- Location
- Brittany, France
- Pronouns
- He/Him
The spears are stuck in their bodies from the previous hunters who thought they could take on the bear. The rest of the hunter is no longer with us.
>no mention of swords, axes, arrows, etc only spearsThe spears are stuck in their bodies from the previous hunters who thought they could take on the bear. The rest of the hunter is no longer with us.
Bears are well known for their anti-air defenses.>no mention of swords, axes, arrows, etc only spears
>everyone else kills the bear just fine
>dragoons fuck up
Checks out.
Exdeath: "My fault, really. I had a brainfart and thought bears with spears would be the most awesome and terrifyingly evil thing ever. Turns out they just use the damn things as backscratchers..."The thing is, though, that you can steal a Javalin from Sand Bears in the desert you fight the sandworm. Javalins are significantly better (52 vs 22 attack) and you can get them practically as soon as you get access to dragoons.
Although, this just raises the further question:
Why are all these fucking bears carrying spears?!?
Fearsome bears yearly bearing dear gear spears with tears and pears in their ears rear but nearly can't hear.
A war-rhyme.
Rude.
That's one of the favored ways to cheese the game, yes. Now you just need to get Minwu and make your way to Mysidia, and then you'll be able to squish the entire rest of the game like a bug. Not sure that any of that will be fun, but it's definitely cathartic.For those who care, I decided to spend the first 7 hours of FF2 grinding, and can now bully the Captains at Fynn whenever I want. Also, because the Fire Bow they sometimes drop is so much better than anything else available at the time, Maria is now at level 8 with Bows. She's supposed to be my Sage type (Firion will be my Red Mage/Weapon Master/Ultima Man, Guy is gonna end up a Paladin).
The conclusion is relatively straightforward: there is Bad New in the desert and I should avoid it.
Which is of course why the first thing I do is set foot in it.
You may notice that not all these enemies are alike to one another.
The cactuses are just buffed hedgehogs. They are disposed of without trouble. That hideous thing emerging from the sand with its hateful beady eyes, though?
It has Maelstrom, which hits the entire party and reduces everyone to single digit damage, and a heavy attack that instantly kills anyone who wasn't healed several hundred HP above where Maelstrom left them, and it mixes the two freely and repeatedly. Also?
It has 15,000 HP.
At this point I quickly decide that discretion is the better part of valor, and elect to escape.
…which I cannot do.
Escape is straight up impossible, we get a message telling you "nope" every time we try. And even my most powerful spell attacks only did 1k damage to the sandcrawler. And it keeps killing my characters. Meaning the inevitable result is…
Well. Lesson learned. I shall simply reload, follow the trail the moogle laid out, and avoid dealing with that horrible thing. Frustrating, but easily solved.
…
NOT.
HEY, GUESS WHAT?
SANDCRAWLER IS A DESERT CREATURE!
I'm not letting my trajectory be decided by some kind of rabbit-cat with bat wings.
There's gil and a cottage in the chests, but the most interesting item is one Dancing Dagger, which seems to have unique properties and is equippable by Ninjas, and thus goes to Bartz. Later testing will prove… inconclusive? The Dancing Dagger appears to trigger one of two or three "dance" moves, each of which has Bartz steal a certain amount of health from the enemy, ranging from the two digits to the three digits - so ranging from crazy good to mediocre. The thing is, thanks to Ninja's dual wielding, I can have Bartz wield a normal dagger in one hand and the Dancing Dagger in the other, thus ensuring the reliability of a normal weapon's full damage while still having the drain.
Bartz, who kind of missed the hint the game laid out previously, expresses his shock by walking straight up to Galuf's throne in the middle of his conversation with the guards. "All this time I thought you were some crazy old man - you never said anything about being a king!"
You know what, yeah, if I did recover my memories of being a king in the middle of a dramatic situation, I would keep that information under my sleeve just so I can reveal it to my friends at the funniest possible time.
Galuf is having fun with this.
Joke's on you lot, it's just a pull door.
