Holding Out For A Hero: An Original Superhero Quest

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Adhoc vote count started by Agent 99 on Dec 1, 2018 at 3:19 PM, finished with 1178 posts and 7 votes.

  • [X] "I don't want to push by luck. Let's call it a day. We can come back tomorrow"
    - [X] You know, we don't have to head back yet. I know a place in Santa Monte where we could have some dinner, get a few drinks.
    [X] "Thanks, but really, I'm fine. It'd be a shame to turn back now"
    [X] "Thanks, but really, I'm fine. It'd be a shame to turn back now"
 
Alright, looks like we have a winner. Now, just to try this again, I need another roll for pursuit riding for Sonya.

Let's just hope that we don't have a repeat of last time.
 
Do we have healing or no right now? Yes our magic is on the fritz - but we may need to try with that score

Edit: I don't suppose we could attempt heroics on the bikes to prevent going to the hospital?
 
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Do we have healing or no right now? Yes our magic is on the fritz - but we may need to try with that score

Edit: I don't suppose we could attempt heroics on the bikes to prevent going to the hospital?
Good news is that Sonya only nearly wiped out because she got a 100. A 97 will get Adrian a near miss. 100 would get a collision/the bike just crapping out.

Though it should be noted that I'm being more lenient because this is supposed to be a friendly race to a nearby town, and not a chase with the fate of the city on the line.
 
Highway Star Part 2Highway Star Part 2
"Well, if that's how you feel" Adrian says. He turns his bike around to face Breaker's Flats again. Then let's try this again."

"Hey, I already got my bad luck out of the way. I just cleared the chamber. Now, I have to win." You say. With that, you both resume your race. This time, you pull ahead. You both pull ahead of the other several times over the next few miles, but in the end, you've pulled ahead. By now, you're a little more than halfway to your destination. On either side of the highway, there are farms, general stores, lone houses far from the highway, occasional buildings that you can't identify, and long, long stretches of empty fields. Up ahead, you see a group of cars going the same direction as you are. They're spaced far apart, 40 to 50 feet in some cases, but they take up all 4 lanes, so there isn't enough space to keep going at your current speed. But there's enough room to ride your bike between them.

Casually, you start to approach the group of cars. You move among the cars, pulling ahead when it's safe. After you pass the cars, you look back to see where Adrian is. As you look back, you see him near the back of the line of cars. However, as he passes beside a car, the car beside him starts to quick pull into his lane. Adrian sees this and barely gets one lane over while the car settles into the lane he was in. You see Adrian's front wheel wobbling, and you're about to whip your bike around to help him, but after a few seconds, he steadies out.

Adrian shouts something at the driver, but you can't hear what he's saying from here. You can imagine that the driver is as well.

You pull over to the rightmost lane, slow down and watch the driver through your rearview mirror, waiting to see if he makes a move. If he tries to go But eventually, Adrian just pulls forward and this confrontation isn't going to escalate. And since he's going to keep going, so will you.

Pursuit Riding +10

You're pulling far ahead so far, and Adrian is about 500 feet behind. Eventually, you see some cars ahead, the tail lights shinning in the fading light of sunset. You also see that there's a long line of headlights up ahead, a traffic jam that's stretching for as far as you can see.

You've seen, and been in traffic jams a lot. If you live in Hartford and drive on the highway, traffic jams are a fact of life. And you've seen this kind many times. The cars aren't just driving slowly, they're practically stopped. About half a couple of miles down, you're pretty sure you see a food truck on the shoulder selling food to the stranded motorists.

You don't know what's going on, where these guys would be going, but that's a problem for another time. For now, the proper thing to do is to slow down and wait the traffic jam out. But as you look forward, you don't see the end. Or beginning. If you wait for the traffic jam, you'd be here for hours.

You could go on the shoulder. You don't see anything on there except the food truck. But if there's a cop car up ahead, then, well, law enforcement tends to frown on driving on the shoulder.

You could also go off road. This section of highway is on ground level and there isn't anything stopping you from doing so. Technically, your bikes are built more for riding on streets, but you're pretty sure they can handle going off road for a few miles. Enough to pass the traffic jam at least.

And the other side of the highway, the side going back the way you came, is clear. You don't see any cars where you are. You look around and don't see any cop cars. And there aren't any dividers separating you from getting to that other side. You're pretty sure you could just... pull over to that side of the highway and ride. Of course, if another car came that way, well, at best, this would be the third time a car nearly hit you in the last half hour. At worse, you or Adrian would get hit...

