Holding Out For A Hero: An Original Superhero Quest

Cutter and Junior CHaracter Sheets
Name: Francisco "Frank" Cutter
HP: [10] 12/12
FP: 10/10
Base Dodge 11
Strength Tier 2): 13
Dexterity: 13
IQ: 11
Constitution: 12
Perception: 10
Will: 15
Basic Speed: 6.75

Skills:
Brawling: 13
Ferrokenesis: 13
Guns (Pistol): 12
Melee: 15
Advantages:
Ambitious
Combat Reflexes
Enhanced Dodge
Reputation: Reliable (Ordinance)

Disadvantages:
Recovering Heroin Addict
Disheveled

Quicks
Hates Martial Artists

Name: James Basco Jr.
HP: [] 10/10
FP: 10/10
Base Dodge 8
Strength: 10
Dexterity: 10
IQ: 13
Constitution: 12
Perception: 14
Will: 15
Basic Speed: 6.75
Skills:
Brawling: 11
Electronic Repair: 12
Guns (Rifle); 13
Mechanical Repair: 13
Mystic Arts: 12
Piloting: 15
Stealth: 13

Spells:
Activate/Control Machine:
Bluescreen:
Glitch:
Malfunction
Taser
Thunderbolt

Advantages:
Rank (Airman First Class)
Rank (#2 in Bullet Farmers)

Disadvantages:
Alcoholic
Greedy
Smoker

Quicks
Hates Martial Artists
"Traditional" Values
 
[X] Use your sword skills to fight him. (Broadsword)

Ferrokinesis. Oh come on that's not even--well, at least that's only the sword, not the armor. Unless it's the broad "metal-kinesis" and not the narrow "iron-kinesis".
 
Edit: It's not letting m,e vote tally. One moment.
Vote Tally : Holding Out For A Hero: An Original Superhero Quest Original - Superhero | Page 118 | Sufficient Velocity [Posts: 2945-2956]
##### NetTally 2.2.0

[X] Use your sword skills to fight him. (Broadsword)
No. of Votes: 4

[X] Attack him with your fists. (Brawl)
No. of Votes: 2
[X] zxzx24
[X] veekie

[X] Use your magic to attack him. (Mystic Arts)
-[X] Thunderbolt
No. of Votes: 1


Total No. of Voters: 7
 
Thanks. Looks like the vote tally was moved. I'm not complaining. Just suprised.

Anyway, If someone could please roll for Broadsword, I'd appreciate it.
 
Rolling.

Edit: That is a pass since our Broadsword is 14.
Oshha threw 3 6-faced dice. Reason: Broadsword Total: 11
6 6 1 1 4 4
 
Every time I see Broadsword, I keep thinking the Jethro Tull song.
 
Rolling.

Edit: That is a pass since our Broadsword is 14.
Thank you. Now it's time for me to roll.

Edit, I'd also appreciate someone roll a 6d-1 for Broadsword damage. There will be a -10 for the energy barrier that Cutter has, but let's just focus on the base damage for now
Agent 99 threw 3 6-faced dice. Reason: Cutter Dodge (10) Total: 11
5 5 1 1 5 5
 
Last edited:
Edit, I'd also appreciate someone roll a 6d-1 for Broadsword damage. There will be a -10 for the energy barrier that Cutter has, but let's just focus on the base damage for now

Rolling.

So 27 minus 1 followed by another minus 10 means we do 16 damage right?
Oshha threw 6 6-faced dice. Reason: Broadsword Damage Total: 27
4 4 4 4 4 4 5 5 5 5 5 5
 
Rolling extra effort is very important here to avoid getting knocked out so...
Oshha threw 3 6-faced dice. Reason: Extra Effort (Will) Total: 11
3 3 5 5 3 3
 
Rolling extra effort is very important here to avoid getting knocked out so...
Good news, you'd have just been knocked to the ground, not KOed. Perks of being the PC and super tough.

Bad news, you'd need to spend your next turn getting up and keeping Cutter from killing you..
Agent 99 threw 3 6-faced dice. Reason: Kachuusha Energy Blast Total: 10
3 3 6 6 1 1
Agent 99 threw 3 6-faced dice. Reason: Junior Dodge Total: 13
5 5 4 4 4 4
Agent 99 threw 3 6-faced dice. Reason: Morphic Brawl Total: 12
6 6 3 3 3 3
Agent 99 threw 3 6-faced dice. Reason: Junior Mystic Arts (Activate M Total: 10
1 1 3 3 6 6
Agent 99 threw 3 6-faced dice. Reason: Kachuusha Aerobatics Total: 10
6 6 3 3 1 1
Agent 99 threw 3 6-faced dice. Reason: B.F. Goons Fright Check Total: 7
2 2 2 2 3 3
Agent 99 threw 3 6-faced dice. Reason: B.F. Goons Shoot (9) Total: 11
6 6 3 3 2 2
Agent 99 threw 3 6-faced dice. Reason: Gunnrunners (Shoot 11) Total: 6
1 1 1 1 4 4
Agent 99 threw 3 6-faced dice. Reason: Kachuusha Aerobatics (13) Total: 7
1 1 4 4 2 2
 
Now, I'm not great at this system, but didn't Cutter take, like, more damage than he has HP, to the point that he's probably in negatives? 10 (barrier) + 12 (HP) - 26 (damage) = -4? I mean, I know we're in the Supers genre, and I see he also has some degree of super strength, but, like, why have HP if you can borderline-ignore going into negatives to the tune of a third of your max HP?
 
Now, I'm not great at this system, but didn't Cutter take, like, more damage than he has HP, to the point that he's probably in negatives? 10 (barrier) + 12 (HP) - 26 (damage) = -4? I mean, I know we're in the Supers genre, and I see he also has some degree of super strength, but, like, why have HP if you can borderline-ignore going into negatives to the tune of a third of your max HP?
He, as well as you, do get debuffs for being in the negatives, even though you both passed your constitution checks. You are at half speed and dodge, and he won't be able to use some of the more acrobatic moves I had planned for him in this fight. Aside from having to roll CON to stay on your feet/conscious. You'll also drain FP faster until you get back in the positives.

Also, I don't know if I said this before, but I feel I should also make note of this here. If you, or anyone with super strength/toughness take your HP in negative damage, -20 in your case, you have to make a consciousness check. Hit it again, then you make a death check. Do it again, and you die. If a normal person takes their HP in negative damage, they make a death check. If they do it again, they die.
 
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