Holding Out For A Hero: An Original Superhero Quest

Well let's hope the place has electricity because if it doesn't ol chemical warfare there knew it and will have something to let her see in the dark.
… I can't comment as to what is inside of the

I don't suppose that there is a way up to the roof, the metal thin enough to cut through and Sonya has her metal cutting tools from her work summon able because that would be what I would do for when I'm in a creative high and don't want to stop for looking for a certain tool.

No? Shoot.
I can't comment as to what is on the roof, but I can comment that checking the roof is an option.
 
Would we have an estimate of how long it'll take for the SWAT team to get onsight? I'm sure those guys would love to take a big crack at Lucciac after what she did. Also has word gotten around of the Chief being hit by Lucciac?
 
Vote Tally : Who Needs a Hero?: An Original Superhero Quest - Original - Superhero | Page 62 | Sufficient Velocity [Posts: 1548-1575]
##### NetTally 1.9.7
[X] Go through the loading dock.
No. of Votes: 5
[X] "I wasn't the one that brought down the helicopter"
No. of Votes: 5
[X] Go through the side door.
No. of Votes: 3
[X] "We're on the same side here, I'm here to help"
No. of Votes: 1
[X] Go through the open door.
No. of Votes: 1
[X] Don't say anything
No. of Votes: 1
Total No. of Voters: 10
 
Rolling.

So 65 for Strength and 84 for Perception. Strength barely succeeds while Perception fails.
Oshha threw 1 100-faced dice. Reason: Strength Total: 40
40 40
Oshha threw 1 100-faced dice. Reason: Perception Total: 84
84 84
 
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I was going to write out this scene from Lussiac's perspective, but I didn't want to give away where she might be. Anyway, I'll post an update in a few.
 
...
"I wasn't the one that shot down that chopper" You say. You don't know if you'll convince anyone. But you know that you have to say something. If only because you could. "I was stuck in the vault with a bleeding shoulder when the helicopter was shot down"

"So it was fucking Majaraja or whatever her name is" The cop aiming at the door says. "You still shouldn't have been there."

"Look son," The older cop says. "It was good you stopped that Garrick fellow. Guy needed someone to bring him down before he killed someone else. But there's a reason we don't shoot down helicopters in populated areas. Those things still have to have fuel in their tanks to go anywhere, and we can outlast 'em, wear 'em out till they run out of fuel. That way, they bad guys land, we bring 'em in on the ground, we still recover what they stole, and Joe Blow or hell if I know can go to work tomorrow because his car isn't fucked, or he isn't in the hospital getting shrapnel taken out of his ass."

You... really don't have anything to say to that. But then, since you aren't the one to bring down the chopper, you don't really have a need to defend doing so. "I know. I wasn't planning on jumping on the chopper. Best case scenario, the pilot gets killed and we all die, in addition to whoever was nearby where we crashed."

The officer keeps staring at the building, but he pauses for a moment. "Well, at least you have three brain cells in your head. That puts you ahead of half of the guys in costumes we have running around here. Just don't mess with that with a blow to the head. If you still wanna go ahead and try and draw 'em out, I'll let the Heavies know not to shoot at you."

You decide it's about as good as you're going to get and start walking to the building.
----------------------------------------

The loading gates are several feet off the ground, designed to let trucks back up into them and easily load or unload what was in them. They come up to around your waist. Honestly, you're pretty sure you could lift them. The gates are rusted with age. You use your sword as a crowbar to pry the gates ajar enough for you to open them. Granted, it's not something you want to do every day, but it does the job. The rusted locks of the gate groan, and you hear a metallic *snap*, and something metal hitting the concrete floor inside as you force the gate open an inch. You finish pushing the gate open and start to climb through. You use a hand to easily hold the gate open But as you climb up into the gap, the door suddenly slams down right onto your leg.

"Fuck!" You yell more in surprise than anything else.

That changes when a large security gate comes down behind the gate. You try pull your leg back into the warehouse before the gate slams shut, but the heavy steel gate slams on your ankle and keeps pressing down. You cry out in pain as you push yourself forward and lift the several inch thick security gate up just enough to pull your foot in. While this happened the steel door that Lussiac probably used to get in here slam closed with another similar security gate closes over it.

You scramble backwards and quickly climb to your feet. "Fuck fuck fuck!" You say as you ready your sword. What this a trap? This had to be a trap. You quickly summon a barrier around you just in case she started launching gas bombs, or a vent opened under you to gas you. But nothing came. Well if this was a trap, then it looks like this isn't where it's supposed to kill you.

As you stand ready, and while trying not to put too much weight on your foot, you can see some skylights on the ceiling, about 200 feet overhead. The skylights are covered in steel bars to prevent anyone from breaking in through the ceiling, but still let light through. The cloud cover has gotten worse, keeping most light from entering the warehouse, but you can still see a little.

Immediately to your left is a metal staircase leading to a walkway near the ceiling. It, and an identical staircase across the storage area leads to a pair of metal walkways that span the length of the warehouse. Near the back of the warehouse, you see some room, most likely offices, and you see a single office connected to an upper walkway.

On the far right side of a room, you see where this main warehouse area connects to the next "room" though there aren't any doors, just a 40 foot wide by 15 foot high gap in the concrete wall separating the two parts of the warehouse. Unfortunately, it's dark. Even with the skylight above that part of the warehouse, you can barely see anything from here.

[] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)
[] Don't I'm already clanging every time I walk. I don't need her to see me coming too.

[] Search the rooms near the warehouse floor.
[] Look at the office on the upper walkway
[] Look in the area to the right.
[] Try to pry the security doors open with your sword.
[] Write in
 
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[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)
Lussiac is a chemist. IDK if her stuff goes up or if she's got plans for it but forcing her to stick with non-flammable stuff lest BOOOOOOM happens can only do good things, I think- we should come off better then her in a blast.

[X] Look in the area to the right.
We legit just got our mobility hampered, we take this super-slow now, force her to make the first move on us instead of wandering into one of her kill-zones.
 
[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)

[X] Look in the area to the right.
 
[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)

[X] Look at the office on the upper walkway

Vantage point, bonus against gas since its high up, and we have room to fire
 
[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)
[X] Look in the area to the right.
 
[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)

[X] Look at the office on the upper walkway

Well we got some respect from the cops. But against a chemist, you REALLY don't want to be on ground level. Almost all the gases used are denser than air. The entire ground floor is a trap
 
[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)

[X] Look at the office on the upper walkway
 
Vote Tally

Looks like we have a tie between the walkway and the area to the right. Voting is still open so if anyone else wants to vote, or change an existing vote, feel free
Adhoc vote count started by Agent 99 on Feb 24, 2019 at 2:19 PM, finished with 49 posts and 10 votes.

  • [X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)
    [X] Look in the area to the right.
    [X] Look at the office on the upper walkway
    [X] It wasn't me who shot that helicopter down.
    [X] "We're on the same side here, I'm here to help"
    [X] Go through the loading dock.
    [X] Go through the open door.
    [X] Go through the side door.
 
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[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)
[X] Look at the office on the upper walkway
 
[X] Summon a fireball and keep it in your hand. You'll be able to see, but Lussiac will easily be able to on you if she's around. (Bonus to your Perception)
[X] Look at the office on the upper walkway
 
Alright, 'ere we go!
EDIT: So this result -20= Crit on Crit action, dis gonna be good boys!
Zaealix threw 1 100-faced dice. Reason: what do I see? Total: 15
15 15
 
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