Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Excellent update, it's really one of the moments in the game when the full power of multimedia is doing its work.

Back when I first played FFVII, Aerith was my favorite character, it felt personal when she died.
 
Easily one of my favourite updates Omi, Aerith was my favourite character from the main FF7 even if I enjoyed the protagonist of Crisis Core more, and seeing her death treated with such respect is always enjoyable to see.

More importantly the decision to focus primarily on the emotional impact for you, rather than purely the narrative decision was I believe the right call here, just because of how overgeneralized this segment is in general.
 
In terms of disc length, it was mentioned upthread that the gameplay sections were the same between discs, with the differences being the pre-rendrred cutscenes. So, it'd make sense for the discs to have different lengths if some are more cutscene heavy than others.

Also IIRC from back in the day the last disc of multi-disc Playstation games was ALWAYS the shortest. So you're definitely more than a third through.


Also, the timing of the death did come as a surprise to me... because decades of fanart and stills had led me to believe she was kneeling in the shallow water when she got stabbed, so it happening on the platform did indeed surprise me
 
So passes Aeris, daughter of Ifalna, and so pass also the days of Gondor the Cetra. For good or ill they are ended.

...fuck, her death even involved a shiny orb.
 
Aerith is also nearby and in a sailor uniform, musing about how she knew the airship back in Junon was big, but not that big - then asks Cloud if he thinks she'll ever get to ride it.

Well, I'm pretty sure this isn't going to be the first game in the series to skip the airship, so yeah, Aerith, I'm sure you will. Actually, we haven't met a Cid yet, have we?

Welp.
 
Also IIRC from back in the day the last disc of multi-disc Playstation games was ALWAYS the shortest. So you're definitely more than a third through.
Yeah, very true. In my experience a lot of multi-disk Playstation RPGs disk 3 would basically be "whole world's open, go wild, do sidequests" but you can often just go blitz through in a few hours.

And oh hey, just remembered this bit:
Aerith is also nearby and in a sailor uniform, musing about how she knew the airship back in Junon was big, but not that big - then asks Cloud if he thinks she'll ever get to ride it.

Well, I'm pretty sure this isn't going to be the first game in the series to skip the airship, so yeah, Aerith, I'm sure you will. Actually, we haven't met a Cid yet, have we?
About that, Aerith, about that...
 
One of the most powerful things an author can do is break a promise...I'm sorry, Aerith.
Aerith's death is as synonymous with dumb playground rumors and GameFAQs trolling as it is with spoilers everyone knows. And with cheating to bring back the dead.

There are many Steam achievements I will never get, cuz I don't give much of a shit about achievements. But there's one I'll never get, because the only way to get it is to cheat. It's called Level 4 Revive Materia.
Oh, that GODDAMN achievement! Not only is that originally how I learned about Aerith dying, it spoiled the death of my favorite character in the game it was actually from. I feel sulky just thinking about it.
 
That was such an impactful moment as a kid.

Potentially missable item in spoilers.

Omi, on the same screen as the Forest Awoke message, on the left side slowly rolling down is the Kujata summon Materia, probably the most missed summon in 7, and a right pain to get. You should still be able to walk back and get it without resetting though, and you can still get it later!
 
Did people ever mod the game to spare Aerith, either out of sympathy for her character or to keep their waifu around?

Even without mods, there are some sequence breaks that sort of do it, varying depending on the version of the game, and I think they were probably some of the most sought-after skips for the game. The game engine doesn't know what "dead" means, so if you bypass the part where she's removed from the party you're golden.

In the original PSX version, you could switch discs from FF7 disc 1 to SaGa Frontier and the game would keep playing. Battles became glitchy and the Zolom would freeze the game, but the world map worked well *enough* to let you move around, while also not respecting the normal impassable areas. So you could skip this sequence in its entirety, and keep Aerith, though you'd miss out on the loot.

In the PC and mobile versions, there's a very powerful wrong warp glitch that makes use of Yuffie's recruitment encounter. With some precise sequencing, you can use it to skip less of the Temple, and therefore keep a bit more loot (and Aerith).
 
I really don't have anything to add beyond the fact that, besides being essentially perfect even today (and I will stand by that claim), the Temple of the Ancients sequence effectively marks the completion of Final Fantasy (and Square as a whole)'s positional shift into the premier cinematic/emotional juggernaut of the gaming world. It's a position they will hold nearly unopposed for all of that console generation, and up until the end of the next.
 
There are many Steam achievements I will never get, cuz I don't give much of a shit about achievements. But there's one I'll never get, because the only way to get it is to cheat. It's called Level 4 Revive Materia.
The mod is pretty good, my opinions about some of those involved notwithstanding. Enough so that I'd say it's the definitive way of playing Hate Plus. I have too strong opinions about the subject matter of suicide, and especially how it was played in-game, to particularly care about the statements of the creator regarding character agency. (I can appreciate it as a tragedy reflecting feelings of failure and "was there anything I could have done," but if it was meant to be an exercise of agency...well, I have complicated feelings about it)

But this isn't a discussion about Hate Plus so I'll leave it at that.
 
