[] Engaged
[] Attempt to bait the Matsu. You believe that you have set the idea into Matsu Masakawa's mind, but how to get him to implement it...


[] Disengaged - A few coughs here, a quiet whisper there; you'll start by keeping a low profile, ready to jump in with surprise.

[] Focus on buttressing the Crab. A simple voice of support will grant their words more weight.

Edit: Changed my mind and vote
Vote counter doesn't care about strike throughs, you should remove the 'x's
Can I get a quick vote count?
Don't have a tally program, but here's the current standing as far as I can tell.
[ ] Reserves - 3
[ ] Disengaged - 4
[ ] Engaged - 11
[ ] Heavily Engaged - 1

[ ] Focus on buttressing the Crab. - 6
[ ] Chime in on the Scorpion arguments. - 0
[ ] Put pressure on the Mirumoto. - 0
[ ] Attempt to bait the Matsu. - 12
[ ] Strike directly against the Crane. - 1
 
[X] Disengaged - A few coughs here, a quiet whisper there; you'll start by keeping a low profile, ready to jump in with surprise.
[X] Focus on buttressing the Crab. A simple voice of support will grant their words more weight.
 
Here is my attempt at photo shopping our clans Mon from a image I googled up.
Im not sure on the colors they might be a little too dark.
Could do some more work tell me what ya think.
 
Here is my attempt at photo shopping our clans Mon from a image I googled up.

Im not sure on the colors they might be a little too dark.
Could do some more work tell me what ya think.

I think it's going on the front page is what I think.

How many "rounds" of combat are we estimating in a single day? It normally has something to do with the number of combatants, but it is a relatively arbitrary number so i was wondering if you have a system or if we will just "go along until one side defenitly won" or "this is getting ludicrous" because no one seems able to win.

Probably 3-4? Depends on how the writing goes & how long it takes me to get tired of it.
 
Probably 3-4? Depends on how the writing goes & how long it takes me to get tired of it.
True. I would like to point out that in a debate, a tactic (albeit a hated one) is to frustrate opponents by simply talking and debating and repeating without end, running the debate into a circle.
Admittingly, we would not catch the Crane with something like that, but the Matsu (Or even Lion in general) and part of the crane less adapt in courteous warfare (Daidoji) may slip and make a mistake.

I am wondering: How is this resolved politically? The Son of Heaven (Praise him) rarely bluntly decrees something. If a stalemate were to be struck with a split like this, would he be arbitrator? Would it be settled in some kind of challenge? So many silly questions, sorry.
 
True. I would like to point out that in a debate, a tactic (albeit a hated one) is to frustrate opponents by simply talking and debating and repeating without end, running the debate into a circle.
Admittingly, we would not catch the Crane with something like that, but the Matsu (Or even Lion in general) and part of the crane less adapt in courteous warfare (Daidoji) may slip and make a mistake.

I am wondering: How is this resolved politically? The Son of Heaven (Praise him) rarely bluntly decrees something. If a stalemate were to be struck with a split like this, would he be arbitrator? Would it be settled in some kind of challenge? So many silly questions, sorry.

Given the situation and that we have Hantetsu's help, the Son of Heaven would probably take the chance to be the tiebreaker if we could force a stalemate.
 
Oh man thank you very much.

Here another version of that one you might like better but I felt the grey was too dark almost black really.

also did a quick shop on this guy because look at that face

I think I'm going to stick with the first one. It's in the first post under the "Clan Stats" tab.
 
Sorry for the triple post, but I'm going to call the vote and roll some dice.

Before I forget, @Ze_Count , you have a free raise that you can spend on any roll you like for your contributions.

Now, let's get down to brass tacks & opening arguments.

The 'overall argument' will be an opposed Adviser/Diplomacy roll.

The Crab are led by Yasuki Daimyo (Expert) and have a Diplomacy of 3. But, they get +1k1 each for the assistance of the Otomo and Bayushi, and get +1k1 for the fact that the weight of tradition is on their side. The final roll is therefore 11k6 = 10k7. (Average roll: 54)

In contrast, the Crane are led by Doji Ran (Expert) and have a Diplomacy of 7. They get +1k1 for the assistance of the Ikoma - right now, the Dragons are sufficiently torn that they gain no bonus from that direction. Their final roll is therefore 14k8 = 10k10 + 4. (Average roll: 65)

Since the Mass Battle rules are designed around having multiple players, I am going to say that if Tsubaki gets a Heroic Opportunity that she will be able to tilt the battlefield by two degrees of success (change the difference in results by 10).

First round results: Crab 40, Crane 53. If Tsubaki gets a Heroic Opportunity, she can change that to 50-53 which is effectively a Stalemate. Her roll for this is 8k4 4k4 +4.

EDIT: that's a 16. At Engaged/Losing/16, that would typically be 3 dice of wounds, 2 glory, and no heroic opportunity chance.

