Hogwarts Sect of Witchcraft and Wizardry

Secret vows II
[X][Name] Rex

[X][COMC] Natural springy ball I
With the help of Qi, your familiar can reach Olympic jump heights for its size. In an inversion of earth Qi, it turns its body into a ball that can bounce in complete defiance of physics. You'd like to improve on that some more, and not only because it makes the moss even softer to cuddle.​
For every earth aspect result roll 25 or less, add an earth aspect pool die to the next action this turn.​
[X][Runes] Rune of Alacrity
A rune to limit your physical speed, placing your perception of yourself at odds with the world. When you release the blockage on your Qi, the actual hard part of becoming faster with the use of your personal store of mystic energy is already done, meaning you'll just have to get used to your new-found abilities, rather than train them from the ground up.​
Gain a stack for each fire aspect pool success.​
Upon release, exactly duplicate one chosen action per 15 stacks. The action is chosen as part of the plan, i.e. before rolling.​
5 turns to release from striking, 1 turn of cooldown upon release.​
[X][Chit] The Chroma-caller Technique
You'll tread the middle path - between white and black is a myriad of beauty, and it'd be a shame to leave the twin halves separate. If you can emit every color, or none, then it stands to reason that you can also pick and choose which wavelengths get absorbed and which can reach your eyes. A transfiguration of color is the natural endpoint of the humble law of light.​
If the aspect from the previous result roll to the next one changes from fire to water or vice versa, add +30 to the result as bonus.​
"Rex! Get down from the lamp or I swear I'll turn it on!"

While it seemed like a good idea to teach your familiar to be a reverse trampoline, you're really straining to not regret the decision. Well, not really, but it does lead to some annoyance.

"Scared!" is the reply you receive from above.

"For Qi's sake, you've jumped out of the window before," you don't live on the first floor. "Just aim for me, I'll catch you."

It all started with your work on the rune of alacrity. With spare eyes to see the process of crafting the lattice of energy in more senses than with your charms, you couldn't help but notice that a lot of fire natured Qi was going into the construct. You might be over your worry about fire, but healthy caution is still warranted, doubly so with the Elder's warnings fresh on your mind. A lot of the description deals with the siphoning of otherwise wasted energy, and you temporarily thought that the explosive bursts of motion Rex could put on display had a similar mechanism behind them. So you put your notebooks filled with half-aborted snippets aside to observe a practical example.

"What if no bounce?" said example still refuses to simply drop a couple of feet.

Instead, you found that the best analogy you have for what Rex does to jump is a water droplet splashing into a still pond, except in reverse. A wave of earth Qi ripples through the ground towards the mossball and as the rings converge, the peaks become higher and sharper, eventually smashing into your familiar from below to propel him upwards. Some of the energy gets pulled along for the ride, making him extra soft and bouncy in flight, serving as a sort of ablative armor that he instinctually releases against whatever touches his body.

"We've done this before, Rex. Remember what I taught you about falling. You'll be fine!"

Thusly distracted from your original project, you spent a few days drilling the little guy on the speed of his technique, if you could call it that. Once he had it down to nearly instantaneous levels on the floor, you moved to ever more contrived scenarios. Taking off from the kitchen counter proved no more of a challenge than the ground. The next thing you thought of was a tub of water - relevant should your familiar ever get stuck in a well, which, given his propensity to seek baths, is not at all unlikely. The dry practice clearly helped him, as it didn't take long until he was equally capable of drawing in the ambient Qi to fuel his jump, despite the barrier of water between him and the ground.

"Really catch?"

"Of course, Rex," you spread your arms, finally figuring out his ploy.

The final piece of training you decided should be done was to practice falling. Just in case he misjudged a leap or needed to not bounce on his way down. Experiments showed that patches of dried out moss practically float, and although your familiar definitely has a hefty water weight to him, he's not sopping wet either. If he spreads himself as wide as he can then he falls... not quite like a sheet of paper, but perhaps a cardboard box. This training was done by throwing the little guy progressively higher and higher into the air, until you had to do so after dark to avoid unwanted attention. You doubt that many mortal twelve-year-olds can throw a tennis ball seventy feet into the air, let alone a clump of moss the size of their head.

Rex himself absolutely loved it. The flying aspect left him indifferent, but smashing into your hugs had him waking you up at the crack of dawn for extra 'training'. Your familiar is quite the cuddle-bug, and you wouldn't have it any other way, as a fresh, earthy scent fills your nose, Rex slamming into you as you catch him.

Distractions with familiars aside, your time at Hogwarts continues with your nose stuck in thick and dusty tomes. "Ye briefe works of Harald Black" that Elder Babbling recommended for you appears at first to be more of a story-book than academic text, but by your third read-through you're starting to understand things. In many ways, it serves as a guide to pick out what's important for the rune of your choice. Black's daring escape from the Viking warship isn't given a whole chapter because it's thrilling; it's there because he had to truly push himself, all the while working against a time pressure, lest the ship get too far from shore.

