To be more specific. The cost of xp for each upgrade is such
To increase a ring= 3xp X the Value purchased
To increase a kill= 2xp X Value purchased
Technique= 3xp(some techniques have other cost but for the most part its 3xp)
Alright, gonna do a breakdown of the options presented.
Moth Ruins - Everyone and their mother has already gone over Hirosaka for any holdouts of the Moth Clan since Winter. If anyone did find any hints of Hantei Amira, odds are they're gonna do everything they can to confiscate it to themselves, and leave no trace to discourage other people on their path.
Kidnapper Gang - Probably good for getting in better standing with our family if we're planning to rescue the captive Samurai, though that does mean our own duty gets delayed to sort this out. It might also be a good excuse to use our pirate alias to pump them for intel, and set them on a target of ours in the long run.
Moth Samurai in Hiding - While everyone's gone over Hirosaka for Moth Ruins, the idea of a Moth affiliate in hiding is much more plausible, and more likely to yield results. Granted, we may not be the first ones to have this idea and would need to race against others who may think similarly. Depending on who we find we might find ourselves an ally or asset in this pursuit.
Shinomen Forest - It would give us a hard confirmation on whether or not Amira still lives, though it's still a time sink, and I'm not sure we can spare any right now.
Crab Fisheries - Probably good for us later on, maybe it'll require using the pirate alias as a cover, but like with investigating the kidnapping pirates we'd be putting aside our duty for the time being.
Ide Silkworks - This is genuine connection to Amira, and I'm not sure if many are aware of this kind of business. If this were public knowledge, I'm guessing the Emerald Magistrate would've been the first to talk to this company, followed by the rest. It's a long shot, but there's the possibility of utilizing our Unicorn blood to get some information that others may not necessarily have.
If anyone wants to add more to this, you're welcome to.
Alright, gonna do a breakdown of the options presented.
Moth Ruins - Everyone and their mother has already gone over Hirosaka for any holdouts of the Moth Clan since Winter. If anyone did find any hints of Hantei Amira, odds are they're gonna do everything they can to confiscate it to themselves, and leave no trace to discourage other people on their path.
Kidnapper Gang - Probably good for getting in better standing with our family if we're planning to rescue the captive Samurai, though that does mean our own duty gets delayed to sort this out. It might also be a good excuse to use our pirate alias to pump them for intel, and set them on a target of ours in the long run.
Moth Samurai in Hiding - While everyone's gone over Hirosaka for Moth Ruins, the idea of a Moth affiliate in hiding is much more plausible, and more likely to yield results. Granted, we may not be the first ones to have this idea and would need to race against others who may think similarly. Depending on who we find we might find ourselves an ally or asset in this pursuit.
Shinomen Forest - It would give us a hard confirmation on whether or not Amira still lives, though it's still a time sink, and I'm not sure we can spare any right now.
Crab Fisheries - Probably good for us later on, maybe it'll require using the pirate alias as a cover, but like with investigating the kidnapping pirates we'd be putting aside our duty for the time being.
Ide Silkworks - This is genuine connection to Amira, and I'm not sure if many are aware of this kind of business. If this were public knowledge, I'm guessing the Emerald Magistrate would've been the first to talk to this company, followed by the rest. It's a long shot, but there's the possibility of utilizing our Unicorn blood to get some information that others may not necessarily have.
If anyone wants to add more to this, you're welcome to.
Looks good for the most part. Looking for moth samurai is, I think the most solid bet. It hopefully gives us first hand accounts of the situation before and after. And maybe Intel/clues that will point us to the path most likely to yield results.
Although I do wonder whether our alias or true identity is more likely to get them to help us.
Assuming the Moth is smart, if someone's after him and knows who he is and what he's done, the former's gonna wanna know who hired the latter. Officially he shouldn't even exist, so someone knowing who he is will put him on edge. Robuaro the pirate might be after him cause he smells profit. A ronin might be after him cause he's looking for status. Either way, we can lie to him, but the pirate will give us the lie that one of the other Great Clans, maybe the Crab or Unicorn, putting us up to this as hired muscle, but we'd have to keep pressing him for details before he questions our cover, and think he should kill the pirate.
Tenyu figures that finding a Moth clan outcast may be his best chance of finding what measures the Moth may have to safeguard Hantei Amira would the worst come to pass.
You have known about Cavernous Starfall Village, a tiny hamlet on the Western shore of the River of Gold, approaching the Plains of Thunder. It comes to mind as a place where you may find a Moth samurai on a very specific day of the year; for you know about an odd local festival.
