Hyrule: Total War Apocalypse

Rupee income as well? Okay what is the costs for the marble quarry and the turns
About roughly the same cost as the previous marble quarry.... so about this 500 Rupees, 200 wood, 50 metal, +100 rupees upkeep. just 1 turn to set up unlike the 2 turns granite quarry. it also grants anywhere from 200-300 rupees income and 400-700 stone income.
 
About roughly the same cost as the previous marble quarry.... so about this 500 Rupees, 200 wood, 50 metal, +100 rupees upkeep. just 1 turn to set up unlike the 2 turns granite quarry. it also grants anywhere from 200-300 rupees income and 400-700 stone income.
Yeah that is a big improvement with a 1 turn and the additional rupee income, sure it is less stone but that is enough stone to cover the immediate costs and still leaves the option to build the granite quarry next turn.

For voters- I added Legionaries as an additional trained troop unit but can swap it out for anything except Hopplites.

Edit- For numbers we need 700 for the temple a turn and 800 a turn for the wall with current stone income of 1100, so the minimum amount for the marble at 400 puts us at break even point which is great and if we roll higher then we come out with extra stone to put towards future projects.
 
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Yeah that is a big improvement with a 1 turn and the additional rupee income, sure it is less stone but that is enough stone to cover the immediate costs and still leaves the option to build the granite quarry next turn.

For voters- I added Legionaries as an additional trained troop unit but can swap it out for anything except Hopplites.
uhhh actually your plan is invalid now.... your legionnaires and Hoplites take up the 5000 space.... the light cav then takes up an extra 500 which means it can't be done.
 
uhhh actually your plan is invalid now.... your legionnaires and Hoplites take up the 5000 space.... the light cav then takes up an extra 500 which means it can't be done.
5000 space? I thought we were able to train 3 types of troops at a time or are we over the max per turn with 3000 hoplites, 1000 legionares and 500 cav?
 
5000 space? I thought we were able to train 3 types of troops at a time or are we over the max per turn with 3000 hoplites, 1000 legionares and 500 cav?
you have 2000 legionaries lol you have to train them to elite all at once if you want that. Thats makes a total of 5000 troops.
 
Oh no, that action is training 1000 new legionaries, not upgrading the 2000 to elites. Don't have the funds to train the legionaries to elites.
you would if you left the cav option out! :D and that would give you more overall military power! ;)

( as well as 200 extra rupees. plus a whole bunch of assorted resources.)
 
you would if you left the cav option out! :D and that would give you more overall military power! ;)

( as well as 200 extra rupees. plus a whole bunch of assorted resources.)
Yeah but this uses the last of our troop options so we can remove those from future turns, also next turn we can spend 1200 to upgrade the legionaries and 800 to upgrade 2 of the cav units or the shadow stalkers to elite. This way we get some additional men into the army as well as we need both increased numbers and increased quality.
 
Yeah but this uses the last of our troop options so we can remove those from future turns, also next turn we can spend 1200 to upgrade the legionaries and 800 to upgrade 2 of the cav units or the shadow stalkers to elite. This way we get some additional men into the army as well as we need both increased numbers and increased quality.
good points good points....
anyway no one is talking so

MORATORIUM IS OVER!!!
 
[X] Plan Economic Foundations

didn't want to bandwagon so early on, but this makes sense...we need to get shit rolling before the damn moblins attack us again or get even stronger! shame we cant burn down a few of their forts or something to keep them distracted...or at least turning upon one another to weaken the overall army.
 
[X] Plan Economic Foundations

didn't want to bandwagon so early on, but this makes sense...we need to get shit rolling before the damn moblins attack us again or get even stronger! shame we cant burn down a few of their forts or something to keep them distracted...or at least turning upon one another to weaken the overall army.
Any thoughts between Legionaries or a different troop type to raise this turn? As it is a lot of the plan is from discussion we have had in the thread (spies, census, horse archers) and the elite troop upgrade is something we wanted to do as well (just did not have costs or actions). As it is the biggest limitation I ran into was a shortage of rupees first and stone income second so throwing three admin actions at our current bottlenecks seemed like a good idea.
 
[X] Plan Economic Foundations

didn't want to bandwagon so early on, but this makes sense...we need to get shit rolling before the damn moblins attack us again or get even stronger! shame we cant burn down a few of their forts or something to keep them distracted...or at least turning upon one another to weaken the overall army.
you could if you got the spy network!
 
@san I added a second sheet onto my turn spreadsheet to keep track of resources so we can know which are available to build. Can you take a look and see if it is accurate?

I am hoping by setting it up like that it will make it easier for us to know what deposits we can setup mines, quarries or lumber camps for.
 
@san I added a second sheet onto my turn spreadsheet to keep track of resources so we can know which are available to build. Can you take a look and see if it is accurate?

I am hoping by setting it up like that it will make it easier for us to know what deposits we can setup mines, quarries or lumber camps for.
Looks fairly correct...
 
[X] Plan Economic Foundations

Man I saw this update before I went to bed last night and read it this morning. I'm glad we are finally getting those spies set up.
 
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