Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Final Fantasy VII, Part 23: The End of Act One, Part A
Welcome back to Final Fantasy VII, the game where, well.

We'll see.

Following the events at the Temple of the Ancients, Cloud is unconscious, and experiences a dream that is more than a dream.




Cloud is in the Sleeping Forest, north of Bone Village, and Aerith is talking to him. Cloud is not physically present within the dream at first, instead Aerith addresses him through the camera; drawing attention to the dream reality of the scene, Aerith disappears and reappears, walking behind one tree and out of another or disappearing in white light.

Aerith: "Cloud, can you hear me?"
Cloud: "Yeah, I hear you. Sorry for what happened."
Aerith: "Don't worry about it."
Cloud: "...I can't help it…"
Aerith: "Oh… Then, why don't you REALLY worry about it? And let me handle Sephiroth."
Aerith: "And Cloud, you take care of yourself. So you don't have a breakdown, okay?"

Then, the two fall from the trees above, as if they were playing among the branches.



"Oh, well, then why don't you really worry about it?" is such a sassy Aerith line.

Aerith: "This forest leads to the City of the Ancients… and is called the Sleeping Forest."
Aerith: "It's only a matter of time before Sephiroth uses Meteor. That's why I'm going to protect it. Only a survivor of the Cetra, like me, can do it."
Aerith: "The secret is just up here."
Aerith: "At least it should be. …I feel it. It feels like I'm being led by something."
Aerith: "Then, I'll be going now. I'll come back when it's all over."
Cloud: "Aerith?"
[Aerith runs away; Cloud starts chasing after her, but is just running in place, then stops as another voice emerges.]
Sephiroth: "Hmm… She's going to interfere? She'll be a difficult one, don't you think?"


Well. That's ominous.

Aerith going off on her own is… Well, Cloud just showed himself as an unreliable actor. I can understand wanting to leave him out of this, but it's not like Sephiroth needs Cloud to act through, you know? And Aerith alone is vulnerable, no matter how well she can take care of herself as a singular fighter.

…you know, when that scene happened, it didn't surprise me, but now it's striking me that it's not clear by what means it's happening. "Dream-based communication" isn't something we've seen anywhere in the game, even with Aerith's whole Ancient deal. It's not like it's a plot hole or anything, more of a demonstration that when the vibes are right, you can throw in some mystical tropes that haven't been established in the story and get away with it.

Cloud wakes up then, surrounded by the first two characters to be involved in his adventure.


Barret asks Cloud how he's doing, and Tifa informs him of what he already knows - Aerith is gone. Everyone is looking for her, which implies she slipped away without any warning; Cloud is the one to tell them that Aerith is out looking for the City of the Ancients. Barret and Tifa are shocked, but both agree they have to immediately head out and find her before Sephiroth does.

Cloud: "Sephiroth… already knows."
Barret: "Hey! Why are you still sittin' around?"
Tifa: "Let's go, Cloud."
Cloud: "No. I might lose it again. If Sephiroth comes near me I might…"
Barret: "Yeah, goddammit! It's because of you that Sephiroth got the Black Materia. It's your damn fault!"
Cloud: "My fault?"
Barret: "I know you got problems… Hell, we all do. But you don't even understand yourself."
Barret: "But you gotta understand that there ain't no gettin' offa this train we're on, till we get to the end of the line."
Tifa: "Cloud, we've come this far… Aren't you going to settle up with Sephiroth?"
Cloud: "No… I'm afraid. If this keeps up, I may go crazy!"
Barret: "Goddamn jackass, that's what you are… Just think about it… How many people in this world do ya think really understand themselves?"
Barret: "People get depressed in life because they don't know what's up. But, they go on living. They don't run away… That's just how it is."
[He leaves the room.]
Tifa: "Cloud… you'll come with us, right? I believe in you."
[She also leaves.]
Cloud: "What… Am I supposed to do? Just pull out of here? To where?"
Cloud: "...I'm afraid to find out the truth. But… why?"
[In the next room over:]
Tifa: "Cloud…"
Barret: "Wait a minute, Tifa. Give him a little time. He has to decide this on his own."
Tifa: "Barret… You believe in Cloud… right?"

On the one hand, I like this beat for Barret. The "tough love" approach to both calling out Cloud for his denial and refusal to even acknowledge his psychological issues leading to disaster, while also pointing out that no one completely understand themselves and he needs to get over himself and get his head in the game is like - it's good! And it's specifically a good role for Barret to fulfill; Tifa is too kind, everyone else in the group hasn't really known Cloud personally or for long enough (you could argue Nanaki as well as a fellow Midgar Sequencer, but he's a teenager and lacks the requisite life experience). It's a sign of good writing when a plot-important beat for one character is delivered by another character in that character's voice, and in a way that would only make sense for that character.

On the other hand, Cloud is an actual liability. A lot of Barret's 'you have to face life even with the uncertainty and commit to the course' speech is ignoring the fact that, by all appearances, Sephiroth genuinely has a backdoor in Cloud's head and can both spy on him remotely and mind-control him.

Like, this literally just happened! If Aerith hadn't done the nice thing of visiting Cloud in his dreams somehow to try to comfort him and tell him where she was going, Sephiroth wouldn't have been able to spy on the entire conversation and follow after her ahead of us. The group knows intellectually that Cloud is compromised, but none of them, not even Aerith, have fully internalized what that means and how to act accordingly (compartmentalize information so that Cloud doesn't know anything they wouldn't want Sephiroth to know, for starters).

To potentially tragic consequences.

Man, how long has Sephiroth been actively monitoring Cloud? Back on the Cargo Ship, he didn't seem particularly interested in him, so it's possible he only really took notice (and advantage) of him after the group defeated Jenova-BIRTH. On the other hand, someone opened that cell door in Shinra HQ.

Anyway. Cloud is left alone until he (meaning the player) finds the resolve to stand up and leave the house to find his friends. As might have been apparent from the style of the house we woke up in, we are in…


…Gongaga???

I… I guess technically that is the closest town to the Temple of the Ancients? But by 'closest' I still mean, on an entirely different landmass separated by a sea and an archipelago. I guess there's not really any alternative short of the game spawning a new town just for this scene, but… Man that world is small.

Barret: "Hey, how are you?"
Barret: "I just wanna know, which is it gonna be? You wanna find out about yourself? Or are you afraid to find out? Either way, if you stay around here all you're gonna do is worry about it."
Barret: "Even if you go nuts again when you see Sephiroth… If it happens, it happens. I'll go upside your spikey head and bring you back down to normal!"
Tifa: "Cloud, it'll be all right. We're all with you."
Cloud: "But…"
Barret: "If it happens, it happens. Don't worry 'bout it."
Cloud: "You're… right. He's right, isn't he?"
Tifa: "Come on, let's go and find Aerith."

This is a touching scene, but it's one that I can't help but feel is laced with threat. Like… I am all in favor of the power of friendship, of characters reaffirming their trust in each other, or promising to be the one who'll stop the other if they 'go bad.' But they don't fully grasp the threat Sephiroth poses to Cloud - he himself has only very recently even acknowledged it at all.

But still. It's a touching moment.




