Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

But Omi, if you use Beastmaster to capture a frog in a Pokeball for him, he'll give you an item! I think it's the special helm that increases the success rate of Control.
It's the Hypnocrown, yeah. Great helm when you're using Control because of the increased rates, obnoxious as all hell helm at all other times because autoequip loves it for some reason and keeps sticking it on everyone despite it's abnormally high weight stat.
 
Which means if used on one of those living statues, it instantly "kills" them, in what I can only assume is a horrifyingly gruesome transformation into a mound of nonsensical heaped-together flesh pulsing with the horrid beat of abiogenetic mimicry of life. Like a hideous fusion of Tetsuo's transformation in Akira and the human transmutation ritual in Fullmetal Alchemist.
Hmm. Gotta love the smell of abominable crimes against creation on the morning.

I think we're about to ruin some poor monsters' day.
Overkill is not a waste, it's a lifestyle.

... Someone's a fan of 60s pop songs that never stay dead.

Once again, I am thoroughly looking forward to the eventual New Frame Plus video for FFV.
The one for VI will be beautiful. But the one for V first? It'll be Wonderful.

Love how Dorgann stays behind to look out for the world where he and his friends sealed a dangerous entity, then never once in like twenty years does he warn anyone about what lies beneath the earth or possible consequences of messing with the crystals.
This is a thing where to all layman info things were perfectly fine until suddenly they weren't. And Dorgann had apparently been dead for years before shit went down.

So like. Can we be sure he didn't warn anyone? And do we have any actual reason and not just an assumption of incompetence or malice to assume he'd have had a reason to think people need warning?
That, and even if it was true, how old could have Bartz been when Dorgann died? Let's say 13 to be generous? The crystal tinkering might not have been even an idea yet for 5 years more.
 
Incidentally, the Gil Turtle is one of the better examples of a surprisingly often relevant bit of class cheese: The Knight.

See, the thing is that the Knight's Guard command makes them, well. Completely immune to physical attacks. And Cover means the Knight auto-redirects... physical attacks... made against low enough health allies to them.

And Guard costs nothing. So against enemies that don't boast any magic, or whos magic can be somehow negated, you can just... lower everyone who's not a Knight to a low enough health threshold for Cover to kick in, and have the one Knight just spam Guard for total party immunity, even if the physical attack is otherwise too strong to survive.

So if you want to deal with it's offenses, you just need an answer to the on death earthquake and a Knight perpetual Guarding while covering everyone and you're set.

(yes, this also works for eg Jackanapes or Skull Eater, but it's usually more practical to arrange to kill them instantly instead of bothering, hence why I call this one of the better examples)
 
I feel like the secret-werewolf village thing is referencing something specific about hengeyokai in Japanese folklore but I lack the knowledge to figure out what exactly it's calling back to.
 
I feel like the secret-werewolf village thing is referencing something specific about hengeyokai in Japanese folklore but I lack the knowledge to figure out what exactly it's calling back to.

Yeah, I've seen so many instances of Hidden Werewolf Village in different media that I'm almost sure it's a reference to something, in a "common narrative ancestor" way.

I'm not absolutely certain, because in many of those cases it's explained well enough in the story, often along the lines of "werewolves can't handle the spread of humanity, so they need to band together for survival and hide". Which seems like a reasonably simple concept that can be independently thought of multiple times.
 
So like. Can we be sure he didn't warn anyone? And do we have any actual reason and not just an assumption of incompetence or malice to assume he'd have had a reason to think people need warning?

I think we can assume that Dorgann never let anyone in the crystal/prison world know about Exdeath and how he relates to the crystals just because no one ever comes forward, and there's no NPCs going, "it's just like that warrior said!"

I'm not sure about the timeline, specifically where in Cid rediscovering, reinventing, and reimplementing the amplification technology Dorgann's death falls. It's possible he knew about it, checked it out, and decided that what was happening wasn't a threat to the crystals' integrity, and everything would have been fine if Exdeath's minions hadn't crossed over and started sabotaging the machines.

It's kind of frustrating because the people in Bartz's world were completely caught off guard, and they might not have been if Dorgann had spoken up. Maybe no one would have listened to the weirdo claiming to be from another world, or maybe Exdeath's minions would have overpowered any guards assigned to the crystals, but at least he'd have tried to give them a chance.

It's possible that he thought he'd have more time, but his illness caught him off guard. Maybe he meant to train his son to take his place or to find someone he felt he could trust with knowledge of Exdeath, but his sickness was too severe for him to even pass on information before he was gone.
 
Probably should have expected the illness, though - his immune system is completely unfamiliar with the pathogens common to the prison world (and visa-versa, better hope Bartz and the sisters keep the white mage crystal on hand). Guess they don't have germ theory.
 
Probably should have expected the illness, though - his immune system is completely unfamiliar with the pathogens common to the prison world (and visa-versa, better hope Bartz and the sisters keep the white mage crystal on hand). Guess they don't have germ theory.
Twenty years after he arrived? Nah. The first few years were probably miserable, but he had no reason to expect a new disease to kill him that much later.
 