The details elude you, but at some point in the past, the village of Cavernous Starfall Village disappeared into the Realm of Dreams. A samurai of the Moth clan, on the way to fund the Keep of the Moth, sensed its absence and spent the night here; they made contact with the lost villagers. While rescued, half of the people had made a life in Dreams that they were unwilling to abandon; they refused to come back.
As the story goes, one of the harsh 8th century Summers after the return of the Ki-Rin, the village was on the path of a Moto night raid. Fearing for their lives, the people of Cavernous Starfall Village contacted their relatives in the Realm of Dreams; the family of both head villagers performed an exchange of brides, spending the wedding celebrations in each other's hospitality. When the Unicorn arrived, they could see the lights and music of the wedding party, but could not find the village and its people.
You were always curious about the Bridenight Festival that takes place over the first night of Summer, but Cavernous Starfall Village was just too out of hand. But it was a place, and a Festiva,l tied to the Moth clan. Which Moth samurai, cast out or not, would not attend?
What you did not expect was this many people. Cavernous Starfall had three rows of houses, looming over a red wall and on a sloped hill. There were massive bonfires, and tents across any flat surface that could be taken over; there was even an impromptu market.
You ask around why so many people are attending the festival this year, being told by a cheerful young man that the village has become the home of Lok Yi, an honest to the Fortunes Dreamwalker that has an uncanny gift for prophecy.
Wait, cannot be that easy, could it be? The Moth are Dreamwalkers, you are looking for a Moth, this person is a Dreamwalker… No way!
[] I want to meet that this Lok Yi
[] Figuring you may be here for a while, better get an inn
This is where our festival passion will come in handy. We naturally find the best stuff to do in festivals and we can always find people during the festival. With that in mind.
Hmmm.... Assuming the stories are true, I'm guessing any Moth would be hiding in this Realm of Dreams till they feel safe enough to come out. Also assuming Lok Yi's skills are genuine, he'd probably know the Moths in hiding... Should we directly approach him about Amira in this case?
You walk around the village, following the bright colours and the wonderful smells. You approach the bubbling pots, the air greasy and spicy; the people are working hard making all sorts of buckwheat noodles. To your amusement and delight, fish seems to be mostly absent other than some pickled sea bream; many vegetables make for it, the bounty of the earth replacing the distant memory of the sea.
Approaching the cooks, you make chit-chat, quickly ingratiating yourself to them and smiling into something special. With a wink, one of the older villagers hands you a bowl with some deep fried spicy chicken! You take a deep whiff before being shoved back towards the village. Closing your eyes, you bite the still scorching meat. Your tongue hurts and you open your mouth, almost dropping a piece; you chase it, charmed by the clashing flavors. Back at your home, you always had a pantry full of seasoned food and Scorpion cuisine is on the fiery side, but this, this is something else. The sweetness, mixed with herbs and caked in some citrus paste.
You climb an old maple overlooking the wall, eating your meal as you contemplate the festival from a privileged view. There is a large crowd queuing in front of what seems to be the headsman's home - namely, the room for visiting nobles; it does not take much for you to figure out where this Lok Yi is. You look through the open sliding doors of the nearest home, where one bride is getting ready; a beautiful young man barely out of his teens, being dressed by three married women. You wonder, is he going to be sent to the Realm of Dreams or will he be wed to a waking dream?
Licking your lips, you rise, still feeling peckish. It is a pleasant night, a breeze coming from the east, keeping the clouds away. As you stroll through a group of children enjoying a puppet show, you feel eyes staring at your back. Well, you are still as you rolled into town, and it is a remarkable sign of Cavernous Starfall's hospitality that people gave you space while still welcoming you this special day; you expect some attention and you've been getting it.
No, this is something else.
And it is not about you.
You see a young woman, bent over a shamisen; she seems to struggle with replacing some strings, but her fingers hesitate. Her attention is somewhere - keeping watch. As you ask a villager about the troubles of this land - mostly about how the floods have isolated them even further - you see the young woman exchange glances with a man with a furred hat. The man seems to take care of the oxen of one merchant that have come into the village for Bridenight. After a while, he crosses paths with another woman, this one carrying two buckets of water to the open kitchen.
Except after walking past a pair of tents, she is only carrying a bucket.
You smile, please with yourself. You know a smuggling operation when you see one; they are wary of you, as an armed noble warrior that has just strolled into Cavernous Starfall.
