Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Kefka: "No! When I'm done, there won't be anything left to dream about!"

Kefka: "Hee-hee! But what fun is destruction if no 'precious' lives are lost?"

What I find really interesting about this bit is that here, Terra and Celes are standing on spires that just rose from below, just like Kefka's. That's not him doing it - consciously or not, it's them. Visually it's necessary for the dialogue to actually takes place, but thematically this posits the two sides as being on equal footing (literally, though Kefka is higher up): the world reacts to their emotions equally. They are both rising in the sky to the peak of the world. The earth itself supports them.
So since you never mentioned it, here's the thing.

It's mirroring the Warring Triad.

The same triangular position is the first giveaway.

Your words on the spires just rising on their own to support Terra and Celes is the other. It literally and metaphorically elevates them to the same level as Kefka, who as you said is the angel who usurped God.

It makes them just as godlike as Kefka.

And finally. Where the Warring Triad is... The Demon. The Fiend. And the Goddess. One that is beautiful and two that are monstrous.

We have here The Madman, The Esper and the General. One that is monstrous and two that are beautiful.


And that's some of the damn best ideas they put in there.
 
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Neat. First one of these LPs I actually saw the end of in real time.

Wondering if I should use following along with VII as an excuse to finally do a playthrough of that that doesn't get hung up in Midgar. I am kind of itching on instinct for a new JRPG to play after I just 100%ed XIII and then a preexisting Persona 3 playthrough I'd left hanging.
 
On Personal Bugbears

Sometimes there are tropes in fiction that you don't vibe with.

It doesn't matter if it serves a narrative purpose. It doesn't matter if it's thematically consistent. It doesn't matter if it's good. It doesn't matter if it even makes the story better or more coherent or resolves important questions. It's a story conceit that you just don't like, no matter what.

I think in this case it goes beyond the personal dislike for a particular trope and into the trope being executed badly and not fitting the game.

The question of whether espers can live alongside humanity or if they must be separated for the good of all lest their power be misused is a theme running through the entire (first half of the) game. We see espers being turned into weapons, we hear about devastation unleashed by them in the War of the Magi, but we also have Terra and the story of her parents as a counterpoint as well as the little story about Odin and the queen.

The obvious, narratively satisfying conclusion is that yeah, obviously espers can live together with humans, so long as both are dedicated to peace and are willing to stand up to tyranny and exploitation. Terra is the living proof of it, a bridge between two peoples, here to unite them.

So when the game swerves into "actually, Little Bahatimmy has to die for the greater good", it doesn't come across as "the age of myth is over, the great evil is defeated but at a cost of great wonder leaving the world forever", it just comes across as arbitrary raising of the stakes for the sake of drama.

Personally, I would really prefer for some espers to survive and be integrated into the World of Ruin, so you could find them in various communities, helping people to rebuild, using their powers to save lives. Maybe have espers be your new companions instead of Gogo and Umaro with, like, actual dialogue and shit. Have them contribute to the defeat of Kefka in a show of solidarity and common purpose rather than subjugation and have the power of the Warring Triad be distributed among the espers rather than exiting the world altogether.

That, I think, would have tied into the themes of the story better than what we've got.

I hate how so many JRPG villains are just so emo they decide to kill everyone. It's. So. Boring. I always kind of thought FF7 invented it, but here it is in FF6.

I don't mind speeches like that because I think of them as, like, a null hypothesis. Nihilistic screeds are an invitation for the heroes to reject them and state what does matter to them, what they're willing to fight and bleed for, what has meaning.

It doesn't make for the most interesting villain perhaps, but it's a very efficient way to showcase the ideals of the heroes, what they stand for in the face of bleak powers, so it's useful for a story.
 
