Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

An excellent question.

I think it makes sense, at this point, to go over our weapon attack options, so let's talk about Final Fantasy V's abilities that modify weapon attacks (aka why I'm not enthusiastic about Dragoon in this system). We can separate them into rough categories based on how they adjust your overall baseline from just hitting the "Attack" command with no ability equipped.

50% damage output:
Dragoon's !Jump (without a spear) - If your dragoon doesn't have a spear, something's gone very wrong. They need a weapon with double damage on !Jump to compensate for only attacking every other turn. Deals full damage from the back row.

100% damage output:
Monk's !Focus, Dragoon's !Jump (with a spear) - With both of these, you attack every other turn for double damage, meaning your effective damage output isn't increased or decreased. The Dragoon gets to spend that turn off the field but that only rarely matters. !Jump deals full damage from the back row.
Hunter's !Aim - Always hits, so it can be used for evasive enemies, but you probably have better options. Particularly if you've unlocked Rapidfire.
Dancer's !Dance (without Sword Dance equipment) - You have a 25% chance of Sword Dance for 4x damage, so overall there's no damage increase from that, but the other abilities do include a charm effect, HP drain, or MP drain as your other options, so that's your side-benefit, and a minor damage increase that isn't enough to move !Dance from this category. Deals full damage from the back row.

150% damage output:
Berserker's Berserk - This is a damage increase, but it comes at the cost of not getting to play the game with that character. I'm not a fan.

200% damage output:
Knight's Double Grip, Ninja's Dual Wield - Both of these sacrifice a shield (which can matter—shields are good in FFV) to double damage output. However, there's a key difference for building a strong physical combo attacker: Dual Wield is an inherent ability, meaning Freelancer gets it if Ninja is mastered, whereas Double Grip costs an ability slot to be equipped.
Dancer's !Dance (with Sword Dance equipment) - You're basically sacrificing some turn-by-turn consistency to deal quad damage half the time. The other half the time you drain some MP or HP from the enemy. Deals full damage from the back row.
Hunter !Rapidfire - Hits 4 times for half damage each, ignoring defense and always hitting. In this case instead of sacrificing turn consistency, you're sacrificing targeting, in order to do double damage overall.

Special damage output:
Mystic Knight's !Spellblade - The overall damage increase of this depends on two things: whether they have an elemental weakness (you don't get the damage multiplier without it on elemental spells, though non-elemental spells can give you a damage increase) and how long the battle goes (there's a setup turn, but unlike !Focus or !Jump you don't have to spend every other turn on it). When these align in your favor (viz. in many tough fights) it's the best weapon damage ability in the game, giving you 2x, 3x, or 4x damage with elemental spells.

So, looking at the pieces we've assembled, several combinations become available, and they can often combine in multiplicative ways. If you put Dual Wield on a Dancer, for example, your !Dance will hit with both weapons, for an overall damage output of 400% compared to just hitting with a single weapon. Once you have the gear for it, Dancer is a genuinely good physical attacker.

You can probably now see why the Spellblade + Dual Wield + Rapidfire Freelancer combo exists. It's taking the highest available damage multipliers that you can use at the same time and smashing them together. !Dance can substitute in for !Rapidfire, but while the damage is theoretically equivalent in most cases, Sword Dance's quad damage hit can run into the damage cap more easily than Rapidfire's half damage multiple hits.

Which might be a pro, if you want to see the number 9999 pop up on your screen.
Thank you for the rundown, that's quite informative!

Question, did you steal from Gilgamesh?


I forgot to mention it in the post because it wasn't anything remarkable. I'll definitely keep an eye out for that genji set, though.

Oh hey, you finally found the right thread to post updates in!
no bulli!
Omi looking at Gilgamesh: "wow he is literally me"
Excuse you I am not a coward

Can't you just see this as the kind of bit a parody sprite comic like 8-Bit Theatre would run? I can practically hear the loud THWACK of Bartz cratering the floor as he just drops into his KO'd sprite at Mach speed, then discomfortingly slithers over to the stairs.
The level of physical comedy this game manages to pull off with 16-bit sprites is genuinely impressive, and a lot of it is really funny. No wonder this media form would one day give rise to the greatest work of literature of the modern age, Super Mario Bros Z.

I assume you just cut it for brevity, but fun fact there's exactly one encounter you can run into over and over on this island that's super easy to kill and exclusively drops tents. You know, in case you needed a tent for camping (or visit this island again later).
Oh yeah, those guys!




It doesn't look like that one dropped a tent, though, and I only fought the one. Guess it explains why it doesn't give XP or gil, though, it's one of those 'special' encounters.


