Infinite Horizons - The Futuristic Nationgame

Who said anything about the 'assets' being native arabs, at least some of their assets could outright already have Visas and such. That and you have to consider that the boarder isn't watertight, if they paid off the right people, they could get assets in.

The Border isn't watertight, no, but without proper ID or anything it will be extremely hard for the ISIS Agents to assemble any kind of explosive, as the ingredients needed to make them require ID to purchase. Plus ISIS will not work with any of the Criminal Cartels, it goes against their ideology.
 
The Border isn't watertight, no, but without proper ID or anything it will be extremely hard for the ISIS Agents to assemble any kind of explosive, as the ingredients needed to make them require ID to purchase. Plus ISIS will not work with any of the Criminal Cartels, it goes against their ideology.
Ok, I specified the proxies were 'homegrown ' ok?

Now, would you be willing to help with my military?
 
Ok, I specified the proxies were 'homegrown ' ok?

Now, would you be willing to help with my military?

Well for one thing, your population is off. 390 million is the projected US population for 2050, and it would have just reached that level again after the Terrorist attacks on major Urban Centers and the Chinese-American Component of WW3. As such you would have 3,900,000 Active Troops in Peacetime with the ability to mobilize up to 39,000,000 Troops in wartime, although doing so will hurt your economy if those forces are in the field for any serious length of time. Your force composition is up to you, but you would probably have no more than 6,000 or so Tanks and a little over twice that in APC/IFV. For Fighters, I would think no more than 1,000, although bomber and gunship composition is up to you.

Your Space Navy would probably be 1.5 times that of mine, so around 3.75 Kilograms of Anti-matter is within budget for you. You probably have multiple heat pile ships, probably either one carrier or dreadnaught and a few cruisers.

Ask Willy for Antimatter costs for antimatter spacecraft. I don't remember exactly the ratios he gave me.
 
Creating robot soldiers is possible but they are just machines following certain programming details. They are also nowhere as cheap as flesh and blood troops, albeit to some nations perhaps the cost of human life is already too much. It can happen or at best them only having a few "handlers" on the field observing the robots in action. I can envision that.

That's what he said about it.
 
I can't tell which is a heat pile ship and which is an antimatter ship.

Also Airships are going to be super vulnerable. . .
Heat Pile is Fusion right? I just focused on what kind of ships I would like...
And you gave me a number in Kilograms on Antimatter, and that doesn't mean much to me...

The Dreadnought would most likely be Fusion if applicable, because it doesn't need much power(relatively speaking), It's just a shit-load of guns on a box wrapped in an Unholy amount of armor. Though I'm not sure if Fusion CAN power the Dreadnought, so it's an open thought.
 
I do wonder how my military stacks up for its size. Also whether or not to use drones in my army as well.
 
IMO, Hawke, you have a way too large space navy. Cut it down by half at least, if not more...

And I personally also have no idea about using drones. They work, but the risks are huge, especially with EW technology.
 
And I personally also have no idea about using drones. They work, but the risks are huge, especially with EW technology.
For smaller countries, drones and robotic troops would be the way to go IMO, less loss of life that way.

Also, remember that there would have also been serious advances in EW defence, not just attack.

Can someone help me build my military?
I'd use Global Firepower to look at the current military strength of the US, and adjust it accordingly.
 
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Heat Pile is Fusion right? I just focused on what kind of ships I would like...
And you gave me a number in Kilograms on Antimatter, and that doesn't mean much to me...

The Dreadnought would most likely be Fusion if applicable, because it doesn't need much power(relatively speaking), It's just a shit-load of guns on a box wrapped in an Unholy amount of armor. Though I'm not sure if Fusion CAN power the Dreadnought, so it's an open thought.

Fusion Powered Ships are supposed to function as rapid interdiction in this game according to Willy, since they move faster at interstellar speeds than Antimatter Ships, apparently they function like your big stick.
 
Infantry numbers would definitely go up, as now the US has a much larger population to recruit from.

Tanks would most likely remain in the high thousands, perhaps around the 8k-8.5k range, while other armored vehicles and artillery would probably be high thousands or low tens of thousands.

