Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

*slow shake of the head.*
This….
Man.
Hearing you break this ending down like this genuinely makes me think there's something to the idea threat we're leaving a golden age of wonders unmatchable by people today…
But then again I consider that a challenge for us to match the achievements of our ancestors! For their 'back in my day' to be matched with our 'Guess what I did today gramps!'
We need more stories with that sort of energy to them!
 
I always wonder whether this stuff actually was groundbreaking. Like, even when FFVI came out there were several different ecosystems of RPG games that'd been around for over a decade. But most of those games seem to have been forgotten, or at least rarely discussed these days. These're all games that're before my time, so without that discussion I've no idea whether FFVI actually was breaking new ground on this stuff, or whether it was iterating on stuff other games had done.
 
In which Kekfa does manage to live up to the hype. But Ultima is the power that devastated the world.

Fun, and actively superior to what it would be if it was made today, in that its just a cinematic conclusion, whereas if it was made today, the escape sequence would be a series of quicktime events
If it were a game today the post-game would involve visiting the world of espers after credits. Magic on nearly everyone is just gone, so only character gimmicks left. So you have to fight through a place that you can't just blow up for some goal.
 
I always wonder whether this stuff actually was groundbreaking. Like, even when FFVI came out there were several different ecosystems of RPG games that'd been around for over a decade. But most of those games seem to have been forgotten, or at least rarely discussed these days. These're all games that're before my time, so without that discussion I've no idea whether FFVI actually was breaking new ground on this stuff, or whether it was iterating on stuff other games had done.
I can't say for sure how much is precedented mechanically (not everything, but definitely quite a lot, as a comparison to V and to other earlier SNES JRPGs like Breath of Fire 1 or the SNES Dragon Quest games would indicate), but I do know one thing this game innovated on that shaped the JRPG genre to this day- the trend of a straw nihilist villain who wants to kill everything because they can't find inherent meaning in life vs. existentialist heroes who find their own non-inherent meaning (with a vaguely Zen Buddhist-influenced respect for meaning and beauty found in the ephemeral).

Or, as I like to call it, the "edgelord with doomsday monsters vs. Jean-Paul Sartre with a giant magical sword" dynamic.
 
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A while back I talked about the similarities I'd noticed between FF6 and a Doctor Who season finale, 'The Sound of Drums'/'Last of the Time Lords', since they're both about an insane, clown-like politician (Kefka/Mr. Saxon) killing a higher-ranking politician (Gestahl/the US President) then using godlike power (the Warring Triad/Toclafane) to destroy the world and rule over the remains from on high. But I said there were some interesting differences, which I now get to talk about outside the spoiler thread.

The first is that, while the final confrontations in both use Christian symbolism, in FF6 that's with Kefka, the villain, whereas in Last of the Time Lords it's with The Doctor, the hero. At first you may chalk this up to FF being eastern and DW being western, but it's a little more complicated than that since LotTL was written by an atheist and that the UK is less religious than the US (not that the American market wouldn't have been a concern).

Another is that, unlike the WoR, we barely get to see 'The Year That Never Was' (the show's term for the ruined world), mostly being told about it. I've heard this defended as a Lovecraftian 'what you can imagine is scarier than what can be shown' approach, though a more likely one is that the stuff they describe just couldn't be shown onscreen in DW's timeslot. Makes an interesting contrast with the very much shown WoR, which people here have said has trouble living up to its first impression.

But the big one for me is that in LotTL... the whole ruined world gets magically erased and everything's returned to normal, which is definitely not the case in FF6. The reason being is that LotTL is set in the modern world and DW is a continuing series that uses the modern world as its default 'relatable' setting, whereas FF6 is set in its own world and its next installment will be set in a completely different one, making blowing up the whole world much easier for it story-wise.
Yeah, if LotTL is starting to sound like a pretty shitty season finale, you'd hardly be the first to think that.

Also, Kefka obviously has no plans to go out and conquer alien worlds unlike Mr. Saxon/The Master, since it'd be a huge curveball if FF6 suddenly brought those up.
 
I never did finish 6 back when I had the GBA version. Not for lack of trying, I didn't beeline Kefka's Tower when I could and so didn't realize I needed to build 3 parties until I was staring down 10 party members who were half the level of everyone else...

And right when I was about to grind my way out of the problem, I lost my copy of the game. Bad luck.

