Considering how many people want to be xenophilic, as the vote tallies, I believe that trying to change the aspects chosen here will be an uphill battle that would only breed divisiveness and resentment from the other players. I would much rather leave and drop a quest where I don't agree with the choices chosen than stay and try to create tension and bitterness. That way I won't grow too invested with something that will most likely let me down, not through the nature of the quest itself but due to the origin chosen.
I also wanted Psionically Fertile to be one of the winning aspects due to the fact that the first voting decision made was to make it so the only macguffin superpower or unobtanium available to us and everyone else was Psionics. The fact that we are not exploiting what is probably going to be a key technology is something I find to be a waste.
I would be willing to edit for a compromise, however I think that the visions from the voters who are voting for my plan and theirs are dramatically different.
If I am going to be honest, my main contentions with the Swiss Equality plan, aside from its weird name, are as follows.
Firstly I don't believe that the Direct Democracy type of government will be a very effective form of government. While in principle a democracy should have a well-informed populace that will make it so any decision chosen by the majority is a wise one, in practicality I think that is easier said than done, especially since the text for the option itself made it clear how broad the powers wielded by the citizenry are. For example one of the things that the vote option said citizens could vote for was not only appointing Officials but also being able to cast ballots to determine foreign policy. I know that this a sci-fi setting where information is likely to be abundant, but that doesn't change the fact that not every citizen will be well informed when it comes to complex issues such as dealing a foreign power, especially when those foreign powers will not be human but will be alien. To me the Direct Democracy Government choice is one that I believe will have many flaws attached to it. The fact that almost every issue can be brought to the ballot by the citizenry is something that suggests to me that this choice of government will be one that deals poorly with strife as almost any issue that comes to the governments attention can be voted on by the entire populace. Politics is a volatile business, and when every citizen can become a player or demagogue in the game, tensions will no doubt flare. The fact that this plan does little to address the initial Strife Threshold, which is determined by SW + PW + Ec, makes me even more leery of it because of the obvious Achilles Heel.
Secondly, the other problem I have with the Swiss Equality Plan is the fact that it has too many holes and weaknesses that cripple it's probable focus and specialties. For example I can understand why Curious and Problem-Solvers was chosen, as they both will likely offer a good boost to the research and development speed. That being said, while being technologically advanced is a great advantage, that does not mean anything if we don't have the industry (Territory stat) or economy (Economy stat) to both utilize as well as fund our research developments. Another thing, while being Xenophilic and Cultured does offer a lot when it comes to diplomacy with any other alien faction, it does nothing to help us when we encounter something that will not come to the diplomatic negotiating table, such as the extra-galactic invaders. The main weakness I see in the Swiss Equality plan were things that made it ironically unlike it's namesake. Unlike the actual Swiss this plan does not give us a good military or a strong economy. None of the traits chosen seem to explicitly benefit either from what I can read from the flavor text. The Swiss in real life were noted for being a very well-armed fighting force that were able to punch above their weight class, while at the same time having powerful financial institutions, on top of their very defensible geographic location. Frankly speaking this plan offers none of that as it seems to focus almost entirely on research and development and diplomacy, while leaving key areas like Economics, Territory, and Warfare weak due to there being no aspects chosen to improve. The fact that the initial Strife Threshold is based off of our Planetary Warfare, Space Warefare, and Economics stats makes me believe that the Swiss Equality option will bring with it internal troubles due to this oversight.
Finally, the other reason I don't like the Swiss Equality Plan is one I have mentioned briefly before, it seems to be too focused and not very versatile. With its emphasis seeming to be on research and diplomacy, I feel that in the event that the players are confronted with a dilemma where neither of those work, such as a militant civilization, a not too uncommon sci fi trope, the players will struggle to adapt due to having a not very strong military or economy. While our Mastery of the End Tech Tree will be a great boon to us, it may not be as strong as we think it is due to the fact that certain techs work better during certain eras due to the conditions of the universe at that time.
Altogether aside from the story elements that I feel would make me drop the quest, my main contentions with the Swiss Equality Plan are that I don't like its government type, and I don't like the way it works mechanically.
If you want to see my reasoning for why I chose those aspects, just look at the quote below where I wrote paragraphs explaining things.
That's somewhat disingenuous to suggest that those who want to be of a more militaristic bent are doing it plainly for mechanics and are not at all interested in the story. Frankly speaking I am very interested in the story, and some of the reasoning behind my choices illustrated above can give you my perspective for why I felt some of the choices made fit thematically. While the analysis I did for my own plan does go into detail as to why my plan is advantageous mechanically, that should be something that is expected considering how you have to use logos as well as pathos to make a convincing argument.