Arc 2.3: The Correct Way To Fight
Alexander89
Pet the pretty kitty? Y/N
- Location
- Italy
[X] (Target enemy 1), Rising sword strike, Sword strike, Rising sword strike, Sword strike, Rush, Sword strike
-[X] Switch to enemy 2 if enemy 1 falls mid turn
The first enemy jumps to stab me from above, the second attacks me directly and the third stops and raises his swords as if predicting an attack. Ignoring the third enemy I stomp down on the ground to gain a solid footing and lash out with an upward swing, deflecting the second enemy's swords and striking the first before it could attack me.
Then, calculating my timing right, I thrust forward and impale the first enemy through the chest before it can touch the ground. The body begins to fade away, allowing me to move my arm to the side and block the second enemy's assault with a well placed blow to the chest with the bottom of my sword's hilt, before stepping back to dodge the third enemy's aerial attempt.
The second enemy attacks again, but I strike him across the chest before it can reach me. Like before the third enemy stands back, weapons raised and ready to block. With an horizontal slash I remove the second enemy's head from its shoulders and with the same move parry the third enemy's blow.
Seeing as the third enemy likes to play defensive I lash out with a powerful kick with the intent to create an opening into its guard, but it works only partially as it manages to almost avoid it, gaining only a small scratch.
Undaunted I swing my sword just as the third enemy does the same. Our weapons clash before I overpower him and almost remove his left arm. Obviously it is a magical construct and thus doesn't bleed, but that limb is now unusable.
The other two warriors take the place of their fallen comrades, and the battle begins anew.
[] Strategy for the First Turn
[] Strategy for the Second Turn (optional)
[] Strategy for the Third Turn (optional)
Enemy 1's actions: Block, Aerial Strike, Block, Aerial Strike, Block, Aerial Strike
Enemy 2's actions: Grapple, Block, Grapple, Block, Grapple, Block
Enemy 3's actions: Aerial Strike, Grapple, Aerial Strike, Grapple, Aerial Strike, Grapple
Stronger enemies can be summoned using different Barchess pieces.
-[X] Switch to enemy 2 if enemy 1 falls mid turn
The first enemy jumps to stab me from above, the second attacks me directly and the third stops and raises his swords as if predicting an attack. Ignoring the third enemy I stomp down on the ground to gain a solid footing and lash out with an upward swing, deflecting the second enemy's swords and striking the first before it could attack me.
Then, calculating my timing right, I thrust forward and impale the first enemy through the chest before it can touch the ground. The body begins to fade away, allowing me to move my arm to the side and block the second enemy's assault with a well placed blow to the chest with the bottom of my sword's hilt, before stepping back to dodge the third enemy's aerial attempt.
The second enemy attacks again, but I strike him across the chest before it can reach me. Like before the third enemy stands back, weapons raised and ready to block. With an horizontal slash I remove the second enemy's head from its shoulders and with the same move parry the third enemy's blow.
Seeing as the third enemy likes to play defensive I lash out with a powerful kick with the intent to create an opening into its guard, but it works only partially as it manages to almost avoid it, gaining only a small scratch.
Undaunted I swing my sword just as the third enemy does the same. Our weapons clash before I overpower him and almost remove his left arm. Obviously it is a magical construct and thus doesn't bleed, but that limb is now unusable.
The other two warriors take the place of their fallen comrades, and the battle begins anew.
[] Strategy for the First Turn
[] Strategy for the Second Turn (optional)
[] Strategy for the Third Turn (optional)
Enemy 1's actions: Block, Aerial Strike, Block, Aerial Strike, Block, Aerial Strike
Enemy 2's actions: Grapple, Block, Grapple, Block, Grapple, Block
Enemy 3's actions: Aerial Strike, Grapple, Aerial Strike, Grapple, Aerial Strike, Grapple
====Tetsuya:
Health Points: 7/7
Health Stocks: 5/5
Overdrive: 5/10
Ki: 5/5
Wp: 5/5
Enemy 1: 4/7 Health Points
Enemy 2: 7/7 Health Points
Enemy 3: 7/7 Health Points
Stronger enemies can be summoned using different Barchess pieces.
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