Infinite Horizons - The Futuristic Nationgame

How many aircraft do you think my nation should have? I was thinking around 600 Fighters, 200 Fighter/Bombers, 150 Bombers and 100-200 Gunships.

Less. I based my aircraft numbers on current aircraft in service for the IOTL nations that make up the Intermarium. Scandinavia has far less aircraft in service than Eastern and Central Europe. Hell Iceland and Greenland don't even have a formal military relying on Denmark and the US to protect them respectively. Alltogether Denmark, Finland, Sweden, and Norway have 561 Aircraft in Service TOTAL. That includes fighters, bombers, and helicopters.
 
Less. I based my aircraft numbers on current aircraft in service for the IOTL nations that make up the Intermarium. Scandinavia has far less aircraft in service than Eastern and Central Europe. Hell Iceland and Greenland don't even have a formal military relying on Denmark and the US to protect them respectively. Altogether Denmark, Finland, Sweden, and Norway have 561 Aircraft in Service TOTAL. That includes fighters, bombers, and helicopters.
The Union was formed before World War 3 broke out, and focused alot more on military and defense than the individual countries ever did. After the war, military spending and manufacturing increased once again. Honestly, the numbers seem quite reasonable, as they are alot lower than your own.
 
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I don't remember giving any of you mod rights. Just noting though I am glad for a bit of peer assistance you give for each other. At least things move along even while I am in the limbo.

I am still very limited and inconsistent on my replies but the situation would get better in a few days. Hopefully.
 
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I believe none of us have stepped up. That being said, I'd be interested, if no one had a problem with me.
 
United States of America


Name:
United States of America, The American Technocracy
Common Demonym: Americans
Type: Constitutional Meritocracy
Population: 453,042,283
Holdings: OTL USA. 2 Lunar Cities: Jefferson and Elysium, 1 Floating City on Venus: Olympus, 2 O'Neil Cylinders at L4: Perfection and Terra Nova. 1 Stanford-Taurus In Martian High Orbit: Neil DeGrasse Tyson Memorial Station(Tyson City). Martian Colony-City: Acidalia City.

General Description
The United States is a nation that has power again, after recovering their pride and power in the wake of the early 21st Century and WW3. A new sense of Manifest Destiny has taken over the American psyche in recent years, with them feeling that their has to be an American presence in as much of the Solar System as possible, maybe even beyond. America has learned from the previos century though, and are thusly slow to extend Friendship to nations, and even slower to form alliances. America's main priority is it's people, willing to act a lot faster than the previos government on actors(state or Non-State) that threaten them or other American interests.