I take a brief break to see if I can now conquer the Battle Square with the power of the Ribbon, and it turns out I can! With the slot-rigging technique, I've managed to roll Toad three times and Poison once, all of which do nothing; on the seventh roll, I deliberately angled for "All Materias Broken," a slot option which does exactly what it says and, appropriately, has the highest possible BP reward - my plan is to win through Limit Break; the game throws Ying/Yang as its final opponent, and Meteorain deals with it pretty effectively, allowing me to walk away with 10k BP.

Which is… not enough for the rewards I really want.


What I really want here is the Omnislash, Cloud's LB4 unlock item, but I would need to win at the Battle Square with the highest handicaps five times in a row in order to win this. And I don't even really need it: Meteorain is already a gamebreaker at this stage of the game. The way Meteorain works is that it hits random targets six times, performing each attack at 1.625 x Cloud's normal damage. Against single targets like bosses, all hits are against the same target, so Meteorain hits for about ten times Cloud's normal damage, easily outcompeting every other source of damage currently available to us. We'll be back for the Omnislash later.

Alright. We're headed for the Sleeping Forest, which is past Bone Village, so it's time to meet with the archeologists again.


The archeologists refer to the City of the Ancients as "the Forgotten City," but they don't tell us where it is, so I think the implication is that it's a legendary place people have heard of but not found the physical location of? Ironically, the literal opposite of 'forgotten'; at any rate when we get to it it's strongly implied it has lied untouched for millennia. As for Aerith, she headed into the forest; she did this with the aid of the 'Lunar Harp,' an item which allows one to traverse the enchanted Sleeping Forest without being turned around by its magic.

The Lunar Harp must have been a semi-common item, because the archeologists are pretty confident they can find another one buried somewhere around Bone Town. They just need us to sponsor the search, which is a minigame that can also be used to find non-plot-critical item.

The way Bone Village archeology works is… Peculiar. Specifically, they set up explosives and these explosives cause seismic waves which they use to sense buried objects through the vibration, like a more explosive form of sonar. There is… actual real-world techniques that work this way, though I think they're not used at dig sites themselves.

The way it works is, we pay 100 gil apiece for up to five archeologists to stand at varying spots across the map, then they set off the bomb, and each archeologist looks from their location towards the buried item, allowing us to triangulate its position from where their eyes meet. In theory, only two archeologists are needed to locate the item, since two straight lines can only bisect in a single point, but in practice unless you're applying a ruler to your screen you want more for added precision.





For instance, here, we found the Buntline, a weapon for Vincent! It's inferior to the gun he has currently equipped, but hey, it's proof-of-concept. Anyway, we do it a second time specifically asking to search for the Lunar Harp, and we find it.


Sephiroth is ahead of us.



As we enter the Sleeping Forest, the screen goes through changing colors as some magical lights play and we are informed the forest has awaken, allowing us to pass through.

This whole thing feels undercooked, honestly. We have no explanation as to what the Sleeping Forest is, why it works that way, why the Lunar Harp is called 'lunar,' the game just throws names and concepts at us with no justification beyond 'because.'
I guess the Sleeping Forest works as like - the Ancients had a capital city, but for whatever reason it was a sacred/sensitive place, so rather than it being openly accessible, access was on a member basis (which suggests most of the population lived there permanently, since mass-manufacturing Lunar Harps for regular travel by large numbers would make the whole thing kinda silly). So the Sleeping Forest and the Lunar Harp are the whimsical, fantasy version of an automated border security system and a keycard? Which suggests interesting things about the Ancients: That they both had a sedentary capital city, and that it was a place with restricted access, implicitly even from Ancients, since there wouldn't have been a separate 'humanity' to hide from at that time.

If only some Ancients can be let into the City, that means a class of Ancients who aren't allowed. I wonder what that social distinction was based on. A priest caste, maybe?

Anyway, the forest lets us through, and we find ourselves in an… Oddly marine environment; like a seabed after the water has receded.




I didn't really give much thought to my party set-up going into this. I just grabbed Yuffie and Vincent because I need them to up their Limit Breaks and might keep them as my 'main' party endgame.

Our enemies in this area consist mostly of airborne sea creatures, like walking pufferfish and floating seahorses; they are easily dealt with. Eventually, we find our way back to a very short, isolated portion of the world map, and its shape suggests that the whole thing has this marine vibe because it is based in something like an ancient, dried-out river bed.




The Forgotten City. The resolution in the far background is low, but the place does look pretty large - an actual 'city,' at least by ancient world standards, rather than a cluster of five houses. So the Ancients did have at least one major settlement - although the existence of Göbekli Tepe does show that human settlements predate sedentary agriculture, so the 'Forgotten City' could have been a sort of… Periodic sacral site to return to for the nomadic Ancients, if we follow the read that the Ancients were nomadic travelers of the Planet, rather than of the stars.

An interesting data point is that the Ancients seem to have used 'naturally' architecture to an extent; for instance, many of their houses seem to have been built out of giant crustaceans's shells.



When we interact with this mounted light, Cloud hears something, and says 'Words of the Ancients? …no good. I can't understand." There are others like it, in other buildings in the city, which prompt similar reactions.




I want to focus on that detail a little.

Aerith is an Ancient. Because of her heritage, she is able to hear the 'voices of the Planet,' which include the spirits of the departed in general, and other Ancients more specifically. For this reason, she's been able to partially understand the Ancient spirits in the Temple, to understand the visions shown by the magic pool, and to read texts in Ancient language. Without her, nobody in the party can understand Cetra voices or recordings.

So, when we come across this device, while on our way to find Aerith, and Cloud says 'this seems like a recording of the Ancients, but I can't understand it,' the player makes the logical connection, 'oh, this is because Aerith isn't in the party,' and implicitly comes to the conclusion, 'this is something we'll understand when we come back here again with Aerith in the party.' The expectation this creates, consciously or unconsciously, is 'we're doing a preliminary tour, grabbing Aerith, then coming back around and getting that sweet lore once she's with us again.'

It is the game, implicitly, making a promise.


One of the shell-houses has a modern bedroom built into it, which is a little weird - the other houses don't seem to have stuff like hardwood floors or normal beds, it seems a little too modern, too 'normal human civilization' after the inherent weirdness of the shell houses. We're given the option to rest here, which we need to do in order to advance the plot; I don't think there's any missable items that I lost by doing that right away rather than checking the town in full first, as I scoured the town after the game state change regardless.


Cloud: "I feel it…"
Yuffie: "Hey—, Cloud. What's your problem?"
Cloud: "Aerith is here. …and so is Sephiroth."
Yuffie: "No way—! Sephiroth wasn't invited!"
Vincent: "How did you find that out?"
Cloud: "...It's not an excuse. I feel it in my soul."
Yuffie: "That means it's pretty bad… Doesn't it?"
Cloud: "...Right. Let's hurry and find Aerith."

It's interesting, that Cloud senses Aerith's presence, and not just Sephiroth's. As if some spiritual bond were forging between the two of them. It's, hm. I'm starting to see the Sleeping Forest dream more clearly now.

For years now, Cloud has had, for some reason unknown to even himself, a metaphysical connection to Sephiroth. Only, because until recently he didn't know about this connection, and Sephiroth does, it's a one-sided dynamic which Sephiroth can use to spy on and manipulate Cloud, a totally unequal power dynamic. And now, through the awkward, slow but real progress of young romance, of a love that they've just begun to acknowledge might be love, there is another metaphysical connection between him and Aerith, only this one is actually mutual.

