Zap Rowsdower
Ex-cultist vagrant
- Location
- Bright lights, big city
- Pronouns
- He/Him
I wouldn't stop for AP grinding here though - the best place for grinding class levels is just coming up relatively soon.
Yeah, I'd say FFV is the first time the series really stretched these things mechanically to the point that there's a lot to discuss. FFI is just whatever classes you picked at the start (and if you really want to optimize them there's low-level running to job promotion for better stat gains), FFII's system is... kind of a mess. FFIII has a lot of direct upgrade jobs + the only stat that depends on levelups is HP + no crossover between jobs like this, so the closest thing to optimization is "swap to Knight/Viking when about to level up for optimal HP gains", FFIV has 100% pre-determined character stats and levelups until iirc level 70 (which you probably won't reach in non-remakes).To go meta for a moment, it's genuinely impressive how much depth of discussion there is to be had regarding FFV's job mechanics between a novice and veteran players. Like, all four previous games put together don't get close to the depths brought in by the combinatorial job system.
In a way, all FFV did was open up III's job system and put in the thoughtful encounter design and polish from IV. It's not quite as polished as IV's, granted, since it's an open game with breaking points compared to a game where you are on rails almost all the time and the devs know where you'll be power-wise at all times. But for me, that's good enough for me to consider it the best FF ever made.To go meta for a moment, it's genuinely impressive how much depth of discussion there is to be had regarding FFV's job mechanics between a novice and veteran players. Like, all four previous games put together don't get close to the depths brought in by the combinatorial job system.
It's true. It still seems kinda janky but it's interesting to see this prototype of the now classic 'SquareEnix RPG with classes'-package that I know from like Octopath or FF Tactics.To go meta for a moment, it's genuinely impressive how much depth of discussion there is to be had regarding FFV's job mechanics between a novice and veteran players. Like, all four previous games put together don't get close to the depths brought in by the combinatorial job system.
Incidentally, the PS1 version of this scene has a pretty good demonstration of why context is important in localization because in that version, the grave initially says "Stella, rests here..." (punctuation exactly as it is in the game) and after Bartz updates it it says"Here lies Drogan and beloved wife Stella." Which means Bartz somehow erases the original engraving and writes a new one right in front of Faris.There's another of these "is King Tycoon looking sad or just looking down" moments; there are a couple of sprites where Bartz says "that should do it" and raises a hand to the tombstone, then the stone reads "Here lies Stella and Dorgann, Devoted Husband," and Bartz says his father always wanted to be buried next to his wife. At first, this looks to me like Bartz is clearing up the inscription that wasn't fully visible at first with his hand, and it's only after a moment that I realize what's happened is that Bartz carved his father's name onto the stone, to make up for the fact that, wherever Dorgann's body is, it could never be brought home to be buried as he wished. Which is sweet.
and yet stonecutter isn't even a real job you can use in the gameIncidentally, the PS1 version of this scene has a pretty good demonstration of why context is important in localization because in that version, the grave initially says "Stella, rests here..." (punctuation exactly as it is in the game) and after Bartz updates it it says"Here lies Drogan and beloved wife Stella." Which means Bartz somehow erases the original engraving and writes a new one right in front of Faris.
It says something that even those games using simpler systems can have quite a bit of depth to their mechanics. Even with its code being an hilarious bug hive, Esper assignment in FFVI can lead to decent amount of potential game breaking personalization if you care to go about it ("lol I've built Sabin's magic and now he's destroying the game with Blitzs"), and FFIX rewards smart use and constant reorganization of both gear and the Magic Stone system.FFV just goes hard by going "hey, what if you could train in a bunch of different jobs and cross those skills between jobs to make your own fun combos (I've been playing Faris as a Paladin all game by sticking her in frontline physical classes but with a trained White Magic skill), or even breaking the game wide open with the right combos.
Ah, that must be the true inspiration for the Palace of the Dead in FFXIV, I see.Oh, sure it is, you just have to walk three times widdershins around the town and then dig up stella's grave with boko's foot you got by backtracking to the pirate cave. You'll have to fight through a little minidungeon and eventually re-murder Bartz's mom, but that'll get you the stonecutter job.
... really, if someone went and took several of those old "secrets" FAQs and mashed that nonsense into an actual game, it... would be interesting to watch. Probably not play, but watch, sure. Sorta' like a masocore JRPG or somethin', except not so much due to the combat as the wildly convoluted means of progression. Sadly not particularly relevant to FF playthroughs, though... even at their most complex and obscure they never really approached how out there that nonsense would get.Ah, that must be the true inspiration for the Palace of the Dead in FFXIV, I see.
