Itinerant: A Pilgrim Quest

I love Reik so much right now.
- Is known for being greedy and doing anything for coin
- Agrees to pay for your transit and dismisses the price
- Explains it away by being thankful to the Saints when he made his views on faith (and the extent of his gratitude) known to us several days prior
- Appeals to Notker's sense of religion and gain - and we know what Notker thinks about religion
- Is very smug about it for some reason
- Demands an answer quickly, without giving much time to consider or ask about details


...sure. There might even be some candy in that van.

[X] ...agreed to his offer.

It might not be as bad as it looks like, but there will be a catch to it.
 
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Yes, yes, I know Reik just might sell us off to a slave market for a really good price as his constant brooding had indicated that whatever morality he has is conflicting with the thought of returning home with some money for his family.

But!

But! FREE rides! I can't say no to that! :D
 
More, he said that your mere presence on the way would surely make up for any losses he might had suffered, and smiled again at those words.
This is tickling my "dangerous person" senses hard, but... Well, this isn't QQ, so there's only so bad it can be.

[X] ...agreed to his offer.
 
[X] …did not agree to his offer.

I don't really have any attempt at philosophical insight into the way of the pilgrim.

All I have is that this seems kind of reasonable.

EDIT: Wait a minute, I am not entirely sure, don't trust.
 
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[X] …did not agree to his offer.

Just because it is convenient if it works out does not mean it's a good idea...Neither Notker nor Reik is religious, and just because this 'isn't QQ' doesn't mean the worst can't happen. Just some of it will get passed over. Also, Ms. Pilgrim has a very valuable book that might be forced from her, and Reik might call such a thing appealing to religion in an ironic awfulness.

The swamps may be hard, but I think they are by far the better path forward.
 
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The grace of St. Odo will protect us. By the time we are through with the sinners, they will all have the fear of the Saints instilled in them! Deus Vult! :mad:
 
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The alternative route if we refuse this wouldn't be any safer.

We didn't do any research on the swamp's dangers, or the road in it. Anything Reik can do to us, a group of bandits or Mountain People ot literal demons and monsters could do much worse since unlike Reik and friends, they don't even pretend to have some respect for the local laws.
 
[X] …did not agree to his offer.

Would rather try our luck with wild beasts and stuff. We have the blessing for that.
 
[X] …did not agree to his offer.

Would rather try our luck with wild beasts and stuff. We have the blessing for that.
Our blessing doesn't specifically work on the wild. It can work just about anywhere, including the blessed river.

Seriously, while Reik and friends are shady, I really doubt they'd do something to harm us while traversing a holy river. Even the most impious of people wouldn't dare do that in holy waters.

Let's not risk our necks in the wilderness where the dangers are unknown to us.
 
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Even the most impious of people wouldn't dare do that in holy waters.
And if they do, well... we'll see how much they enjoy getting hit with whatever our blessing does to them. Assuming this isn't a quest where we only think there are supernatural elements...
 
And if they do, well... we'll see how much they enjoy getting hit with whatever our blessing does to them. Assuming this isn't a quest where we only think there are supernatural elements...
Going by how our blessing was empowered when we gave a beggar our knife's sheathe, chances are, the Saints do exist.

Now I'm curious what the visions were about besides the gate thing, and what would have happened if we weren't in the hospice.
 
Going by how our blessing was empowered when we gave a beggar our knife's sheathe, chances are, the Saints do exist.
Unless it's all in our heads, and we only think our supposed blessing improved because we did a thing the Saint was said to like, but... that way lies epileptic trees and paranoia.
 
2.5 Leaving Grace / 3.0 Sailing River Charm
Agreeing to the offer won, and therefore your voyage continues. So, about that candy in the van...


2.5 Leaving Grace

In spite of all of Reik's perceivable flaws of character, you decided that it would be for the betterment of your pilgrimage to agree to his offer, however untrustworthy it might had appeared. He cheered you on that and bade you to be present in the river-side dock next morning, for Notker was not keen on waiting and rather he wanted to presently, to deliver his men and missives to the city of Breakers. Having told you that, he immediately departed, to see to his own preparations.

Your last day in Grace you spent mostly on idling; you made some efforts to find priest Ethal, but he was nowhere to be seen, so it seemed to you likely that was still standing in vigil by your father's bed of misery. By chance, while looking for Ethal, you found a house of baths, from the times of White Wall, and entered it to wash yourself, for a next chance would not be offered to you in some times. Having thus refreshed your body, you returned to the hospice to there spend the last hours of the day and as well make your goodbyes to the monks tending to it, for they were the most gracious hosts.

In the night, no new visions or dreams were imparted on you, and you slept soundly, and waking up before prime, you gathered your belongings, and without stirring others from their slumber, you left the hospice and then the city's walls, and made yourself presented in the docks, where Notker's barge was waiting. You boarded it along with Reik and others, and were soon on your way, farther still into the unknown world.


3.0 Sailing River Charm

The river Charm, although said to be blessed, was of foreboding colour, for the waters were grey like iron; and the sky above was shrouded in clouds and of similar character, and it seemed to set everyone ill at ease. As the undertow tugged the boat onwards, you left the lands inhabited by man, and now by your sides, on the banks of the river, there were only thick woods, dark and swampy, and from them noxious fumes rose to the sky, and truly if there was to be land where a hill that contains a route to the infernal regions could be find, it had to be this swamp.

