Oh and everyone who wants the 'whorehouse' option? Those do not exist in your kingdom plus Hylians and Ordonians can be really prudish about this stuff so that would be a bad idea. You would likely be looked at like Robert from GoT if you went there just once.
As for the mistress or lover option... you have to love/care about them for it to have an effect on your curse which means mistress is possible but not on Links cards atm. It won't be until at least after the first stage of changes.
Love/care about... meaning they can be a friend and you guys are more f***buddies. but ya there has to be some kind of relationship for it to have an effect. Knowing that there are still more than a few options in your own kingdom to take as a mistress. But ya like shad said, the curse is powered by lust so regular sex is worthless, feelings other than lust during it are needed, hence having to care about your partner beyond the moment of fun."Sigh" okay. And for the spouse, we must really love her to affect or curse too ?
On recruiting cavalry- note that the max troops we can recruit per action is 500 as opposed to 1000 for infantry and we are already really outnumbered. Heavy Infantry will go well with defending Ordon Town with the siege engines and for defending the walls we are building.
Also, we NEED to marry either now or next turn, as I don't want to the curse to start.
And besides, cavalry is rendered useless by the boars, infantry, however, is not.
The whole point of this type of Calvary is to not to fight our enemies Calvary it's to attack their supply lines and harass them if our Calvary units end up fighting theirs then we have really screwed up.And besides, cavalry is rendered useless by the boars, infantry, however, is not. We can raise our cavalry after we deal with the moblin. Also, we NEED to marry either now or next turn, as I don't want to the curse to start.
Plan That's a lot of moblins is inefficient due to these two problems and due to the fact that it does not prioritize also going for resources, which is as important as raising an army.
The whole point of this type of Calvary is to not to fight our enemies Calvary it's to attack their supply lines and harass them if our Calvary units end up fighting theirs then we have really screwed up.
Yes, I was aware of the role the cavalry was going to be used for. But if the moblins are not stupid, after one of their supply lines is attacked by our cavalry, they'll assign boars to defend them and once again our cavalry is rendered useless. We're better off harrasing them with infantry in my opinion.
Doesn't help us versus their heavy infantry and we have no guarantee they won't attack between this turn and next so we may not have time to raise troops. We are outnumbered and our heavy cav is not good for engaging their heavy infantryThe whole point of this type of Calvary is to not to fight our enemies Calvary it's to attack their supply lines and harass them if our Calvary units end up fighting theirs then we have really screwed up.
oooo well it depends on the type of infantry you are going for, are you aiming for defensive? if so spears and some kind of secondary weapon are great if you have a shield. Shock infantry? Polearms, two handed swords, axes, and the like are decent. Focused on the melee? a large shield and a strong one handed weapon are a good combo, just remember to fully armor yourself.
Doesn't help us versus their heavy infantry and we have no guarantee they won't attack between this turn and next so we may not have time to raise troops. We are outnumbered and our heavy cav is not good for engaging their heavy infantry
oooo well it depends on the type of infantry you are going for, are you aiming for defensive? if so spears and some kind of secondary weapon are great if you have a shield. Shock infantry? Polearms, two handed swords, axes, and the like are decent. Focused on the melee? a large shield and a strong one handed weapon are a good combo, just remember to fully armor yourself.
it is all literally up to your imagination, materials, technology and rolls. have fun
And, for everybody who want marry now, please remember well that we don't have interesting spouse possibilties for now. We should take a mistress at possible to wait when we will can take a serious party. Don't forget all the doors who will be close later, except if we kill our own wife.
Interesting spouses won't matter when we will reach the second stage of curse and we will still be unmarried, going anything below the second curse stage is a really bad idea. At most, we have 4 turns to look for an interesting spouse, which, barring us getting lucky (which may be a possibility, but I'm starting to think that we're going to run out of luck soon), we won't be able to find one. So I'd rather get married now and stay away from any stage of the curse, which is something that's more valuable than "interesting" spouses. Also, we can't get a mistress anyways, so marriage is our only option here.
Also, can Plan That's a lot of moblins go replace one of their actions with Scout the Lakes Hylia region for resources? We're going to need metal, and the mine is going to start giving less metal soon, and metal is needed for troops.
5 turns actually since if you find a nation on turn 5 you can try to marry someone in it on turn 6, which will prevent a lustful incident.Interesting spouses won't matter when we will reach the second stage of curse and we will still be unmarried, going anything below the second curse stage is a really bad idea. At most, we have 4 turns to look for an interesting spouse, which, barring us getting lucky (which may be a possibility, but I'm starting to think that we're going to run out of luck soon), we won't be able to find one. So I'd rather get married now and stay away from any stage of the curse, which is something that's more valuable than "interesting" spouses. Also, we can't get a mistress anyways, so marriage is our only option here.
It is not, but anything below it is actually bad. I meant that second stage is the deepest stage we could let the curse advance until the disadvantages started to outweight the advantages.
@Kalrotix not this turn, Link has yet to feel pressured enough to give up on his honor.
Look in Malonville?
Interesting position.
I have a bit of trouble following. Why would a light archer cav be rendered useless by boars? are they faster? As long as moblin's can't catch the light archer cav it will be useful. ask mongols.
I have a bit of trouble following. Why would a light archer cav be rendered useless by boars? are they faster? As long as moblin's can't catch the light archer cav it will be useful. ask mongols.
As for the infantry, we already got the anvil (hoplites) and skirmish (archers) now we need the hammer (Heavy cav, monsters, etc.). Holpites are good against heavy cav and large enemies (moblins) but will suffer against light cav (flanking) or shock infantry (zweihanders).
I would recommend stop investing too much in them. Phalanaxes are too unwieldy for advanced combat tactics and units. For elit 'spear' units I would recommend armored halberdiers.
no it is the exact opposite, boars the size of elephants would frighten the horses too much for Cavalry to have any effect from closer ranges.
If you want to beat them you want to use siege equipment... because boar hides are thicker per size than elephant hides... which means arrows will have barely any effect on them... Well barring a lucky shot in an eye or something