Holding Out For A Hero: An Original Superhero Quest

Well, since the failure was by one, you don't get to read everyone's mind. Good news is that you'll still get some information. The next couple of rolls will determine which four people you can get a read on.

1. William
2. Jill
3. Myra
4. Bobby
5. ???
6. ???
Blackout

So, you get the two mystery men, Jill and William Pretty good.
Agent 99 threw 6 6-faced dice. Total: 21
5 5 2 2 6 6 5 5 2 2 1 1
 
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I'll post the update in a minute, but first, the rolls.

Also, is anyone else having a problem where the text color randomly changes?
Agent 99 threw 3 6-faced dice. Reason: Goon 1: Fast Talk (DC 13) Total: 9
3 3 5 5 1 1
Agent 99 threw 3 6-faced dice. Reason: William: Resist Greedy (<=9) Total: 11
2 2 4 4 5 5
Agent 99 threw 3 6-faced dice. Reason: ??? Total: 9
2 2 4 4 3 3
 
Temple Chop Shop Raid Part 3
Temple reaches out, once again, feeling a pressure on his forehead. He lost the boundary where he ended and the world around him began, as he began to take in the scattered thoughts around. The thoughts inside the house were the loudest. Two people, Willian and Jill, were fighting. Each trying to come up with a more cutting insult.

As Temple focuses on William's mind, Temple senses a lot of anger. Anger that Temple wouldn't need psychic powers to sense if he was in the room. He's yelling at her to not mess up a deal to sell some car parts later today. He also blames Jill for wasting their money and is giving her an ultimatum. Stop spending money or he's throwing her out. The thought of killing her if she ever turns her in is never far from the front of his mind.

But Jill, Temple realizes, has already made the first move. She's planning on killing William today to take his life insurance. You don't know when, but Jill is planning on seeing William dead by the end of the week.

As for the two men walking towards the house, they're minds are... slightly harder to get a bead on. But from what he can get, it looks like they're here to carry out the murder. Basic plan to take William into their car, and then kill him when he isn't expecting it. Beyond that, Temple can't tell, but it's more than enough. He knew that if he didn't do anything, William would die.

Temple had a feeling that he could take on the two goons, but the four Powered people here? He had been having his doubts before.

A thought crossed Temple's mind.
He could let the hitmen do their work. If they succeeded, then that was one less Powered person he had to fight. And since William could control earth, the very thing that he was floating over. Plus, William is a rat bastard, from what Temple can tell.

But Temple was a Superhero. He might be new at this but he was still a Superhero. Sure, this was dangerous. But dammit, being a Hero was about risking yourself to save others. Even if the person you're saving is a bad guy. No matter who someone is, they deserve a day in court, and it's his job to make sure that they're there for the trial. At least, that's what Starhammer says. And since Temple knew that these two men were about to try and kill William, it was his duty to stop them.

Temple took a deep breath and decided to

[] Attack the two people that are coming out of the cars before they notice you.
- [] Telekinetic blast (Telekinesis)
- [] Shoot them with your Stun Laser (Shoot)
- [] Fly in and fight them up close. (Brawl)
-[] Intimidate them to make them surrender. (Will)
- [] Use Telekinesis to take their guns. (Roll Telekinesis against their strength. -4 to your Will roll on success)
-[]Use your telekinesis to immobilize them (Roll Telekinesis -2 against their Strength)

[] Go to the garage and deal with the two people in there. Looks like
- [] Telekinetic blast (Telekinesis)
- [] Shoot them with your Stun Laser (Shoot)
- [] Fly in and fight them up close. (Brawl)
-[] Intimidate them to make them surrender. (Will)
- [] Use Telekinesis to take their guns. (Roll Telekinesis against their strength. -4 to your Will roll on success)
-[] Use your telekinesis to immobilize them (Roll Telekinesis -2 against their Strength)

[] Let this play itself out.

Action Modifiers
[] All Out: Determined. Adds +4 to Melee Attacks and +2 to Ranged Attacks. Sacrifices Defense
[] All Out: Double: Lets you roll for two attacks. Sacrifices Defense
[] All Out: Strong: Increases the damage your attacks do. Sacrifices Defense

 
Hrrrm...
Okay so we're most comfortable working at ranged blasting our foes before they can get to us and ruin our day.
Ice lady wants to kill Earth dude for insurance, and has two goons on the job.
There's also a technopath and a lady who's powers amount to being a Super-Bear.
I'm thinking here's what we do.
Four powered at once does not sound like funtimes.
BUT!, we know Ice Lady's got a plan to isolate and then kill Earth dude. The play it out.
I'd like to amend that plan a bit.