As there was little to do on the barge, Notker and his each sought their own amusement. The king's man himself opted to find a spot on the boat's prow and brood there, or perhaps keep vigilance; and to approach him or speak to him was to receive a very sharp and unkind rebuke. His men – who did not introduce themselves to you, so you were not sure of their names – instead turned to other ways to make the time pass more quickly. Some, particularly an older, keen-eyed man who was apparently called Richbert, took on bows and competed in shooting the water-fowl which was greatly abundant over the river, although that competition was cut short when Notker, having noticed it, commanded them to stop, for they were wasting arrows. They obeyed him without hesitation, and it seemed to you that he was like father to them, such was their submission.

Then they instead sat on the deck and talked about many matters; although women and war seemed to be the most prevalent. They each boasted their prowess and mettle; Cifi from the Thistle Islands, who spoke the language of the Lief people in a strange fashion, spoke about how he had impaled three sea-farers on his spear in one thrust, and at that, he was challenged by Sigbert (who was recognizable for he had lost one ear in battle), who told how he once put a lance through five People From Beyond The Mountains at once, all while they were on horsebacks, to which Cifi said that it was no feat, for the cowardice of those people is well known, as is the leanness of their horses, and each Seafarer is worth three of them at least, particularly since they go into battle in mail hauberks and are therefore impervious to mundane blows, to which Sigbert only spat. Then another man (whose name you did not catch, but who was remarkable in that he carried on himself no gold nor silver) spoke of how on the king's war he once captured the concubines of some traitorous lord. There, his story became awful to listen to, and the raucous laughs of other man grating, particularly since you felt like they were looking towards you in doing so, so you turned away from listening and instead considered other matters.

A very strange thought came to you then, as you watched the water flow, that is that you were in possession of yourself. That is, of course, your father still held your mundium, that is the principality over your and over your life, which is the father's prerogative – if he still lived. If not, it would pass to your brothers, who were in captivity, or next of kin, which would make it Rado the Old. But all of them were very distant, and would only become more distant, and therefore, their rule over you could not extend to command you in actuality. You were no rachinburga, and did not know the laws of Liefs all that well, but such state seemed to you a very peculiar one and perhaps even a bit lawless. Such thoughts passed through your mind.

Then, something else grabbed your attention, and that was one of Notker's man finding a different sort of amusement for himself. He was a lad still, with red hair and thin limbs, and he took in his hands a javelin, and leaning towards the river, skewered fish onto it with great agility, and other man seeing that cheered him, from which you learned that they called him Cu. And thus, with his nimble spear, he captured twelve fishes in the span of half of an hour, if not shorter, and even to you, it seemed a great feat.

As the night was drawing near, Notker sent one of his men to be on a look-out for a place to land and make camp, which was promptly found and the barge was steered towards the river's bank, and you landed. Quickly, Notker's men went on to prepare a fire, while you and Reik were commanded to work on the fishes that were captured by Cu, and when the tradesman complained that he was being set to a womanly work, Notker hit him on the face, after which he would not complain more.

Afterwards, in the time of nightfall, after you had you eaten, you all gathered around the fire, readying yourself to sleep (aside from the man that drew the short lot and was therefore sent to stand guard over you during the night). Notker's men again returned to their favoured stories, although they spoke less of war and mettle now, and more about stranger and more outlandish things, such as men-eating witches who were said to inhabit the bog in great number, or about the wickedness of the men of the city of Pillars.
You sat near them, and they seemed to pay you no attention, until the one called Cu approached you with a wide smile. And he spoke to you, in similar fashion to Cifi the Islander.

"Methinks that I fancy the spot you have by the fire."

Having heard that, the others hushed their stories and looked all in your direction, while Cu smiled still.

Said Cu:

"Methinks that you should sleep in the dark, not by the bonfire."

Saying that, he thrust his javelin in the ground between your legs.

You…

[ ] …obeyed him and moved away from the fire.

[ ] ...did not obey him, and stayed where you were.

[ ] …reached for the javelin, to defend your place.
 
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CHANGED VOTE LATER
So, I'm gonna go with not antagonize the guy who is very good with a spear.

Additionally wow I wish I'd been here for voting, being the lone woman on a ship full of men away from land is not a good place to be in this time period!
 
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Okay, one thing needs to be said about this particular vote (it is a general thing for the votes in this quest, but I think that it needs re-stating here):

None of the options above are "traps" in the sense that they have an immensely bad outcome compared to others. Each of them can lead to a variety of other outcomes, some positive, some negative, but none of them is a dead end in damnation. This is of course not to say that they are "equal", but only before the Saints are we ever equal, so hey. Goes without saying.
 
[X] …obeyed him and moved away from the fire.

Additionally wow I wish I'd been here for voting, being the lone woman on a ship full of men away from land is not a good place to be in this time period!
And being a lone woman traveling in the middle of a swamp that's known for its infestation of bandits, monsters, and demons without any substantial info on its dangers or roads is better because?

The way I see it, this is the safer choice. Notker and his men aren't the most upstanding people, but really, must we always think the just because we're a woman, it's a bad idea to travel with men? They've shown no indications to be raging rape machines. All they've given us is a look when they were talking about wenches, then proceeded to do nothing else.

[X] …obeyed him and moved away from the fire.
 
I'm not sure how to respond, except that obey sounds like a bad idea, because it sets a precedent of us rolling over and doing whatever other party tells us to, without standing up for ourselves. If we permit this thing, what will the next demand be?
 
I'm not sure how to respond, except that obey sounds like a bad idea, because it sets a precedent of us rolling over and doing whatever other party tells us to, without standing up for ourselves. If we permit this thing, what will the next demand be?
If we don't permit it, how pissed will he be? This isn't a good place to draw the line. If he tries something worse, then we can draw the line. A seat by the fire isn't worth a beating or stabbing.
 
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