Oh well. It was a hell of a ride being able to see this in full. And see just how much I'd really forgotten, or didn't really notice.
 
So, I'll try and work on the big writeup for Dancing Mad tonight. That of all things deserves an effortpost.

In the meantime, time to induct @Omicron into more of the internet FFVI Deep Lore. And by that I mean silly videos.

Someone already brought up the Hyadain video, the Ultros Boogie. IIR Omi mentioned that Ultros really gave off huge, "lech salaryman vibes" and it seems like they're not the only person that thought this. Great vid.

The other vid...is a reenactment of the final battle vs Kefka. Except it's console wars. Yes there is in fact a 40 minute parody of the Kefka fight, using the idiosyncracies of the various consoles to comedic effect.
 
I remember my pride in defeating Kefka for the first time in 1996. I think it was '96. I'd only ever rented the game but finally had a copy of my own and finally got to the end. I did the final battle with Celes, Sabin, Shadow, and Locke, each was fully empowered with lots of the best magic, and it was mostly an Ultima fest combined with occasional other stuff. But that ending blew me away. And the music. I love the end credits theme of this game, the rendition of Setzer's theme and the airship-related music, just as FFV used the dragon flight theme.


View: https://youtu.be/ZgtJPm31rRY?t=809


View: https://youtu.be/EoHsNo-ns0M?list=OLAK5uy_mKyg_pdrg6J7_wJzmBWwPk7WPFI03hED0&t=780

The above is the version Omi heard, the lower is the version I heard twenty-seven years ago (almost exactly in fact, it was June 1996 when I first beat FFVI,). I included the time stamps because the musical track is part of the character end credits, so if you want to hear all the lovely renditions of all the leitmotifs for the characters, just listen to the whole thing.

Spoilers for the next game:

This ending is by far one of the major things that have long made me place FFVI over FFVII. This ending is a work of art, and best of all, it brings closure. The FFVII ending, at least in the original release, brought none. It was all implication and stunning CGI, but it didn't have this.

Anyway, congrats Omi, looking forward to where you go next.
 
Final Fantasy 6. It certainly was a video game.

*general chorus of booing*

Alright, alright. I've talked a fair amount of shit about FF6 during this LP. Partly that's me playing it up for the meme factor, but also because it's genuinely a game I have a lot of bugbears with and it's nice to finally blow them off. It's also a genuinely nice game. I throw shade at FF6 but most of the issues are ultimately range between minor and actual nitpicking. It's a game I had fun with, even though I got tired of it towards the end. There's just a whole bunch of stuff that doesn't work for me-

People like FF6 for the ensemble cast. It doesn't work for me.
People like FF6 for the midstory twist. It doesn't work for me.
People like FF6 for the customizable magic system. It doesn't work for me.
People like Kefka as a villain. He works for me...for awhile.
I find the World of Ruin this side of laughable.

I like...some of the unique character abilities, King Warcrimes and his brother Hadoken chief among them.
I like the music, of course.
The game is undeniably pretty.

I once called it Final Fantasy 6/10, although looking back now, that was maybe a bit too mean. There's a lot of good stuff in there, it's a bit of a shame I find so much of it bouncing off of me.
 
I didn't want to put this in until the game was over, but now that it's done, I can.

The Joker comparisons come very, very easy with Kefka, though I think it's actually insulting to Kefka's fan base to compare people who think he's the best FF villain to Joaquin Phoenix Joker fans. This comes mainly from Kefka never being in the right, at least from what I can tell. People like Kefka because they like him as a villain, not because "he's just like me fr fr".

Besides that point, I'd like to explain why Kefka is in my opinion the best Final Fantasy villain. First off, he has a character arc, something we really haven't seen from a villain at this point, not counting DS Golbez. We get to see him actually pull off terrible acts with aplomb and their affects on screen, we get to see him grow from a joke to the God of Magic, and we get his actual ethos. Sure, destruction because that's all that he cares about isn't very complicated, but that's still more than we've gotten this far.

Then there's the other part: his stage presence. Whenever Kefka's on screen, you're paying full attention. You're wondering what he's going to do next, what one liner he'll crack as he commits another atrocity, and who he's going to yell at or try to kill next.