History
The first two decades of the 21st Century weren't kind to the United States, with conflicts in the Middle East bringing it low(Basicly OTL 2000-2016). The next two weren't much better, when the threat of ISIS finally brought the US to the Middle East again to fight anouther war. While the actual war went fairly well, ISIS made extensive use of 'homegrown' terrorist-proxies to strike at the US proper, causing damage to property and American Morale. Eventually, this was topped off by a Dirty Bomb Strike to Washington DC, which wiped out the highest levels of the US Government. In the aftermath, the lower level government officials started tearing the country apart between their varios political parties and the interests they represent. The US Military seized power before the split got anywhere near official, and deposed the former state and lower-level federal officials. The US Military started working towards a skill and competency based Meritocratic System, like what nominally governs a military. It took most of the 2030s for this new government system to form, along with the Social supports built around the system(depicted in Culture/Society). WW3 for the United States began with the reignition of the Korean War, North Korea launching strikes against South Korean targets to hopefully push an easy win. American and South Korean counter-strikes were equally ferocious. The war turned into a bloody stalemate, with America acting as a support for South Korea, not wanting to dedicate too much in case the steadily worsening global situation ignited elsewhere. These fears were confirmed when China made a move for Taiwan, using North Korea to soak up the attention of ASEAN(an Alliance that had been ailing sense the United States change in government) and the United States. America defended it's ally, getting into a series of the largest naval engagements sense WW2. Eventually other commitments started to call, threatening to overextend the United States Military. NATO and the EU were having trouble in Eastern Europe, and Israel was facing horrible odds from several muslim countries in the Middle East and North Eastern Africa. While both of these fronts gained American assistance(mostly in the form of Task Forces and Special Operations units), China kept America's attention. The War went back and forth, neither power gaining the advantage. Eventually a series of Chinese nuclear strikes devastated the American 'Breadbasket', the American response destroyed Three Gourges and killed millions...like the Chinese strike would indirectly. After that day, remembered as a joint 'day of morning' by both nations(or any decendant nations in the case of China, if applicable), China and America settled for a white peace. North Korea didn't last much longer, appearently being 'held up' by china. America didn't suffer any more nuclear strikes for the rest of the war, as the Three Gorges strike was taken as an unstated message by the still new Government to the world. Eventually, the war ended, and the survivors came home to rebuild. during the Late 2040s and early 2050s, a massive famine struck in the aftermath of China's strike. America started importing food where it could, and suplimented that with hydroponics farms in all corners of the country. To pay for all of this, the Council of Administrators authorized the rebuilding of the Rust Belt, using high end robotics to make products for domestic and foreign markets. This all meant that the United States was weaker than before 2000, but it was starting to recover from the early 21st Century and Third World War(or the 2nd Pacific War as some call the American-China 'Segment'). As Space Exploration came back into it's own, America used this to add more food production by using some of it's colonies to produce food. Overall, the late 21st Century were relatively peacefull for the United States, continuing it's long recovery from political 'deadlock' and War.
Culture/Society
Under the technocracy, American CItizens were given a system where they were divided into Citizenship Tiers based on what they did and any service to the government. The Tier-System is a source of income for citizens as well as benefits like Healthcare, Insurance, and even home ownership. While private companies can operate in the United States, and are still a massive part of it's industry, the new Citizenship system has made life interesting for business owners, the United States subsidizes the Citizen's Income as their Citizen Tier Income, and gets paid directly by the Business for directing the best qualified applicant to them. Americans as a whole are quite happy with this system, with people that would have been previously homeless getting an apartment and other things he/she needs to live better. Americans have turned isolationist.


Economy/Industry
America's economy is in a good place, not as rich as it had been(relatively speaking, Inflation is still a thing), but more stable than the early 21st Century. America's main export good is actually manufactured items, from the 'Robo-Belt' in the mid united states, with electricity from massive solar farms across the Inner Solar System being a close second. America's primary imports are rare materials not found in the colonial mining operations and food.

Military
American Astro-Navy:(Do we need to specify armament?)

1x Indominus Rex-Class Heat Pile Astro-Dreadnaught
2x Enterprise-Class Super Antimatter Astro-Carriers
3x Paladin-Class Heavy Heat Pile Astro-Cruisers
5x Warrior-Class Medium Antimatter Astro-Cruisers
7x Ranger-Class Light Antimatter Astro-Crusier
11x Yorktown-Class Antimatter Astro-Frigates
3x Iwo-Jima-Class Assault Antimatter Astro-Frigates


American Army. (all equipped with Railguns)
700 Thousand Army Regulars(Mix of Regular and Heavy Armaments)
200 Thousand 'Army Shocktrooper Corps' (Power Armor, Heavy Weapons)
75 Thousand Mortar Walkers(Heavy Power Armored Infantry with back mounted mortars)
4,000x Petraeus Heavy APCs
2,000x Yorky Scout/Light Engagement Drone Armored Cars
8,000x M666 Hellhound SPAG
2,000x AA-200 Skywatcher SPAAG
2,000x M55 Beagle Advanced Gun Systems(Light Tanks)
1,750x M111 Mastiff Main Battle Tanks
750x M2 Blood Hound Heavy Battle Tanks
100,000 Army Support Snipers
50,000x Army Rangers(Mobility Enhancing Exoskeletons used)
20,000x Army Green Berets(Equipment depending on mission)