I've mentioned earlier that I'm not sure Sephiroth really thought much about Cloud at all until he realized he was getting in the way of his plans and started leveraging their connection. Like a toxic ex, Sephiroth walked back into his ex-boyfriend's life and started immediately and reflexively pulling at all the abuse levers he knew were lying there buried to make him act the way he wanted to, and that prompted a trauma response in which Cloud started dissociating and lashing out, even hurting his maybe-girlfriend directly. And the question is, is the relationship he's only begun to form with Aerith strong enough to affirm itself against the years-old trauma of his previous relationship?


We did find the third Enemy Skill Materia, so there's that.

It's now night in the Forgotten City.


Before we go looking for Aerith, though, we're going to explore stage left, where there are some interesting items to find.


See what I meant earlier? This is ostensibly another Cetra bedroom but with its rock architecture and weird flat stone… beds? It looks much more at home in the weird Atlantis-like ruins.


This room looks like it had some kind of ceremonial or communal purpose - the way it's constructed is strongly reminiscent of what the Coliseum looks like after centuries of degradation; there's a crystal-like light, held up in a hand of coral (and it's interesting to me how coral is such a prominent feature of the Forgotten City's architecture), though if it has any purpose beyond lighting is unknown at this stage. The chest contains the Aurora Armlet, a piece of armor with great defensive stats which absorbs Ice-type attack but only has two Materia slots.



One thing that's striking to me is that the Forgotten City… isn't a dungeon. There are no random encounters there. We are free to wander through the ruins, taking in the sights, looting ancient chests for old treasures, unopposed. It's… peaceful. Oddly so.




A particularly large shellfish-house stands at the end of the road straight ahead, set against a backdrop of leafless trees, perhaps dead or petrified. The house itself isn't what interests us, however. Rather, in its basement is this strange, holographic-looking stairway that goes down through what look like algae; on the upper floor is the Comet Materia, which contains the spells Comet and "Cometeor," which has to be some kind of allowance to the fact that this game's version of Meteor is so plot-important as to not be available as a combat spell. We'll see if it's any good. Then we head down the watery stairway, and end up… Wherever this is.


Cut for image count.
 
Final Fantasy VII, Part 23: The End of Act One, Part B

The shimmering, watery ceiling above suggests that we've moved underwater - that some kind of Ancient bubble spell creates a space under the water for this strange castle to inhabit; at the same time there was no visible water above ground, so it seems more likely that we're seeing the illusion of water, an image cast onto the ceiling of some underground vault.

What is this place? We can make guesses as to the role this whole city had to the Ancients, but they're only that, guesses - and this place, in particular, we have no idea what it's for. Its architectural style is entirely different from the Atlantean city above, and the way it is framed by what looks like broken panes of glass and seems mounted on a kind of pedestal makes it look like some kind of… Broken snowglobe? A never completed city-in-a-bottle?

A toy, less than a real place.


The first thing we see when we arrive is Aerith. We're a ways off from her, starting basically at the other end of the background field, and we have to take a winding way in order to reach her, but the game makes sure that we see she's there from the start, as a point to guide us to. She's standing in what seems to be a place of particular importance to the Ancients, praying - communing with the Planet? With the voices of the Cetra?

I think it's likely that this place is, in some way, 'closer' to the Lifestream, to the heart of the planet, being underground and specially built, making Ancient communion easier; interestingly, the bottom level of this fairy tale castle is filled with water in a way that appears intentional. A decorative pool, or is there more to it? It seems deeper in parts than 'just' a pool…

Honestly, it reminds me of the Mako Reactors, which I'm pretty sure is an intentional bit of parallelism, if one we don't have the tools to read just yet.



Cloud splits off from the party, and jumps onto the first of the stone steps; Yuffie approaches, as if to come with me, and he holds out his hand, silently telling her to stay put - to let him approach himself.

Reckless, but emotionally understandable.

The camera shifts as we climb up the stairs of the shrine. As Cloud approaches, the peaceful, comforting background music fades; Cloud shakes his head as a new background track picks up, the same ominous one that accompanied Sephiroth's mind control in the Temple of the Ancients, just as his influence makes itself manifest.





What happens next is a fascinating video game moment - a moment that can only happen, only be felt, through the medium of video games - the game takes away almost all control of Cloud, but does not move him for us.

Cloud is there. Static, as long as we don't enter any input. Aerith, deep in her trance, does not perceive his presence. But all our inputs are restricted. Any attempt to move Cloud will only result in him nudging his body to the size, as if struggling against invisible chains. The 'cancel' button has him leaning back, as if trying to wrest himself away from Aerith, but in vain. The only button that actually advances the scene is [OK]. The first time we use it…




Cloud draws out the Buster Sword, and turns to face Aerith. Again, we can struggle; again, the only button which advances the scene is [OK], and it causes Cloud to raise the sword.


And then again, and again, increment by increment.




It's such an exquisite use of the medium of video games.

The way it makes the player experience both Cloud's helplessness, and his struggle against it. You can fight, as much as you want. You can choose not to advance to the next step. But the only way to make the story progress, to move forward, is to take the next step. Lean into Sephiroth's mind control. Accept the ineluctable power that has a hold of Cloud's soul. Raise the sword higher.


And there… At the last moment.


The party members' voices call out to Cloud. And, because of these voices, because of the friends he's made, the emotional bonds he's built (though Yuffie and Vincent were perhaps not the best picks for this narrative beat), he pauses. At the last moment, he stops.

He holds back his sword, steps back, shaking his head, muttering, "What are you making me do?"

He regains control.

This is Cloud's victory, today: That in the end, he did manage to resist Sephiroth. He did pull back from his influence. He did assert his agency.

He didn't kill Aerith.

In this, if nothing else, he can take some kind of comfort.

It's the only victory today.








One of the most powerful things you can do as a writer, is know when to break a promise.

A faint, eerie sound, not so much 'background music' as a kind of wave or thrum, sounds. Aerith, finally pulling out of the trance of her meditation, looks at Cloud and smiles. Cloud, the influence of Sephiroth shed off his mind, looks at her with clarity, the light starting to shine onto him.

Then Sephiroth falls from the ceiling and stabs Aerith straight through the back.

It's so…

Brutal.

It all happens so quickly, in the moments that follow Cloud pulling back from Sephiroth's influence. It takes a moment of affirmation, of victory, the release of tension after one of the most tense and horrifying moments in the game, Cloud's helpless struggle against himself, takes the heart-warming aftermath of it, and shatters it in seconds. Sephiroth falls only slowly enough for the viewer to realize what's happening, and then it's over.

The eerie music is replaced with another, even more sinister sound. The beating of a heart. Aerith's heart. Her expression turns to shock. She's frozen. Slowly, Sephiroth draws the blade out of her body, and the camera closes in on his expression - neutral at first, and then, staring at the camera - at Cloud - his lips turn into a smirk.

Aerith falls, and as she does, the ribbon holding her hair unravels, and the pearl that adorned it - which, though the game has never made this visually explicit, I'm certain is her mother's Materia, the 'useless' Materia - falls away, and this is where the game pulls its greatest gutpunch.