And finally, while there are some better final battles from a gameplay perspective, in my opinion there's less than you might think, and I don't think anything tops the spectacle of Kefka's tower and especially the final battle itself. Dancing Mad is amazing, that final speech is amazing, and those are just the cherries on top of the cake that is Kefka.

This also happens to be my favorite ending in the series; I think it's just a better version on all fronts of the FF3 ending. And while losing all magic with Kefka's death sucks as an abstract storytelling beat, it's also the final bit of emotional payoff to Terra.
 
Rolling up treadmills and crawling through pipes, this group is exploring the remains of the Magitek Factory, long empty of any armor and soldiers
Actually, there's a couple kinds of Magitek Armor variant in the final dungeon: Duel Armor and Fortis. Not to mention a new kind of Sky Armor called Schmidt/Death Machine.

…okay, I'm actually kind of surprised; I expected 'Crusader' to at least be an extra boss, or appear with some kind of fanfare, but no. Simply by killing the eight dragons, the magicite somehow materializes in our possession.
Already Shadowed, but hidden data in the game suggests there was supposed to be a fight against Czar Dragon (with some crazy rumors on how to unlock him, too). The idea was revived in the GBA remake, where the now rechristened Kaiser Dragon is unlocked as a superboss upon defeating the 8 dragons, but he gets his own bonus dungeon; the 8 dragons even return there with new gimmicks.

In FFXIV, the Goddess is called Sophia, and she presided over a multicultural nation who were bound in harmony by the 'perfect equilibrium' granted by their goddess; how much of that was literal mind-control is up to interpretation.
Give how her FF6 attack pattern involves a lot of charming, zombies, etc., I think mind control's a fair bet.

Kefka: "I'll destroy everything! I'll create my own empire… of death!"
I like the Woolsey version of the second line: "I will create a monument to non-existence!" Just seems more fitting with his nihilism, and the bosses you fight to reach him.

A new tune begins to play. Backed by organs and choirs, the dreadful, ominous Dancing Mad begins fills the air, filling the fight with the weight of the world.




I have inverted the order of the screenshots to better capture the statue as a whole.
The Statue of the Gods.

It's not clear exactly what this is. The lower level seems to resembled the Fiend, but that resemblance doesn't hold for the higher levels. Whatever this is, it's a monument to chaos and madness - a biomechanical interweaving of organic beings, tubing, rusted spikes, visages twisted in anger or languidly reclining. I've seen it suggested to be an allegory for Dante's Divine Comedy - Hell at the start, Purgatory represented by the middle tier of humans caught in poses of thoughtfulness or agony, Heaven at the top with a robed figure reclining, a Virgin Mary-style veiled woman looking on, and the lights of candles, and I can see the comparison. Kefka making his own little monument to human nature and the chasm between gods and mortals, perhaps?

As boss visual designs go, this is the peak. The end of the SNES era of Final Fantasy kept its best for last, and it is knocking it out of the park. A multistage baroque fucking orchestra of a monster, literally larger than the screen can contain, which you fight in escalating stages, climbing from the deepest pit of darkness towards the sky and the light, and it's only the prelude.

How fitting that in a game whose plot revolved so heavily (at first) on the nature of summons, Kefka would open the fight with a summon of his own, only instead of an esper who gave their life for us to have a chance to make a better world, he summoned only a literal monument to his own ego.

And musically? Dancing Mad has multiple movements, one for each tier (and beyond), changing each time a stage of the statue is defeated and we advance, increasing in intensity and complexity as we go.
This has to be in the top of my favorite final boss sequences of all time. I just find the whole aesthetic to be so inspiring.

Mechanically, the Statue of the Gods is represented as multiple separate entities on the screen, each with their own moves. It looks like previous versions of the game as well as the Japanese original assigned the Statue parts various evocative names, like "Long Arm," "Visage," "Magic" or "Tiger," which sounds like it would have made it easier to track each aspect's individual abilities and weaknesses, but not so here - they're all referred to by letters.
Yeah, I think this change in the later translation is just sloppy, lazy, and bland. It takes away a lot of the flavor from the final battle. And you can't even argue that it's an attempt to "fix" the dub to make it more accurate - not when the Japanese version also gave them individual names.
 
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Don't worry Omi, I also hate the 'and now all the magic is gone' endings as well. They've always felt pretty lazy to me, like the writers just didn't WANT to figure out how having godlike power would affect the world and the characters' lives in the epilogue.