United States Aerospace Command(commands fighters both on ground/colonies and on the Astro-Navy)

700x F-302 Broadsword Aerospace Superiority Fighter
200x F-83 Aethersprite Aerospace Interceptor
300x F/B-37 Talon Aerospace Fighter/Bomber(Primarily used on Carriers)
300x B-81 Indian Aerospace Bomber
180x B-200 Atlantic Heavy Aerospace Bomber
20x B-201 Apocalypse Strategic Aerospace Bomber.
400x V-100 Family Bus Aerospace Gunship/Transport
300x V-99 Long Haul Heavy Aerospace Transport
100x V-101 Whisper Spec Ops Aerospace Gunship/Transport
100x V-102 Poltergeist Military Support Gunship(Like the Spooky/Specter of our time, but with futuristic VTOL Tech)

United States Marine Forces

200 Thousand Marine Raptor Assault Troopers(Light Power Armor, Assault Weapons)
100 Thousand Marine Peacekeepers(Standard Armor, Carbines; Occupation and Security units, primarily found on ships of the Blue and Astro Navies and some bases)
8 Thousand frog Amphibious APCs
3 Thousand Greyhound Assault Tanks(Like the Hunter tank from C&C4)
2 Thousand AA-200 Skywatcher SPAAGs
8 Thousand M666 Hellhound SPAGs

American Terrestrial Navy


5 George Washington-Class Terrestrial Supercarrier
10 Unbreakable-Class Cruiser
24 Elysium-Class Destroyers
45 Normandy-Class Frigates
60 Defiant-Class Corvettes
15 4 Horsemen-Class Strategic Missile Submarines
30 Night Wolf-Class Hunter/Killer Submarines
75 Wasp-Class Fast Attack Missile Boats

Persons of Importance
Military Administrator
Civil Administrator
Diplomatic Administrator
Financial Administrator
Political Administrator
(Council of Administrators)


Can someone help me build my military?

FINALLY FINISHED MY PROFILE!!

@KnightofTempest

What do you think?
 
I'm not entirely sure that Mechs are a thing yet. You may have to remove your mortar walkers.

Also you'd be better off having your carriers as Heat Pile Ships than the Cruisers. Heat Pile Ships are supposed to be your highly mobile big stick ships.
 
I'm not entirely sure that Mechs are a thing yet. You may have to remove your mortar walkers.

Also you'd be better off having your carriers as Heat Pile Ships than the Cruisers. Heat Pile Ships are supposed to be your highly mobile big stick ships.
Mortar Walkers are an iffy idea, I will admit...

But the Heavy Cruisers are meant to be that 'Big Stick' along with the Indominus, meant to match if not outpunch the enemy's heavy hitters while carriers run support, and the other ships do other stuff(Medium Cruisers can eather help them or run defense for the lighter ships, Light Cruisers with Frigates doing Anti-Fighter/Bomber duty).
 
According to his info, they are not Mechs, but extremely heavy power armor with built-in weapons.

That's a problem because even regular power armor supposedly costs a lot to produce, with 1,000 Power Armor Troopers costing almost as much as 20 times that of 1,000 regular infantry to equip and maintain.

Specialist power armors are going to cost even more.
 
That's a problem because even regular power armor supposedly costs a lot to produce, with 1,000 Power Armor Troopers costing almost as much as 20 times that of 1,000 regular infantry to equip and maintain.

Specialist power armors are going to cost even more.

True. The US has alot of money though. I think having them would be alright, but just in small numbers.
 
True. The US has alot of money though. I think having them would be alright, but just in small numbers.

Thing is, I'd imagine there would be a lot of political opposition to such a measure, given that Mortars are already man portable and don't require dedicated specialist power armor to cart around. Even a 125mm mortar can be carted around by a crew of 4, which you might notice is under 1/4th of the cost of a specialist powered armor unit.
 