As the Materia slowly sails through the air, the heartbeat fades. And the moment it touches the ground and bounce, music plays.

Aerith's theme.

It's such a beautiful piece. And it's so, so painful in that moment. Because it's a piece with some sad accents, but it's not just sad. It's triumphant at times. Comforting. Peaceful.

The exact opposite of everything that's happening now.




The Materia sinks into the depths of the pool, as Aerith's theme keeps playing, even as the FMV ends.



Cloud rushes to catch Aerith as she falls, to hold her and lay her down, and calls out her name. But it's too late. Her eyes are closed, and her head falls back limply.



When I say this scene is brutal, I also mean this: That there was not even a chance for Aerith to have any final words. To say anything, or even look at anyone. She only had time to open her eyes and smile, and then she was gone.

Sephiroth: "Do not worry. Soon the girl will become part of the Planet's energy."
Sephiroth: "All that is left is to go North. The 'Promised Land' awaits for me over the snowy fields."
Sephiroth: "There, I will become a new being by uniting with the Planet. As will this girl…"
Cloud: "...Shut up."


The way Cloud's speech bubble stamps itself over Sephiroth's so as to convey that he's cutting him off/talking over him without the need for voice acting is immaculate use of the format.

The funny thing is, in that moment, the game has managed to perfectly align my feelings to Cloud's; in that moment, the babbling of that murderous windbag is just as much 'blah blah blah' that I want him to shut up, and get to stabbing each other already.

Cloud: "The cycle of nature and your stupid plan don't mean a thing."
Cloud: "Aerith is gone."
Cloud: "Aerith will no longer talk, no longer laugh, cry… or get angry…"
Cloud: "What about us… what are WE supposed to do?"
Cloud: "What is this pain? My fingers are tingling. My mouth is dry. My eyes are burning!"
Sephiroth: "What are you saying? Are you trying to tell me you have feelings now?"
Cloud: "Of course! What do you think I am!?"
Sephiroth: "Ha, ha, ha… Stop acting as if you're sad. And there's no need to act as if you're angry either."
[He rises into the sky.]
Sephiroth: "Because, Cloud. You are…"


Sephiroth doesn't finish his sentence; he soars into the air, and then, either disappearing through the surface, or transforming, it's not clear which, he's gone, leaving instead a pebble like a Materia, which falls, and as it reaches the ground…


There is no boss music here. There's only Aerith's theme, continuing uninterrupted.

This thing is another Jenova entity, labeled Jenova-LIFE. It's… strong? I guess? It has 10k HP, like a few bosses so far at this stage of the game, and Water-type attacks (some of which are highly deceptive, like Blue Flame, which is Water-elemental) and has Reflect and I dooooon't care.

I don't care.

Die.




The beast falls. With its demise, the screen fades to black, and the sentence which Sephiroth started before vanishing is completed in voice-over, but the voice that speaks is not Sephiroth's own.


Jenova's own voice, heard as such, labeled as such, for the first time. The same voice that guides the Copies. The same voice that has so deeply affected Sephiroth. A voice that subverts free will in its children.

I'm certain Cloud is one of them, somehow. It seems even more obvious with each step. The way Sephiroth mocks the very idea that Cloud could have feelings…

It's laughable, right? We know Cloud isn't emotionless. We know he's a socially awkward dork who has actual desires and hobbies and wants and we know he gets flustered and angry and sad. But he himself had never felt such pain as he felt holding onto Aerith's lifeless body. It surprised him, the physicality of it. The literal pain within that emotional pain.

And Sephiroth laughed at that - at his pretense of having feelings, of being able of emotions. Why? It's more than just 'you have secret implanted Jenova cells that you don't know about.' There has to be something else.

There's no resolution to this for now. Only these words, hanging in the air, as we fade to the aftermath of the fight.


I've said earlier than I wasn't really thinking about anything in particular beyond 'I might carry these two to the endgame so I might as well take them to grind some Limit' when I picked Vincent and Yuffie as my party members, and maybe, probably, others would have been better picks. The thing is, every party member you can bring to this scene, this fight, has their own custom moment of mourning after it happens, all of them wordless. Barret cries over Aerith's body, then puts a hand on Cloud's shoulder, a gesture of one man trying to comfort another beyond words. Tifa brushes Aerith's hair, and touches her cheek, before running away in tears. Nanaki howls at the sky. Cait Sith tries to play out his happy 'fortune telling machine' dance, before breaking down into sobs. Vincent and Cid, as the resident stoics of the team, have the most muted reactions (Cid a deep, sad sigh, Vincent just a look at Cloud).

But Yuffie.



At first, Yuffie joins her hands over Aerith's body in what I am pretty sure is meant to be a Wutaian prayer for the deported. She takes a few steps towards Cloud, stops, probably to tell him some appropriate words; instead, she takes a long breath, the kind you take when you're trying to steady yourself, to keep from breaking down. Then another.

Then she bursts into tears and grabs onto Cloud, and he catches her, and he holds her against his chest as she bawls her eyes out against him.

It's - Let me try to put this into words.

Every other individual mourning scene is about the character. It's about how Red, or Barret, or Tifa manifest grief, the loss of a loved ones. Some of them look at Cloud, make an expression, but Cloud stands there, struck speechless and still with grief.

Yuffie's vignette, the one I got when I played through this sequence before I had a chance to check out the others, is the only one in which Cloud reaches out past his own grief to comfort someone else. Even if it's just a little. Even if it's just holding onto a teenager that just threw herself at his chest while she's crying.

And it's Yuffie. A character he's never shown any kind of affection towards before, to the point of hilarity at many occasion. This is the one time he shows her actual empathy, and the only character he actively reacts towards and comfort.

Anyway, replaying the footage for this bit is the closest I've come to actually crying in this entire update.







Cloud surrenders Aerith's body to the waters.

I don't know if this is some… spur of the moment, or the best they could do to give her a proper burial with the means at hand, or some wordless inspiration that this is how the Ancients would have wanted it. Either way, it's moving, beautifully composed.

Only when the screen fades to black on Aerith's body does Aerith's Theme, which has been playing this entire time, stop, and transitions to one of the other, more common 'moody' tunes, as we open back on one of the shell houses, and Cloud talking to his companions.


This is a scene that really suffers from the game sticking to its 'only active party members are around' model rather than pulling in the whole group.

Cloud: "Everyone, listen to me."
Cloud: "I'm Cloud, ex-SOLDIER, born in Nibelheim."
Cloud: "I came to settle up with Sephiroth."
Vincent: "...You're right."
Cloud: "I came here by my own free will… Or so I thought. However… To tell the truth, I'm afraid of myself."
Cloud: "...There is a part of me that I don't understand. That part that made me give the Black Materia to Sephiroth. If you hadn't stopped me, Aerith might have been…"
Cloud: "...There's something inside of me. A person who is not really me."
Cloud: "That's why I should quit this journey. Before I do something terrible."
Cloud: "But I am going."
Cloud: "He destroyed my hometown five years ago, killed Aerith, and is now trying to destroy the Planet. I'll never forgive… Sephiroth."
Cloud: "I… must go on."
Cloud: "...I have a favor to ask of you. Will you all come with me?"
Cloud: "...to save me from doing something terrible."
Yuffie: "Leave it to me!"
Cloud: "I don't know how Aerith tried to save the Planet from the Meteor. And I guess now, we'll never know."
Cloud: "But!"
Cloud: "We still have a chance. We must get that Black Materia back before Sephiroth uses it."
Cloud: "Let's go."