Commentary on FFVI:
- I'm legitimately confused as to why Kefka is so popular, given he's as much of a character - perhaps less, in many ways - as Golbez or Exdeath, save that he gets even more bullshit powerups. He has no character arc, he doesn't meaningfully change from his first scene to his last except in terms of 'has more power' and 'changes shape a little'.
- They really whiffed with the 'all magic goes away' ending, honestly. It feels like a misstep, an inversion of what you should be doing to inject hope into the World of Ruin; instead of destroying magic permanently they could have had Kefka's death releasing it freely across the WoR, allowing plants to grow and animals to thrive again. A deliberate infusion of wonder, instead of a grey sapping of it, to directly oppose Kefka's actions and 'philosophy'.
- The monochrome for the ending slides really doesn't work in still image form. Maybe it's better in motion during gameplay, but as still images I can't really make out anything at all. The Shadow bit is particularly bad here.
- This whole game would have been much better with a party half the size, so that the characters had room to be people instead of one-note comedy beats. Probably Terra/Celes/Locke/Edgar/Sabin and then maybe Setzer if you had to. This would also let you actually integrate 'having party members' with the world.
- Man, the game just cannot stop undercutting itself, can it? The opera scene (good except the entire thing's about how you're saving a woman from being kidnapped and raped, which would be tolerable if you didn't then recruit the kidnapper/rapist), the dinner scene (except it's completely nonsensical in context that the Emperor actually does what you ask despite going full empire again literally 0.00001 seconds after you leave), the Celes alone in the WoR scene (except that's a 'failure state' despite it being, so far as the game's concerned, the canon route), the entire rest of the WoR (hey it's the end of the fucking world, everyone is starving and every monster is either mad or dying, except no that's literally just the island Celes was on and everything else is pretty much fine save for the faint fear of Kefka doom-lasering them).
 
- I'm legitimately confused as to why Kefka is so popular, given he's as much of a character - perhaps less, in many ways - as Golbez or Exdeath, save that he gets even more bullshit powerups. He has no character arc, he doesn't meaningfully change from his first scene to his last except in terms of 'has more power' and 'changes shape a little'.
I suspect a lot of the popularity is from the fact that Kefka won, and won early enough that you can feel the impact of his victory. The fact he isn't in the back half of the game matters less than the fact that that half of the game is laid out according to his vision for the world.
 
I suspect a lot of the popularity is from the fact that Kefka won, and won early enough that you can feel the impact of his victory. The fact he isn't in the back half of the game matters less than the fact that that half of the game is laid out according to his vision for the world.
To my knowledge, yeah pretty much.

Like, JRPG villains don't win. They can come close, they can become powerful. But they can't just get what they want, entirely, and for you to then challenge them after the fact.

FF Villains before and after this have come close. Hell, at least one tries to pull the same thing (But like, objectively worse.). But nothings ever come close to the moments in the early part of WoR when you realise that no, this isn't just a temporary thing - Kefka won, people died, and even when you win the world will never be the same again. The continents themselves are forever scarred by what he did. You can claim victory, but there will always be proof of what Kefka did to this world.

Execution is flawed. Like, I can think of a couple of ways for WoR to still be mostly the same but establish Kefka as still present (Send the Light of Judgement like, a foot away from the party, to establish he knows what you're trying to pull, and is only allowing you to live because he thinks you'll eventually fail and he'll find the looks on your faces hilarious when you do). But the core of it, that single moment where you see the world breaking apart and realise what that means, it's heavy.
 
I'm legitimately confused as to why Kefka is so popular, given he's as much of a character - perhaps less, in many ways - as Golbez or Exdeath, save that he gets even more bullshit powerups. He has no character arc, he doesn't meaningfully change from his first scene to his last except in terms of 'has more power' and 'changes shape a little'.

Kefka is not my favorite villain or anything (even within FFVI itself I would've liked to see Dog-Emperor of Mankind as the final villain), but he definitely has presence, especially in the first half of the scene. When he arrives at Figaro and makes his soldiers clean the sand from his boots in the fucking desert, you remember it.

He can be compared to Exdeath as a hammy larger-than-life villain, but unlike Exdeath he's slightly more grounded. You can see in him the logical endpoint of the Empire philosophy, as was discussed earlier in the thread, which also contributes to his memorability.

Overall, his portrayal is deeply, deeply flawed, but it's not exactly a mystery why people like the omnicidal jester.