Luckily, you have no shortage of personal experience to draw on for the subject matter. With slight alterations, as most of your tribulations are more about lasting long enough - fighting with the clock, rather than against it. Your feelings on quidditch matches get translated into Qi diagrams. The fight against a troll, retrospectively equal parts daring and stupid, also slides into place, giving the added nuance of keeping going in the face of long odds and injury. Of a time-crunch, you pen a tale of your flight through a painted battle: the lack of surety and unknown pressing you to succeed.

Much of the tractate you're composing seems inviting for fire Qi. You're already well aware of the way the elements encompass far more than just their physical representations, but true understanding eludes you. Will probably elude you for a long time, if not forever, a part of you suspects. The association chains that form the thread of your knitwork leap all over the place: from fire to the color red, made all the more poignant by your experience with the jade chit. Red, which you associate with passion and impulsiveness, the color of action. Impulsiveness gets connected to the idea of impulse, not because the two concepts really have any ties, but because the words sound similar, and thus linked for you, specifically. Meanwhile, the other end of the chain goes from fire to warmth to energy, letting you tie up another loop that you envision clasped around your thigh.

Not only do you need to tie together the experiences that shaped you, and the conceptuality that is in turn formed by your understanding granted to you by those events, the whole rune itself is, as best as you can describe it, a kind of tattoo. A metaphysical image traced over your body, winding and decorating the shape of your Qi kept in some facsimile of human silhouette. In several places you flounder for a while, simply not experienced enough to draw the parallels you desire. In others, you need to construct bridges where your dantians don't quite meet up. You'd like to say that the bridges are imposing things of stone and mortar, but realistically they're closer to vines strung over a ravenous chasm. As your stacks of notes grow, it starts to feel less like a work of art or writing, and more like an architecture project. You find yourself forced to calculate Qi throughput through the word "move", and having to replace it with the runic equivalent of "movement", which in turn throws off the alignment of "shift" and "swing" down the line.

Still, as July draws to a close, the image starts to come together. The references to unwritten work become fewer and fewer, and with your last chit of the month (you're sticking to your rationing) you once more make for the office of Elder Babbling.

"Speak," the call comes in the exact same tone as your first visit.

"Honored Elder, this one returns to you as per your instruction. I have put together my first runic inscription, and would be most grateful if you could educate me to its shortcomings."

"Hrmp, mountains will crumble to dust before I'd be done with that."

A silence descends, with you still half-bowed over and entirely unsure how to approach the prickly elder.

"Well, lets see it then. That just means we need to get started soonest."

Suppressing a victorious smile, you hastily retrieve your diagrams, pages floating away from your hands as the elder channels a minute amount of her power. Soon enough, the whole of your work takes shape in front of you, each chain rendered in three dimensions for the first time. The elder narrows her eyes, the orbs suddenly expanding to fill the whole of the oversized glasses on her nose. With birdlike motions - she looks quite owlish, even if you do your best to scrub such thoughts from your head - she inspects the lines in silence. Occasionally, she pokes a word or image and the paper crumples and folds into a different, if still recognizable configuration. For the better part of an hour, your work is subtly altered in ways you never thought of, yet the end result is much more cohesive, as though the elder knew you better than you yourself did.

"The foolishness and folly of youth on full display. Barely worth the parchment it's written on," she comments at last, "But... I suppose it's the best one could hope for these days. Make sure you study these minor corrections for at least a hundred hours. Beyond that, you shouldn't get spaghettified when you apply this. Provided you follow rules one and two!"

"Strike carefully and with surety. Thank you for the help, honored elder," the papers slam into a messy pile in front of you and you clutch your project to your chest as you dip into another bow, ignoring the wax that has somehow been splattered over the pages. The only answer you get is another harrumph, the woman returning to her desk.

The jade statuette of a plain looking woman sitting in a seiza with her eyes closed came with a mercifully brief set of instructions. As the experience can be disorienting, it's recommended that you lie down. Next you're supposed to channel Qi into the stone, fill it to the brim and then re-gather your energy. If done correctly, the experience trapped in the crystal will flow back to you, letting you assimilate it as your own while the statue becomes inert, requiring a lengthy recuperative period before it could be used again. From what you surmise, lengthy in this case probably means decades, so you better get this right on your first try. No pressure.

Thus, you're sprawled on your bed, Rex cuddled on your chest with instructions to catch the statuette should you drop it. With one last breath, you pull on the energy you've been pooling in the thing for the better part of the morning.

Everything is bright one moment, and the next you're flying through completely empty space. Around you, your brethren waves spread out, and slowly but surely you expand and extend. You travel eons in the blink of an eye, time-distances completely irrelevant for your purposes.