Will Tenyu...
[] Try to steal whatever is they are smuggling
Stake 3 Glory that you will be able to get away with this
[] Approach the shamisen girl
[] Intercept the water-carrier
[] Nonchalantly check on the fur-hat herder
[] Ignore the smugglers and do something else
- [] Write-in
Additionally, you have one opportunity (1). We can spend it so we:
[] [Opportunity] Save 1 Opportunity for later
[] [Opportunity] Act flashy and attract attention
[] [Opportunity] Inflame and stress another character (Write-in who)
I don't know about the rest of you, but I think this operation might be good for some intelligence gathering. I might need some time to mull over who we should hit up.
Kinda wished we had time to take on Robuaro's alias so we don't wind up getting too loud. But c'est la vie.
Guessing the Shamisen Girl and Water Bearer might be a team, while the herder's either their boss or their client?
Bugging the obvious surveillance means she has to distract us from who she's protecting. The footpad means the Shamisen Girl has to run interference. The herder's an unknown, but I'm of the idea they won't care if we bug him. Between knowing where the herder's from, and local intel for the village... it's a tough call but,
[X] Approach the Shamisen Girl
[X] Inflame and Stress the Shamisen Girl
You approach the shamisen girl, hoping that you have made yourself presentable enough with your limited money and skill. She studies the scarf that you have positioned over your neck, tactically hiding your awful stitching and drawing attention to the seashell decorated sash of your worn but delightful satchel. You had the girl's attention, now you have her interest.
She taps with her sandaled foot toward a small folding chair nearby, inviting you to join her. As you accept the invitation, she lays the shamisen over her lap and pours you some honeyed scented water. With a nod, you accept graciously. An accepting smile, she turns her attention back to the shamisen - knowing full well the risks of addressing someone that sees themselves as her social better.
She plucks a chord. It reverberates off, hanging in the air, wrong; she raises an eyebrow. The acknowledgement of her increasing frustration - to which your presence, without a doubt, is only worsening.
You capitulate on that, trying to goad her emotions out. You adjust your posture, relaxing and making sure her attention is on you. She thinks about her duties and looks back; the water carrier is gone, and the cap of the herder lies on a post besides the oxen. There is only the drop-point between tents to worry about.
And you.
She is terrified as she tunes the shamisen. While she hides it well, her fingers slip here and there, her skin pales ever so slightly and she seems ready to dash away at the first signal of trouble.
Her eyes keep turning from you to her hands, unsure. You give them a side glance as she traces the length of the shamisen with the whole of her fingers, thoroughly creating mental measurements. It makes you realize she is an able musician; this is just not her instrument.
You are struck by a pang f rejection and loneliness. You are not being *seen*. You are a weapon platform or wild animal next to this woman, not a human being. Keeping yourself in check, you try to reassure the woman. You push your obi to the side, revealing how your swords are peace-bound, then putting them
She pauses for a moment, smiling again at you - finishing her study, you realize. Terror and awe are born from the same realm - and she can barely contain her excitement. Her gaze lingers more than it should on your cleverly cut, elegant, travelling clothes and follows the movements of your throat as you take a sip of the honeyed water. There is no doubt she still sees you as a danger, but your little courteous performance has made her forget about her watch duties and reminded of whatever desires drive her.
"You must be in a rush, samurai. What criminal have you chased into our hills on such a peaceful night?" The girl leans, her neck betraying as she studies your many weapons, satchel, (false) netsuke, (other false) bulge of a netsuke, packed clothing and the armour box. Oh, she is fishing for info.
You know, from when you were studying potential leads, that the local Emerald Magistrate has a pair of ronin deputies - which he gives plenty of leeway to. She is probing if you are a cop. For a moment, you contemplate the benefit of this impersonation, but quickly dismiss it. Not only would it be risky for no reason, you don't have a fake token of authority, chop or even a jitte. Not even the implication would be wise here, so it is better to run in the other direction and play it cool.
"I'm just on the road." You give a tiny shrug. "I heard about the festival and took a detour; I almost missed it."
The smile shines true, as she accepts you are no deputy. "Ah, it is the season, is it not? Going south?"
You realize immediately what she is implying: in five days there will be the biggest festival of the Summer, a four day's celebration of the Imperial family. And not that far away from here, in a shrine near the Cherry Blossom Petal Lake, the Emperor himself will celebrate this event. Your heart races, imagining the wondrous blessing of attention at the festival of all festivals.