Alright, a bit of correction time. I only said that Knight's almost full power armored force is unrealistic because it betrays the role of infantry. You can have plentyful footsoldier because their equipment are cheap.
Power armor adds a considerable price tag but they aren't as expensive as combat vehicles (well, unless you seriously overengineer them).
There's no problem with walker vehicles, treat them like regular vehicles of the same scale/weight. I just wish to keep a somewhat realistic ratio of infantry, vehicles, aircraft and ship.
Robotic soldiers would cost about as much as powered armor, depending on their tech details either more or less than that.

Spaceborne forces would obviously need to use spacesuits which aren't a penny. Power armor is perhaps a good way to concentrate power since under varying levels of gravity you'd require different vehicle designs to be effective. That and lugging the vehicle's weight around.

Alright, this is my short comment on things since reading a few posts it seems there's a misunderstanding.
I will do a decent reply in a few days when hopefully I can type it behind a keyboard.
 
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Alright, a bit of correction time. I only said that Knight's almost full power armored force is unrealistic because it betrays the role of infantry. You can have plentyful footsoldier because their equipment are cheap.
Power armor adds a considerable price tag but they aren't as expensive as combat vehicles (well, unless you seriously overengineer them).
There's no problem with walker vehicles, treat them like regular vehicles of the same scale/weight. I just wish to keep a somewhat realistic ratio of infantry, vehicles, aircraft and ship.
Robotic soldiers would cost about as much as powered armor, depending on their tech details either more or less than that.

Spaceborne forces would obviously need to use spacesuits which aren't a penny. Power armor is perhaps a good way to concentrate power since under varying levels of gravity you'd require different vehicle designs to be effective. That and lugging the vehicle's weight around.

Alright, this is my short comment on things since reading a few posts it seems there's a misunderstanding.
I will do a decent reply in a few days when hopefully I can type it behind a keyboard.
Ah, alrighty then. This clears up a few things up. My nation will probably go without robotic infantry due to the cost
 
Alright, it's better if save myself a bit of time and respond to questions myself. Nation evaluations come later.

Do we have artificial gravity?
In the classical sense? No.

How much should my population be? UN claims around 75 million (at medium fertility), but I have seen estimates more then double that, up to over 200 million.
From what I see most of developed first world countries are pretty decked in terms of population even now. Growth and fertility rates mean little compared to solutions how to increase the capacity.
Anyways, I suppose this is a post facto comment of mine so you can see my opinion when I actually get to review everyone's profiles in a few days.
Also I have already claimed the L3 Lagrange site it's been mine since page 1. Sorry. Pick a new one.
Lagrange points are more than plentiful in space to allow colonies from multiple nations.
Who said anything about the 'assets' being native arabs, at least some of their assets could outright already have Visas and such. That and you have to consider that the boarder isn't watertight, if they paid off the right people, they could get assets in.
It isn't exactly the matter of money, but yeah. No place is completely watertight.
Though I have a hard time buying ISIS being anywhere that successful but whatever. I will do my review later.

Ah, I see.

Population number tweaked.

@willyvereb, We can have Artificial/Robotic soldiers, right?
Yes, I can allow them. Think of them as more advanced equivalent of the modern drones on legs, though.
They have both advantages and disadvantages compared to human infantry. I will say more in a few days.
Speaking of which, unless somebody claims Russia or any of those territories I plan to keep Grigori's AI nation (though in a severely toned down form) as an NPC.
@Mental Omega
Are you fine with that?
Fusion Powered Ships are supposed to function as rapid interdiction in this game according to Willy, since they move faster at interstellar speeds than Antimatter Ships, apparently they function like your big stick.
It's kinda the other way around.
Annie-triggered fusion fueled ships (Blastdrive ships) are faster because of their better weight ratio. On the other hand annie costs a lot so using these ships is uneconomical for cruising.
Heat pile aka fusion reactor operated Torchdrives need a large and specially designed fusion reactor (to make it use aneutronic fusion so it's safe that close). That both raises the minimum size of the ships and increases the cost. As such they tend to be the big stick of nations.
Smaller torchdrive ships are possible for space exploration but still not on the cheap side to make.
So in conclusion:


