Cultivation Realm: Upper-stage Body Refinement (999 / 10,000 xp).
Foundation: Stable (Impurities: 15.45%).
Attributes
Attributes are ranked out of 10 ranks: Dismal --> Poor --> Below Average --> Average --> Above Average --> Good --> Great --> Excellent --> Perfect --> Peerless.
Rankings are in relation to other cultivators within the same cultivation realm.
Attributes can temporarily increase or decrease when facing opponents of a lesser or higher cultivation base.
Strength: Good. Speed: Below Average. Vitality: Great (Armored: any attacks of a lower rank will be negated).
Lesser Universal Body. Using the primordial Qi of Heaven and Earth, the cultivator forges their body into a universe of its own.
Progress: 5000 / 5000.
Makes the body increasingly dense and durable.
Qi Capacity has a minimum value of Great.
Qi becomes slightly chaotic in nature, allowing it to disrupt the balance of elemental Qi when used to attack.
Requirements: items of suitable durability must be absorbed when attempting a breakthrough. Qi used to cultivate must be completely free of elemental influence.
One Palm Advances, A Thousand Strike (High Mortal). A speed-based technique where the user attacks so fast that it looks like only a single palm strike but the target is actually hit a thousand times.
Rumbling Elephant Step (High-Mortal rank)
The user channels the might of a stampeding elephant, advancing ever forward and crushing all in their path. Greatly increases Strength and Speed while active. Can cause slight tremors that can destabilize the footing of others
Zhang Family Style. A simple martial arts style refined over generations by the Zhang clan. It is predominantly a striking art using punching, kicking, knee strikes, elbow strikes, and open-hand techniques such as knife-hands, spear-hands, and palm-heel strikes.
2x Primordial Qi Crystal (Low Mortal). The Qi within this crystal has undergone a refinement process. Though there is less energy stored inside it than that within regular spirit crystal of the same size, the purity of the energy within is incomparable. Can be used to craft certain items, pills, or formation plates. Single-use item.
Effect (hidden): +1d20 XP per crystal. Capacity: Low. Cost: 20 SP.
Sell: 2 SP.
Inscribed Prayer Beads (Mid-Mortal). Inscribed with various runes and blessed by the heavens, these simple-looking prayer beads are capable of warding off evil and vengeful spirits. When fully tied around a class-1 spirit beast, the beads will suppress it's powers by one rank.
Effect 1: Wards off evil and the restless undead. Effect 2: When tied around a class-1 Spirit Beast, reduces all of the target's attributes by one rank. Durability: Average. Cost: 150 SP. Sell: 5 SP.
Iron-Silk Bodysuit (Mid-Mortal) A black, full-body, mesh suit sewn with the silk of a special breed of spirit beast. It is as soft and comfortable as it is durable.
Effect 1: slight increase to defensive ability. Effect 2: negates slashing attacks from weapons of a lower rank. Sell: 25 SP.
Cultivation Pills (High-Grade, Low-Mortal rank). Assorted pills that strengthen the body and improve Qi flow. Only useful in the Body Refinement realm.
Effect 1: +1d20 XP to all training per pill. Effect 2: +0.35% Qi impurity per pill. Duration: 30 uses remaining (24 hour cooldown). Sell: 0 SP ea.
Cultivation Liquids (High-Grade, Low-Mortal rank). Various liquids that assist cultivation when applied to the skin. Only useful in the Body Refinement realm. Single-use item.
Effect 1: +1d100 XP to all cultivation arts per use. Effect 2: +0.25% Qi impurity per use. Duration: 6 uses remaining (24 hour cooldown). Sell: 0 SP ea.
Cultivation Liquids (High-Grade, Mid-Mortal rank). Various liquids that assist cultivation when applied to the skin. Only useful in the Body Refinement realm. Single-use item.
Effect 1: +1d200 XP to all cultivation arts per use. Effect 2: +0.45% Qi impurity per use. Duration: 1 use remaining (24 hour cooldown). Sell: 0 SP ea.
10x Assorted Black Iron Weapons (Unranked).
Various weapons forged of black iron and inscribed with some basic runes. Useful for beginner level training, or selling to the system shop.
Medicinal Pills (High-Grade, Low-Mortal rank). Pills that assist in healing when consumed. Eat one to heal bruises, cuts and minor fractures. Can be taken with cultivation pills.
Effect: reduces healing time and debuff from wounded state by a minor amount. Duration: 10 uses remaining. Sell: 0 SP.
0x Class-1 Beast Core. An item containing close to eighty percent of the Qi from a slain Spirit Beast. Can be used as a cultivation material for certain arts or techniques. Only useful for Mortal rank arts and techniques. Single-use item.
