Is it just me, or does it look like the members of Turbulence Office are getting sent to Terra at different times?
Well, yes. The conversation with Abel states as such.

"Please. Your allies can take care of themselves. They are not spreading Light like you. You possess the deepest connection to the Well out of all your Office. They have been scattered around Terra, in different times and places. I cannot track them very easily."
They have been scattered in different times and places.
 
But anyways yeah.. my immediate take away from this is that the three wayward members mentioned in the interlude are being assholes and burning bridges they and we can't really afford to burn.
 
But anyways yeah.. my immediate take away from this is that the three wayward members mentioned in the interlude are being assholes and burning bridges they and we can't really afford to burn.
More like they are being there usual self, they still are top grade fixers so they can behave themselves somewhat professionally on the job.
Kinda happy to see Nicole being seen as a total badass by others cause she was somewhat the most sane and 'normal' of the Office alongside Wympe. Sleepy having a sailor mouth is something I find hilarious and is the source of nightmares for gun wielding operator lol.
 
More like they are being there usual self, they still are top grade fixers so they can behave themselves somewhat professionally on the job.
The thing is, Rhodes Island may have a remarkably high tolerance for whacky behaviour but actively being an asshole to people like the aformentioned Vigna incident is not going to be earning them any favors, and Rhodes Island has a lot of people that you'd rather be on the good side of.

They're the ones that need Rhodes Island (or another patron entity), not the other way around, even if they don't realize it.
 
The thing is, Rhodes Island may have a remarkably high tolerance for whacky behaviour but actively being an asshole to people like the aformentioned Vigna incident is not going to be earning them any favors, and Rhodes Island has a lot of people that you'd rather be on the good side of.

They're the ones that need Rhodes Island (or another patron entity), not the other way around, even if they don't realize it.

If it's any consolation, they'll probably repent once they meet back up with Sieg and he tells them he needs a super surgeon.
 
To be fair, Abestos is a total jerk to everyone not named Magallan too, and Gladiia and Specter regularly tell everyone how much Rhodes Island's landship sucks compared to Aegirian tech so it's not a unknown thing for an operator to not be fully cooperative.

The Abyssal Hunters in general, with the exception of Skadi, are pretty snobbish towards land dwellers who they view as crude and primitive. So long as they do their jobs properly during missions however, they ought to be fine unless they start going overboard with their antics and HR has to get involved.
 
Honestly? At this point I'm pretty sure Rhodes Island has a rough idea of "man. these people went through something." Between Nicole's offhand comment of "Yeah, you guys are probably grinding up babies or some fucked up shit. I don't wanna know what fucked up shit you do. Just pay me and we're good", and Sleepy's...entire nihilistic ideology and the mention of employees being so easily replaceable, they definitely paint a certain image as a duo.

That, with the mention of the betting pool, with even Closure weighing in on that with a fair sense of joviality and not just "oh these fucks", I'm pretty sure the vast majority of Rhodes Island is just...curious right now for lack of a better term. Two new hires, both gun users without any sign of Oripathy, one with never-before-seen smoke-based 'Arts' that remain a mystery, the other with sheer marksmanship skill that managed to offset a horribly-built gun despite doing 'bare minimum work'. They're both weird.

Granted, Sleepy's a dickhead. Based off his Credenza, where he's a bit more genuine, I feel like that's mostly because both Nicole and Sleepy are interpreting Rhodes Island as basically a Wing (also Linette and/or Beats, judging by the 'nestborn' used in the hidden text), and...actually, thinking about it, the idea of a genuine-article pharmaceutical company might be alien to them.

He definitely owes Vigna a huge apology, though. no amount of beauty sleep justifies all of that
 
Really thinking about it, the existence of Rhodes as an organization is going to be the biggest proof to Turbulence Office that they're in another world. A largely benevolent group, with no serious crimes against humanity in their closet, just trying to help people? They can't be in the same dimension as The City.
 
[X] Go to the meeting with Wei and the Rat King.
-[X] Bring Capone with you. If he has any doubts, assure him that you aren't about to sell him out, not after you took a major risk to keep him alive.

Nice! I guess we shall have our boy Capone follow us then. Show him the name and game hes pledging his alliance to I guess.
 
[X] Go to the meeting with Wei and the Rat King.
-[X] Bring Capone with you. If he has any doubts, assure him that you aren't about to sell him out, not after you took a major risk to keep him alive.
 
Smokestack and Danmaku - 5* Deadeye/Spreadshooter Snipers

Smokestack - 5* Deadeye Sniper

Tags: DPS, Ranged, Support, Survival
"I'm Smokestack. I don't like to interact with people that much. As long as I got a cig and a light I'll be okay with any mission."

Smokestack, Deadeye Sniper, will strike from the depths of her fog.