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The party members' voices call out to Cloud. And, because of these voices, because of the friends he's made, the emotional bonds he's built (though Yuffie and Vincent were perhaps not the best picks for this narrative beat), he pauses. At the last moment, he stops.

Listen. In this moment, at the end of all things, it's vitality important for Cloud to turn around and tell Yuffie how much he doesn't care for her.

Aerith falls, and as she does, the ribbon holding her hair unravels

Wait, she was hoarding a Ribbon this whole time?

Fuck it, Sephiroth did the right thing. Hope you got to loot the body.

Cait Sith tries to play out his happy 'fortune telling machine' dance, before breaking down into sobs.

Easy mistake. Happy Jig and Desperate Sobs emote buttons are really close on the console.
 
So, it'd make sense for the discs to have different lengths if some are more cutscene heavy than others.

Also IIRC from back in the day the last disc of multi-disc Playstation games was ALWAYS the shortest. So you're definitely more than a third through.
That's because the ending cinematics of those games tended to be substantially longer and more complex than any other in the game. That's true in FFVII as well - the ending cinematic is in a much higher resolution than anything else. And yeah, the game is more than a third done, although there's still plenty left; as I said in the past, FFVII is the longest in the series by a substantial amount.

@Omicron: as others have said, you missed a Summon Materia in the sleeping forest - and it can only be obtained at this time, I believe; also, this is probably the time to mention that there's a completionist prize at the end of the game if you pick up every Materia of a given color. And! Jenova-Life (interestingly named boss, that, considering what just happened before fighting it) actually has the rare Aqualung Enemy Skill, which has the same power as Beta but is water-type. Go ahead, replay that whole sequence for completionism's sake!
 
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Welcome back to Final Fantasy VII, the game where, well.

We'll see.
And so it begins.

Which is… not enough for the rewards I really want.
Oh, guess we're doing this then.

Well, hope you picked up the option labelled "Pre-emptive" then. It's the pre-emptive materia, which gives a boost to the chance of random encounters starting as a pre-emptive one, letting you get off a free attack with each character with increased damage if the enemy is facing away from them. It's not as good as Enemy Away, but it does reduce some of the resource use.
The way Bone Village archeology works is… Peculiar. Specifically, they set up explosives and these explosives cause seismic waves which they use to sense buried objects through the vibration, like a more explosive form of sonar. There is… actual real-world techniques that work this way, though I think they're not used at dig sites themselves.
Something to note about Bone Village is there aren't a lot of special rewards (beyond a miniquest later), but it does have one key function. There are some permanently missable materia if you don't do certain things in the game. Except, in a moment of kindness, the devs made it so if you did miss them, they can be found in the Village. Two of the three are nice because they have a 100% drop chance (provided you have the regular award already) but the third is... well...

It's a 3.9% chance of dropping. So better hope you don't miss it the first time.
As we enter the Sleeping Forest, the screen goes through changing colors as some magical lights play and we are informed the forest has awaken, allowing us to pass through.
I'm not sure if you can access it after you've finished disc one, I never tried, but you might have missed a materia on the second screen of the Sleeping Forest. The top down one. It moves about the map so it can be a bit tricky to spot.
Our enemies in this area consist mostly of airborne sea creatures, like walking pufferfish and floating seahorses; they are easily dealt with. Eventually, we find our way back to a very short, isolated portion of the world map, and its shape suggests that the whole thing has this marine vibe because it is based in something like an ancient, dried-out river bed.
Awww... you missed an enemy with a fun interaction.

There's a walking blue thing in this area called Hungry. If you let it live too long, it'll cast Mini on one of your characters, if you don't cure the effect or kill it quickly enough, it'll then follow that up with Eat, removing the character from battle.
The shimmering, watery ceiling above suggests that we've moved underwater - that some kind of Ancient bubble spell creates a space under the water for this strange castle to inhabit; at the same time there was no visible water above ground, so it seems more likely that we're seeing the illusion of water, an image cast onto the ceiling of some underground vault.
I think it's likely that this place is, in some way, 'closer' to the Lifestream, to the heart of the planet, being underground and specially built, making Ancient communion easier; interestingly, the bottom level of this fairy tale castle is filled with water in a way that appears intentional. A decorative pool, or is there more to it? It seems deeper in parts than 'just' a pool…
Sort of my interpretation of it too. I feel like it's some sort of religious site. Somewhere individuals can return to to more easily hear the voice of the planet. Since Mako reactors dig into the earth, I figure by digging down, the Ancients were able to get physically closer to the Lifestream.
It's such an exquisite use of the medium of video games.
God yes. This is a haunting sequence to play through as a kid. Especially if you're playing something like this for the first time. My first three games were Spyro 2, Crash 3, and this. Tonal whiplash doesn't begin to cover it.
Then she bursts into tears and grabs onto Cloud, and he catches her, and he holds her against his chest as she bawls her eyes out against him.
Oh... Oh god.