Twenty years after he arrived? Nah. The first few years were probably miserable, but he had no reason to expect a new disease to kill him that much later.
Assuming he wasn't sick with Traditional Anime Poorly Defined Will Be Fatal Eventually Coughing Blood Disease* for much of that period.

*Yes we all know it's probably TB, but nothing that uses it ever says its TB for some reason and it shows up in works set in places and times where TB isn't endemic
 
A lot is happening right now, but what's most interesting to me is that this Exdeath is clearly not a hulking armored guy at this stage. The game's deliberately keeping us to a limited back view, but this seems more like some kind of invertebrate creature, lumpy and vaguely shapeless.
I think he's supposed to be collapsed on the ground, head facing away from the heroes. The wavy blue part is his cape, and the yellow bits are the golden horns/Spike's on his armor and helmet.
Let's ignore this and swiftly move along.
If you capture one of the giant toads outside the village with the Beastmaster job and give it to him, he'll give you some equipment for the Beastmaster job.
 
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But Omi, if you use Beastmaster to capture a frog in a Pokeball for him, he'll give you an item! I think it's the special helm that increases the success rate of Control.
Close. He gives you a Kornago gourd (which, given its a gourd used to hoover up enemies, has folklore connotations IIR) which improves your capture success rate from 1/8 to 1/2. So basically you skip right from regular pokeballs to ultra balls.

Pretty nice if you're using Beastmasters. Completely useless otherwise.

So let's talk about the Gil Turtle. It is basically a superboss for this segment of the game. It is fast, with an Agility of 66 and very high defenses. It hits two characters a turn for very high damage, and inflicts Old, Confuse, and Poison. It uses Earthquake on death, hitting for several thousand damage. It is also immune to pretty much every status ailment. Oh, and it's a random encounter on all Gil squares, so you may have to fight it multiple times.

Definitely wait until you have a way around Earthquake, at a minimum.
IIR Gaia Gear absorbs it and @Omicron can buy that in the shop right now.

(This may be mental contamination from FFVI, where Quake + Gaia Gear is a legitimate cheese strategy)
 
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I think we can assume that Dorgann never let anyone in the crystal/prison world know about Exdeath and how he relates to the crystals just because no one ever comes forward, and there's no NPCs going, "it's just like that warrior said!"

I'm not sure about the timeline, specifically where in Cid rediscovering, reinventing, and reimplementing the amplification technology Dorgann's death falls. It's possible he knew about it, checked it out, and decided that what was happening wasn't a threat to the crystals' integrity, and everything would have been fine if Exdeath's minions hadn't crossed over and started sabotaging the machines.

It's kind of frustrating because the people in Bartz's world were completely caught off guard, and they might not have been if Dorgann had spoken up. Maybe no one would have listened to the weirdo claiming to be from another world, or maybe Exdeath's minions would have overpowered any guards assigned to the crystals, but at least he'd have tried to give them a chance.

It's possible that he thought he'd have more time, but his illness caught him off guard. Maybe he meant to train his son to take his place or to find someone he felt he could trust with knowledge of Exdeath, but his sickness was too severe for him to even pass on information before he was gone.
You're making a ton of assumptions that are just not evidenced and ignoring good reasons for why Dorgann might not act successfully. Like, going off what's happened thus far, and ignoring if only because blind LP etc any possible future revelations, let's go over this thoroughly.

First of all Dorgann comes from, and is in, a broadly medieval tech level world; the Ancient Ronkans apparently had some snazzy tech, but there's zero sign that anything like a radio exists, let alone a phone.

This means everything has to be delivered by hand. Messages can only travel by word of mouth or letter carried by a messenger, or, if you're lucky, you have carrier pigeons or suchlike. Even with eg Tycoon having a Wyvern, there's a large degree to which communication is entirely local.

This means that Dorgann both faced an uphill battle in monitoring- unless explicit evidence of better monitoring being in his possession emerges, all monitoring he did of both Exdeath's prison and the crystals would be in the form of Go Look At Things And Talk To People Manually- and in communicating. He can't just make an announcement to the world, even making a big announcement somewhere like Karnak wouldn't necessarily spread everywhere.

It could take him months, realistically (given available travel tech), just to make a circuit of the world and recheck each nation and what not. Days or weeks, at minimum. He can't just call up King Tycoon or whatever even if he's on speaking terms with him, he's got to meet in person. Ditto for if he wants to inform people.

So Dorgann could well be totally oblivious to even obvious if you're looking at it problems through no fault of his own.

Secondly, Dorgann is a dude from another world; for the perspective of the locals, he didn't exist until five seconds ago. Nobody knows his history. He can't get anyone to vouch for him even having existed, let alone having any relevant expertise. This cascades into numerous problems: he's unlikely to get access to anything that the general public lacks access to, so for example the Fire Crystal in Karnak is likely the kind of thing he couldn't even look at. Overcoming any initial suspicion basically would require him to build a life as someone who is not, from the local perspective, deranged and dangerous; it's a medieval world and also a deathworld. Nobody has time for some rando with no history in weird fashion claiming to be a benevolent hero from another world and warning of great peril, they're busy fighting what, fifty foot long giant killer lobster beasts that sink ships? Whatever they lost Syldra to initially.

