Okay, so, I mentioned earlier that I'm thinking of playing through 7 to follow this LP, and since it sounds at the moment like Omicron has an (entirely reasonable) approach of "let's just see what the official version is", I've got a bit of a modlist.
The centerpiece mod is the large package of mods called the Reunion, which you have to download and install all of (it's an easy if strangely '90s-ass and ostentatious installer) to get its central retranslation mod "Beacause".
ff7.live
You can configure it after installation with a .ini file to turn modules on or off, although from what I understand reading through it Beacause is the central part. Aside from Beacause, it also has, and I'm planning on using, fixes to menu alignment issues, a fix making the game's battles and field screens run at 60 FPS instead of the fixed 15 from the original PC port, and a complete redo of the game's audio font off of the Playstation version's files to fix long-lasting sound bugs. I plan on not using "Weapon", its in-built in-progress difficulty modification mod, and its character model replacements, because I don't want to play an artist's reinterpretation of FF7, I want to play FF7 that isn't painfully blown up on modern screens, and honestly I think the chibi papercraft field models are simple and clean enough that they've aged better than many think.
Except for the mouths. But there's a fix built in there that fixes the original models when it comes to mouths and I'm on the verge of tracking down and linking the original standalone of that for people who don't even want to play modded. It's
just fixing a bug that makes characters blink with one eye and their mouths and thus leaves the mouths dumb and gaping open by default for a lot of characters. This is literally the bug that made them disable the mouths for the Playstation release and it just never got fixed along the like three port and updating process it went through on PC.
And then for me it just comes down to upscaled graphics mods, which are compatible with the Reunion framework. Like I said, I don't want reinterpretations, but after playing a bit... some of the pre-rendered backgrounds and FMVs are just no longer "charmingly pixelated by age and more "this is getting unbearably blurry on a modern sized monitor."
The current premiere choice for faithful graphical enhancement is the Satsuki Yatoshi Mod, which basically AI-upscaled every texture and image and animation in the game. It's basically the improved version of "Remako" which you'd find just searching gaming sites for FF7 enhancement mods, which has both been both discontinued and depreciated because it was a quick and dirty fix whereas SY put in more effort to cleaning up the background images and using additional image manipulation to preserve detail and prevent it from looking off. It's not perfect, my heart still yearns for a more professional and less hacky engine remaster from Square Enix with their original assets so one doesn't have to deal with that distinct smeared paint look of AI-upscaled images, but it's the option we have.
Problem is, I'm not sure I can link it because it's so big you can only get it through a torrent. Now, it's a freely-distributed mod, this is not piracy and just using a torrent framework because it's so big and couldn't easily be filehosted anywhere... But I know a lot of people see torrents and think piracy. If anyone with power wants to clarify this point about forum rules that'd be great.