Every once in a while you bounce. For a wavelength, you cease to be motion and instead greet your fellows. Then you emit off again, to spread the news to your next destination. Despite no time passing, you can order the events by causality alone, and the further you go, the more frequently you get absorbed. In so many ways, you are your brethren - from the lowest of waves to the fastest of buzzers, you are all of them for a cycle, although the latter grows more rare as the all-that-is grows colder. Eventually, you settle down. Once more you're surrounded by your fellows and brethren, bouncing between states now so common that you actually have a sensation of time passing. You find a comfortable niche for yourself, somewhere in the neighborhood of green, and make friends with similar brethren. Together you bounce, forming a group of bright and a dash of warmth, slowly making your way out of the tiny curvature you've grown used to.

Until, in a pale echo of your initial moments, you're thrust into emptiness for a few minutes once more. During the time you spent gallivanting around, you seem to have missed quite a bit, but you also have a more mature mindset. You know the difference between time and space, you've grown different from your cousins, although you can by now tell that this must have happened a long, long time ago. In less than two handfuls of minutes, you arrive at your next bounce. Some of your brethren wave you a blue goodbye, but you don't feel like it's your moment yet. In another blink, you find the fellow you're supposed to meet, and dutifully gather his info before darting off again.

Except - something makes you pause. You've never, never ever ever taken stock of such a short breath with such clarity. Your very essence vibrates with curiosity as you behold an inviting construct of the overlord, shaped by a collection of all your families, as you learn from passing brethren. The houses of your fellows wobble like you do, writ slow as molasses, but it's a pleasant wobble all the same.

"Prismus!"

For the first time ever, you have a touch of agency. The inviting construct of the overlord endows you with the option to choose. The way it asks is polite, and you see no reason to say no. The news you're carrying isn't vital, and the fellow surely wont mind if you just nudge your wave to be a bit more energetic. In a completely novel experience, barring the natural process of aging all-that-is goes through, you change yourself from green to purple without any collisions. It tickles a bit.

The shaper-collection's eye is the next stop, and the overlord announces that it is pleased by your arrival. You'll have quite the story to tell, but of course, you can't dally. You bounce again, this time joined by a varied cadre of your brethren and blast off into space unknown.

Rei opens her... you open your eyes. For a brief moment you just lay there, staring at your ceiling, trying to wrap your head around the stream of brethren arriving... no, you're still Rei, and you have a concrete goal. The construct of the Over - of Qi needs to be seared into your memory. You dip into meditation, only roused when Dad shakes your shoulder, the pre-noon having turned into late evening within a blink. With a quick promise to arrive at the dinner table, you gather your will and with a snap of power, turn theory to practice.

"Prismus."

A technicolor display shimmers over your hand, gamuts of rainbow orbs cycling around your palm, some lighting up your room whilst others treat you to the unique sensation of colors getting sucked up from the environment, a reverse flashlight casting the world in shadows.

[X][Home] The life of an artist is to suffer. This is axiomatically true. However, an artist's life is not suffering. You will emulate the greatest artists in history and channel your suffering into your canvas. Your frustration with the Muggle world will shape your brushstrokes, your isolation from your dad will imbue your pallet choice and your qi-deprivation will decide your subject matter. And if you feel better at the end of it, well that comes second to having made good art, right?
As the days pass, you find yourself more and more withdrawn, sinking into a routine you're not sure you particularly like. Being alone isn't really anything new, nor is it your enemy, but at the same time, neither is it something you like to wrap around yourself like armor. Whether or not you have that choice... you'll be finding out, you suppose. Your initial reaction to the issue - to prevail over yourself - shall need to ring true for that. To bury your head in the sand of the metaphorical cave of your room is not the actual answer. It's not who you are, nor what you want your cultivation to be; you refute the idea that you won't find that special spark, if you only look hard enough.

Behind your house is a tiny playground, nestled between an overpass, train tracks and the next building's parking lot. From your room, you have an overview of the concrete lot, and you've noticed that a pair of kids no older than five meet there every evening. At least one of the mothers accompanying them lives a few floors up, and probably knows your face, so she likely won't call the police on you if you climb to the roof of the utility shed and set up shop. You'll need to find wonder in the mundane, after all, so there's no better place than the familiar grounds of your childhood.