And we know that at least Walse and Karnak have prisons. So there's every possibility that trying to tell people about things would just get him locked up and unable to so much as monitor things, nevermind if someone would kill him for being inconvenient or whatever.

But even ignoring the risk associated with telling people, how do we know he didn't? He arrived twenty years ago. It's a deathworld. He was clearly a secretive man overall, but we don't actually know that he never tried telling people about Exdeath, and frankly he doesn't even have relevant expertise on the crystals we've heard about in the first place. Even if he told someone, there's no guarantee they'd survive and meet our heroes to so much as remember that he said anything, even if they did remember in the first place; this is clearly a world where people have a limited understanding of the state of their world, the Library of the Ancients is apparently retrieving long lost knowledge that was in fact written down.

So it's entirely possible he did take the risk, did warn someone and they did believe him... and they just died or whatever.

Like. You're making a lot of assumptions about things that Dorgann definitely did not do simply because we don't have definite proof he did those things and for no deeper reason. It's not exceptionally likely based on the available info that he did... but how could we tell? There's not actually a lack of evidence that would be a given if he did. Given the conditions, there's simply no evidence that would be a given, and this is when as I already noted the proposed course of action is, y'know. Risky for him?

Like what good is warning people if you get killed for it and they don't heed or remember your warnings? It's fair to say things would be better if he had successfully warned people, but we simply lack the information to tell whether he was unsuccessful or outright didn't try.
 
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IIR Gaia Gear absorbs it and @Omicron can buy that in the shop right now.

Yeah that's one way. Chemist also has a mix that provides immunity at this stage. It'll still kick Omi's ass at this stage though.

I do wonder what the deal is with the turtle though. Is there some Japanese fable about money loving turtles or something? Might just be there as a Warmech homage I suppose.
 
Well, apparently, Earthquake is its only magic, so put everyone in Gaia gear and bring a single Knight to make everyone immune to physical attacks.

Yeah but that's boring. Besides, the Earthquake would heal everyone up, meaning it'll be a pain to get all the Gil since it resets if you leave and the turtle can appear multiple times.

Edit: Turns out Gaia Gear doesn't absorb Earth-elemental attacks in this game anyway, it only boosts the user's.
 
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Fun fact: the PS1 Origins disc translated Kelger's attack as...Pine Attack. Yeah, not Lupine, but Pine.

Which makes me think of nothing so much as Kelger whipping a pine cone at Bartz' face.

Which, in fairness, I would not put past this game.
 
It's… a stretch, as far as misunderstandings go. I'm not inherently opposed to miscommunication bringing characters who should be allies into conflict, but this one feels forced. Galuf tries to explain the situation to Kelger, who tells him to stand down then knocks him across the room before challenging Bartz to single combat.
I have to wonder if Hakuro in FF XIV was based on this guy a little. Similar sort of premise what with being a wolfman who demands a fight in order to prove yourself at any rate.
 
I thought FFXIV was supposed to have homages to the previous entries in the series, not outright copies/ripoffs :p
Being fair, there are a couple of differences. Hakuro is picking a fight because he believes you're just trying to trick him rather than refusing to listen to his friend and it's not a one on one.

Also he's a samurai, so he's a completely different sort of weeb.
 
Inside a volcano

Well, maybe not, but it was still ludicrous over there.


Lightning storm, not volcano. :p

Also, a second for just how bizarre Omi's class-mastering fixation makes this playthrough feel. I never bothered trying to master classes until rather later. I'd just swap and switch as seemed best to fit coming fights and build up combinations for them.
 
It's fair to say things would be better if he had successfully warned people, but we simply lack the information to tell whether he was unsuccessful or outright didn't try.
That's fair, we know very little about Dorgann's time in the new world. He arrived thirty years ago, sealed a demon, and stayed behind thirty years before the game starts. He married Stella, had a kid named Bartz, spent much of Bartz's childhood away, and raised that kid on the road after his wife passed away. Then, three years before the game begins, he gets sick and dies. We aren't told or shown anything anything else about those twenty-seven years he lived in the world where Exdeath was sealed, so I ended up assuming that he either did nothing or anything he did try was so insignificant it wasn't worth mentioning in the narrative.

That's partially on me for being the kind of person who leaps to the worst conclusion, but a lot of that goes to the writers. We really should have learned more about Dorgann, especially when we got to his homeworld. I think that conversation with Kelger, Galuf, and Bartz is the last time we learn anything new about him. The three other Dawn Warriors were high profile people, who did Dorgann used to be that he was chosen to stand alongside them? No one knows. And the writers could have given one or two of the NPCs close to the Wind/Fire/Water crystals some lines about how there used to be this guy who would come around and ask questions about the crystal/give cryptic warnings and who hasn't been seen in years, but they didn't. It's especially notable that there's no mention of him at the Wind Shrine because it's very close to Lix, just a bit to the southeast, past the mountains.
 
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