And now.


In the days of old, this is where the game would have prompted you to save to the Memory Card before swapping from Disc 1, to Disc 2.

Disc 1 of three.

We have only completed the first of three legs of this journey, though I am reliably informed that they are not equal in size. This is the end of the first act.






Aerith's death is possibly the most famous video game character death of all time.

I don't know if this is really current or has been replaced by 'Snaped killed Dumbledore,' but there was a time when 'Aerith dies' was synonymous with 'pointless spoilers,' as in, if someone was being overly sensitive to spoilers or spoiling things everyone knew about, 'hey did you know Aerith dies?' Aerith's death is so famous, that people, including myself, have forgotten to spoiler it in this Blind Let's Play.

Obviously I knew this was coming. Not only did I know about it in the abstract, but I'd seen the specific excerpt where Sephiroth plunges from the sky and stabs Aerith through the back posted both seriously, and in the context of memes and derivatives. But it's different knowing about it in the abstract, and playing through it.

It's… Hm.

I knew Aerith was going to die.

I didn't know when.

I can't describe my reaction to what was once a total twist as surprise, or shock, not really. Rather, what I felt as I saw Sephiroth plunging from above was:

"Wait."

"Not yet."

"That's too soon."

"There's so much left to say."

Here's a thing to think about:

Every single party member that dies (or, in IV's case, pretends to die before being revealed as alive) in Final Fantasy II, IV, and V (which is all games in which party members die, with the weird exception of Shadow in the VI ending), heroically sacrifice themselves to achieve some goal, no matter how necessary or even believable.

Aerith is the first Final Fantasy party member to be murdered.



I've described Aerith's death as 'brutal' and I think it's a word that applies very well and on many levels, for all that the kill itself is as clean as a sharp blade. It's brutal because it arrives after Cloud's newfound friendships and connections allow him to pull back from the brink and not kill her himself. It's brutal because of how sudden and implacable, unquestionable it is. And it's brutal because… Of two lines from Cloud, really:

Article:
"Aerith will no longer talk, no longer laugh, cry… or get angry…"


And:

Article:
"I don't know how Aerith tried to save the Planet from the Meteor. And I guess now, we'll never know."


Galuf has the best dramatic sacrifice in any Final Fantasy game, and part of it is how much agency he retains. He is awesome while breaking out of the binding spell, while fighting Exdeath past 0 HP, while passing his power onto Krile - at every step of the process of dying, Galuf is going absolutely sicko mode on selling it, and lingering from beyond as a badass Force Ghost to advise the kids.

There's no agency to Aerith's death. That's what makes it 'brutal.' She never gets a final word, a final goodbye, a last statement of character, she gets nothing at all. One of the most defining and likeable characters in the game is there smiling one moment, and gone the next.

That's death in all its cruelty. Sharp and sudden and without closure.

Whatever her plan was, we have no idea. What she was praying for, whose voice she was listening to in her trance, what purpose this hidden sanctum served, why she came to this city in particular - we don't know. We are robbed of that knowledge along with Aerith herself, her voice, her smile. We cannot fulfill whatever plans she left unfinished for her. She took them to her watery grave.

It is, in many ways, the polar opposite of Galuf's death, which I would rank as the best character death in the series outside of this one.

But Galuf's death was the fulfillment of his character arc, the inevitable passing of the torch to the young generation, heroic and self-affirming.

Aerith's death is a life's worth of potential and all the stories contained within cut short out of nowhere.

They hit different.



For now, anyway.

The entire conceit of this game's metaphysics is that the souls of the dead 'return to the planet' and 'merge within the Lifestream' but that they still exist, to some extent, as self-aware entities, at least for a duration of time, and that their voices can still be heard. And I've literally seen Cloud see Aerith within a magical spirit scape in Advent Children, I think? It seems unlikely that we won't at least have a single spirit vision or dream visit of Ghost!Aerith?

I don't know. I feel like it would cheapen her death somewhat, and yet I feel like the nature of the setting would only invite more questions if we never got it. But then again, none of the other characters are Cetra, and so none might hear the voices in the Lifestream? I suppose I will reserve my judgment until it happens, or doesn't.



This has been… a lot.

Trying to write something compelling, something thoughtful about one of the most famous, infamous, and talked-about moments in all of video game history is… challenging. So I've tried to center my own emotional response to the game - how it made me feel. How even a 25-year old PSX artifact full of janks with LEGO-ass models did, in that moment, make me feel the numbness of loss, however anticipated. Maybe I'll come back later with some highly insightful literary analysis for this segment, or maybe I'll just pick up right where I left off and push forth with the game. We'll see.

I'll say this for Final Fantasy VII:

It made me feel.

Thanks for reading.
 
Hey. I usually do these plugs between games, but seeing as VII is long enough that we're entering Part 2 at roughly the number of updates it took us to reach the endgame of previous entries, I figured now would be a good time to remind you I have a Ko-Fi and Patreon you can donate to to support me!

To tell you the truth, the past week or so have had some unfortunate twists in our personal life here at the Omicron Household - nothing that should impact update pacing or anything like that, but sometimes life throws you a curveball, and if you've got some change to throw our way, we'll appreciate it.
 
Did people ever mod the game to spare Aerith, either out of sympathy for her character or to keep their waifu around?
 
It's easy to forget how much of a gut punch this sequence is when you look at all the memes out of context, but it really is masterfully constructed to absolutely ruin your day. Congratulations, Cloud, you marshaled all your strength and successfully threw off the mind control for the first time. It bought you a smile and about fifteen more seconds.
 
Aerith's death is indeed the videogame equivalent of "Snape Kills Trinity With Rosebud" pointless spoilers and honestly... that barely matters.

The scene is so brutal and poignant and beautiful and sad that, even knowing everything in advance, it still pulls at my heartstrings and makes me feel that sense of "Please don't go."

FFV might be my most beloved Final Fantasy game, but when my mind flashes back to the Materia hitting the floor as the piano starts playing, I feel like crying all over again.

This scene, in my opinion, is the best Final Fantasy has ever gotten at stirring emotion, and in my experience has yet to be surpassed.
 
Did people ever mod the game to spare Aerith, either out of sympathy for her character or to keep their waifu around?

Legend speaks of a secret way to save Aerith. Take Disc 1, take a nail, etch out 'I am a dumbass' on the shiny side of disc 1, insert in your Playstation. Voila! Aerith never dies!
 
Safe to watch the parody up to episode 25 now. Well I say safe but aside from some minor jokes at the dig site and during the dream sequence this chapter was treated entirely seriously. So be prepared for a second dose of emotional damage.
 
Yuffie, /weeping uncontrollably into Cloud's chest in the aftermath of sudden, crushing loss: "The materia..."
Cloud, /drops her.
 
Did people ever mod the game to spare Aerith, either out of sympathy for her character or to keep their waifu around?

Incidentally, there has been longstanding speculation that Aerith wasn't supposed to die or could be restored in a "you can bring back General Leo by fighting 500 Brachiosauruses" sense. Part of it is that Aerith does have dialogue responses for plot points she isn't supposed to be there for, which can be seen if you hack her into the game. However, these are present for other temporary characters like Sephiroth, and seem to have been a stopgap measure against cases where players somehow bugged the game and found Aerith back in the party. (Stuff like this happened all the time in VI if you knew what you were doing.)

