Welcome back to Final Fantasy VII, the game where, well.
We'll see.
And so it begins.
Which is… not enough for the rewards I really want.
Oh, guess we're doing this then.
Well, hope you picked up the option labelled "Pre-emptive" then. It's the pre-emptive materia, which gives a boost to the chance of random encounters starting as a pre-emptive one, letting you get off a free attack with each character with increased damage if the enemy is facing away from them. It's not as good as Enemy Away, but it does reduce some of the resource use.
The way Bone Village archeology works is… Peculiar. Specifically, they set up explosives and these explosives cause seismic waves which they use to sense buried objects through the vibration, like a more explosive form of sonar. There is… actual real-world techniques that work this way, though I think they're not used at dig sites themselves.
Something to note about Bone Village is there aren't a lot of special rewards (beyond a miniquest later), but it does have one key function. There are some permanently missable materia if you don't do certain things in the game. Except, in a moment of kindness, the devs made it so if you did miss them, they can be found in the Village. Two of the three are nice because they have a 100% drop chance (provided you have the regular award already) but the third is... well...
It's a 3.9% chance of dropping. So better hope you don't miss it the first time.
As we enter the Sleeping Forest, the screen goes through changing colors as some magical lights play and we are informed the forest has awaken, allowing us to pass through.
I'm not sure if you can access it after you've finished disc one, I never tried, but you might have missed a materia on the second screen of the Sleeping Forest. The top down one. It moves about the map so it can be a bit tricky to spot.
Our enemies in this area consist mostly of airborne sea creatures, like walking pufferfish and floating seahorses; they are easily dealt with. Eventually, we find our way back to a very short, isolated portion of the world map, and its shape suggests that the whole thing has this marine vibe because it is based in something like an ancient, dried-out river bed.
Awww... you missed an enemy with a fun interaction.
There's a walking blue thing in this area called Hungry. If you let it live too long, it'll cast Mini on one of your characters, if you don't cure the effect or kill it quickly enough, it'll then follow that up with Eat, removing the character from battle.
The shimmering, watery ceiling above suggests that we've moved underwater - that some kind of Ancient bubble spell creates a space under the water for this strange castle to inhabit; at the same time there was no visible water above ground, so it seems more likely that we're seeing the illusion of water, an image cast onto the ceiling of some underground vault.
I think it's likely that this place is, in some way, 'closer' to the Lifestream, to the heart of the planet, being underground and specially built, making Ancient communion easier; interestingly, the bottom level of this fairy tale castle is filled with water in a way that appears intentional. A decorative pool, or is there more to it? It seems deeper in parts than 'just' a pool…
Sort of my interpretation of it too. I feel like it's some sort of religious site. Somewhere individuals can return to to more easily hear the voice of the planet. Since Mako reactors dig into the earth, I figure by digging down, the Ancients were able to get physically closer to the Lifestream.
It's such an exquisite use of the medium of video games.
God yes. This is a haunting sequence to play through as a kid. Especially if you're playing something like this for the first time. My first three games were Spyro 2, Crash 3, and
this. Tonal whiplash doesn't begin to cover it.
Then she bursts into tears and grabs onto Cloud, and he catches her, and he holds her against his chest as she bawls her eyes out against him.
Oh... Oh god.
I have not teared up at this scene in years, and yet, here I am. God damn it.
I'll say this for Final Fantasy VII:
It made me feel.
Thanks for reading.
Functionally, I think this is why people are usually so positive about Final Fantasy 7, and why it ranks so highly. Yes, other games do what it does, sometimes better. Some are better paced, some have better mechanics, god knows many are better translated (bar 8). But this moment? This hurts.
Looking forwards to the rest of the playthrough. I'm going to go watch something that'll make me happy cry.
Like one could argue this is a little over the top, some "so dramatic it's just silly", but in the moment with the music, and Cloud's movements, but it's still a very strong breakdown, of Cloud sounding like he's in somewhat of a state of disbelief, that he can barely process he's holding the still warm body of one of his best friends.
That Aerith is gone.
I think it's TeamFourStar I heard this from, but one of that group makes a solid point. A lot of time, a character will say something corny or silly, and then the script will call out that the dialogue was corny or silly, and undercut any tension or impact the line actually had. If you have the confidence to let the line stand on its own though, it can hold up.
This is an example of that. What Cloud is saying is overly dramatic, but because the game treats it entirely sincerely, lets him have his moment, the lines work.