Wouldda loved a scene of Medic-Locke using his Phoenix resurrection powers to help people.
 
I hate how so many JRPG villains are just so emo they decide to kill everyone. It's. So. Boring. I always kind of thought FF7 invented it, but here it is in FF6.
Now it has been years since I played FF7, but....
Wasn't Sephiroth going to try and become a god and then spread his DNA across the universe like a cosmic virus because that's what the species the scientists used to make him did? It just involved hitting the planet with a meteor. That's an entirely different trope. It's not Kefka, if anything it's Lavos.
Don't worry Omi, I also hate the 'and now all the magic is gone' endings as well. They've always felt pretty lazy to me, like the writers just didn't WANT to figure out how having godlike power would affect the world and the characters' lives in the epilogue.

Wouldda loved a scene of Medic-Locke using his Phoenix resurrection powers to help people.
You can certainly make some arguments about uneven distribution of magical powers being bad, but I always figured the solution to that was to distribute the powers equitably, not take them away. "Alright, if you can't stop arguing over who gets which piece, no cake for anyone" isn't a great solution, I 'd rather see everyone enjoy some cake.
 
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Now it has been years since I played FF7, but....
Wasn't Sephiroth going to try and become a god and then spread his DNA across the universe like a cosmic virus because that's what the species the scientists used to make him did? It just involved hitting the planet with a meteor. That's an entirely different trope. It's not Kefka, if anything it's Lavos.


forums.sufficientvelocity.com

The Omicron Plays Final Fantasy Spoiler Thread

So that the original thread doesn't end up one long series of boxes and black bars~ Completed: FFI to VIII Current: Tactics Omi has already played (to some extent): FFIX (vaguely remembers), FFXIV Please do not directly quote Omicron in this thread, though quoting in a way that doesn't ping...

Edit: Nah, I'm just kidding, you properly spoiler tagged it and all. But probably good to remind people anyway that we have a thread specifically for this sort of discussion
 
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forums.sufficientvelocity.com

The Omicron Plays Final Fantasy Spoiler Thread

So that the original thread doesn't end up one long series of boxes and black bars~ Completed: FFI to VIII Current: Tactics Omi has already played (to some extent): FFIX (vaguely remembers), FFXIV Please do not directly quote Omicron in this thread, though quoting in a way that doesn't ping...

Edit: Nah, I'm just kidding, you properly spoiler tagged it and all. But probably good to remind people anyway that we have a thread specifically for this sort of discussion
Sorry, I really did not know that thread existed.
 
Anyway, because this isn't clear to me, I just decide to be conservative and split my characters across three parties as before:

Same, only my balancing ended with me having Gogo and Umaro for the entire battle. That really lessened the cool vibes.

I would also like to shoutout the final battle of Octopath 2 as a fantastic alternate implementation of the same concept.

"I'm not kinkshaming, I'm kink asking why?"

Maybe its my particular demographic, but getting aroused at the idea of getting to reshape your body into your idealized from isn't weird at all. Though now I have the idea of transmasc Kefka in my head.
 
Trivia: you can Steal a Ragnarok sword and another Ultima Weapon sword from some parts of the Statue Of The Gods. There's basically no point in doing so (if you've made it this far, you've already settled on a playstyle that doesn't require equipping those weapons in the final battle), but it's a possibility. Why do those parts have them? Where did those extra swords come from? Who knows.

The Statue Of The Gods in FFVI is, in my opinion, one example where the equivalent in FFXIV is clearly inferior. There, the Statue Of The Gods is basically just a big statue in the background that fires mechanics at you, while clown Kefka prances around the arena being the actual boss you need to hit. It's also clearly a statue, stone coloured; here in FFVI, it's more like an amalgamation of various things, both stone and non-stone, mashed together until a parody of religious scenes emerges. Much more grotesque and horrifying.

God Kefka is only in the Savage version of the fight in FFXIV, and I think it matches the version in FFVI for impressive-ness, but doesn't surpass it. Obviously lots of Savage-level mechanics, based on what FFVI's God Kefka does. Possibly the difference is by the time a FFXIV player is facing God Kefka in O8S, they're already used to MMORPG gameplay and mechanics, so stuff like Fallen One are readable as mechanics, ie the player knows roughly what needs to be done to handle it. Whereas in FFVI, players might get hit by Fallen One and go "wait he did what".