[X]Plan kick up a storm.
-[X] Telepathically warn Will about the incoming goons.
[X] Go to the garage and deal with the two people in there.
- [X] Shoot them with your Stun Laser (Shoot)

With any luck, this will kick off the Earth dude& Ice lady fight, tying them up while we go handle the extras. Then once they're down we can hopefully swing around and mop up the remaining opponents.
 
[X] Attack the two people that are coming out of the cars before they notice you.
-[X] Shoot them with your Stun Laser (Shoot)
 
Alright now for some NPC rolls

Now, before I type the next post, I need a Perception roll for Temple
Agent 99 threw 3 6-faced dice. Reason: Perception (DC 9 and 8) Total: 9
1 1 4 4 4 4
Agent 99 threw 3 6-faced dice. Reason: Second roll Total: 6
2 2 2 2 2 2
 
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alright here comes the seeing rolls!
EDIT: that seems like a pretty solid case of 'I see you!' for Temple!
Zaealix threw 3 6-faced dice. Reason: sight! Total: 13
3 3 5 5 5 5
 
Lussiac Post Mordom (Written by Valkur) Edited by Me
It had only been a day since the death of Dr. Lussiac and the ongoing crisis at the Harford Police Department. Veteran Policeman who were expected to give it their all for the next 10-15 years was retiring by the end of the month. The irony is that they were supposed to be there for someone else who fell in the line of duty and it was down to the Department itself to find more to help guard and provide proper respects at their funerals.

This was just a symptom of another problem in the city. Half of the Heroes were gone or injured, and criminals saw this as a green light to do as they wish before heroes came back. There were other serious crimes happening around the city. The Posse Civis had taken several people hostage. There were several bank robberies, and every Villian with a grudge against another villain took it as an opportunity to settle the score.

But now that the fires were more or less out and it was time, as it always was, to talk about politics. A field of work Michael Warman was happy to leave to Chief Blankenship. But the chief wasn't here right now, and as the prospective new Chief, he had to quickly learn to acquaint himself with the future meetings with City Officials and the public at large.

Mayor James Hellerman was a known friend of the Hartford Citizen's Council, and a very good friend of Businesses, who had built his political career on a promise of prosperity and family values. But in private he was a deal maker and a shot caller of the purest form. His several thousand dollar suit and pure white teeth lit up the room as he sat opposite of Warman and Acting Chief of Police Andrew Pascal. Pascal was an old man with white hair, a large mustache, and a hunched frame. He was the Assistant Chief in the police and easy enough supposed to have picked up the rank of Chief if it wasn't for his own aspirations to retire...well that and no one liked the Internal Affairs Unit at any Department.

The meeting was one person short. The Head of the Local Office of the Department of Superhuman Affairs, Charles Gallagher. He was supposed to be here to discuss how to better coordinate with the local police to protect the city. But he could not shown up today as he dealt with trying to get Starhammer back from whatever natural disaster he was told to go fight.

"Okay okay" Hellerman said cutting off Pascal as he began to end his report "So the Chief isn't due until maybe at the end of the month, and there are ten officers fighting for their lives in the hospital. Now, I have to give a press conference in half an hour, and the first question those vultures are gonna ask me is 'Is the Police Department capable of protecting the citizens of Hartford"

Pascel tried to reply but Hellerman was just too keen to bulldoze his point across today.

"Because as it stands I have just about everyone in the City Council asking for me to help them push for an increase in emergency funding that I can't find money for in our books. And believe in me, I fucking looked at that damn thing ten times before this mess happened. There is no money for an increase in funding and no way to raise taxes without bleeding more growth this year. An issue the constituency has been stressing for years."

He looked between us and just sighed looking downward.

"There are no good moves here us. So now I look over to you Michael. You and Blankenship promised me a well-funded solution to the meta-human problem in my City. That your HURT would be able to effectively combat Supervillains. And from what Pascal just said " He gestured to the older man, who sent an apologetic look to Warman. "Your team utterly failed to bring Lussiac in. A vigilante had to kill her. So, after all of that, how exactly can HURT help this city? Because the results are showing me poor optics."

"Sir, As you know we have only just used HURT for the first time and is still quite infantile really. The Squads are ready to deploy but they don't have the numbers or experience to take on all of the problems in the city just yet." Michael said as calmly as he could. "If we're given more time to train more people-"

"How much more time? I need a solution and I needed it yesterday. "

"I don't think I can answer that definitely, We just need more time to let HURT get used to this ordeal. There the first of there kind in this world Mr. Hellerman." Warman said. The problem was that between the terrorist attack two weeks ago, and this mess, a lot of officers were quitting and taking their experience with them. Getting replacements and getting them up to standard, he didn't know how long that would take.

Hellerman looked at Warman as if waiting though. His brown eyes were burning with intense anger as if he could put a hole in Hellerman's forehead from the stare alone. Hellerman shook his head and grabbed the back of his head and looked up sighing. Looking back down he looked Michael as if relenting finally.