As shown by the page, the US has alot of aircraft, leaving every single other nation in the dust, I would definitely go lower on this one, halving it or reducing it to three quarters of its current size. The Navy would probably stay around the same, but replacing heavier ships with alot more smaller ships would be a good option to help balance it out a bit.
 
Infantry numbers would definitely go up, as now the US has a much larger population to recruit from.

Tanks would most likely remain in the high thousands, perhaps around the 8k-8.5k range, while other armored vehicles and artillery would probably be high thousands or low tens of thousands.

As shown by the page, the US has alot of aircraft, leaving every single other nation in the dust, I would definitely go lower on this one, halving it or reducing it to three quarters of its current size. The Navy would probably stay around the same, but replacing heavier ships with alot more smaller ships would be a good option to help balance it out a bit.
Then where are Knight's numbers coming from?
I want to be as fair as possible, I got the US for the story...
 
For smaller countries, drones and robotic troops would be the way to go IMO, less loss of life that way.

Also, remember that there would have also been serious advances in EW defence, not just attack.


I'd use Global Firepower to look at the current military strength of the US, and adjust it accordingly.

The Problem with Global Firepower is that it counts old Cold War Era Stuff that is still in storage towards total count of equipment. The US may have 8800 tanks, but a significant percentage of those are going to be non-functional, obsolete models that are currently in Storage
 
The US doesn't have 8k Functional tanks now. 7K is more realistic. . .
Keep in mind, not all of them(or even most of them) are going to be the typical MBT... while the army does field a good number, many are(or will be) some variation on Light Tank(with the Marines using an 'Assault' Tank loosely modeled on the Hunter Tank from C&C4)... and I'm not saying anything against you, it's just that while I want to be fair...I want this to be a game I can actually play. When I say that I don't really understand the numbers involved with this kinda thing(deep and involved nation games where Ratios and stuff like that are very important), I'm not lying...it's bitten me(HARD) in the ass before, so I want to be sure I get it right this time.
 
Keep in mind, not all of them(or even most of them) are going to be the typical MBT... while the army does field a good number, many are(or will be) some variation on Light Tank(with the Marines using an 'Assault' Tank loosely modeled on the Hunter Tank from C&C4)... and I'm not saying anything against you, it's just that while I want to be fair...I want this to be a game I can actually play. When I say that I don't really understand the numbers involved with this kinda thing(deep and involved nation games where Ratios and stuff like that are very important), I'm not lying...it's bitten me(HARD) in the ass before, so I want to be sure I get it right this time.

As I said above, the Problem with Global Firepower is that it counts old Cold War Equipment that is still in Storage towards total numbers. It's misleading in a way that it probably doesn't intend.
 
As I said above, the Problem with Global Firepower is that it counts old Cold War Equipment that is still in Storage towards total numbers. It's misleading in a way that it probably doesn't intend.
Ok, then let me ask you about this issue: why only 1000 aircraft? While there aren't many aircraft in large numbers in the US Military, most of them being in the double digits; the US Air Force has nearly 1000 F-16s Alone, and several breach the 300 and 400 markers....There are 700 or so Apaches!! that's a lot.
Again, I'm not trying to say your wrong, I just want to get this right, so I'm not walking into a game that'll make my stress levels worse.

I have to help open up a new HEB in the next town over this weekend...
 
Ok, then let me ask you about this issue: why only 1000 aircraft? While there aren't many aircraft in large numbers in the US Military, most of them being in the double digits; the US Air Force has nearly 1000 F-16s Alone, and several breach the 300 and 400 markers....There are 700 or so Apaches!! that's a lot.
Again, I'm not trying to say your wrong, I just want to get this right, so I'm not walking into a game that'll make my stress levels worse.

I have to help open up a new HEB in the next town over this weekend...

I simply thought that 1,000 was a large number of aircraft, given most countries barely have half that number if that.
 
you have nearly 4 times that number with not even half of my population...

No, I have only 600 fighters, you should have 1000, and then bombers and so on.

When I gave you the limits I meant for fighters only. Bombers, helicotpers and so on are separate categories.

Keeping with the 1,000 theme, if you split your air forces equally, you would have around 4000 total aircraft, does that make sense?
 
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