As for the ending "credits", the part that really amazed me at the time was how the little scenes of the party members were matched to their themes in the ending song. Which incidentally is titled "Balance Is Restored", in case it wasn't clear enough already.
 
Maybe its my particular demographic, but getting aroused at the idea of getting to reshape your body into your idealized from isn't weird at all. Though now I have the idea of transmasc Kefka in my head.
That's not what Kefka's about. One of his defining traits has been how he mocks everything he derides, and this is the ultimate version of that. He's taking the image of a divine form, and slapping his face paint on it. It's another fuck you to existence and the idea of anything good.
 
Alright, time to talk.

The Dark Force in Kefka's tower know nearly every single Blue spell in the game. The Fiends Force Field is the only missable Blue Magic spell.

The last two Statue of the Gods from the Heaven part have steals; Ultima Weapon and Ragnorok. In the Advance version of the game, you can save after beating the game Making getting the Ragnorok Magicite objectively the best choice since beating the 8 dragons gives you a bonus dungeon.

Forsaken actually is more powerful then Ultima. It's just that unlike Ultima, Forsaken takes Magical Defense into consideration. Kefka can actually use Ultima, but only at low HP. He tends to die before he gets the chance.

Onto the Bonus Dungeon, Dragon's Den. Its not easy. The party one again splits into 3. The 8 Dragon return with a vengeance. They all have powerful abilities.
The Ice Dragon Splits into 4 and you have to kill them all. they have powerful attacks and can cast stop and they just never let up. They Drop Final Trump for Setzer.
Storm Dragon hits hard, has High evasion, and when the HP gets low enough, Gets Haste which is dangerous, and Image... Which it is immune to, so that does nothing. LOL. Still hits hard though. It drops Longinus for Edgar. How that spear even exists in this world is anyones guess.
Blue Dragon is the easiest. It's ability is to cripple itself with Darkness, Slow, Poison and Sap then pass the debuffs to you with Rippler... which will likely be blocked by your shield. It drops Save the Queen for Celes.
Earth Dragon is mostly the same, only it will heal from it's own Quakes this time and discard all magic and resort to physically attacking you multiple times per turn with it's sky high attack stat once it's HP drops low enough. It drops Godhand for Sabin.
Red Dragon becomes flat out invincible. You have to survive its onslaught until its exhausts itself and dies. It ends the fights with Ultima and Flare. I remember the first time I fought him. The only one left was Terra after Ultima with around 30 HP. Then he used Flare. Then Terra blocked Flare with her shield. It drops Apocalypse for Terra.
Skull Dragon uses status moves and will revive whenever its HP hits 0. You have to drop its MP to 0 to win. It drops the Scorpion Tail for Gogo.
The Holy Dragon. What a Glow-Up. Easily the most dangerous Dragon. It has Regen, Attacks multiple times per turn, and counters with healing with Curaga for about 6000, or worse Heartless Angel, which is a bad thing if it counter attacks right before its turn comes up. If it counter attacks with Heartless Angel then its turn immediately comes up and attacks the party with Saintly Beam, its GG. It drops Zanmato for Cyan.
Gold Dragon hit's rather hard, but far worse, It absorbs magic with a permanent Runic. Healing is a lot harder in this fight. It drops Zwill Crossblade for Locke.
As for the Others, there is a Treasure room you can unlock. there are several Monster In a Box's that hold the weapons for some others. I already talked about the Neslug. It holds the Gungir for Mog. There is also the five Flan Princesses that hit hard and cause berserk on the whole party. Quite dangerous. They drop the Oboruzuki for Shadow.
Finally the Plague. It works just like in Final Fantasy 4 inflicting Doom and Haste on everyone to kill them all. Not a big threat. It drops the Angel Brush for Relm. The Stardust Rod for Strago, the Dueling Mask, a Helm for Gau and the Bone Wrist, a Relic for Umaro are also in the treasure room. They are simply in chests.

