- Location
- Brittany, France
- Pronouns
- He/Him
Thank you for the rundown, that's quite informative!An excellent question.
I think it makes sense, at this point, to go over our weapon attack options, so let's talk about Final Fantasy V's abilities that modify weapon attacks (aka why I'm not enthusiastic about Dragoon in this system). We can separate them into rough categories based on how they adjust your overall baseline from just hitting the "Attack" command with no ability equipped.
50% damage output:
Dragoon's !Jump (without a spear) - If your dragoon doesn't have a spear, something's gone very wrong. They need a weapon with double damage on !Jump to compensate for only attacking every other turn. Deals full damage from the back row.
100% damage output:
Monk's !Focus, Dragoon's !Jump (with a spear) - With both of these, you attack every other turn for double damage, meaning your effective damage output isn't increased or decreased. The Dragoon gets to spend that turn off the field but that only rarely matters. !Jump deals full damage from the back row.
Hunter's !Aim - Always hits, so it can be used for evasive enemies, but you probably have better options. Particularly if you've unlocked Rapidfire.
Dancer's !Dance (without Sword Dance equipment) - You have a 25% chance of Sword Dance for 4x damage, so overall there's no damage increase from that, but the other abilities do include a charm effect, HP drain, or MP drain as your other options, so that's your side-benefit, and a minor damage increase that isn't enough to move !Dance from this category. Deals full damage from the back row.
150% damage output:
Berserker's Berserk - This is a damage increase, but it comes at the cost of not getting to play the game with that character. I'm not a fan.
200% damage output:
Knight's Double Grip, Ninja's Dual Wield - Both of these sacrifice a shield (which can matter—shields are good in FFV) to double damage output. However, there's a key difference for building a strong physical combo attacker: Dual Wield is an inherent ability, meaning Freelancer gets it if Ninja is mastered, whereas Double Grip costs an ability slot to be equipped.
Dancer's !Dance (with Sword Dance equipment) - You're basically sacrificing some turn-by-turn consistency to deal quad damage half the time. The other half the time you drain some MP or HP from the enemy. Deals full damage from the back row.
Hunter !Rapidfire - Hits 4 times for half damage each, ignoring defense and always hitting. In this case instead of sacrificing turn consistency, you're sacrificing targeting, in order to do double damage overall.
Special damage output:
Mystic Knight's !Spellblade - The overall damage increase of this depends on two things: whether they have an elemental weakness (you don't get the damage multiplier without it on elemental spells, though non-elemental spells can give you a damage increase) and how long the battle goes (there's a setup turn, but unlike !Focus or !Jump you don't have to spend every other turn on it). When these align in your favor (viz. in many tough fights) it's the best weapon damage ability in the game, giving you 2x, 3x, or 4x damage with elemental spells.
So, looking at the pieces we've assembled, several combinations become available, and they can often combine in multiplicative ways. If you put Dual Wield on a Dancer, for example, your !Dance will hit with both weapons, for an overall damage output of 400% compared to just hitting with a single weapon. Once you have the gear for it, Dancer is a genuinely good physical attacker.
You can probably now see why the Spellblade + Dual Wield + Rapidfire Freelancer combo exists. It's taking the highest available damage multipliers that you can use at the same time and smashing them together. !Dance can substitute in for !Rapidfire, but while the damage is theoretically equivalent in most cases, Sword Dance's quad damage hit can run into the damage cap more easily than Rapidfire's half damage multiple hits.
Which might be a pro, if you want to see the number 9999 pop up on your screen.
I forgot to mention it in the post because it wasn't anything remarkable. I'll definitely keep an eye out for that genji set, though.
no bulli!Oh hey, you finally found the right thread to post updates in!
Excuse you I am not a coward
The level of physical comedy this game manages to pull off with 16-bit sprites is genuinely impressive, and a lot of it is really funny. No wonder this media form would one day give rise to the greatest work of literature of the modern age, Super Mario Bros Z.Can't you just see this as the kind of bit a parody sprite comic like 8-Bit Theatre would run? I can practically hear the loud THWACK of Bartz cratering the floor as he just drops into his KO'd sprite at Mach speed, then discomfortingly slithers over to the stairs.
Oh yeah, those guys!I assume you just cut it for brevity, but fun fact there's exactly one encounter you can run into over and over on this island that's super easy to kill and exclusively drops tents. You know, in case you needed a tent for camping (or visit this island again later).
It doesn't look like that one dropped a tent, though, and I only fought the one. Guess it explains why it doesn't give XP or gil, though, it's one of those 'special' encounters.
That is absolutely something I could do, but I ask you to consider if that would truly take less time and effort than just killing them as fast as possible until they run out of MP, tedious though that may be.Hm... Now I haven't played the game but it sounds like you could also turtle up with everyone in high health, high defense classes, plink the bombs a little to lower their hp without killing them and just defend/heal until they all used Self-Destruct (resurrecting a character after each one, if necessary). Unless they also use Arise when they kill themselves and not just when you kill them.
I think if I'd known that Gilgamesh was a character who had appeared in a prior game, FFIII or V are the two games I would have expected him to appear in. I and II were too primitive in terms of character writing, IV too serious, the PS1 era games seem a little too late for his particular vibe, and if he appeared in VI I feel like I would have heard of it and made the connection.Clash on the Big Bridge truly is one of the best tracks in the history of Final Fantasy.
@Omicron when you started the game, you mentioned that you expected Gilgamesh to appear in this game, and it seems like he didn't disappoint (not that he ever would! He's too great to ever disappoint!), but I'm a bit curious - if you had not known he was to be here, and only knew him from his FFXIV appearance, would the tone of the game have been enough for you to expect him? Or would his appearance have been more surprising?