In fact, by all accounts, "Aerith is going to die, and she's going to die permanently" was something the team decided on pretty early. They wanted to kill a character off and keep them dead, and realized Aerith would be the biggest blow short of Cloud himself.
 
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Did people ever mod the game to spare Aerith, either out of sympathy for her character or to keep their waifu around?
It's barely a challenge, since despite everything she actually has dialogue and scripting for all the individual character events for the rest of the game. If you could somehow skip the entire Forgotten Capital sequence, including Aerith leaving, you could keep her in your party and you'd never know she wasn't meant to be there.

Which, I suppose, makes it hurt that much more that she's gone. Aerith wasn't just Cloud's pure waifu the way everyone seems to remember her as, she was the beating heart of the team, the wise big sis of the group, and now that she's gone...Cloud doesn't have anyone he can emotionally lean on anymore. Aerith wasn't just a friend to him, she was basically his psychological councillor, the only person in the team actively trying to hold Cloud's fragile psyche together.

Now she's gone. And Cloud is more vulnerable than ever.
 
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Did people ever mod the game to spare Aerith, either out of sympathy for her character or to keep their waifu around?
Yes, in fact. In New Threat, Jenova-LIFE basically resurrects Aerith to use as a puppet against the party to twist the knife a little more. But if you kill Jenova while making sure Aerith is still up, then she stays alive.
 
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So, while like Omi I knew of Aerith's death through cultural osmisis, even just seeing it play out in this LP is a freaking gut punch, like whether it's because of the quality of writing on 7's part or Omi's description, (I say both), it really impacted me. So completely well done.
 
There is no boss music here. There's only Aerith's theme, continuing uninterrupted.

I swear I read somewhere once that Aerith's theme continuing to play rather than being overridden by the Jenova fight music was originally a glitch but I've been hunting for actual proof of that and found nothing, smdh. Either way, who doesn't love a good 'sad music over boss fight' moment?

I knew Aerith was going to die.

I didn't know when.

I can't describe my reaction to what was once a total twist as surprise, or shock, not really. Rather, what I felt as I saw Sephiroth plunging from above was:

"Wait."

"Not yet."

"That's too soon."

"There's so much left to say."

Here's a thing to think about:

Every single party member that dies (or, in IV's case, pretends to die before being revealed as alive) in Final Fantasy II, IV, and V (which is all games in which party members die, with the weird exception of Shadow in the VI ending), heroically sacrifice themselves to achieve some goal, no matter how necessary or even believable.

Aerith is the first Final Fantasy party member to be murdered.



I've described Aerith's death as 'brutal' and I think it's a word that applies very well and on many levels, for all that the kill itself is as clean as a sharp blade. It's brutal because it arrives after Cloud's newfound friendships and connections allow him to pull back from the brink and not kill her himself. It's brutal because of how sudden and implacable, unquestionable it is. And it's brutal because… Of two lines from Cloud, really:

Article: "Aerith will no longer talk, no longer laugh, cry… or get angry…"

And:

Article: "I don't know how Aerith tried to save the Planet from the Meteor. And I guess now, we'll never know."

[...]

There's no agency to Aerith's death. That's what makes it 'brutal.' She never gets a final word, a final goodbye, a last statement of character, she gets nothing at all. One of the most defining and likeable characters in the game is there smiling one moment, and gone the next.

That's death in all its cruelty. Sharp and sudden and without closure.

Whatever her plan was, we have no idea. What she was praying for, whose voice she was listening to in her trance, what purpose this hidden sanctum served, why she came to this city in particular - we don't know. We are robbed of that knowledge along with Aerith herself, her voice, her smile. We cannot fulfill whatever plans she left unfinished for her. She took them to her watery grave.

[...]

Aerith's death is a life's worth of potential and all the stories contained within cut short out of nowhere.

They hit different.

Yeah, this is the core being what makes Aerith dying have such an impact. It's often said that killing off characters for cheap shock harms you in the long run by also killing off all the potential they could've fulfilled later on, but here the writers very much leaned into that implication of killing off everything that could have been. According to the wiki there was an interview in Edge magazine in 2003 (I couldn't find it to confirm thanks internet) where Kitase and indirectly by extension Nomura elucidated their thoughts and reasoning - they very much wanted it to be a death that came as a shock, that brought feelings of denial and regret, the furthest possible thing from 'love interest sacrifices themself for the good of all'. And it's genuinely so fucked up that it comes right on the heels of Cloud going full gorilla mode on her in a psychotic episode and then only barely keeping himself from splitting her in half like a generic Berserk enemy with the Buster Sword, like talk about leaving the absolute worst impression on her right before she died.

This all is probably the strongest evidence that Aerith probably won't die in the remake continuity, because time and pop culture has transformed it into a kind of destined 'sacrifice'. The only way they could remake the impact of Aerith's death is to avoid Aerith's death and do something else just as shocking if not moreso. They've already laid the groundwork for it, as at the start of Chapter 9 Cloud has a flashforward to her death complete with notes of her theme, and in the Aerith version of Chapter 14 she explicitly warns him not to fall in love with her because of how badly she knows it'll turn out.

Anyway did you know that Aerith was a special preorder bonus assist-only character in Dissidia 012: Duodecim and if you call her out against Sephiroth he has a hard-coded spinal reflex to target her with Hell's Gate (a move where he descends from the air and stabs his sword into the ground/his target) because now you do.
 
Ok, is anyone else getting only about half the images to load? So far that's what I'm seeing.

20 minutes later they're all good.
 
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I remember people complaining about how much creepypastas like Slenderman had been watered down due to all the memes they subsequently received. Similar thing happened with both the Classic Universal Monsters (acronym, eh, intended) and the 80s Slashers in how they became increasingly figures of fun, if over a longer period of time. However, I'd argue all this subsequent parodying of horror monsters proves just how originally scary they were, since people wouldn't have felt the need to take the edge off them so much otherwise.

Same thing with how Aerith's death was subsequently memed, it shows just how powerful the original moment was that people felt they had to take the edge off it.
Granted, not that everything being subsequently memed means it was originally genius writing, there's plenty of counterexamples, just that here that really was the case.

It also partly explains why Aerith has been misremembered as 'saintlier' than she actually was, with how someone's death can make you glorify them
 
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Aerith's death is as synonymous with dumb playground rumors and GameFAQs trolling as it is with spoilers everyone knows. And with cheating to bring back the dead.

There are many Steam achievements I will never get, cuz I don't give much of a shit about achievements. But there's one I'll never get, because the only way to get it is to cheat. It's called Level 4 Revive Materia.
 
I just grabbed Yuffie and Vincent because I need them to up their Limit Breaks and might keep them as my 'main' party endgame.
omi i can't believe you'd betray tifa like this
Then Sephiroth falls from the ceiling and stabs Aerith straight through the back.
The timing of this entire sequence means that the whole time that Cloud was struggling against Sephiroth, Sephiroth was watching. He could've done the deed himself any time. Given how he preceded Avalanche, any time in at least the past few days. The only reason to have Cloud kill Aerith... was to psychologically break him.