Undertale and Deltarune seem to be approaching it, particularly Deltarune Chapter 2's very, very "playground rumor" feeling secret route.... really, if someone went and took several of those old "secrets" FAQs and mashed that nonsense into an actual game, it... would be interesting to watch. Probably not play, but watch, sure. Sorta' like a masocore JRPG or somethin', except not so much due to the combat as the wildly convoluted means of progression. Sadly not particularly relevant to FF playthroughs, though... even at their most complex and obscure they never really approached how out there that nonsense would get.
Article: Matamore.
Je te donne le choix de trois ou quatre morts :
Je vais, d'un coup de poing, te briser comme verre,
Ou t'enfoncer tout vif au centre de la terre,
Ou te fendre en dix parts d'un seul coup de revers,
Ou te jeter si haut au-dessus des éclairs,
Que tu sois dévoré des feux élémentaires.
Choisis donc promptement, et pense à tes affaires.
See that? It says right there he has no weaknesses. Fuck. Why did I even level Mystic Knight? Worthless class.
Question, did you steal from Gilgamesh?It was a great time. Next time: I try to finally change jobs some!
Exdeath declares our arrival is fortuitous, and he's going to use us to deter Galuf's attack; he orders that the 'giant mirror' be brought to him.
He has a giant hologram machine which he uses to threaten our friends by gloating over holding us hostage? Incredible. What a guy. I see that the writers decided to jettison 'character depth' as unnecessary weight and to replace them with four-color supervillain clichés, and Exdeath is living it.
Gilgamesh is another one of these Final Fantasy recurring characters. He… generally leans towards the comedic, I think? At least in FFXIV, he is basically a pure joke character. I kind of love him. He's an extravagant braggart and coward who just loves swords.
Bartz noticing guards and Metal Gear Solid-ing his way across a corridor is just plain funny.
The monsters of Galuf's worlds are beefier than those back home, but that's not saying much. I'm still dealing with them relatively easily. That is, until I make the foolish mistake of randomly opening a door without breach and clear protocols, at which point my ass is duly punished by an ambush from THE MAN, THE MYTH, THE LEGEND
Can you imagine the level of genius and tactical brilliance it takes to come up with something like that? I am absolutely hosed here.
Thankfully, after desperately summoning Titan and unleashing a barrage of attacks to try and stave off Gilgamesh's onslaught, it looks like I might have managed to pull off the hardest fight of this generation of gaming.
FUCK. HE GOT ME. I TOTALLY FELL FOR HIS CUNNING PLOY. HOW COULD I BE SO STUPID AS TO LET HIM CAST MULTIPLE SELF-BUFFS WHILE PRETENDING TO SURRENDER? I WAS JUST TOO AFRAID OF LOSING AGAINST HIS INCREDIBLE BATTLE PROWESS AND LET MYSELF BE BLUFFED!
It's okay, Gil. I think we can part ways on this, as good friends.
See that? He's surrendering! This is going great!
Thank God he remembered he'd forgotten to iron his cat before he could start busting out his real attacks, or I might not have survived. And without Gilgamesh standing in our way, we are free to reach the end of the bridge.
Before heading out, though, Bartz turns to Galuf, once again extending his apologies, saying that they had meant to help him but ended up being the one in need of rescue. Galuf laughs it off, saying that it's just business as usual. 'Meddlesome bums, the lot of you," he says; but as Bartz joins with the others and Galuf stays behind for a moment…
They're his friends, after all.
Oh man, this fuckin cutscene.Being here in Castle Tycoon, though, is rousing her memory, and we're treated to a flashback of the adorable Child!Faris.
To be slightly fair and not just make it about gender-conformity in the case of Faris, I can kinda see why the Chancellor might be against letting the long-lost older sister (and technically, probably heir to the throne since older sister) just pop by over a decade later and go "hey I'm alive actually, anyways screwing off to another world forever bye".Back in the present, Lenna tells Faris (she keeps hesitating between Faris and Sarisa, while the game makes the interesting meta decision to call her 'Sarisa' in flashbacks and 'Faris' in the present) that they should keep this a secret from the chancellor for now; if he learned the long-lost daughter of the king was alive, he'd "make a big fuss" and wouldn't let her leave the palace again, which intersects really interestingly with what I was just saying about Lenna's struggle to be allowed to be an adventuring hero as a gender-conforming woman and Faris's evasion of that same issue through being NGC.
