Having backed away, you still feel entranced in a liminal space of sorts. Perhaps you are also on one between violence and understanding. You step two feet back, raising your arms and exposing your flank - you are confident enough the spectral being would need to do much more to cross the threshold than just stepping through the wall. You close and stretch your fingers, settling on an open palm. Calm gestures, conveying your desire for non-violence (and keeping your terror in check).
"I have no quarrel with you." You reassure, trying to sound confident and composed.
No reaction; are you even reaching the moth-haunt?
"Someone wronged you." You lower your hands, exasperated; there is a jolt of dangerous intent coming from the spectre. "Not me! Not me!"
The reaction was to your words or to your frustrated gestures?
"Not to the Moth? The ronin? The man I was looking for? Yeah, you have nothing to fear from me."
It was not a lie, not really. It was just quite open to creative interpretation. All you want is information, and why would the man withhold? The former Moth seems to be on quite the tsukemono; if anything, you are improving their chances of survival. Unless you somehow use them for your manipulations of the Black Cat pirates.
"Do they mean anything to you?"
You are not getting anywhere. The being may look humanoid, but is still a being between Dream and Hunger.
Between Dream and Hunger. You know enough from the way priests commune with spirits involves more than just words; they also are strictly ritualized so that they be safely repeated over and over.
You are just going to do it without safeguards, skill or talent. But that does not mean you cannot do it.
Dream is all around you, specially this close to the Red Walls of Cavernous Starfall. You got information you could not have otherwise have got. This being is from Dreams or something close enough; it maneuvers dreams, so it must perceive and sense them somehow.
You open your dreams, you close your eyes. Not knowing if this is something that can be used or how, you try to remember and share a dream.
It is an old dream. A black horse, no older than one year, trots across a barren field. There is a lonely tree, three meager apples growing on it. The horse kicks the tree, splitting it open.
Hooves fall on the first tree; it is full of worms. The second apple rolls over, disappearing into the emptiness. The brown, ill-fated third apple is the only one providing sustenance.
When the horse continues on, sprouting seeds can be seen under the shade of the dead tree.
You open your eyes. The moth-haunt was gliding still inside the wall, hands imitating my own gestures. I had success! I could weave Dream and memory into a message. A conversation.
How and what now? Looking at the incorporeal nature entity: halfway between a gust and oblivion; driven by a vengeful desire sustained by a cage of lingering emotion. The moth-haunt was disconnected from all Realms, driftwood that could reach no one - even cursed violence had failed it.
You can be that bridge; you can gain its support by presenting yourself as a bridge, a way to connect.
Remembering what you just learned, you share it with the entity; you are gambling on that tie to the Moth.
The lines blurred; all there was in the world was you, the entity, the wall; blended on a torrent of recollection.
You got it. You are a bridge to nowhere.
The entity followed through. You walked through Dreams still, finding yourself in a towering keep. In front of you stands a much younger version of your mark, arming himself to leave in patrol.
"Kitaro, wait." The voice seems to come from you, or around you. A young woman's.
"What is it, Ren?" Kitaro stalls, dropping a saddlebag over a pony.
"There is unease among the Luminaries. It may happen again. And they are whispering it may come down to you, should the worst come to happen." There is a silence in the dream-simulacra, and you try to think about what this Luminaries thing is; instead, all you perceive is an all-encompassing whiteness, blocked my a lantern and the silhouette of moths. Your head hurts as you try to focus on the scene.
But it is not the Keep of the Moth. Is it the gardens of your liege, the maze leading to the private residents of the leadership of the Scorpion.
You are playing through them, running alongside your bound friend. You spot Bayushi Shoju, taking with your friend's parents.
"Our nephew has thrived from this friendship with Nobu. He will finally be able to join the others in the dojo." The voice of the Scorpion Clan Champion is harm but imperious. "However, it seems the trail of misfortune is upon us. They assure me there will be a disaster and he will be tested. You understand what I am asked to do."
The parents of your friend Nobu grow pale under their veils. "He raised him well. He will do what the Scorpion expects from him."
"It is time then, to make the best of this karmic bound."
Playtime is over, and you look away from the gardens, as you leave with Nobu's parents.
The taste of iron in your mouth provides a ferric awakening. Blood is coming through your nose. What was that? A nightmare? A memory? The entity messing up with your head. This never happened... no, this could not have happened. You would remember. You would remember?
You look up, seeing the figure unshackled from causality, hovering over you.
You are back at the Keep, this time welcoming an entourage of the Imperial family. A dozen samurai guide a snooty child with green eyes, braided hair and dark olive features.
"Welcome, Princess Amira." You find around you saying. "I'm Kaikoka Ren, one of the Caretakers here."
"I'm too old for caretakers, and I'm no shortage of those of Imperial breed." The child replied, defiant. "I am thankful for your hospitality, but this is a momentary inconvenience."
You feel your face twist in a warm smile. "I am not that kind of Caretaker. We venture in paths through which you may never come back." The smile twists. "So we make sure for all of you to come back, or not at all."
The scene changed. You are running across the stone garden between a teahouse and the main keep. To your left screams as the rising river takes out a bridge connecting to the governor's estate. You tip-toe across the refugees and wounded laying on the floor of the main hall and descend into an underground pass. You see Amira, now a teen, arguing with a few guards. A peasant servant, her age and build, stands near them.
"Why are you still here, Princess?" Ren says through you (or the other way around)? "The risk of flooding is real, we will soon be cutoff. We need to get you to a safe-house in the countryside."
"We have a ferryman waiting for you in the village of Joyful Oak. " One guard points out. "Follow the tunnel and get out, princess.
"Soon, go ahead with Adima." The guards reluctantly take the servant girl. You look at Amira, and know immediately that the princess does not intend to leave.
"It is unbecoming of you to lie to those willing to die for you."
"Won't that mean everyone?" The Princess morbidly jokes. "But nobody has to die today. I can save everyone."
Before you-Ren can say anything, a support beam collapses.
When vision recovers, the beam is over you. Amira is shaking, hair scorched and bleeding profusely from her nose and cheek.
"I c-can f-fix this." Amira shakes, waving a hand. Reality seems to fold over the beam, it refolding separated, rolling to the side as if severed. "This is my fault. This is all my fault. I can fix this yet.
There was a snap as air filled the void where reality was severed and quickly put together.
"Dont use that, you must Walk!" You shout as the rest of the roof collapses.
Then nothing.
You found yourself on the ground, shaking. One eye refuses to open; the scent of ammonia invades your nostril, and the aftertaste of acid reflux permeates your mouth. As you try to get up, the moth vanishes, leaving a name in the air.
KIRA.
As the words blend into the night, they split and form other characters.
YOU CANNOT GO HOME
Steps behind you.
"Samurai, would you need some water to compose yourself?"
Who has arrived?
[] Arada
[] Lok-Yi
[] A friendly stranger
[] A thief
[] Another samurai (Complication)