Hm... Now I haven't played the game but it sounds like you could also turtle up with everyone in high health, high defense classes, plink the bombs a little to lower their hp without killing them and just defend/heal until they all used Self-Destruct (resurrecting a character after each one, if necessary). Unless they also use Arise when they kill themselves and not just when you kill them.
That is absolutely something I could do, but I ask you to consider if that would truly take less time and effort than just killing them as fast as possible until they run out of MP, tedious though that may be.

Clash on the Big Bridge truly is one of the best tracks in the history of Final Fantasy.

@Omicron when you started the game, you mentioned that you expected Gilgamesh to appear in this game, and it seems like he didn't disappoint (not that he ever would! He's too great to ever disappoint!), but I'm a bit curious - if you had not known he was to be here, and only knew him from his FFXIV appearance, would the tone of the game have been enough for you to expect him? Or would his appearance have been more surprising?
I think if I'd known that Gilgamesh was a character who had appeared in a prior game, FFIII or V are the two games I would have expected him to appear in. I and II were too primitive in terms of character writing, IV too serious, the PS1 era games seem a little too late for his particular vibe, and if he appeared in VI I feel like I would have heard of it and made the connection.
 
Thanks to bonus bosses in remakes and sequels, he's appeared in 1 (boss in bonus dungeon), 4 (boss in 2d version of sequel), AND 6 (bonus boss), although not the Pixel Remake versions. To say nothing of all the 3D and later games he shows up in in one form or another.

He doesn't have perfect attendance, but he comes pretty dang close.
 
I think if I'd known that Gilgamesh was a character who had appeared in a prior game, FFIII or V are the two games I would have expected him to appear in. I and II were too primitive in terms of character writing, IV too serious, the PS1 era games seem a little too late for his particular vibe, and if he appeared in VI I feel like I would have heard of it and made the connection.
V was Gilgamesh's first appearance. He was put into I, but not until the Dawn of Souls remakes, and then only as a bonus boss.
 
Funny enough, Dawn of Souls was my first encounter with Gilgamesh since the GBA ports were the first time I seriously played most of the first six Final Fantasy games instead of just occasionally trying them in an emulator and getting bored (distinctly remember an FFV fan translation that fell apart around Cresent Island with such gems as "remember to insert dialogue here").

In fact, because the bonus dungeons for FFI all have boss references to the rest of the series (Earth dungeon ends with fighting the Four Fiends of Darkness from FFIII, Four Elemental Fiends show up in the Fire one, Gilgamesh and some others in the Water one, FFVI bosses in the Air one), the rest of the games as they came out had a lot of me going "oh hey I recognize that boss from Final Fantasy 1".
 
This kind of thing is one reason I'm glad I'm playing the Pixel Remaster specifically; under any other circumstances, if I were approaching the games purely as individual gaming experiences, I would rather take the later, 'more complete' remakes with bonus content and integrated references to future games, but here I'm trying to do a run through the history of the series and it's important that I be able to see when each new element to the series is being introduced.
 
I think if I'd known that Gilgamesh was a character who had appeared in a prior game, FFIII or V are the two games I would have expected him to appear in. I and II were too primitive in terms of character writing, IV too serious, the PS1 era games seem a little too late for his particular vibe, and if he appeared in VI I feel like I would have heard of it and made the connection.
Yeah, VI has its own version of the weirdly memorable recurring comedy boss who makes cameos in a lot of future games.
 
Looking at the series as a whole, it's kinda funny that Gilgamesh is treated and acts like, well, Gilgamesh. It honestly makes things better, because while he looks and acts like a joke, he's a top 3 reoccurring superboss in the series, only the two original ones pass him in number, and as all appearances of Gilly are apparently the same guy as opposed to those two who just have the same names, he arguably has the most times appearing as a superboss.

It truly does make one wonder whether there's something that's holding him back right now that wouldn't in most of his other appearances…is he annoyed that the difficulty curve of the game prevents him from going all out until the final battle?
 
I think it depends on the specific title whether it's this Gilgamesh or just a guy with the same name and a similar aesthetic; VIII is the former, IX is the latter.
 
Which game is first in gilgameshes personal storyline? If V is him at his youngest, he might just be at his weakest here.

If not, maybe he's just fucking around.
That is a subject of intense debate.
A Gilgamesh backstory/origin story happens over the course of Final Fantasy Type-0, and unlike Gilgamesh-IX and Gilgamesh-XV he closely resembles the multiverse traveling one, but whether Gilgamesh Ashur of Type-0 traveled to Galuf's world or whether he just resembles the traveling Gilgamesh or something is unknown; I lean more towards the latter myself since the mechanism by which Gilgamesh travels the Dimensional Rift and visits other games doesn't happen until near the end of the FFV story.
 