This whole game would have been much better with a party half the size, so that the characters had room to be people instead of one-note comedy beats. Probably Terra/Celes/Locke/Edgar/Sabin and then maybe Setzer if you had to. This would also let you actually integrate 'having party members' with the world.

I'd argue for the inclusion of Shadow. Shadow's main problem is that he simultaneously has too much going on and too little. There is enough pieces and hints of his story that you can figure out what's going on, but they never cohere into a proper character arc. I think he would work better as either just a mysterious mercenary/assassin with hints of some genuine principles or as a full-fledged character with a proper arc and everything, but as it is, he's kinda stuck between the two.
 
Congratulations Omicron, you have unlocked the PS1 ending cinematic of FFVI.

And as Alexandre appears in it, seems your point of view of it wasn't wrong !

(still sad they didn't put more characters in it, but in the same time, I think they have done a decent job to pick some iconic scenes from FFVI)
Interestingly enough, despite the opening narration talking about how "gunpowder and high technology reigns" these FMVs are the only time we see gunpowder being used in the FF6 world. I can't recall any enemies or character abilities that seem to be gunpowder-based, or even something like a bomb exploding that might be gunpowder-adjacent at least. The closest we get is maybe the Tek Missiles from the Magitek Armor?

Also, while I prefer the sprite forms of the Magitek Armor over the more literal Chicken Walker of the concept art, this FMV does an amazing job of showing how truly terrifying it must have been for those Narshe Guards to face those things. And yet they did it anyway. True heroes, every last (utterly doomed) one of them.
 
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I'd argue for the inclusion of Shadow. Shadow's main problem is that he simultaneously has too much going on and too little. There is enough pieces and hints of his story that you can figure out what's going on, but they never cohere into a proper character arc. I think he would work better as either just a mysterious mercenary/assassin with hints of some genuine principles or as a full-fledged character with a proper arc and everything, but as it is, he's kinda stuck between the two.

Shadow could work, if he was given the time to expand his character, yeah. Also it'd mean you got Interceptor. More dog is always a positive.
 
Shadow could work, if he was given the time to expand his character, yeah. Also it'd mean you got Interceptor. More dog is always a positive.

He needed either more time or less time. He works perfectly well in the first half of the game as an infamous assassin who sticks with you because he's headed the same way or because you pay him, and we don't really need his mystery to be revealed.
 
Fuck the Joker, Kefka's going to show you the biggest boner of all. :V

The inherent detachment I feel between player and characters in a JRPG makes the big Shonen Manga affirmation of themes moment fall flat, so JRPG Joker getting his little burn in made me cackle. Him getting nuked by Ultima shortly after is funnier, as the only truth in JRPGs is big number. :V
 
He needed either more time or less time. He works perfectly well in the first half of the game as an infamous assassin who sticks with you because he's headed the same way or because you pay him, and we don't really need his mystery to be revealed.
I think it would be hilarious to see a version of FF6 that just swerves 180 from where you think it's going with Shadow. Start having dreams about Baram and Clyde and it seems like it's build towards Shadow being Relm's dad...but then you actually run into Clyde somewhere in the World of Ruin and nope! Different guy! He's been working on an experimental dream machine! And Shadow really is just a one-dimensional mercenary who lives for cash. True identity? Fuck you. And why would he ever have a kid? Sounds like a lot of hassle, takes time away from work, already got a dog thanks. Dude is full-on "I never lost my virginity because I never lose."

Kefka: What do you live for?!
Shadow:
 
I think Kefka becoming a passive villain in the World of Ruin could've worked pretty easily. He's an emotionally driven nihilist asshole after all. What does it matter if he nukes what's left of Mobliz, those kids are gonna die sooner rather than later anyways. It's only once the heroes actually stand in front of him that Kefka gets an actual reason to do anything, I.E. spite.

The pieces were all there, the game would just have needed to, you know, use them.
Kefka: What do you live for?!
Shadow:
"A reason to live? I have my dog right here!"
 