What a hater.
 
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Ok, is anyone else getting only about half the images to load? So far that's what I'm seeing.

20 minutes later they're all good.
It was some glitch on the storage side I think; when I tried the "load image in another tab" option about half of them worked, and the other got some error message.
 
Welcome back to Final Fantasy VII, the game where, well.

We'll see.
Oh boy, that's not ominous or anything Omi.
Aerith: "Don't worry about it."
Cloud: "...I can't help it…"
Aerith: "Oh… Then, why don't you REALLY worry about it?
Aerith really is a sassy girl, and you have to love that about her. I'm glad she'll be around to be sassy forever.
On the other hand, Cloud is an actual liability. A lot of Barret's 'you have to face life even with the uncertainty and commit to the course' speech is ignoring the fact that, by all appearances, Sephiroth genuinely has a backdoor in Cloud's head and can both spy on him remotely and mind-control him.

Like, this literally just happened! If Aerith hadn't done the nice thing of visiting Cloud in his dreams somehow to try to comfort him and tell him where she was going, Sephiroth wouldn't have been able to spy on the entire conversation and follow after her ahead of us. The group knows intellectually that Cloud is compromised, but none of them, not even Aerith, have fully internalized what that means and how to act accordingly (compartmentalize information so that Cloud doesn't know anything they wouldn't want Sephiroth to know, for starters).

To potentially tragic consequences.
You almost have to wonder how things might have gone differently if Aerith hadn't visited Cloud in his dreamscape, alerting Sephiroth. I mean the party probably still would have worked to try and track her down, and maybe even succeeded... but would it have bought her enough time to accomplish whatever it was she was trying to do in the City of the Ancients?

Or maybe Sephiroth would have gone there at some point anyways, and Aerith was always doomed, who knows?
But still. It's a touching moment.

I take a brief break to see if I can now conquer the Battle Square
"Damn, Aerith ran off and Sephiroth might be hot on her trail"

"So anyways who wants to head to Gold Saucer?"

Good ol video game story/gameplay dissonance, where the world has 24 hours left to live and you can still go do sidequests.
I want to focus on that detail a little.

Aerith is an Ancient. Because of her heritage, she is able to hear the 'voices of the Planet,' which include the spirits of the departed in general, and other Ancients more specifically. For this reason, she's been able to partially understand the Ancient spirits in the Temple, to understand the visions shown by the magic pool, and to read texts in Ancient language. Without her, nobody in the party can understand Cetra voices or recordings.

So, when we come across this device, while on our way to find Aerith, and Cloud says 'this seems like a recording of the Ancients, but I can't understand it,' the player makes the logical connection, 'oh, this is because Aerith isn't in the party,' and implicitly comes to the conclusion, 'this is something we'll understand when we come back here again with Aerith in the party.' The expectation this creates, consciously or unconsciously, is 'we're doing a preliminary tour, grabbing Aerith, then coming back around and getting that sweet lore once she's with us again.'

It is the game, implicitly, making a promise.
Oh Boy, That's Not Ominous Or Anything Omi.
One thing that's striking to me is that the Forgotten City… isn't a dungeon. There are no random encounters there. We are free to wander through the ruins, taking in the sights, looting ancient chests for old treasures, unopposed. It's… peaceful. Oddly so.
Hm, yes, very peaceful, with it's totally peaceful music playing as you run around the Forgotten City.
Cloud splits off from the party, and jumps onto the first of the stone steps; Yuffie approaches, as if to come with me, and he holds out his hand, silently telling her to stay put - to let him approach himself.

Reckless, but emotionally understandable.
Very reckless, considering he was getting mindfucked and controlled by Sephiroth only a day or two ago... but I suppose he hasn't really internalized that yet.
What happens next is a fascinating video game moment - a moment that can only happen, only be felt, through the medium of video games - the game takes away almost all control of Cloud, but does not move him for us.
Cloud draws out the Buster Sword, and turns to face Aerith. Again, we can struggle; again, the only button which advances the scene is [OK], and it causes Cloud to raise the sword.
And then again, and again, increment by increment.
A bit of a side tangent, but man I love when games do stuff like this, actually taking full advantage of the medium. And I don't mean just "oh well obviously any kind of gameplay is video game medium", but just... there's a lot of games that feel like they're just trying to be movies and do that by say, shoving in 20 hours of cutscenes. Which is fine, but also can often have an end result of just "congratulations you made a mediocre, overly-long film that has chunks of unrelated gameplay inbetween."

Probably not the best complaint to have when we're talking about JRPGs, granted, but even small stuff like this makes it all worth it.
One of the most powerful things you can do as a writer, is know when to break a promise.
Oh so that's what all the Ominous Talk was about!

But yep, here we are. One of the most spoiled moments in all of video game if not media history, but damn does it still hit hard when not reflected through the lens of random internet spoilers and memes.
Then Sephiroth falls from the ceiling and stabs Aerith straight through the back.

It's so…

Brutal.

It all happens so quickly, in the moments that follow Cloud pulling back from Sephiroth's influence. It takes a moment of affirmation, of victory, the release of tension after one of the most tense and horrifying moments in the game, Cloud's helpless struggle against himself, takes the heart-warming aftermath of it, and shatters it in seconds. Sephiroth falls only slowly enough for the viewer to realize what's happening, and then it's over.

The eerie music is replaced with another, even more sinister sound. The beating of a heart. Aerith's heart. Her expression turns to shock. She's frozen. Slowly, Sephiroth draws the blade out of her body, and the camera closes in on his expression - neutral at first, and then, staring at the camera - at Cloud - his lips turn into a smirk.

Aerith falls, and as she does, the ribbon holding her hair unravels, and the pearl that adorned it - which, though the game has never made this visually explicit, I'm certain is her mother's Materia, the 'useless' Materia - falls away, and this is where the game pulls its greatest gutpunch.

As the Materia slowly sails through the air, the heartbeat fades. And the moment it touches the ground and bounce, music plays.
First, for everone in the thread's viewing pleasure if they somehow have never watched this:

View: https://www.youtube.com/watch?v=BDhazVqxFs4

And yeah, it's the absolute suddenness that really makes Aerith's death shine from a story perspective, compared to others in Final Fantasy. Even when you know it's coming, it can still hit you like a truck because it's just... one moment, Aerith is right there smiling at you, and the next... dead.
Cloud: "...Shut up."
This line, in particular, has always stuck with me for the decades since I first played Final Fantasy VII.
Cloud: "The cycle of nature and your stupid plan don't mean a thing."
Cloud: "Aerith is gone."
Cloud: "Aerith will no longer talk, no longer laugh, cry… or get angry…"
Cloud: "What about us… what are WE supposed to do?"
Cloud: "What is this pain? My fingers are tingling. My mouth is dry. My eyes are burning!"
Like one could argue this is a little over the top, some "so dramatic it's just silly", but in the moment with the music, and Cloud's movements, but it's still a very strong breakdown, of Cloud sounding like he's in somewhat of a state of disbelief, that he can barely process he's holding the still warm body of one of his best friends.

That Aerith is gone.
There is no boss music here. There's only Aerith's theme, continuing uninterrupted.