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Yeah, VI has its own version of the weirdly memorable recurring comedy boss who makes cameos in a lot of future games.
More than one, one of which is very, very similar in design to gilgs (to the point I've spent a bit since his arrival in this LP getting confused by my memory swearing the giggy was in the SNES version) and also shows up in later games. The neat thing is there's some kind of weird connection between the major "comedy" bosses of VI; they interact and acknowledge each other to varying degrees. *sneezes*
 
The only things we know for certain is that
V was the first game with the multiversal Gilgamesh because that was when he first found the Rift as something unknown to him until then. It's safe to say he shows up in VIII immediately after because he mentions Bartz. He definitely shows up in Stranger of Paradise after Dissidia. When does he show up in other games like XIV is anyone's guess.

It is likely that the IX one, at first, might have been a standalone character with some measure of local backstory; the only conflict you get with him is playing cards and whether you're a better treasure hunter than him. But that might have been retroactively retconned by XIII-2 because one of the swords he carries is the Excalibur from IX.
 
The only things we know for certain is that
V was the first game with the multiversal Gilgamesh because that was when he first found the Rift as something unknown to him until then. It's safe to say he shows up in VIII immediately after because he mentions Bartz. He definitely shows up in Stranger of Paradise after Dissidia. When does he show up in other games like XIV is anyone's guess.

It is likely that the IX one, at first, might have been a standalone character with some measure of local backstory; the only conflict you get with him is playing cards and whether you're a better treasure hunter than him. But that might have been retroactively retconned by XIII-2 because one of the swords he carries is the Excalibur from IX.
XII is his last or latest stop going by how many souvenier swords of other games he has there
 
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So I just had a great example of how the right classes can trivialize nasty fights. You all know how poor Omi was brutalized by the Puroboros fight? Quote,
I hate this fight. I hate this fight so much. I went to look it up on the Wiki afterwards to see what obvious strategy I was missing, and there's NOTHING. It's just the intended design.
You wanna know who the MVP is for this fight?

Fuckin' SPOONY BARDS.

Romeo's Ballad can apply stop the the entire enemy party and it turns out that some bosses, LIKE THIS ONE, are vulnerable to this. Meaning I went through the entire fight and the boss didn't even get off a single action the whole time. I had no idea this was the case going in, but it was certainly a pleasant surprise.

I had my White Mage silence all of them because I'm paranoid, but I don't even know if that would have mattered. After I had silenced everyone I just had my WM defend, my Samurai attack, and the Bard to singing the ballad, and then autobattled my way to victory. Every time one of these stupid balloons died exactly nothing happened and it was glorious.

I will say though that this is can be a brutal fight if you go in blind.
 
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Wait a minute, Gilgamesh the historical/mythical figure wasn't particularly known for having a large number of weapons. Is Fate Gilgamesh actually based on Benkei because of FFV? Supposedly Fate Gil's golden armor is based on the Druaga series of games, of which I think only a random PS2 game was translated to English.
 
Wouldn't surprise me if that was the case, yeah - especially when you consider that Fate started off as a Visual Novel, if I'm not mistaken, which is videogame-adjacent.
 
Wait a minute, Gilgamesh the historical/mythical figure wasn't particularly known for having a large number of weapons. Is Fate Gilgamesh actually based on Benkei because of FFV? Supposedly Fate Gil's golden armor is based on the Druaga series of games, of which I think only a random PS2 game was translated to English.
The list of Nasu's crimes grows by the day.
 
So, I think we have understood the glory of Gilgamesh well enough. Here is another strange fact. In Castle Exdeath, there is an enemy called the Shell Bear. It has a rare steal. The Spear. No fancy names, just Spear. It's the weakest spear in the entire game. No, I don't know why the weakest spear in the game can be obtained by stealing from an enemy this late in the game. This enemy won't be here for long. This is the ONLY WAY TO GET THE SPEAR.
 
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No, I don't know why the weakest spear in the game can be obtained by stealing from an enemy this late in the game. This enemy won't be here for long. This is the ONLY WAY TO GET THE SPEAR.
It's not actually that weird? Like, this is one of the first dungeons you get to after unlocking Dragoon, so if you haven't gone and bought a spear already, this will be a reasonable time to acquire one from a random encounter.
 
It's not actually that weird? Like, this is one of the first dungeons you get to after unlocking Dragoon, so if you haven't gone and bought a spear already, this will be a reasonable time to acquire one from a random encounter.
The thing is, though, that you can steal a Javalin from Sand Bears in the desert you fight the sandworm. Javalins are significantly better (52 vs 22 attack) and you can get them practically as soon as you get access to dragoons.

Although, this just raises the further question:

Why are all these fucking bears carrying spears?!?
 
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