Effect: doubles XP to cultivation arts or techniques that require a beast core. Sell: 50 SP ea.
0x Class-2 Beast Core. An item containing close to eighty percent of the Qi from a slain Spirit Beast. Can be used as a cultivation material for certain arts or techniques. Only useful for arts and techniques up to the Mid-Earth rank. Single-use item.
Effect: doubles XP to cultivation arts or techniques that require a beast core. Sell: 500 SP ea.
Base Price: 1000 points.
Number of current d20 TD x 1000 points.
1d100 training dice.
Base Price: 5000 points.
Number of current d100 TD x 5000 points.
Mastery Level +1: Increase the Mastery of a technique by one rank.
Current level of the technique x 1500 points.
Partial Body Repair: repairs all physical damage to the body such that the host is in no danger of dying. Takes a number of minutes.
50 points.
Full Body Repair: fully repairs the body to its optimal state. Takes a number of hours.
100 points.
Partial Soul Repair: repairs damage to the soul such that the host is in no danger of dying. Takes a number of minutes.
100 points.
Full Soul Repair: fully repairs the soul to its optimal state. Takes a number of hours.
200 points.
Partial Body and Soul Repair: repairs damage to the body and soul such that the host is in no danger of dying. Takes far less time than the seperate versions.
500 points.
Full Body and Soul Repair: fully repairs the body and soul to their optimal state. Takes far less time than the seperate versions.
See the Legend in the Character Sheet for some info. Again, attribute values are determined in comparison to the average cultivator of the same realm.
Strength and Speed should be self-explanatory.
Vitality: This measures stamina. The better the Vitality attribute, the longer Zhang Tian can last in a fight, or go without rest.
Comprehension: This determines how talented Zhang Tian is at comprehending new techniques. The better this attribute, the more Mastery XP his techniques gain. Comprehension can be raised by increasing knowledge and studying the Dao of various aspects of the universe.
Insight: This relates to Zhang Tian's ability to see into the heart of others. This lets him see through the schemes of other people, determine their base nature and trustworthiness, and understand their motivations.
Knowledge: This relates to Zhang Tian's knowledge regarding matters relevant to his cultivation level. It only applies to matters of cultivation, resources and items, and spirit beasts.
Cultivation Speed: How quickly Zhang Tian gains cultivation XP and advances through the realms.
Qi Creation: How quickly Zhang Tian creates new Qi through mixing his soul energy and the Qi of Heaven and Earth. Only relevant for the first cultivation realm.
Qi Capacity: How much Qi Zhang Tian can use before he runs out. Determines how long he can realistically last in a fight.
Qi Regen: How quickly Zhang Tian recovers Oi while resting or cultivating. Not relevant in the first cultivation realm.
Items, techniques and cultivation arts are ranked out of 5 ranks: Mortal --> Earth --> Heaven --> Immortal --> Divine. Each rank is further divided into 3 tiers: Low, Mid and High.
Techniques have 5 mastery levels:
Initiated --> Basic --> Intermediate --> Advanced --> Full. Mastery XP is gained through training and combat.
Zhang Tian is considered to have above average Intelligence and Comprehension at minimum. This grants him a starting number of 3d10 training dice, 1d100 combat experience dice, and 2d20 bonus dice.
Extra training dice and bonus dice can be temporarily gained from use of certain resources or facilities.
New dice can be permanently purchased from the system store.
Training Dice: Everytime Zhang Tian trains, the training dice are rolled and the resulting number is the amount of XP gained. This XP can then be allocated to any abilities that have an XP bar. Filling the XP bar will cause a rank up in the ability.
Combat Experience Dice: Training is good and all but real world experience is better. Every time an ability is used in a fight, Zhang Tian is able to gain some understanding of the ability. At the end of every combat, each ability that is used gets a 1d100 XP roll. This is the same regardless of how many times it was used in the fight.
Bonus Dice: These dice only can be assigned to certain abilities. Mainly just those that can be easily/subtly trained as Zhang Tian goes about his day. For each day that passes, the assigned abilities will gain bonus XP.
TBD
Glossary.
Cho Mang: Zhang Tian's bodyguard and friend. Age 26. He is extremely loyal to Zhang Tian and views him like a younger brother.
Crimsonwood City: Zhang Tian's hometown. The main hub of southern Ye. It guards the rest of the country against the beasts in Crimsonwood Forest to the south. The name comes from the color of the wood used to construct various structures.
Cultivation Realms: there are a total of nine cultivation realms, each is divided into three stages of Early, Intermediate and Upper/Peak.
Body Refinement: the stage where the cultivator uses their Qi to refine their body and clean it of impurities.