Well, that and you're a bit sick of spending the whole summer doing nothing but reading, studying and sitting still in your room, time spent with Rex notwithstanding.
Rei versus Nega-Rei
Starting initiative: Rei
Rei HP: 180
Nega-Rei HP: 180
Rei active effects: not applicable in this scenario

Rei stats:
health: 180​
pool size: 5​
threshold: 15-5=10 - an outlet encompassing who she is and what she likes, tied together with her burgeoning cultivation base​
die type: 21​
bonus: 30​

Nega-Rei stats:
health: 180​
pool size: 5​
threshold: 15​
die type: 21​
bonus: 30​
You dig out a board of plywood and clamps, cut a square from your ream of sketching paper and fill your case with pencils. You briefly consider bringing your enchanted brush, but discard the thought as fast - this is about the process after all. You start in the afternoon, basking on the warm tiles despite being saved from the glare of the sun by a light cloud cover. Under your exacting hand, the lines of the playground start to take shape: the jungle gym dome, the swings in the back, the slides and the seesaw.

One of the swing seats is missing, but you fill it back in. It's the one closest to the overpass, and legend has it that if you swing hard enough, you can actually jump and reach the ledge. Barring the fact that you actually could achieve that now, you instead sketch in a grinning boy flying off with the seat, and his two friends cheering him on from the ground. The tips of the broken chains become metal elementals, congratulating each other on a job well done.

The seesaw gets the next uplift. You'd never really gotten into them, on account of usually playing alone, but with Rex bouncing about, enjoying himself before the muggles show up, you decide its time to change that. With a flex of your will, the dusty paintjob of blue becomes as vibrant as the warmest of seas, the handlebars pure white like sailcloth and the seats an inviting rusty brown, mimicking the hulls of old ships. With the visuals improved, you return to your drawing, sketching yourself as a captain on the high seas, bouncing in tandem with a round ball of green fluff that has somehow acquired a buccaneer's hat.

The four o'clock train briefly breaks your concentration, only to spur new flights of fancy. You start up a new sketch of a returning ride, filled with people commuting home. Each window gets its own character and you gleefully dig into what little knowledge about divination Lavender has managed to impart on you to craft a narrative. A businessman is going to sit in the middle. He'll be coming from downtown and going all the way to the edge of the city, so he knows he won't be getting up for a while. To his right is a trio of elderly ladies, one of whom you know lives nearby. They always do their shopping right before the banks close, so the next window over is going to be empty to account for their bags. On the other side is a pair of teens, naturally gravitating towards the back of the cabin and ready to get off at the next stop. One of them looks a bit impatient, because he has made plans for the evening.

You barely finish in time for the returning train. The businessman was a safe bet, but you are quite close with the other two guesses as well. The ladies don't really look that old, and they're sitting in the back, whereas the teens were both boys in your head, but the impatient one is actually a girl. You drink deeply from the Qi flowing in their wake to see if you can determine any patterns or hints as to whether you were just lucky or flat out wrong. Your analysis is, of course, doomed to failure because you don't really know what you're looking for, and unfortunately it's not quite so simple that you could say you'll know it when you see it, but it's no skin off your back to try anyways.

That you spend significant effort to study 'mortal' Qi with no adverse effects barely even registers.
Round 1 Initiative: Rei
Rei pool: [3, 8, 3, 2, 18] = 1 success
Nega-Rei pool: [4, 9, 11, 19, 2] = 1 success
Rei deals [61+30] = 91 damage
Rei HP: 180 Nega-Rei HP: 89
Embarrassingly, you let time get away from you, and the pair of models you are supposed to be waiting for arrive before you notice them. The whole playground is lit up with your newest spell, and you make an executive decision to leave the transformation in place as the kids excitedly rush towards the nearest attraction. You're not so vain as to take umbrage at the city council receiving undue praise for your efforts from the parents - the excited laughter as the boys jump onto the seesaw is payment enough.

Rex has more sense than you do, but it seems like he was also caught out. Rather than make his way to the grassy parts where his camouflage is most natural, he's taken a hiding spot under the slide, and you help him out with an extra tendril of Qi that turns his deep green into a concrete grey. Still, you have a plan to carry out, and once more focus on your drawing.

Some subconscious impulse makes you switch your style from a whimsical abstraction to a comic-book layout realism. The strip you sketch out is focused on the slide, if only so you have time to fill in the background before the children start their games. The first panel is obviously dedicated to the victorious climb, messy hair just peeking over the edge on the top. You finish perfectly on time for your vision to become reality, blond locks appearing on the ladder, eight feet over Rex's hiding place.

The game of the day seems to be king of the hill, as a fierce fight ensues over who gets to sit on top, the loser sliding down with a shriek before running around for another round. You open your senses to their fullest, drinking deep of the energy of the epic battle and letting the Qi guide your hand.

Or you would.

The Qi surrounding the pair is far more tense than you would have thought, anticipatory and not in a good way. A simple slice of life comic you thought you were drawing takes on a tragic undertone, the blond kid teetering on the edge of the railing as the pair gets far too into their game, spurned on by what they perceive as a fresh coat of paint on their favorite hangout.

Just as you finish the panel, the kid climbs onto the final bit of height, shouting down something indistinct to his friend, who takes it as a challenge. With a thoughtless shove the blond boy loses his balance. It doesn't take a mind honed by quidditch to know that neither you nor the mother are anywhere near close enough to catch him.