Blastdrives:
  • Relatively cheap to build ships
  • High useful mass ratio (best acceleration)
  • Can scale to any size (though if big enough they might be more economical as Heat Pile type ship)
  • It uses Annie which is expensive thus the more you use the ships, the more expensive is to maintain them
  • Need a separate power source to operate the weapons and system on-board
  • Efficient for building large forces of smaller space warships only occasionally traveling interplanetary distances
Heat Pile (AKA the true Torchdrive):
  • Expensive to make (think of the current cost of an aircraft carrier combined with a nuclear powerplant)
  • Reactor weight makes it less efficient to accelerate
  • Only economical at sufficiently large sizes (so the reactor won't weight it down so much)
  • It uses special reactor fuel which isn't cheap but nowhere as expensive as Annie
  • Reactor has a constant and rather high maintenance cost but regardless how much the ship travels
  • Efficient for large capital ships and carriers which patrol space almost constantly

Less. I based my aircraft numbers on current aircraft in service for the IOTL nations that make up the Intermarium. Scandinavia has far less aircraft in service than Eastern and Central Europe. Hell Iceland and Greenland don't even have a formal military relying on Denmark and the US to protect them respectively. Alltogether Denmark, Finland, Sweden, and Norway have 561 Aircraft in Service TOTAL. That includes fighters, bombers, and helicopters.
The number of aircraft or any equipment we have now is reflective of our era. Many European nations, including those that make up your Intermarium, drastically scaled back their military after the cold war. With the atmosphere being closer to another cold war I don't think you should rely on those numbers as an absolute.

That's a problem because even regular power armor supposedly costs a lot to produce, with 1,000 Power Armor Troopers costing almost as much as 20 times that of 1,000 regular infantry to equip and maintain.

Specialist power armors are going to cost even more.
That's right.
Think of power armored infantry as a tiny combat vehicle.
Though to be fair the ratio of cost for the equipment rarely matches their ratio in the military.
Also you may try using light exoskeletons to enhance the performance of troops, though either you field less infantry or this equipment would be only available to a portion of them.
FINALLY FINISHED MY PROFILE!!

@KnightofTempest

What do you think?
I will review it in a few days.
But to answer two of your questions:

First, you don't need to specify what weapons you have. Hell, I haven't helped you guys much to imagine what kind of technologies would be in reach for space combat. You may write a bit of profile on your ships if you want but it isn't a requirement.
Speaking of which, precise military numbers weren't a requirement, either. It's fun to write them and makes evaluating things easier but in the end we can just use common sense and deal with it.
Though if all players are fine with the numbers then we might as well use that system.

Second, carrying mortars is something a regular power armored soldier can do. Also you don't need to split your unit categories by type. Real life military structures are way complex that we can describe them broken down by type. Save for very special units (capital ships, unique high tech limited production supertank, etc) you can just think of those numbers as categories. At best you can write a description on a few of your vehicles and other equipment.



That's about it for now. Like I said I am on the phone. I almost started to write this after my previous reply and see how long it took.
I will review your nation profiles after I got my machine back from maintenance.
 
And there isn't a single problem with that. This is exactly why I wanted to ask him first. Mental Omega seemed to be retired from this game so I wished to know if it's fine if I implement some of his idea still.
@Mental Omega
Thank you for the response!
I liked your faction even if it would've needed a bit of extra touch. Which is why I wanted to feature them as npc.
If you don't mind I may still use the AI nation npc idea but won't take any elements from your NS. Nothing's set in stone though, ofc.
 
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