Finally the guys that knock you off bridges are back. if they succeed, you will have to face a room with the strongest encounters the dungeon has as well a fighting 5 bosses, though they can be avoided; Earth Eater, which simply attacks physically and counters with immunity piercing instant death, Gargantua, who is rather underwhelming, Malboro Menace, which causes nasty Status effects with Bad Breath, and Diabolical Wistle, and splits into 2 when killed and those split into 4 when killed, Dark Behemoth, which starts off with Mighty Guard, hits with physical attacks and uses either ultima or meteor when it dies, And finally Abyss Worm. Which just has some Earth Attacks and Gravity spells.

At the end is Kaiser Dragon. It has 9 attack patterns. It will randomly chose 4 and will chose one of those 4 and revive itself and choose another of the 4 when it's hp hits 0, then goes into a unique 10th attack pattern for it's 5th life. It will also burn through its lives if you just stall out, but you will have to take out the last life yourself. And of course, killing him will cause him to cast Ultima. Beating Kaiser Dragon earns you the Diabolos Magicite. It casts Dark Messenger, which costs 100 MP, and removes 15/16th of the opponents HP.... capped at 9999, so it's simply too expensive. It teaches Graviga at X5 And Gravija at X3. Gravija costs 70 MP and drops the Opponents HP to 1/8th. In practice, its just cheaper Ultima that can't kill the opponent. Oh, and it's level up bonus is 100% HP, which makes it the best Magicite to get to 9999 HP, which you might need because Kaiser Dragon isn't the final Bonus boss.

Going through Dragon's Den a second time, (Much easier with all the puzzles solved) earns you a fight with Omega weapon. He has only three lives, but you can't stall them out and killing phase one makes him use Vengeance and killing phase 2 causes Heartless Angel. He hits hard, has status effects and each phase has a Charge move. Phase one uses Grand Delta, phase 2 uses Mind Blast, and Phase 3 uses Forsaken. It does like 5k damage, Omega weapon has enormous damage output, so you will need a lot of HP. There is no reward for beating him.

Finally, Killing the Kaiser Dragon unlocks the Soul Shrine, which is a gauntlet of 10 barrages of enemies and bosses. You can heal between each barrage. Pretty much every boss is reused except for Kefka, including the Warring triad Kaiser Dragon, the Monster-in-a-box's and both Versions of the Dragons. Some earlier boss however, will occasionally replaced with particularly powerful Dragon Den Random encounters, Bridge punish bosses, and the Neslug, Flan Princess or Plague. they can also occasionally be replaced with a unique enemy Glutturn. The gimmick is simple; give them an item, or they will attack hard and punish you when killed. Also they have powerful steals.

Green Glutturns want Ethers, physically attacks four times, retaliates from dying by physically attacking 10 times, and can have a Force Shield stolen.
Yellow Glutturns want X-Ethers, attacks with Entice, Overture and Cloudy Heaven, retaliates from dying by using Disaster and Diabolic Whistle, and can have a Master's Scroll stolen. This and the Soul Shrine's refight of Samarai Soul is the only way to get more of these.
Blue Glutturns want Hi Ethers, attacks by instantly kill 2 party members, retaliates from dying by hitting everyone with Blaster, and can have a Celestriad stolen.
Blue Glutturns want Elixirs, attacks with Ultima, retaliates from dying with Heartless Angel, and can have a Soul of Thasma stolen. This is the only way to get more of these.

Beating the Soul Shrine gets you the Master's Crown, which is simply a Key Item for bragging rights.
And that's everything.
 
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Ah, moving on from a FF i've mostly only sampled and watched via lets plays to one I have fully played and have... thoughts about.

6 strikes me as a game whose cardinal sin is trying to be too much at once. Tons of party members, secrets, dramatic twists. It definitely could have helped by scaling some things down and thinking them through, giving more refinement to it's core elements. Fewer, but better developed party members with more time actually thinking through how to have certain scenes play out. Whether some secrets were actually worth putting in or not. The game is at times incoherent.

And yet, at the same time, the game is sincere. For as much as it can fumble some of its plot points and not think things through, there's an almost manic energy the game gets, a sense of Drama and Scale. It's not like the previous games were without their tragedies or sense of threat, but 6 wanted to take that even further than had been done before, even if it sometimes forgot the story around those moments in the process.

In spite of all its flaws, I cannot help but feel that the developers of this game were genuinely smiling as they made it.

How that spear even exists in this world is anyones guess.
Clearly they just named it that because it's a very long spear.
 
On Personal Bugbears

Sometimes there are tropes in fiction that you don't vibe with.