"Rex!" you command, punching through the Qi of tragedy with a lance of your intent. Nothing more needs to be said, your familiar entirely in tune with you. A patch of moss that was underneath the slide is suddenly extended a foot out. Instead of landing back first on concrete, the kid falls into a soft cushion, bouncing once before he settles down, eyes wide as saucers.

A swirl of relief and bewilderment blows through the ambient energy like a twister, but you pay it little mind, just barely enough to note the disruption even as you arrive on the scene.

"Bobby!" the kid's mother is only just leaping to her feet from the bench by the side of the playground. Plenty of time for you to take control of the situation.

"Are you okay?" you ask, receiving a shaky nod even as Rex's passage tickles your back beneath your shirt. With a smile, you step back, your own quarry secured, and let the kid breathe. Not that he has the space for long, his friend rushing over to him babbling apologies, clearly far more upset and shocked than the prospective victim. Seconds after, he's pulled into a tight hug as the adults arrive on the scene. With everything in hand and a scolding of a lifetime right about to land, you catch the eyes of Bobby one last time, Rex waving to him from underneath your collar. He blinks at you bewildedly, right before the mother switches from a hug to a two-handed grip on both shoulders that every kid knows means trouble. By the time anyone thinks to say anything to you, you've made yourself scarce.

It's after dinner that you return to your unfinished drawing, a snapshot in carbon of tragedy that would have struck had you not been on hand. That you helped prevent, even if no one will ever know. It's with a quiet pride and steady heart that you finish the sketch. The final panel shows Bobby on the ground, immobile. You prevented that. By working with the Qi of the world, your actions create ripples that matter. You've just been paradoxically equal parts too humble and arrogant to see them.

The veritable jungle of Qi at Hogwarts is no more or less wonderful than a single flower blooming in a pavement crack. Every seed you plant is still a worthy step, even if one grows into a massive vine while the other barely peeks into the sun; a butterfly might flap its wings because of either.

'To remind myself,' you think as you cut out the comic - an ironic word in this circumstance - and glue it into your official artbook. If your art is to be of suffering, then only of that which you reduce. If ever there was a worthy goal, this would be one, and let it never be said that you shy away from pursuing the goals you set for yourself. Qi deprivation or not.
Round 2 Initiative: Rei
Rei pool: [17, 20, 9, 11, 14] = 4 successes
Nega-Rei pool: [11, 1, 14, 2, 10] = 0 successes
Rei deals [29+30, 94+30, 34+30, 27+30] = 304 damage
Rei HP: 180 Nega-Rei HP: -215

Rei wins!

[X][Tactics] Midrange dazzler (disorient, range can float but you're probing, fading, and trying to use light tricks to disguise and distract).

[X][Vow] Agree
There's perhaps fifteen feet of distance between the two of you - neither close nor long range. Probably the best range for you. Despite the distraction that Daphne's offer presents, you find yourself ready for a fight. With a perfunctory bow, the two of you square off. Your potions are thrumming in your veins of Qi, but a lingering exhaustion is still upon you, the scant minutes you've spent in the immortal world not quite enough to properly warm up your energy. You watch as something in your opponent's pocket unravels and her hands take on a distinctly metallic sheen. Judging by the speed of the transformation, it would appear that your peer is not similarly affected.
Rei versus Daphne Greengrass
Starting initiative: Rei
Rei HP: 180
Daphne Greengrass HP: 200
Rei active effects: ['Careful Sommelier', 'Pebble Elemental', 'Rapid Steward']

Rei stats:
health: 180​
pool size: 5​
threshold: 15-2=13 - tried and true epilepsy inducer​
die type: 21​
bonus: 30​

Daphne Greengrass stats:
health: 200​
pool size: 7​
threshold: 14 - she knows what to expect at least​
die type: 20​
bonus: 30​
You're not going to fix things that aren't broken. A ball of light shoots out from your face and you split from yourself an approximately you-colored blob of light, making it seem as if you're juking to the left. So far, everything is going according to plan - the blonde has her eyes squinted to just shy of being completely blind, and the block she puts up clearly shows that she's off balance. You could aim for a crushing victory, but you're also curious and slightly cautious about the technique she's got going. Indeed, considering that she likely knew what you were going to start off with, perhaps she has some contingency.

All this goes through your head as you rush closer in the shadow of your light orb. Really, you'd already made your decision when you pushed off towards her again. Rather than aim to end the first match right now, you'll test her block. It'll give you good info, and her dazed state will prevent her from retaliating.