I have not teared up at this scene in years, and yet, here I am. God damn it.
I'll say this for Final Fantasy VII:

It made me feel.

Thanks for reading.
Functionally, I think this is why people are usually so positive about Final Fantasy 7, and why it ranks so highly. Yes, other games do what it does, sometimes better. Some are better paced, some have better mechanics, god knows many are better translated (bar 8). But this moment? This hurts.

Looking forwards to the rest of the playthrough. I'm going to go watch something that'll make me happy cry.
Like one could argue this is a little over the top, some "so dramatic it's just silly", but in the moment with the music, and Cloud's movements, but it's still a very strong breakdown, of Cloud sounding like he's in somewhat of a state of disbelief, that he can barely process he's holding the still warm body of one of his best friends.

That Aerith is gone.
I think it's TeamFourStar I heard this from, but one of that group makes a solid point. A lot of time, a character will say something corny or silly, and then the script will call out that the dialogue was corny or silly, and undercut any tension or impact the line actually had. If you have the confidence to let the line stand on its own though, it can hold up.

This is an example of that. What Cloud is saying is overly dramatic, but because the game treats it entirely sincerely, lets him have his moment, the lines work.
 
The mod is pretty good, my opinions about some of those involved notwithstanding. Enough so that I'd say it's the definitive way of playing Hate Plus. I have too strong opinions about the subject matter of suicide, and especially how it was played in-game, to particularly care about the statements of the creator regarding character agency. (When you have as blatant a cry for help as that, I know I can't take suicide as an expression of agency. I can appreciate it as a tragedy reflecting feelings of failure and "was there anything I could have done," though)

But this isn't a discussion about Hate Plus so I'll leave it at that.
I never did look into mods that added actual content tied to it. Assumed they probably existed, but I was mostly thinking of generic hacks to unlock all achievements you can do with any Steam game. If there's one that's actually good I might try it then. Was thinking of replaying it soon anyway, which is why it came to mind as an example of the legacy of Aerith's death.
 
There's no agency to Aerith's death.
Counter point - while in the scene itself she didn't get to do much, she did make decisions that led to it - namely, leaving the party to go and save things alone (recall Don's mansion? Aerith being reckless didn't come outta nowhere).
Heard people say that her death's a fridging. Because of that, can't say I agree.

Statistically, somewhere, there's a player who recruited Yuffie's in the narrow time between Aerith's departure and her death, and I suspect they've laughed.

I swear I read somewhere once that Aerith's theme continuing to play rather than being overridden by the Jenova fight music was originally a glitch but I've been hunting for actual proof of that and found nothing, smdh. Either way, who doesn't love a good 'sad music over boss fight' moment?
Heard that too.
 
Yes, in fact. In New Threat, Jenova-LIFE basically resurrects Aerith to use as a puppet against the party to twist the knife a little more. But if you kill Jenova while making sure Aerith is still up, then she stays alive.
To expand upon this a little:

The New Threat Mod is designed on the asumption that the player has completed FF7 before. In the Source Point menu, all party members except Aerith are listed as 0/4, 1/4, etc, depending on how many Source Points they have. Aerith is capped at 2, because she dies at the Forgotten Capital, a promise on the modder's part.

This changes if she is saved, with her cap updating to 4 after the battle with Jenova LIFE. If the player kills her to make the fight easier they get a Ribbon, likely the first as New Threat changes a lot of items around.
 
To be more serious about this scene, I don't think it's faultless, but a lot of the faults are connected to how this was supposed to be a surprise. You know what's happening when you see the video start to play, and from there, Sephiroth using his Dair on Aerith doesn't surprise. It does hurt though, won't deny that. But the lines...also don't work for me, and all of this combines with the fact that I knew Aerith dies half a decade before I ever played, and thus was pretty sure that the point where she leaves the party was the last we were going to be having her in the party. In my mind, this doesn't reach Galuf's death or Celes' suicide attempt, though I do wonder how I'd view things differently in a world where I didn't assume Aerith was dead the minute the scene began. Truly, DJ Khaled is Suffering from Success.
 
... Oh. Oh. Ok. That's enlightening. I do get now why people never shut up about Teh Spoiler tm.

Coincidentally, the other day came out an interview with the guy in charge of character writing in Baldur's Gate saying: "I'm very competitive," Ohlen says. "I went and played Final Fantasy VII and was like, 'Oh my good god, these characters make ours look like a bunch of cardboard cutouts. This is terrible.'"
 
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