This thing is another Jenova entity, labeled Jenova-LIFE. It's… strong? I guess? It has 10k HP, like a few bosses so far at this stage of the game, and Water-type attacks (some of which are highly deceptive, like Blue Flame, which is Water-elemental) and has Reflect and I dooooon't care.

I don't care.

Die.
"Sorry guys, boss says we have to end Disk 1 with a boss fight. Yes, I know that's where we slotted in Aerith's death, just make it work.

Well, the music continuing to play does help make it work, to be fair.
I've said earlier than I wasn't really thinking about anything in particular beyond 'I might carry these two to the endgame so I might as well take them to grind some Limit' when I picked Vincent and Yuffie as my party members, and maybe, probably, others would have been better picks. The thing is, every party member you can bring to this scene, this fight, has their own custom moment of mourning after it happens, all of them wordless. Barret cries over Aerith's body, then puts a hand on Cloud's shoulder, a gesture of one man trying to comfort another beyond words. Tifa brushes Aerith's hair, and touches her cheek, before running away in tears. Nanaki howls at the sky. Cait Sith tries to play out his happy 'fortune telling machine' dance, before breaking down into sobs. Vincent and Cid, as the resident stoics of the team, have the most muted reactions (Cid a deep, sad sigh, Vincent just a look at Cloud).

But Yuffie.
First, again, for anyone who hasn't seen it them:

View: https://www.youtube.com/watch?v=jrPP9HzmPPQ
But man, am I glad you picked Yuffie of all people to bring to the City of the Ancients for all this. Because her reaction really is one of the ones that hits the hardest for me.
And it's Yuffie. A character he's never shown any kind of affection towards before, to the point of hilarity at many occasion. This is the one time he shows her actual empathy, and the only character he actively reacts towards and comfort.
I think part of it is... Yuffie is still a child. Sure, she's been adventuring with the party for a while, but in comparison to her, everyone else here? They've experienced loss before, they've had friends or loved ones die. Cloud and Tifa had their hometown massacred, Barret too. Nanaki's parents both died on him when he was young, Cait Sith is a Shinra employee he's probably had someone die on him at some point (though admittedly he also has one of the stronger reactions), Cid is more than old enough to have probably experienced a loss or two and Vincent is a former Turk not to mention whatever else is going on with him.

Yuffie is Sixteen. And someone she probably cared enough about to shoot the shit with, who she fought with against Shinra and random monsters, and most likely formed some level of attachement to as the heart of the team... just died, right in front of her. And as you say, that total breakdown of a teenage girl in front of Cloud is just enough to break through his own shock so he'll try and comfort her.
In the days of old, this is where the game would have prompted you to save to the Memory Card before swapping from Disc 1, to Disc 2.

Disc 1 of three.

We have only completed the first of three legs of this journey, though I am reliably informed that they are not equal in size. This is the end of the first act.
Yeah, I think Disk 1 is the longest of the three? Though that's going off decade old memories, and of course Disk 3 probably has that endgame 50+ hours of sidequest cleanup all these games do.
I knew Aerith was going to die.

I didn't know when.

I can't describe my reaction to what was once a total twist as surprise, or shock, not really. Rather, what I felt as I saw Sephiroth plunging from above was:

"Wait."

"Not yet."

"That's too soon."

"There's so much left to say."
Death hurts. Even if in this case it's a fictional flower girl wearing a pink dress, it's painful going through that loss of a loved one.
Galuf has the best dramatic sacrifice in any Final Fantasy game, and part of it is how much agency he retains. He is awesome while breaking out of the binding spell, while fighting Exdeath past 0 HP, while passing his power onto Krile - at every step of the process of dying, Galuf is going absolutely sicko mode on selling it, and lingering from beyond as a badass Force Ghost to advise the kids.

There's no agency to Aerith's death. That's what makes it 'brutal.' She never gets a final word, a final goodbye, a last statement of character, she gets nothing at all. One of the most defining and likeable characters in the game is there smiling one moment, and gone the next.

That's death in all its cruelty. Sharp and sudden and without closure.
I think until this point in the LP, I would have said Galuf is a stronger death that Aerith... but nah, not quite, I was just blinded by the decades of memes and spoilers. It's still a very strong death scene, but Aerith has just the right amount of buildup, the music, the reactions...

Ok, is anyone else getting only about half the images to load? So far that's what I'm seeing.
Yeah, wasn't sure if it was on my end or Google, but seems like it's probably Google since all the images are in fact there, just not always loading properly.
 
…And that's why this game may very well be the greatest Final Fantasy of all time.

Now and forever that moment…
…reading along, When you said 'that's the game making a promise' I went-oh no.
It happened.

And it…
It reminds me of a movie called Crash, which my father likes for another singular moment of emotion…
I dunno if I can do it justice but I can atleast try to ape the French, and Omi can provide the 'hon hon hon' in some way or another, if he so choses.

The scene, and build-up needed to make it work is as follows.
There's a Mexican? Man. An elderly middle-eastern man, and the Mexican man's daughter.
The Mexican is a locksmith.
The Elderly man owns a store.
Elderly hires the Mexican to fix the lock on his door.
Problem is the door doesn't fit the doorway. No amount of locks can change that, and the Elder thinks it's the worker trying to cheat him.

The Mexican man earlier tells his daughter about the crime and violence in the area, and she asks how he isn't scared. He makes up a story about an invisible cape that protects him from guns, and he passes it onto her so she will be safe.

In the scene, the Elder has a gun. If the locks don't work the gun will, is the plan. But he's mad and he blames the locksmith because the store continues to get robbed, after he does the job with the locks.

He confronts the Mexican man, yelling and waving the gun about.

His daughter sees, and recalls she has the cape of bullet immunity.

She runs out, just as the Elder points the gun at her father, and pulls the trigger as she would intercept the shot.

A gunshot resounds…



Father and daughter are unharmed.
 
…And that's why this game may very well be the greatest Final Fantasy of all time.

Now and forever that moment…
…reading along, When you said 'that's the game making a promise' I went-oh no.
It happened.

And it…
It reminds me of a movie called Crash, which my father likes for another singular moment of emotion…
I dunno if I can do it justice but I can atleast try to ape the French, and Omi can provide the 'hon hon hon' in some way or another, if he so choses.

The scene, and build-up needed to make it work is as follows.
There's a Mexican? Man. An elderly middle-eastern man, and the Mexican man's daughter.
The Mexican is a locksmith.
The Elderly man owns a store.
Elderly hires the Mexican to fix the lock on his door.
Problem is the door doesn't fit the doorway. No amount of locks can change that, and the Elder thinks it's the worker trying to cheat him.

The Mexican man earlier tells his daughter about the crime and violence in the area, and she asks how he isn't scared. He makes up a story about an invisible cape that protects him from guns, and he passes it onto her so she will be safe.

In the scene, the Elder has a gun. If the locks don't work the gun will, is the plan. But he's mad and he blames the locksmith because the store continues to get robbed, after he does the job with the locks.

He confronts the Mexican man, yelling and waving the gun about.

His daughter sees, and recalls she has the cape of bullet immunity.

She runs out, just as the Elder points the gun at her father, and pulls the trigger as she would intercept the shot.

A gunshot resounds…



Father and daughter are unharmed.

View: https://www.youtube.com/watch?v=dxBw8RB1H54

The scene in question, for anyone curious.
 
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