At least, that's the plan. With a half-spin, your leg smacks into her forearm and that's when everything goes wrong. Your shin goes halfway inside her arm, flesh parting like modelling clay, only to snap back around your limb, entrapping it in a vice. The fact that she's still half-blind means little. With a mighty heave you're pulled off balance and your world spins. That you tried for only a probing strike continues to work against you, leaving you with little in the way of leverage, most of your weight kept from following through. Instead, you're forced into an awkward flip to avoid the other hand coming down on your exposed leg - you don't fancy finding out if the transformation also grants her metallic density.

The end result is you almost suplexing yourself, most of your momentum going to breaking your foot free. The cost is only the actual supporting power of said leg, a slam of your face into the training mats and a brief cessation of your lungs' ability to draw in air. All in all, an abhorrent start, but at least you found out what her technique does.
Round 1 Initiative: Rei
Rei pool: [8, 13, 18, 3, 8] = 2 successes
Daphne Greengrass pool: [2, 3, 1, 14, 14, 18, 15] = 4 successes
Daphne Greengrass deals [53+30, 86+30] = 179.1 damage
Rei HP: 0.9 Daphne Greengrass HP: 200
You desperately call on your Qi, filling the air around you with a veritable flood of light, creating alternating bubbles of light and dark as you roll to the side. The first exchange might have shaken you, but somehow you're not out yet. With a push you corkscrew upright as Daphne's fist makes contact with where she thought you would have been, fooled by your trickery. You left a few orbs the color of your robes strategically visible in the center of your disco ball, and she went for those, rather than your actual location.

With an awkward one-legged hop, you launch yourself at the ceiling beams, mostly using your hands to create distance from the metallic girl.

"What was that?!" you'd certainly never known her to have an interest in transfiguration.

Daphne turns around, blinking as she tries to clear the spots from her vision. "Although not our primary area of expertise, the Greengrass clan is quite well versed in self-transfiguration."

You keep going higher just to see what she'll do, and thankfully, your suspicions are confirmed - the technique is not ranged. She knows she's got you on the ropes, and jumps after you, but tight beams are very much your domain. By the time she's climbed the first one, you've gone across another three. As she takes her second leap you twist on the air around the platform she's aiming for, coating it and a bit around it in an impenetrable wall of darkness. The pain just above your ankle is slowly becoming manageable, and you're not one to cede initiative.

The bubble of darkness is even more devious than she thought it'd be - you didn't center it on the actual beam, but rather the edge, leaving the void lopsided and causing her to overshoot. Right on the brief moment she's off balance completely, you blast her with another dose of lumos and follow it up with a relatively dull cutter. The latter slams into her flailing arm, and she lets out a soft hiss. Not only do you cut her skin, but also the metal Qi of her technique. It's not enough to disrupt it entirely, but it does cause it to falter for long enough that the rest of the spell goes through, scoring you your first actual point of the match.
Round 2 Initiative: Daphne Greengrass
Rei pool: [21, 21, 6, 4, 20] = 3 successes
Daphne Greengrass pool: [17, 19, 8, 7, 10, 10, 2] = 2 successes
Rei deals [3+30] = 33 damage
Rei HP: 10.9 Daphne Greengrass HP: 167
For the next few minutes, the fight becomes a game of tag. Unfortunately, while your experience compensates for some of your hampered mobility, it's not enough to let you run circles around your opponent. Likewise, you're not sure how much punishment her quicksilver arms can take, so the stinging whips are just that - stinging. Sure, it's still costing her Qi to keep re-establishing her control of the actual technique, and the welts must smart a bit, but it's not enough to put her down or even really push her back.

What the cat-and-mouse action does allow you to do, is mull on your options.

"So," you roll on a particularly thin beam, barely avoiding Daphne's grasping strike aiming for your weaker leg from below, "if Cereus is the daughter of your uncle, but only every seventh member of the clan is a boy, where are the rest of your aunts?"

"The count is for the whole family," she grunts out, swinging up to your level while you cast your eyes about for the next path of retreat, "and it's just an engraved pattern, not a ritualistic rule. Uncle Gareth told me great-great-granduncle Xueron was the last to fit into the mold. Uncle Gareth himself is only five daughters of Greengrass removed from him."

You aim another diffindo at her thigh, but she's grown wise to your tricks, her own third eye wide open. With the added perception, she literally punches your spell out of the air, earning a prick across her leaded knuckles, but little more.
Round 3 Initiative: Rei
Rei pool: [21, 10, 8, 8, 13] = 2 successes
Daphne Greengrass pool: [6, 12, 20, 7, 20, 5, 5] = 2 successes
Rei deals [6+30] = 36 damage
Rei HP: 20.9 Daphne Greengrass HP: 131
Between slinging around techniques, balancing on precarious supports and dodging increasingly close swipes of fists, your reserves are flagging. Not that your opponent isn't also starting to feel the burn, but she had a full tank to start with, whereas you came in with at most three quarters. That, and you're starting to run out of space to retreat to. On the plus side, you're sufficiently high enough that one well timed shove could let you snatch victory. Except, for that to happen, you'll need to close in again, risking exposure and counter-attacks.