Galuf really is an absolute bro, gotta say. Replaying the game has rapidly shot him up to one of my favorite characters in the series.This is a neat character beat. When he deflected the issue earlier, Galuf framed it in a paternal "oh well, once again I'm the one saving you all, what would you do without me" way. Here, when Bartz gets serious and he decides to be honest, he acknowledge that having to interrupt his plans to save the heroes actually saved him and his troops - that in a way, though accidental, they're the ones who saved him. That's important because it means the heroes' choice to pull out all the stops and risk living their lives behind forever to come and help him wasn't incorrect. They didn't fuck up and ruin the day by keeping Galuf and his men from defeating Exdeath. Even though it was accidental, they chose correctly. Their bravery, selflessness and pure hearts drove them to the right course of action.
You know, you comment that the fauna here is the worst, but that just makes me consider: Do you think Galuf has similar thoughts about the First World's fauna? Like "urgggh god what the hell is that thing Bartz". "Galuf it's a Bull." "WHY DOES IT LOOK LIKE THAT, WHERE'S THE SLIME FOR ITS SKIN".
Swapped in a Ninja and a Time Mage. Incidentally the fauna on this world is just, like, the worst, aesthetically. Does get the alien planet feeling across though.
Boy, this is what the third or fourth time the game has gone "yo don't go there you'll die instantly", and you've gone there, and died instantly, isn't it Omi?Well, at least I can say the 'Zombie' status effect has a pretty gnarly visual effect.
Okay, that thing has defense so high my attacks deal 0 damage, and it is protected by a passive Reflect effect that bounces off anything clever I try like Gravity (percentage base damage) or Raise (assuming it's undead). Summons get through it, but it has too much health regardless. Blue Magic might be able to do something? At this stage and without wiki-walking it I don't have an easy way around this one, so I'll just leave it for now.
And here we see Omi finally combining classes properly, halfway through the game. But yes Summoner + Time Mage is a crazy good combo, because it gives you massive AoE damage on command mixed with a ton of useful support spells. Even moreso when you start getting higher level spells like Hastega and Slowga, or a Gold Hairpin so summons aren't nearly as MP intensive.
Those enemies have a diverse range of resistances to physical attacks and magical attacks that make them a pain to handle except by just spamming Ramuh, which kills everything with Lightning-type damage. …which does mean I am still using Galuf primarily as a Summoner instead of a Time Mage, but hey, it works?
Mother of FUCK somehow that didn't even occur to me fighting this boss lmao. I got almost completely wiped because I was trying to fight legit and this boss has ridiculous counterattack abilities if you use magic and stuff on it.
OmiThe conclusion is relatively straightforward: there is Bad New in the desert and I should avoid it.
Which is of course why the first thing I do is set foot in it.
Omi? Omiiiiiiiiii-It has 15,000 HP.
At this point I quickly decide that discretion is the better part of valor, and elect to escape.
…which I cannot do.
Zerban beat me to the punch, but basically the Dancing Dagger is just the Dancer's Dance command confined into the form of a knife that anyone can use (making the Dancer even more useless of a class sadly). It's up in the air if you'll find it actually useful most fights, because sometimes you'll get Sword Dance and murderize your target, sometimes you'll try to cast confusion on a boss. I used it for a long while though.There's gil and a cottage in the chests, but the most interesting item is one Dancing Dagger, which seems to have unique properties and is equippable by Ninjas, and thus goes to Bartz. Later testing will prove… inconclusive? The Dancing Dagger appears to trigger one of two or three "dance" moves, each of which has Bartz steal a certain amount of health from the enemy, ranging from the two digits to the three digits - so ranging from crazy good to mediocre. The thing is, thanks to Ninja's dual wielding, I can have Bartz wield a normal dagger in one hand and the Dancing Dagger in the other, thus ensuring the reliability of a normal weapon's full damage while still having the drain.
I reiterate: Galuf is Best Boi.You know what, yeah, if I did recover my memories of being a king in the middle of a dramatic situation, I would keep that information under my sleeve just so I can reveal it to my friends at the funniest possible time.
Personally, I really can't wait for the next episode of New Frame Plus covering FFV. Sure by comparison FFVI is obvious because all the overworld sprites got increased in size and detail so there's tons of extra to talk about there, but FFV is done in the same style of FFIV but just... has so much more character going for it, and so much versatile use of the same spritework.