"Like I said. I have to make an announcement and so I'm sending you to center stage, Michael. I'm going to summarize what Andrew here told me and call for prayers to Blankenship, may God rest that mans soul, and I'm going to tell people about HURT being our new overly edgy named SWAT team. And then you'll say..."

This time I waited for him and drew closer.

"Your new catchphrase for HURT along with a nice statement about how everything is going to be under control now that you're going to be running your new SWAT unit around. We all need to assure the public safety and bring the city back to regular order."

"I'm sorry what?" Warman didn't even have a catch phrase for Hurt. He was supposed to be training an elite unit, not marketing them!

"You heard me, Captain. Remember were all partners here in this room and our mutual friends at the Citizen's Council are going to need reassurances that their taxes won't go up and our fellow citizens at the coffee shop need to know that they won't get murdered on the street by a lunatic in spandex."

So get ready because you have 2 hours to prepare something while I meet with the Governor."
 
...I kind of wish I could offer that poor man something to say to help him with that HURT thing. Uhh...
I guess maybe we should seriously consider joining if they make us an offer?
 
Alright, now the combat rolls.

Myra is going to try to charge you and maul you with her claws. (Brawl: 13)

Bobby is... going to introduce something I'm excited for. the Fright Check. (Will 11)

In a Fright Check, the person rolls vs. Will. If they succeed, they keep their wits. If they fail, you roll another 3d6, and add how much the person failed the Will roll. The higher the roll, the worst things are. From being stunned, to losing Fatigue Points to fainting to gaining a mental quirk.

Looks like Myra succeeds her attack. Next turn, Temple will have the option to dodge

Dodge is Basic Speed (Yards Per Second) +3 by default.

Temple's basic dodge is 8. He gets +4 because of his precognition.
Agent 99 threw 3 6-faced dice. Reason: Myra Brawl Total: 10
3 3 2 2 5 5
Agent 99 threw 3 6-faced dice. Reason: Thomas Fright Check Total: 9
2 2 4 4 3 3
 
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Temple Chop Shop Raid Part 4
Temple soars at the two hitmen, drawing a Stun Pistol. This marked probably the first time a Hero had actually taken, much less drawn the pistol, despite the fact that it was standard issue for Capes. Though given that most heroes had stronger powers, it wasn't surprising. Temple pulls the trigger twice, and the pistol shoots out a light blue laser. Both blasts hit the first hitman in the side. He lets out a yell as he falls to the ground, twitching slightly as the laser shocks him.

The other hitman sees you and draws his pistol. Temple and the hitman. The bolt hits the hitman in the chest and as he falls, he pulls the trigger. The bullet goes through Temple's chest. Temple screams as he crashes to ground.

Temple gasps as the vision fills his mind. He flies to the left right before the hitman pulls the trigger. When Temple fires, and the laser hits his square in the chest. He still pulls the trigger as he falls to the ground. Both men are on the ground, twitching.

"-what the..." Myra says. She sees you, she sees the two men drop to the ground. You use telekinesis to send a pair of handcuffs from his belt to restrain the two men. But as you do, you see a large bear-woman step out of the garage. She's 7-8 feet tall, and built like a brick. When she sees you, she lets out a huge roar
As you look at the monsterous form of the woman, you don't see a shadow creep out of the car the hitmen arrived in. The shadow, long and thin, silently creeps along the ground as it moves past the battle
"Oh, you made a big mistake, kid!" Myra said as she got ready to charge. She opened her hands revealing a set of sharp claws. Behind her, Thomas took a step back and put his hands up.

"Hey look, I'm officially neutral in this" He stammers. "I'm not doing nothing!"

Myra looks back at the man, "Fucking coward" She mutters before she charges at you.

Dodging is 8 +4 for Precognition. Dodging is rolled automatically, but if you go All Out on an action, you sacrifice your Defense to give a buff to your attack.


[] Just try to get out of the way. (+1 for All Out Defending. Gives up your attack)
[] Meet force with force. Try to use a Telekinetic Blast.
[] Use Telekinesis to lift her up. (Telekinesis -1 for weight)
- [] Throw her while she's up there.
[] Just fly up. There's no way she can hit you if you aren't close to the ground, right?
[] Try to shoot her with the Stun Laser
[] Well, you only live once. Try to fight her hand to hand.
[] Write in.
 
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[] Well, you only live once. Try to fight her hand to hand.
This would be hilarious. It'd also have Temple get mauled by a bear.
Needless to say I think he would agree this is a terrible idea.

[X] Just fly up. There's no way she can hit you if you aren't close to the ground, right?
This seems like a solid plan though. If Technopath dude is out of the fight, then if we go out of Bear's reach, Bear cannot hit us. And then once we smacked bear back into girl, we can go see about clearing the lover's spat.
 
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