"Maybe. But at this point I'm looking for a place where I can enjoy myself over the next week." It is barely a lie.
"I wish I could go." It is a polite lie; she's supporting you onward but clearly would rather be anywhere else.
At ease, her struggles forgotten; you can process what you have learned about this woman. Her life seems to have drastically changed recently, and she has a traveller, not a worker's tan - she must have made this place home not that many months ago. To her embarrassment, having her world turned upside down seems to have revealed to her she has a passion for danger and thrills, conflicting with a desire to get her life together.
You realize that you've been staring at each other, unflinching. You get a good look at her; she seemed older than you, but you heard somewhere that peasants age faster - there can't be more than a year between the two of you. You are in more turmoil than you expected, and can barely realize that as you provoked her, she was enticing little Tenyu too. You feel like she is about to do something unwise - and damn if you don't feel yourself about to do the same.
You try to compose yourself and call down, but it is just not enough; come on, you been trying to get her worked up, and now both of you are worked up. A drop of sweat draws the contours of your sword arm; you feel like you could get anything from the shamisen girl now, but can you trust yourself in this rattled state? Dear Fortunes, you may actually end up being sensible and vulnerable or something.
"My name is Arada." Her lip trembles a bit as she lets the last syllable hang in there.
You be damned.
That may actually be her real name. Why would she share it? She must be from here, or at least known enough in Cavernous Starfall that any deception would immediately crumble. Were you off on your reading?
As silence takes over, she raises her eyes, resting them on your lips. You realize she is expecting you to introduce yourself.
[] "I'm Nobu."
[] "Name's Tenyu"
You are Compromised. Until you recover from Strife by relaxing, or relieve pressure with an outburst and Unmasking, all your actions are going suffer from this.
[] "Me? I'm Robauro."
You are Compromised. Until you recover from Strife by relaxing, or relieve pressure with an outburst and Unmasking, all your actions are going suffer from this.
There were quite a few rolls for both information gathering and first impressions.
Arada warmed up to Tenyu immediately because despite our loneliness and proverty, we got five explosions and and absurd amount of successes.
Or course, glass canons build also mean that we blasted through our Composure, and even with the Festival passion triggering, use of opportunities and rolls to lower Strife, we are still past our capacity to hold it together.
They exchanged 5 sentences, good god these two seem high strung.
"Oh hey, you a cop?"
"Nah I just came into town to party."
"Oh cool, heading to the big city party?"
"Probably not."
"Shame, wish I could go. Oh my name is Arada btw."
*I don't know if I'm emotionally stable enough to continue this conversation further.*
Could someone explain the unmask thing, it seems purely negative. So I'm assuming theres a missing disclaimer under 'Nobu' saying, you're still stressed and need to find a different valve?
Could someone explain the unmask thing, it seems purely negative. So I'm assuming theres a missing disclaimer under 'Nobu' saying, you're still stressed and need to find a different valve?
Unmasking is basically "You are human being and show some emotion."
It can be bad because you stop acting like the demands of social capital for the Celestial Order, to stop being a Professional, and that has consequences; HOWEVER, it also allows you to "break" character, acting "OOC" and doing things you would otherwise never do in polite society.
In this case, you may Unmask by telling a dangerous truth that reveals a lot about yourself to a stranger, or by telling your real name, and clear your stress.
If you use Nobu - a name unlikely to be associated to you except by your direct family - or lie, you can still do that on the persona of the "cool Scorpion manipulator with plans within plans"
Was this turn really bad or is our number really low because I feel like our hand is going to be forced a lot if I'm right about that.
Also I don't know why you think that revealing that we are an infamous pirate to this smuggler isn't a manipulative plan within a plan? Dread pirate Robauro always has a plan.
So the thing is, when you have more Strife than Composure, you cannot gain more Strife. Which is really bad whenever you need to roll dice, because basically almost everything causes you to lose gain Strife. So you basically get a massive depower across the status while you are stressed.
But if you Unmask, you get a social consequence and reset all Strife. So you usually want these, unless it would get you into really bad trouble.
And everything is a manipulative stroke of genius, we meant to do that all along; all according to plan.
And the turn was not really bad, basically the more you do things, the more you gonna feel things about them, and if you are very low Earth and Void like we are, and have a lot of Fire, so we have really strong and rich emotional world, we gonna feel a lot of things. And that is gonna require some sort of relief for it to come out, in displays of pride, recklessness, outburst, or telling the waiter "You too".