When I tell you about this game and what it manages to do with reutilizing so few sprites in such circumstances. There: Somber reflection at the danger of the journey ahead, broken up by Bartz's shounen protagonist optimism.
Congratulations Omi, you just found one of the best grinding spots in the game. Those Art statues? Weak to Level 5 Death, and give you 4-8 ABP per battle.Mysterious area with a closed door and new opponents, sure, we'll be back here later.
Yeaaaah, gotta get used to double checking your equipment after every class swap/optimization. And not just accessories since the game will gravitate towards "Gauntlets give +2 defense way more important than status immunities and dodge chance!", but also you'll start getting shit like the Hypno Helm which for whatever reason, most classes can wear but it trades off making !Control more accurate for having an absurd weight stat. So you'll constantly change class, and the game will go "hrm yes your lightweight ninja sure wants their speed stat lowered by 15".WHAT? OH MY FUCKING GOD, THIS IS WHY I KEEP FINDING MY CHARACTERS WITHOUT ELVEN MANTLES EQUIPPED
I HATE THIS WHY DID THEY DESIGN IT LIKE THIS
AAAAAAARGH
"Oh, he found about that. He ded -"There's also someone warning me to stay away from a castle to the South that is full of LEGENDARY WEAPONS but also MONSTERS THAT WILL TOTALLY KILL ME, which, as you probably can guess by now, might as well put a neon sign on it that says "HEY OMI C'MERE."
"'Bout now."Okay, cool design, I dig it. I'm guessing this is the beef gate that I have to beat in order to get access to the sweet sweet loot inside the castle, let's-
The moogles might have been half designed as cats, but they're not the ones being killed by their curiosity...The conclusion is relatively straightforward: there is Bad New in the desert and I should avoid it.
Which is of course why the first thing I do is set foot in it.
NOBODY STILL IS DECADES LATER. *sobs in guzzling booze*
They also instadie to gold needles, and drop more gold than a gold needle costs, so if you can set items on autobattle you can have all four members instagib them en masse as long as you like (with trips to the shop to restock, admittedly). I guess Galuf doesn't mind his friends smashing his decorative statue collection for hours on end? You'd think he'd say something about it at some point.Congratulations Omi, you just found one of the best grinding spots in the game. Those Art statues? Weak to Level 5 Death, and give you 4-8 ABP per battle.
Oh look, you've finally found the AP turbofarm area. Time to get that Doublecast!
Mysterious area with a closed door and new opponents, sure, we'll be back here later
Ah yes, the Moogle Network, the psychic link shared by all monsters of that type, one of the reasons Moogles are considered both insightful and insane. There are rumors it was established by the clan's founder or that he ascended to become a being of pure psychic energy and became the Network itself. The Network's main function seems to be bringing Moogles together for gatherings through "The Call", a powerful psychic summons. This was the method used to gather the majority of the clan for the Great Prank – Oh wait, that's Malkavians and the Madness Network, my mistake.
Oh man, I love the look on this guy. Check out this sprite, the way its body is slumped over itself, its tail trailing at the back while its enormous head faces to the screen, coiled forward, its fangs parted into an evil grin. This is a sick fucking design.
Oh look, you've finally found the AP turbofarm area. Time to get that Doublecast!
Not only did Omi miss the prime grind spot, they also appear to have missed out on two great pieces of equipment (and a harp).Unfortunately, as I feared, Omi rushed to leave and so he can't do the grind until he completes the next few updates.
That said for all their power, Shield Dragons don't count as bosses, so if you have a Beastmaster in the party (or just someone trained as one) you can trivialize this entire thing with the !Control ability and make it kill itself. Decent rewards for doing so too.
Of course part of the angle here is also Galuf assuaging Bartz's concerns and giving him an out of the guilt of ruining his plans. It could just be pretty words to reassure a younger man, but I prefer my read of it as being the truth.
Okay, that thing has defense so high my attacks deal 0 damage, and it is protected by a passive Reflect effect that bounces off anything clever I try like Gravity (percentage base damage) or Raise (assuming it's undead). Summons get through it, but it has too much health regardless. Blue Magic might be able to do something? At this stage and without wiki-walking it I don't have an easy way around this one, so I'll just leave it for now.