[] Screw this. You're going home. Lose -5 to Pursuit Riding.
[] You slow down and wait in traffic.
[] Start driving on the shoulder Gain +5 to Pursuit Riding
[] Go off road. Gain +10 to Pursuit Riding
[] Go to the other side of the highway. Gain +15 to Pursuit Riding
 
[X] Go off road. Gain +10 to Pursuit Riding

I'm in the mood to not be trying to practice healing thank you very much.

@Agent 99

Are we the only one getting the stat ups?
 
An interesting thing with our armor is that due to our buying the new metal we do have a spare. If we go heavy on the enchantments by the end while the first will be obviously lesser than our second - a heavy duty enchanted armor set would still likely be a massive bonus to whoever wears it.

-It's always fun when someone else saves the day through the power of having magic sword not being exactly equivalent to having said power yourself.

I might have played a few DND campaigns where item... "borrowing" saved us from party wipes.

We also subscribed to the idea that if someone was out for the session (like from trying to ride the gigantic poison serpent and you have to have the gorilla carrying them) then they're stuff was free ammunition so maybe not a good example to take from.
 
[X] Go off road. Gain +10 to Pursuit Riding
If the Burnout games taught me anything about driving against traffic, it's Kind of easier then you'd think, if only because you see the obstacles you have to avoid. The complication is some random dude panicking for fairly natural reasons, and unexpected manuvers are a biker's BANE, and we'll get alot more of those if we go for the wrong lane training.
 
Looks like we have a winner. I just need a roll for Pursuit Riding.

...Along with a Constitution roll for the bike.

You don't have anything to worry about as long as the roll isn't... wait, I shouldn't jinx it.
The DC is 90 by the way.
 
Wellp, here's hoping our bike could take it, rolling for scrap count!
EDIT: So the bike I think is okay, even if Sonya didn't make the check.
Zaealix threw 1 100-faced dice. Reason: Scrapped the bike? Total: 36
36 36
 
So, it looks like your bike is fine. Now, let's see if we can continue the trend of one massive failure per round.
Agent 99 threw 1 100-faced dice. Reason: Adrian's High Speed Biking Total: 9
9 9
Agent 99 threw 1 100-faced dice. Reason: Bike Constitution Total: 15
15 15
 
I should probably explain how the pursuit mechanic will work in more detail.

While Adrian had a strong start, he went back to check on Sonya when she crashed, forfeiting his lead. As for the subsequent roll, I'm using the following equation to measure the character's performance in the chase.

Relevant Skill - Character's Roll = Round Performance

In the next round, Sonya rolled a 5, while Adrian rolled a 97, which put him far behind.

55 - 5 = 50
45 - 97 = -52

Sonya's Score = 50
Adrian's Score = -52

Putting Adrian far behind. Now, in the subsequent round, Sonya rolled much worse, while Adrian rolled much better, with Sonya rolling a 79 and Adrian rolling a 9. Applying that to the equation, we have the current score.

65 - 79 = -14
45 - 9 = 36

To calculate how each person is doing in the chase overall, we use this equation.

Overall Performance = Character's Score +- Round Performance.

Sonya's Score = 50 - 14 = 36
Adrian's score = -52 + 36 = -16

So, while Adrian is catching up, he is still behind Sonya so far.
 
The math feels very...wonky? Complicated and anti-intuitive?

More "THAC0" than "make an attack roll, add your bonus, and tell me if it beats X difficulty".

If you can follow it, great. It's kinda tricky to wrap my head around.
 
The math feels very...wonky? Complicated and anti-intuitive?

More "THAC0" than "make an attack roll, add your bonus, and tell me if it beats X difficulty".

If you can follow it, great. It's kinda tricky to wrap my head around.
It seems to me like simple math.
Basically, it's skill modifer, from which the dice result is subtracted, which works because the dice are, and I think always have been, reversed when it comes to this quest.
Now what I'm wondering about, is those (tier 2) modifiers on Sonya's character sheet for Speed, Strength, and Constitution. What I think is going on there, is basically to prevent a high skill mod from trivializing dice results- at a point like say, an 100, the skill mod rolls back down to 0, and unlocks the next tier, enabling new abilities (This is the point where someone can be said to have superpowers, I think.)
 
It seems to me like simple math.
Basically, it's skill modifer, from which the dice result is subtracted, which works because the dice are, and I think always have been, reversed when it comes to this quest.
Now what I'm wondering about, is those (tier 2) modifiers on Sonya's character sheet for Speed, Strength, and Constitution. What I think is going on there, is basically to prevent a high skill mod from trivializing dice results- at a point like say, an 100, the skill mod rolls back down to 0, and unlocks the next tier, enabling new abilities (This is the point where someone can be said to have superpowers, I think.)
Pretty much.
 
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