Yeah, they probably could have at least... sent Hiryu back to the castle or something once you had the airship, since it serves the exact same function but better. There's the roost at the top of Castle Tycoon and everything, might as well.The fact that the black chocobo - whom we no longer need - still gets a presence in the plot thanks to Cid and Mid using it to move around the world is a very nice touch, although it does kind of bring into relief that we dropped Hiryu in the wilderness near Walse half a game ago and nobody's brought him up since. Poor thing.
Yeahhhhh, without specific cheese strats or abilities this fight is just a slog. If you learned Magic Hammer for Blue magic at some point (which I think is a boss exclusive) or I guess did grinding up to Lancet for Dragoon you can drain their MP so they can't spam magic like that, and I think there was some condition under which they self-destruct, but overall it's just... not that fun of a fight.I hate this fight. I hate this fight so much. I went to look it up on the Wiki afterwards to see what obvious strategy I was missing, and there's NOTHING. It's just the intended design. What intended design, you ask?
I assume you just cut it for brevity, but fun fact there's exactly one encounter you can run into over and over on this island that's super easy to kill and exclusively drops tents. You know, in case you needed a tent for camping (or visit this island again later).There's no way out. We don't have a ship or anything, and we didn't take the black chocobo with us, which would have been a pretty handy way of sidestepping that issue. No, instead we walk around the island until we enter that forest at the north, which triggers a cutscene.
Suffice to say, shit like this is why I absolutely love Exdeath. He's just the biggest ham ever, beyond even how Golbez could be at times, and also he's just actively throwing himself into the plot from the second he's released unlike how a lot of the previous big bads would sit around somewhere waiting for you to show up in the endgame.Oh my god, he's literally holding us captive and coming to our cell to gloat. We're in saturday morning cartoon villain territory right here.
A monster arrives to warn Exdeath that "Galuf and his cohorts have made it to Big Bridge." Which I suppose answers a question I had - how are Galuf and Krile supposed to stop Exdeath on their own? Well, the answer turns out to be that they aren't on their own, as has been alluded to before - Galuf is a leader of men with loyal soldiers (and werewolves).
Also the reference to 'Big Bridge' indicates we're due another Final Fantasy staple coming soon.
THE MAN, THE MYTH, THE LEGENDGaluf orders his men to fall back, and Exdeath summons one of his minions to keep watch on the adventurer party while he goes off to do… something or other. That doesn't matter. What matters is who he's summoning, because it's time for THE MAN. THE MYTH. THE LEGEND.
GIIIIIILGAMEEEEESH
Well, he does have access to the Thief job, clearly just swapped real quick when you weren't lookingGaluf tells them to sit tight and he'll "have them out in a jiffy," then opens the door - I assume Gilgamesh just dropped the key but honestly I like to imagine Galuf has some kind of secret past as a MASTER THIEF who learned lockpicking skills.
The absolute best part is that Bartz's sprite here? Doesn't change angles or directions or anything, just as long as you're moving anywhere in front of those windows, he's faceplanted into the floor sliding around in a repurposed knockout pose.
Bartz noticing guards and Metal Gear Solid-ing his way across a corridor is just plain funny.
Truly, Gilgamesh is a magnanimous soul, showing mercy to these weak and foolish Light Warriors.Thank God he remembered he'd forgotten to iron his cat before he could start busting out his real attacks, or I might not have survived. And without Gilgamesh standing in our way, we are free to reach the end of the bridge.
This is Gilgamesh alright. He's not just a massive coward who folds the moment he faces any pushback; he's also the kind of character who finds a way to frame every setback as a victory, him being magnanimous, him 'allowing' his opponent to 'get away with' something…
It's an old archetype; he's Miles Gloriosus/Il Capitaoe/Matamore, an old theatre archetype dating back to Roman theatre, and particularly notable in Italian Commedia dell'arte and French theatre of the Enlightenment, a boastful character who is constantly angling to show how his failures were actually acts of bravery or cunning.
I'm guessing it was developer foresight in case the players came in with no tents to initiate the cutscene. The scene itself happens when you lay down a tent to recover, so the players dying with no way to get a tent if they forgot to bring any would break the game. They just didn't feel like changing the variables after that, so that island only has that one encounter with that one drop.I assume you just cut it for brevity, but fun fact there's exactly one encounter you can run into over and over on this island that's super easy to kill and exclusively drops tents. You know, in case you needed a tent for camping (or visit this island again later).