Horde breaker, or some variant of it, feels like something that a lot of Knights probably know. Same for cavalry. Francisca seems a unique opportunity that we won't get the chance to learn again.

I'm not gonna lie, my favourite is definitely cavalry but people aren't gonna vote for that yet because neither of our battles have been mounted - fair enough. So failing that I want to learn Francisca. Largely so our Giant-killing Blows don't get eaten by anybody shields, but mostly because this is a unique opportunity.

Actually... does Reinald have a recommendation as to which we should pick in order to round out our skillset?
 
Horde breaker, or some variant of it, feels like something that a lot of Knights probably know. Same for cavalry. Francisca seems a unique opportunity that we won't get the chance to learn again.

I'm not gonna lie, my favourite is definitely cavalry but people aren't gonna vote for that yet because neither of our battles have been mounted - fair enough. So failing that I want to learn Francisca. Largely so our Giant-killing Blows don't get eaten by anybody shields, but mostly because this is a unique opportunity.

Actually... does Reinald have a recommendation as to which we should pick in order to round out our skillset?

He doesn't because this is just picking which of these Styles he has the Right to Teach.

They're all Ring Styles, he knows all of them, but this one that you're picking is the one he has teaching rights for.
 
Horde breaker, or some variant of it, feels like something that a lot of Knights probably know. Same for cavalry. Francisca seems a unique opportunity that we won't get the chance to learn again.

Something for group fights isn't uncommon, it's definitely true. That's because those options are good, of course.

I'm not gonna lie, my favourite is definitely cavalry but people aren't gonna vote for that yet because neither of our battles have been mounted - fair enough. So failing that I want to learn Francisca. Largely so our Giant-killing Blows don't get eaten by anybody shields, but mostly because this is a unique opportunity.

For the record, the basic 'start a fight by throwing a francisca' thing can be learned without a whole Style. The Style makes you a lot better with them and gives lots of additional options (so you could use them as a primary weapon for a whole fight and the like), but a basic 'throw this, wreck a shield' option doesn't require a whole Style all by itself.

Actually... does Reinald have a recommendation as to which we should pick in order to round out our skillset?

So, this is not an in-universe choice. This is whatever Martial Style he has the ability to teach. He knows all of them, but the criteria for knowing a Style and teaching one are very different.

He doesn't because this is just picking which of these Styles he has the Right to Teach.

They're all Ring Styles, he knows all of them, but this one that you're picking is the one he has teaching rights for.

Technically, one of the ones not picked might be a Landmark style, but yeah, this is a meta decision.
 
So my headspace is if we get a handle on that lightning thing we may be able to mix it with our Hama Web shape to basically taser people.
If not, I suspect just lobbing lightning at people might form a decent ranged option all on its own…
[X] Francisca - Martial Style for ranged combat involving thrown weapons
But frankly, throwing at range opens some VERY fun ranged options and if we can keep a group from just jumping on us all at once we might be able to incoming enemies unless they also have range…
 
[X] Thunderous Charge - Cavalry style based on using a lance.

This is an excuse to get us a charger faster.

The horse one is kinda cool, but we don't have a horse and it would also be useless for indoor fights, fights in dense forests and also cave fights like the one we just had.
Indoors can be turned into outdoors with a bit of effort.

Our horse will be a cultivator too, I think it can navigate through the likes of a dense forest or a bar-room easily.
 
In terms of visualizing what these Styles do, here are some example Prayers or other effects that might fall under each style:

Hordebreaker - Defending against multiple simultaneous attacks, attacks that hit multiple enemies at once, maybe boosted Rebuke. Stuff like that. Basically all the basic 'one vs. many' things you might expect.
Francisca - Obviously ranged attacks with thrown weapons in general, but also stuff like causing all thrown weapons to ricochet back to your hand unless stopped and similar things. Full ranged combat build stuff, if you go into this doing an entire fight at range becomes viable.
Lutter Corps à Corps - Wrestling moves in general, in a much more specialized way than you currently have access to. You can get basic wrestling stuff with Fyrdman yt Wol, but this will give you a better Style bonus for that and a more powerful and specialized toolset within the area.
Thunderous Charge - Dedicated charging stuff with a lance doing huge damage on a mounted charge, but also cavalry stuff in general like better coordination with one's mount and the like.

You already have the potential for anti-group stuff, ranged combat, wrestling, and cavalry combat, but the one of these you pick you get better and stronger options for.
 
[X] Thunderous Charge - Cavalry style based on using a lance.

One of the coolest things about knights is the cavalry charge. Also, arguably their defining trait irl. It was this or Francisca for me but this is just a lot more fun to me. Hordebreaker we should definitely get if/when we get the chance but it's relatively common - relatively - so I imagine we will get another chance at it.
 