The fact that Kefka doesn't bother to zap your party (or any of the survivors before you can gather them up) with the landscaping laser is additional evidence to the idea that Kefka is not, in fact, omniscient. Townspeople were attributing it to them sinning because that gives them the illusion of control. "I won't get zapped if I don't sin" is a much more comforting thought than, "Kefka will obliterate my town on a whim and there's literally nothing I can do about it."

So, in turn, this offers the question of why did Kefka stop blasting things while you're zipping around the map: my best guess is that he just got bored.
 
- I'm legitimately confused as to why Kefka is so popular, given he's as much of a character - perhaps less, in many ways - as Golbez or Exdeath, save that he gets even more bullshit powerups. He has no character arc, he doesn't meaningfully change from his first scene to his last except in terms of 'has more power' and 'changes shape a little'.
A character arc is, actually, completely unnecessary to being a memorable and enjoyable character. Doubly so for characters who aren't the main protagonist.
 
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A character arc is, actually, completely unnecessary to being a memorable and enjoyable character. Doubly so for characters who aren't the main protagonist.

Sure. But they need to actually be that, which Kefka has comprehensively failed at for me. I'd mostly forgotten he even existed for the majority of the WoR section, and he certainly didn't stick in my memory for the bits before that except when he was literally in the update.
 
Oh yeah, I forgot a small fact about the weapons you get in the Dragon's Den; You can bet them in the Colosseum for other ones. The Apocalypse can be bet for a Save the Queen for example. The fights are not easy though.
 
A character arc is, actually, completely unnecessary to being a memorable and enjoyable character. Doubly so for characters who aren't the main protagonist.
One of the biggest examples of this that springs to mind are Tim Burton adaptations, since one problem among many they have is giving arcs to characters who were just fine without them, e.g., Willy Wonka.
Though not the Joker funnily enough, given we've been talking about him. Probably because the '89 Batman was before Burton got completely up his own arse
 
Oh yeah, while I'm writing my conclusion, and since I ended up forgetting to ever put it in the actual updates:

Each character also has a quote when you talk to them on the Falcon to change parties. It's just one line each so it doesn't surprise me that Omicron never featured them, but we take the characterization we can get in this house, dang it!
Here are all the lines spoken by the party members aboard the Falcon:

Terra: "General Leo... I think I've begun to understand the things you've told me..."
Celes: "As long as we don't give up hope, there's still a chance for the future!"
Locke: "As long as there are people who need to be protected, I'll keep on fighting!"
Setzer: "I think luck is on our side!"
Edgar: "If something were to happen to me, all the world's ladies would grieve!"
Sabin: "Alright! Let's do this!"
Relm: "Come on! Let's go knock the crazy right out of that guy!"
Strago: "All of you have that sparkle in your eyes... Well, this old man's not giving up, either!"
Cyan: "What an intriguing aparatus!" (referring to the ship's engines.)
Gau: "Gau get stronger on the Veldt."
Mog: "Kupopo!"
Umaro: "Ooga..."
Gogo: "..."
Shadow: "..."

Nothing earth-shattering there, but it's nice for most of them to have a comment written in their distinct voice. I like that Cyan's line implicitly highlights how he's gotten over his fear of machines, which is emphasized by him being found in the engine room with Gau instead of in the main deck. And the game really wants Leo to be a tragic character whose passing is sad and who meaningfully impacted Terra's arc, huh?
 
Just remembered something funny I forgot to mention earlier. Remember the secret prison beneath South Figaro with some Imperial soldiers as random encounters? And how they were still there after the Empire left? Well, even in the World of Ruin, they're still there! Kind of makes me think of those stories, real and fictional, where soldiers continue to serve at their posts without knowing the war ended years ago.
 
I'd say that Kefka running out of power as the fight goes on makes sense. If you think about it, Kefka only became a god by stealing the power of the Espers, specifically the warring triad. And earlier you got done taking the Triad down, thus cutting off the source of Kefkas power. Kefka has spent the last year building himself up, so it's natural that he'd have a big reserve of power to use, but it's finite, and as he expends it he becomes weaker and weaker. This would be reflected by his opening shot in the fight almost wiping out your frontline, while his 'I'm getting serious' attack later hits like a wet noodle in comparison.
 
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