It's a risk you're willing to take, at least while you still can.

With a combination of prismus and lumos you emit a bright green blast, shade-form yourself and leap at Daphne. Ducking under her blind swing you elbow her side, but unfortunately it's not enough to make her fall. With dismay you notice that one of her feet looks suspiciously molten to the beam, providing her with extra grip, and then you're back to dodging.

As much as you might want to press the attack, you lack experience in actual martial matters. The katas you picked up over the course of your physical cultivation oh-so-long ago are rather hodge-podge and probably never meant for actual combat. There's a vast gulf between throwing a punch or delivering a kick, and putting it all together into a seamless whole. Doubly so when you're working with the assumption that any single counter-hit could wipe you out.

An assumption that proves correct. There's only so many places you can place your feet in, and although your potion cocktail has dulled most of the pain by now, your injured foot is still a bit too slow on the uptake. A cold hand flows around your knee and lifts. Suddenly a forest of cured timber is rushing towards you, with the ground shortly behind it. The one time you try to grab onto a beam, you're forced to immediately abort as Daphne's feet slam into the place your fingers were at just a moment ago. Thus, you focus on getting to the ground, but there's still only so much you can do to dodge whilst airborne, and although you evade the majority, a couple of painful smacks still occur on your way down.

You land in an awkward tumble, trying and failing to mimic your familiar's technique, only managing to expel the rest of your Qi reserves, and perhaps saving yourself from a bloody nose, but little else. Rather than get up to continue the fight, you remain in a sprawl on the floor, breathing heavily as another thump signifies the arrival of your opponent.

"Yield," you pant out.
Round 4 Initiative: Rei
Rei pool: [6, 10, 4, 13, 10] = 1 success
Daphne Greengrass pool: [8, 8, 16, 20, 6, 6, 20] = 3 successes
Daphne Greengrass deals [61+30, 32+30] = 137.7 damage
Rei HP: -106.8 Daphne Greengrass HP: 131
Daphne Greengrass wins!
"Good," Daphne replies, followed by another thump as she unceremoniously falls on her butt herself.

A minute passes in silence until you feel like getting to something resembling a lotus position yourself. Another ten are spent just cycling Qi together, your host expelling metal from her limbs to balance out what she must have taken while you suck that same energy in, to recoup what you spent on your cutters. The windows provide you with the light of high noon, which you also appropriate for your own recovery.

Still, there's only so long you're willing to put things off.

"So, about that vow..." you start, trying to gather your feelings into coherent thoughts. Ultimately, you already know your answer, but there's also a small part of you that probably doesn't really want to know. "Do I need to meet your mother, or how does- would this work?"

"There is a statue you swear it with. I'd act as the mediator and witness."

"And they trust you like that? No offence, but we're twelve."

"Part of being the clan heir is the option to screw up. It wouldn't be much of a training period if nothing could possibly go wrong."

"And what could go wrong?"

Daphne sighs, "Nothing, so long as you keep to your oath."

"How about we cover every possibility."

"For me, a loss of face, and the repercussions of whoever you break it with are unpredictable. For you, anything from a mild inconvenience and the ire of my clan, to death, if you break it in your current state," she cuts you off before you can intersect, "which won't happen by accident. You'll absolutely know if you're about to compromise the binding. It has to be a willful act, you very much can't do it unintentionally - hence the name. Either you dedicate a lot of effort to breaking it yourself, or it remains unbroken."

"Alright. Next, the secret itself. Would you regret knowing it, if you had the choice?"

An annoyed look crosses the blonde's face. "I can acknowledge the existence of a secret on clan grounds. Beyond that, I am bound. No hypotheticals, no what-ifs, no 'it's not not not that'. It doesn't matter how roundabout you try to be. Qi knows."

You suppose the embodiment of cosmic intent would know.

"Very well. Where is this statue of yours?"

Daphne blinks, "Just like that?"

"Are you suggesting that I should change my mind? If it gets me information about my mother, I can keep mum about things."

"Follow me, then."

The two of you head back to the lobby, climb up the grand staircase and come face to face with an exquisite stone likeness of a woman. Her flesh is chiseled from marble, her imperial robes from jade. A single hand is extended in a demure greeting in front of her, as if to welcome people to the court of an emperor. Other than the differing stone for cloth and flesh, and of course the life-likeness, it appears to be nothing more than a decoration. To your higher senses however, a measure of power thrums through the woman, far more human than any rock has business being. The Qi is subtle and gentle, like a fresh spring breeze circulating in motionless lungs, where the middle dantian should be, were she real. The offered limb looks suspiciously similar to what your research into runes promises to produce.