One of the coolest things about knights is the cavalry charge. Also, arguably their defining trait irl. It was this or Francisca for me but this is just a lot more fun to me. Hordebreaker we should definitely get if/when we get the chance but it's relatively common - relatively - so I imagine we will get another chance at it.

This isn't wrong in terms of Hordebreaker being a common category of Martial Style, but if there's a Martial Style category more common among Knights than mass combat stuff like Hordebreaker, it's probably something cavalry based.
 
[X] Hordebreaker

I want Jedi-style projectile reflection. and making enemies hit each other seems very in line with Eotenslaga.

Wouldn't mind throwing axes though.
 
[X] Francisca - Martial Style for ranged combat involving thrown weapons

This was is my favourite besides cavalry combat and since cavalry combat and mass combat are also both relatively common, this is runner-up. Throwing axes are cool. It's just nice. Also the blend of Frankish throwing axes with like, plate armour, is definitely not an aesthetic I've seen before.

EDIT: I don't think we'll get an opportunity like this again. Irl the Frank's were renowned for their throwing axes. Mass combat and cavalry combat are common types of styles. I'd be very surprised if we don't see them again. If you want to look long-term and build a well-rounded set of styles, I urge you to pick Francisca.
 
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[X] Francisca - Martial Style for ranged combat involving thrown weapons

I feel like this can do some cool stuff, but also it's a type of style we'll have a harder time getting access to later. Cavalry and multi-enemy fighting are much more ubiquitous in this setting. We can already do wrestling stuff with Fyrdsman Yt Wol, even if less well.

I want to note that I really like how we're seeing the relationship between Reinald and Audrey develop in this chapter.
 
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So, there's been a bit of terminology thrown around that I figure I should clear up.

There are two kinds of martial styles: Landmark and Ring.

Landmark styles are martial styles that can only be taught if the student meets the criteria. Things like training on a gigantic chain stretching across the mouth of a water feature, being born in a certain place, or having a certain attitude all qualify for being a landmark style.

Ring styles, on the other hand, have no special criteria—beyond the teacher having the magical right to teach said style, of course.
 
You can get basic wrestling stuff with Fyrdman yt Wol, but this will give you a better Style bonus for that and a more powerful and specialized toolset within the area.
This suggests that Lutter Corps à Corps is the land mark style since it has the most unique name and also seems to be a far more evolved style than the others.

So I was totally wrong. The name is just french. It's also not an evolution, it's just less broad than our current wrestling style.
 
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This suggests that Lutter Corps à Corps is the land mark style since it has the most unique name and also seems to be a far more evolved style than the others.

No? The name is actually the most generic (it's French for 'hand to hand wrestling'), and it's no more evolved than any of them. But also, and more importantly, that's not how the distinction works.

Fyrdman yt Wol is a Landmark Style, as it requires that you have been raised in or lived in Anglo-Saxon culture to learn. It is nevertheless extremely generic. The difference between Landmark and Ring styles is not their 'quality' or how 'advanced' they are, it is in who can learn them. Any culturally based (in the sense that only members of that culture can get it) or bloodline based Style is a Landmark Style, while anything that can be awarded by a specific noble as a reward for service would be a Ring Style.

Also, relevantly, if any of these are Landmark Styles you can't learn them. Not at the moment anyway. Any you pick to learn will inevitably be a Ring Style, because that's the only way Reinald could teach the Style to you like this. We may define one or more of the ones you don't pick as Landmark Styles if we feel like it, but whatever you pick is a Ring Style for sure.

Second question: Are Landmark styles generally stronger than Ring styles? Or do they just give access to benefits that other styles can't?

No. Some of them are, but it's not a general rule.

Landmark Styles are often a bit broader, but as Fyrdman yt Wol demonstrates by being very broad indeed, being broad and being powerful are different things. And being broader is the only strong commonality, I think.
 
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That reminds me, I'm not quite certain what kinds of things Fyrdman yt Wold covers. It seems to focus on fighting together with others?

Also, can increasing the level of a Martial Style increase the scope of its passive or is it just the numerical bonus that increases?
 
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Also, can increasing the level of a Martial Style increase the scope of its passive or is it just the numerical bonus that increases?
Ranking up the Style gives you more dice when using Style moves, and if the passive isn't static then it gets better too. For example, Fyrdman yt Wol's passive is that we can't do friendly fire, so that wouldn't change, but Hard-Falls passive is a Tactics boost that improves the bigger the opponent is that us and a boost to taking advantage of weaknesses and opportunities, so ranking up the Style would raise both of them.
 
Ranking up the Style gives you more dice when using Style moves,
Actually, martial styles just give you a flat bonus when you're using their rote's/feats. The only thing which grants actual dice is the combat skill.

A huge nerf from getting 3 dice from every level of martial style that it was in NQ but its honestly fits more and likely helps stop the number of dice rolled form ballooning out of control.

It does make the combat skill the most important to raise as it gives an average bonus of 4-5 rather than a flat +1.
 
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