Core Formation: the cultivator creates a core of Heaven and Earth Qi inside the body, allowing Mortal Qi to be created instantaneously within the body.
Core Ignition: the cultivator infuses the Qi core with Soul Energy, allowing Mortal Qi to flow freely through the body.
Ascendant Mortal: the cultivator purges their Qi of impurities, releasing themselves from the shackles of mortality. They become capable of flight.
Elders of the Zhang clan: the strongest experts in the clan, they deal with the important matters of the clan and act as the final defense of the clan.
Unknown.
Unknown.
Zhang Nien: an upper-stage Core Ignition realm expert. Zhang Nien is a three-star Alchemist of great renown in the southern region of Grand Ye.
Name TBD. The fourth elder is In charge of the Zhang clan's internal security. They are in the intermediate stage of the Core Ignition realm.
Unknown.
Name TBD. The sixth elder is in charge of the clan archive. They are in the intermediate stage of the Core Ignition realm.
Name TBD. The seventh elder is in charge of managing the various businesses of the Zhang clan. They are in the early stage of the Core Ignition realm.
Name TBD. The eighth elder is in charge of resource allocation and missions. They are in the early stage of the Core Ignition realm.
Zhang Huo: the 'hidden' ninth elder. Zhang Huo is in charge of information gathering, espionage, and black ops. His stealth based cultivation art has crippled his cultivation so that he is unable to advance past the early stage of the Core Ignition realm.
Grand Ye: Zhang Tian's country of origin. It has four great clans, five main cities, and an unknown number of smaller towns and villages. Not much else has been said about it yet.
Guo Yue: Zhang Tian's personal maid and hidden guard. Age 32. She is a skilled cultivator that takes her duty as a maid very seriously. Guo Yue is highly respectful when dealing with Zhang Tian but won't pass up the opportunity to tease her 'little brother'.
Huang Yi: Mother of Zhang Tian. In her late 30s. Huang Yi is a beautiful, young-looking woman with a kind and warm personality. She dotes on her children and enjoys teasing them. She has a love for nature and plants. Upper-stage of the Core Ignition realm.
Professions: referring to jobs that can only be done by cultivators, these professions commonly require control of Qi and one must usually increase their cultivation base to advance in their profession. Professions are ranked with stars; ranging from one-star at the beginner stage, to nine-stars at the grandmaster stage.
Alchemist: a mix of diagnostician, physician and chemist, Alchemists are capable of creating all manner of medicinal pills and fluids using spiritual plants and beast parts. They are highly sought after in any organization and are well respected.
Must be capable of creating a Qi flame. Can work a Pill Cauldron to craft pills.
Must be knowledgeable about the effects of over a thousand pill materials and understand how these materials will react when mixed with other materials. Must have a 50% sucess rate at crafting Mortal-rank pills.
Must understand how to create, use, and decipher low-rank diagnostic inscription arrays and formations. Must have a basic understanding of the body and soul. Must have a 50% sucess rate at crafting Earth-rank pills.
Beast Tamer: TBA.
Formation Master: TBA.
Inscriptionist: using special materials and runes, inscriptions are able to create a number of arcane items and effects. Most notable, are interspatial storage rings and battle scrolls.
Spirit Forger: a mix of blacksmithing, wood-carving and jewel cutting, Spirit Wepon/Armor/Tool Forgers are able to use special metals and materials to create powerful equipment with special effects.
Xun Jingyi: Daughter of the City Lord of Crimsonwood City.
Zhang Mei: Daughter of the first elder. Age 17. A candidate for the position of clan head. Upper-stage of the Core Formation realm.
Zhang Min: Son of the seventh elder. Age 18. A candidate for the position of clan head. Upper-stage of the Core Formation realm.
Zhang Hai: Father of Zhang Tian and patriarch of the Zhang Clan. He is a middle-aged man. Zhang Hai is very prideful and loving when it comes to his family and clan, but is ruthless when it comes to dealing with those outside the clan. He is an Upper-stage Core Ignition realm specialist, just a step away from stepping into the Ascendant Mortal realm. He plans to enter seclusion soon to attempt a breakthrough.
Zhang Hua: Older brother of Zhang Tian. Age 20. A talented genius within the Zhang clan, Zhang Hua is aiming to become the next clan head of the Zhang Clan. The peak of the Core Formation realm.
Zhang Tian: the MC. Age 15. Born with an illness that prevents him from cultivating, Zhang Tian gained mystical powers when his soul was combined with that of an older man from earth and a mysterious System later awoke within him. Zhang Tian is intelligent, observant and studious. His primary expression is that of a calm smile and he is generally a level-headed person.