Huh you're right. The tea was a joke, observe the Q rather than an X in the brackets and the s.Where are you getting tea? Remember you have until night fall as well, if you rest now you can get the eight hours to recharge.
As I said, Megumi is not capable of the level of distraction needed for the Cultists to go, 'Oh shit, forget about the prisoners they can't escape. Just stop the Ronin.'Can't stealth. We're unskilled but Taj is apparently quite good at it. We could maybe do a distraction while Taj infiltrates but there are possibly three dozen of them. We can't fight three dozen people without some serious advantage. Like three dozen of our own guys. I'd assume that one or two of them will guard the prisoners and the rest will be spread throughout the fortress. Temptation is actually one of the skills we're best at. So bribe our way in while Taj does his thing then fight our way out?
Competent is one thing.We have to assume that Taj is competant because thats how he has been presented to us and thats the only way any plan would work. We also have to assume that there are constantly guards around the prisoners directly,
You're joking right? We fought six rounds against two of them. The only reason we survived that was because one was effectively out of the fight as anything but a damage sponge from the start of it. Against four people doing 10 damage to us a turn will put us to crippled the first round. That's even before we consider that they also get four attempts to proc poison on us.So in a fight we will face the just four sentries in the first few rounds (a 6-10 seconds a round maybe 10ish rounds) then waves of reinforcements as those who are awake and nearby arrive first.
We're more likely to get a knife in the face rather than the cultist actually stopping to give us a chance to seduce him.then we make a temptation roll to turn one of the sentries if not too our side then neutral.
This at least is a good idea. Except for one thing, @gman391 we don't have an inventory on the first page, or at least I can't see it. Do we have a bow?
No kata is listed.As they close we switch to kenjutsu (we probably have better initiative then them if we are in our kata)
The only other option from infiltration is charging in and trying to kill up to 36 enemies head on. I think you're thinking of Rambo, not me.Competent is one thing.
Sneak into a defended building, kill multiple evil priests and then escape carrying at least two probably three or more heavily drugged and burnt captives is another. You're thinking of Rambo, possibly Indiana Jones.
I was talking of attacking from range three opponents, two of whom are on the other side of the building. Which is dangerous but not impossible. I suppose we could just not engauge at all if you prefer. Poison is not something I had thought of, I admit but how exactly do you plan on dealing with it? We either survive it or we don't as far as I can see.You're joking right? We fought six rounds against two of them. The only reason we survived that was because one was effectively out of the fight as anything but a damage sponge from the start of it. Against four people doing 10 damage to us a turn will put us to crippled the first round. That's even before we consider that they also get four attempts to proc poison on us.
In fact poison isn't something we've considered so far, if Taj doesn't have medicine to cure it then even if everything else goes perfectly getting scratched could kill us.
No we're not. It's the single most effective skill we have for which we roll 4k3 plus void with up to four raises if we want them. Against a low-level (I hope) character who has minimal honour and minimal etiquette. If the GM doesn't give him/her a flat TN to resist. Temptation is the single most powerful skill we have mechanically.We're more likely to get a knife in the face rather than the cultist actually stopping to give us a chance to seduce him.
My mistake, I meant the rank 1 technique.
You're right combat is dangerous. Assuming we win the temptation roll we will be fighting three enemies who come at us in at least two groups or maybe seperately. While we shoot at them with a bow. And have initiative advantage.I think combat is far more dangerous in this game than you're giving it credit for even if the first round went exactly as well as our previous fight against the kidnappers did, we'd be fighting the next two sentries with no Void, no rerolls, half our total die and +10 to all our TNs meaning that we'd lose that one.
My plan is not to charge in, its to get to the centre of the building where I think the captives are, grab them and then run as fast as possible.The only other option from infiltration is charging in and trying to kill up to 36 enemies head on. I think you're thinking of Rambo, not me.
Alright then, then I'm going to try and work this out off the top of my head, forgive me if I make any mistakes, I don't have my core rule book at hand.I was talking of attacking from range three opponents, two of whom are on the other side of the building. Which is dangerous but not impossible. I suppose we could just not engauge at all if you prefer. Poison is not something I had thought of, I admit but how exactly do you plan on dealing with it? We either survive it or we don't as far as I can see.
Mechanically yes. However narratively is where your plan fails.No we're not. It's the single most effective skill we have for which we roll 4k3 plus void with up to four raises if we want them. Against a low-level (I hope) character who has minimal honour and minimal etiquette. If the GM doesn't give him/her a flat TN to resist. Temptation is the single most powerful skill we have mechanically.
Fair enough, I probably should have guessed what you meant.
In order to attempt the temptation roll we need to get close enough that we lose most of the bows range, I already approximated that we can't kill a lone individual before he closes the full distance we'd be even worse off closer.You're right combat is dangerous. Assuming we win the temptation roll we will be fighting three enemies who come at us in at least two groups or maybe seperately. While we shoot at them with a bow. And have initiative advantage.
Ronin might be hobos but at least they're not peasants.@Dark as Silver
Because Ronin are basically dirty hobo's, Megumi has very little beyond her daisho and clothing and thus no bow. They unfortunately don't let you keep that when you leave the clan.