Faction: Sargon, ????
Traits: Prioritizes attacking the enemy with lowest DEF within range first.
HP:
645 (Elite 0, Level 1)
899 (Elite 0, Level 50)
1143 (Elite 1, Level 80)
1378 (Elite 2, MAX Level)
+200 (Trust Bonus)

ATK:
501 (Elite 0, Level 1)
692 (Elite 0, Level 50)
930 (Elite 1, Level 80)
1191 (Elite 2, MAX Level)
+100 (Trust Bonus)

DEF
78 (Elite 0, Level 1)
112 (Elite 0, Level 50)
143 (Elite 1, Level 80)
188 (Elite 2, MAX Level)

RES - 5

DP Cost:
14 (Elite 0, Level 1)
14 (Elite 0, Level 50)
16 (Elite 1, Level 80)
16 (Elite 2, MAX Level)

Block: 1
Attack Interval: 2.4
Redeployment Time: 70 Seconds
[ ][ ][ ][ ]
[X][ ][ ][ ] (Elite 0)
[ ][ ][ ][ ]

[ ][ ][ ]
[ ][ ][ ][ ]
[X][ ][ ][ ][ ] (Elite 1/Elite 2)
[ ][ ][ ][ ]
[ ][ ][ ]
Deployment Cost -1
Redeployment Cooldown -6
Deployment Cost -1
Improves First Talent
ATK +85
Puffy Brume (Unlocked at E0)
Less likely to be targeted by enemies. After activating skill, gain Camouflage, and all enemies within this unit's attack range gain 20% Slow and 10% Fragile. Both effects last for 10 seconds.

Potential Effect: Duration increased by 5 seconds.

Hollowpoint (Unlocked at E1)
When attacking an enemy who is being blocked by another unit or is performing their attack wind-up animation, has a 30% chance to stun that unit for 2 seconds.

Hollowpoint (Upgraded at E2)
When attacking an enemy who is being blocked by another unit or is performing their attack wind-up animation, has a 60% chance to stun that unit for 2 seconds.
Cannon Shot (Offensive Recovery) (Auto Trigger) (Infinite Duration)
Initial SP: 0
SP Cost: 4 (3 at level 6 and onwards)
Can switch between the default state and the following state:


Smokestack switches to pistol- attack range reduces. ATK +15-45% (Level 1-7). Each attack will stun the target for 0.5 second if the second talent does not trigger.

New Range:

[ ][ ][ ]
[X][ ][ ]
[ ][ ][ ]

Each Mastery rank will increase the stun for 0.5 second and increase the ATK buff by 5%.

Hazing (Auto Recovery) (Manual Trigger) (15 seconds)
Initial SP: 10 (Level 1) 20 (Level 7)
SP Cost: 40 (Level 1) 30 (Level 7)


ASPD +10-40 (Level 1-7), and attacks hit 2 additional targets. (3 at Level 5 and onwards.) Increase effects of first Talent by 1.5x, increase chances of second talent triggering by 1.2x.

Each Mastery Rank will reduce this skill's SP cost by 3.
Operator Module: (DEA-K) Smokebeast Tooth Necklace
Unlock Conditions:
  • Have at least 100% trust with Smokestack
  • Raise Smokestack to at least Elite 2 Level 40
  • Complete Smokestack Module Missions
Module Missions:
  • Utilize Hazing 3 times in a single fight.
  • Have Smokestack stun enemies for a total of 20 seconds.
New trait: When under Camouflage, ignore 30% of the enemy's DEF and target the enemy with the highest DEF instead
Attributes increased: Max HP + 300
Smoke Break (Unlocked at E0)
When stationed at a Dormitory, self mood recovery per hour +0.2 per hour, or +0.8 if alone in the dormitory. If Danmaku is assigned to the same Dormitory, it counts as being alone. In addition to this, increase his mood recovery by +0.5 per hour.

The Smoke War (Unlocked at E1)
When this Operator is assigned to a Training Room, increase the skill training speed of Snipers by 125%. Trainee morale consumed per hour +1.
Smokestack's Token (Cigarette Money)
A yellow 50 Ahn banknote. "Ahn" is not legal tender anywhere.

Danmaku - 5* Spreadshooter Sniper

Tags: DPS, Ranged, Defense, Survival
"I'm Sle- wait. No, no, fuck, I'm Danmaku. Just pay me and I'll keep shooting your enemies into plates of swiss cheese. That's all that there is to it."

Danmaku, Spreadshooter Sniper, will blast your enemies full of holes.

Faction: Sargon, ????
Traits: Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
HP:
801 (Elite 0, Level 1)
1192 (Elite 0, Level 50)
1807 (Elite 1, Level 80)
2699 (Elite 2, MAX Level)

ATK:
321(Elite 0, Level 1)
455 (Elite 0, Level 50)
620 (Elite 1, Level 80)
748 (Elite 2, MAX Level)
+70 (Trust Bonus)

DEF
214 (Elite 0, Level 1)
256 (Elite 0, Level 50)
311 (Elite 1, Level 80)
342 (Elite 2, MAX Level)

RES - 30

DP Cost:
25 (Elite 0, Level 1)
25 (Elite 0, Level 50)
27 (Elite 1, Level 80)
27 (Elite 2, MAX Level)

Block: 1
Attack Interval: 2.3
Redeployment Time: 70 Seconds

Range:
--- [ ]
[X][ ][ ] (Elite 0)
--- [ ]
--- [ ][ ]
[X][ ][ ] (Elite 1/Elite 2)
--- [ ][ ]
Deployment Cost -1
Redeployment Cooldown -4
Improves Second Talent
ATK +30
Deployment Cost -1
Sleeping Terror (Unlocked at E1)
After not attacking for 3 seconds, SP recovery speed +0.9/second (only the highest effect of this type will take effect) and gain +20% ATK for the next attack.