It doesn't matter if it serves a narrative purpose. It doesn't matter if it's thematically consistent. It doesn't matter if it's good. It doesn't matter if it even makes the story better or more coherent or resolves important questions. It's a story conceit that you just don't like, no matter what.

For me that's when the heroes' actions involve bringing about an end to magic, returning the world to mundanity, and giving up all their powers.

I get why it happens most of the time. I get the idea of the transition of the age of legends into our diminished world. I appreciate a good Tolkien as much as anyone and I'm not going to be mad at the elves leaving Middle-Earth.
But when it's this, when it's literally "humans and magic cannot coexist, and so peace can only come at the cost of magic fading from the world, and you, the hero, giving up your own magic so you can have a place in that world"?

I'm never going to like it. No matter how well it fits your story's needs. I won't enjoy it, and I wish you had done otherwise.

'Fantasy,' no matter what some say, does not inherently imply a power fantasy. I am a horror fan at heart, including some horror set in deeply mundane, #2real4me settings, and some of my favorite fantasy is set in worlds that involve little to no magic. But fantasy is a fantasy, and the turn of the world to the mundane is not why I'm here for.

So no. I don't like that all the magic is fading from the world and Terra must remain on earth not as she was, a child of two worlds, embodying the possibility of love between two people, the conflict and the pain and the fear but with the hope of balance and harmony between them in the end, and must remain in this world as only human.

It's not my jam.

While I'm going to give a counterpoint, I do understand your greater point that sometimes it's the idea behind a plot point that is generally disliked, rather than the specifics of its background or how it's implemented. So reading this as "the magic goes away" and not liking it is entirely valid.

My counterpoint is that magic has existed in the world at two occasions: once a thousand years ago, which famously led to the War Of The Magi before being sealed away, and then about twenty years ago, when Gestahl opened the Sealed Gate and kidnapped various Espers including Terra, upon which he began constructing his Magitek Empire. And for the vast majority of the world, magic was only a widespread thing in the past year, after Kefka ended the world.

From that viewpoint, magic in the modern world is an aberration. We don't know much about the world of a thousand years past, during the War Of The Magi, especially since it sounds like introducing magic to the world was a result of the War Of The Magi, ie the Warring Triad transforming humans into Espers to use as foot soldiers. Outside of Thamasa, the magic-users are those who were infused by Esper power, whether artificially or being Terra, and their use of magic is seen as alarming and bizarre to most of the world, as some strange new power that has unsettling implications.

So the magic going away from the world is not a descent to mundanity, but rather a return to the same status quo that still has a lot of fantastical things.

From what we know, magic only exists due to the Warring Triad, and Kefka's disruption of them meant he somehow absorbed their ontological existence into himself (again with the "Kefka wins somehow" writing). So defeating Kefka is equivalent to destroying the Warring Triad, or at least what's left of them that holds the metaphysics of magic together.

Thus, the biggest impact of the disappearance of magic is the entire race of Espers vanishing, which we've also noted is excused by Kefka having genocided them already, and Thamasa no longer able to use magic, which is unfortunate but we don't see much of the results of, especially with Strago and Relm being part of the happy "congratulations for beating the game" ending. It's not even clear how much of Strago and Relm's abilities are part of Esper magic; Strago's Lore is possibly based on Esper magic since it uses MP, but Relm's Sketch does not.

The rest of the party's abilities, Terra and Celes excepted, are decidedly not related to magic as defined by Espers: Gau can Rage as much magical effects as he pleases, including actual Black Magic spells during a time when magic was not supposed to be widespread (eg Veil Dancer's Blizzara). The Figaro brothers can emulate magical effects, whether from Edgar's tech tools or Sabin's inexplicable martial arts that scale off his Magic stat. Who knows how Setzer's Slots or Mog's Dances work. Shadow uses Ninja abilities that other enemy critter Ninjas use, and which are basically the same as -ara spells.

Locke's Steal is at least relatively mundane, while Cyan's Bushido is well-understood as the standard Anime Samurai Sword Skills.

So for FFVI's setting in specific, the magic going away doesn't actually seem to reduce the fantasy of the world by that much, morality of Esper genocide aside. Setzer still has his (well, Darill's) airship, and there's still an entire castle that can travel underground through sand, and dead people are still ferried to the afterlife by a Phantom Train.
 
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