EDIT2: And on an unlucky Wounds roll that's 28 wounds (reduced to 20 by Hantetsu's 'armor' ), completely filling Tsubaki's 'Healthy' track. So far, Tsubaki is not taking any penalties.

[ ] Spend a void point to reduce wounds to 10
[ ] Spend a void point to increase battle results to 28 (will grant a Heroic opportunity)
[ ] Do not spend a void point and move to the next round.
storybookknight threw 11 10-faced dice. Reason: Opening Arguments - Yasuki Total: 45
2 2 10 10 4 4 2 2 2 2 3 3 7 7 7 7 4 4 3 3 1 1
storybookknight threw 10 10-faced dice. Reason: Opening Arguments - Crane Total: 49
7 7 3 3 8 8 3 3 4 4 9 9 4 4 2 2 7 7 2 2
storybookknight threw 9 10-faced dice. Reason: Tsubaki Round 1 Total: 37
1 1 2 2 8 8 1 1 10 10 2 2 1 1 7 7 5 5
storybookknight threw 4 10-faced dice. Reason: Wounds Total: 28
1 1 9 9 10 10 8 8
 
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[X] Spend a void point to increase battle results to 28 (will grant a Heroic opportunity)
 
We do have DR due to the Emporers Grace? How much and does it count to each die in mass-battle? (It did in 2. edition. I cant find it in third, admittingly)

EDIT: Question has been answered

[X] Spend a void point to increase battle results to 28 (will grant a Heroic opportunity)

Go for it, Tsubaki! Take the enemy Banner!
 
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More silly questions. Since this is a social battle, not a physical one, could Tsubakis hitpoints be based on Air (Awareness is social graces after all) instead of Earth? I am probably reaching. I just realised how screwed we are dice-wise....
 
I'm bad at mechanics, but it seems like our odds are not looking great. So I guess we ought to try to land some blows that might shift the balance quickly:
[X] Spend a void point to increase battle results to 28 (will grant a Heroic opportunity)
 
[X] Spend a void point to increase battle results to 28 (will grant a Heroic opportunity)
I'm bad at mechanics, but it seems like our odds are not looking great. So I guess we ought to try to land some blows that might shift the balance quickly:
I honestly have no idea have L5R's dice system works, and I've tried to figure it out. I'm just going to vote for heroic opportunity, as that seems important.
 
I honestly have no idea have L5R's dice system works, and I've tried to figure it out. I'm just going to vote for heroic opportunity, as that seems important.
As far as i see it (and i may be mistaken), our situation and options are as follows: First off, we are loosing. The enemy is pretty much overpowering us and right now our side is taking a beating. Luckily, that does not mean we are down yet. That requires another hit like this while we are reeling.
Our options, as i see them, are as follows:

Option 1. We can take the beating and slide over towards reeling. The cornered Catfish is the most dangerous. In fact, a "loosing" faction has a higher percentage-chance of getting Heroic opportunities or duels. Storybookknight's setup allows us to push our faction from the brink if we manage a personal challenge of sorts.
Pros: We could actually gain a ton of Glory this way if we are the ones saving our faction from loosing. If we manage to do that repeatedly and succesful, Tsubaki could become reknown as "the catfish fighting the Crabs battles" or something.
Cons: It is dangerous. We slip, we loose. We do not get our "Heroic Opportunity", we can not change the course of battle. And we are taxing on our endurance and Tsubakis Lifepoints. Albeit we are not in physical danger (Swords are not part of this currently), we could end loosing by default. If we did really well, we could come out smelling like a rose and, despite being defeated in court, we would gain boku-glory for fighting the crane and being the only one which kept our guys fighting

Option 2. We fight back. Same setup as above, except with our Heroic Opportunity we would push ourselves from "loosing" to "neutral" and put us on even ground again for another round of combat.
Pros: We can take another hit if there is a mayor slip-up.
Cons: "Neutral" gives us less chances to gain Heroic Opportunities next round, which are our main method of influencing this. We are not good enough to fight with those titans on even ground.

The general problem is that i was not aware how screwed we were until the dice-pools came out. Doji Ran is more than just good at her job, she is a killer in court. In hindsight, i really wish we would have been agrressive from the start and tried to put everything on "Win or bust" in 2 turns. That is not possible in this situation. As i see it, we somehow have to penalise Doji Ran or eleminate her from the "Battlefield" with some kind of duel or trick or we can not win this.
And even if that happens (somehow), i doubt that Tsubaki is still in shape to continue fighting and Doji Ran's second in command will likely be an equal match (or better) to Yasuki Daimyo.
 
[X] Spend a void point to increase battle results to 28 (will grant a Heroic opportunity)
 
[X] Spend a void point to increase battle results to 28 (will grant a Heroic opportunity)
 
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