Sleeping Terror (Upgraded at E2)
After not attacking for 3 seconds, SP recovery speed +1.5/second (only the highest effect of this type will take effect) and gain +20% ATK for the next attack.

Potential Effect: Decrease threshold by 1 second.
Erratic Sign (Auto Recovery) (Manual Trigger) (Infinite Duration)
Initial SP: 0
SP Cost: 20 (15 at level 6 and onwards)
ATK +40-70% (Level 1-7).

Upon skill activation, Danmaku gains 4 ammo. Attacks consume 1 ammo and the skill ends when all ammo is used. Skill can be manually deactivated, and if it does, convert every stack of Ammo into +20% ATK and +10 ASPD for 20 seconds.

Each Mastery rank will increase the ammo count by 1.

Don't Disturb Me (Auto Recovery) (Manual Trigger) (Infinite Duration.)
Initial SP: 10 (Level 1) 30 (Level 7)
SP Cost: 60 (Level 1) 50 (Level 7)

Stop attacking. Gain 12 ammo and gain ATK/DEF +50-110% (Level 1-7). While this skill is active, whenever this unit is attacked, inflict -20% ATK and DEF on the attacker for 20 seconds, and consume 1 ammo to immediately retaliate with a global range, single-target attack that bypasses Evasion, and ignores half of the target's DEF. The skill ends when all ammo is used. Skill can be manually deactivated. If it does, perform a normal attack for every 2 ammo remaining (rounded up).

Each Mastery rank will increase the ammo count by 2.
Naptime (Unlocked at E0)
When stationed at a Dormitory, self mood recovery per hour +0.3. If Smokestack is assigned to the same Dormitory, increase her mood recovery by +0.3 per hour.

Hostility (Unlocked at E1)
When this Operator is assigned to a Trading Post, Pure Gold Orders provide an additional +300 LMD. Order limit -5.

Aggressive Negotiations (Upgraded at E2)
When this Operator is assigned to a Trading Post, Pure Gold Orders provide an additional +600 LMD. Order limit -3.
Danmaku's Token (RM Armband)
An armband with a rifle logo. It has been worn down by the passing of time, but it's very clear that it was well-cared for.
 
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With his EGO Capone can be pretty good at stealth. If we don't take him he could maybe hide until we meet up again.
I'm a little worried Wei would decide we're too much risk and just off Capone or try to demand reparations.

How does Lappland track people anyway? She's not that good, is she?
 
I would advise that abel be our voice of reason and letting him be the main one talking with Basically just another wing of the city who is pissed off at random guy who just appeared in their territory.
While might not being able to turn the situation around, He is the one who have the best chances here, although he is a old man. He is also a brutal and authoritarian wing leader Who knows how to Negotiate with other authoritarian and brutal leaders.
After all, he is the A who struck the deal with all those wings.
So I will add a new sub vote.
[X] Go to the meeting with Wei and the Rat King.
-[X] Bring Capone with you. If he has any doubts, assure him that you aren't about to sell him out, not after you took a major risk to keep him alive.
-[X] While you're the one who will be mainly talking....when the situation arrives, or the negotiation is going downhill, let the Wing Leader in your head talks though you, but make sure that he doesn't see Capone as a asset can be throw away for your safety. It doesn't work like that when you are in charge.
 
no.
It's just like when you got the same character again you get a token and more stats on said character and not just an new character entirely.
Said thing is usually some kind of token of appreciation from the character or just some incredibly personal thing or it relates to their backstory.
 
Ya know. This is actually pretty nice for Sieg.

Given that the world of Arknights is actually better and nicer than the City and since all his wacky friends are coming over, we don't actually need to try and go back into the very shitty existence that is the current City.
 
It was pointed out that Sieg going to Rhodes Island and allowing some more detailed scans through would indirectly help with Oripathy research via Fixer Biology Memes
 
eh.
That's why I added when the situation arrives. So if we cannot deal with it, we can always ask for abel to deal with it, He might even learn those who are trusting and faithful . And we just have to modify those words form him somewhat to fit our personality better. After all, We are the mouth, so even if abel wanted to do something bad or say something that we don't agree with...We can just say something else entirely.
But anyway, I just want to see three old men bickering.
Also Who wants to see Stock Men and heavy causing a memeitc breakdown at somewhere in this world?
 
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[X] Go to the meeting with Wei and the Rat King.
-[X] Bring Capone with you. If he has any doubts, assure him that you aren't about to sell him out, not after you took a major risk to keep him alive.
 
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