"Take the hand, channel your Qi and repeat after me," Daphne instructs you.

You grab hold of the statue and follow the other girl's Qi as she pushes her own energy forwards.

"When I ask 'Do you so swear?', just nod," she adds, before the statue's Qi comes alive. You almost flinch, barely avoiding pulling your hand away. The two of you share a look.

"Only amidst trusted emerald fields," you parrot back to her, "shall my lips utter the secrets entrusted to me."

"Do you so swear?"

With your nod, a surge of something cool passes through the mansion, into the statue and out the hand connected to you. It circles around you, wrapping every bit of you for a moment, inspecting you almost. Then it dissipates, as if nothing had changed.

"That's it?"

"The Greengrass family curse causes blood to freeze in your veins," Daphne blurts out, words stumbling over her lips before she falls silent again for a moment. "Yes. I'd say it worked. Come on, my room is this way."

You're guided down another hallway, slipping into an expectedly opulent bedroom. The moment Daphne closes the door behind her, you speak.

"Alright, enough delays. What curse? How does that relate to my mother?"

"The blood malediction of my clan. Only a single woman in each generation of the main branch can survive. It's supposed to have been broken almost a century ago, by ancestors Xiereia and her daughter Nereia, my great-grandmother. My grandmother had a sister who didn't die of the curse. Grandaunt Iliana, but she was killed in the opening months of the second world war, when she was only twenty-three, which isn't the oldest recorded age before the curse shows. Are you sure your mother was a Greengrass?"

"I know her name. I know she was immortal, there's a vault in Gringotts that proves it. Are you saying my mother died of a curse?"

"Like Astoria will, if the curse really isn't broken. I need to know."

You cast your mind back to the family tree you were shown. Especially further back, there were plenty of short-lived branchings from the main line.

"You mean like I will?"

"Maybe."

There's not a lot you can say to that. Still, after a moment, you break the silence again. "What did you mean by 'blood freezing'?"

"I've only read some of the clan journals. Your Qi turns fire to water. Your blood becomes cold, your body no longer warming it up. It tries to compensate by running a massive fever, but it won't be enough. Depending on which of your dantians gets hit the hardest, you die of hypothermia as your brain freezes, drowning as your breath condenses in your lungs or starvation as your bowels stop absorbing nutrients."

Another silence descends. This time it's Daphne who picks up the conversation with a wan smile. "That last one has only been recorded once. Usually you die long before that. A nineteenth century physician claimed that we'd stopped being warm-blooded mammals and turned into cold-blooded reptiles. Luckily for him, we cared more for the truth than flattery by then."

"That was when your great-great-granny broke the curse, right? What did they do then?"

A frustrated exhale is your answer. You're starting to get the feeling that aggressive sighs are to Daphne what raised eyebrows are to you. "I don't know. There's very specifically no mention made of what they did." She gestures to a bookcase laden with tomes that would not be out of place in the Ravenclaw common room, "I've been studying rituals in the hope of figuring something out, some lead to tell me at least what track they might have been on. So far, the only constant in curse breaking seems to be either knowing the original working, or a sacrifice."

"I presume no one knows the original working?"

"Between a massive shift for the clan during the Opium Wars and the destruction of the eastern compound in the Warlord Era, no definitive records remain."

A third silence falls, Daphne having run out of steam and you trying to put things into new contexts. While both of you are lost in your own worlds, there is one last olive branch you brought with you from home. A squeal of laughter from outside breaks your reverie as both of your heads turn to the window. Astoria is running down a gravel path lined with flowerbeds, a cloud of red butterflies fleeing her wild swings of a net nearly as big as her.

"I was thinking last night, about our last conversation. I have a photograph of Mum with me. Would you like to see her?"

The other girl takes a moment to tear her eyes away from the scene, but she nods all the same. "There's a painting of mother and father's wedding day in the gallery. She'd be closest in age to her then."

Another brief walk through the manor has you arriving in front of a picture that's taller than you are, the figures in it larger than life-sized. A plaque beneath it reads "Olivia Greengrass, Edmund Greengrass née Burke, 1978". You can definitely see where Daphne got her looks from. The hair, blue eyes and pale skin are definitely from her dad, but the rest is from her mother. Olivia Greengrass looks at first glance like a porcelain doll, all fine bones and sharp angles, with powdered skin and elaborate dark hair, but a closer inspection reveals that said doll is cast from pure steel. If you were to judge a book by its cover, you'd say she looks like someone who's not going to shy away from making hard choices. You can also clearly see who Daphne seeks to emulate when she's surrounded by her fellow disciples in Slytherin.

At least, for anyone else, that might be the first impression. For you, there's so much more. You pull out the dinky, slightly worn polaroid and wordlessly place the smiling woman in it next to the painting. There's clearly differences between the two, from their expressions to their body language, but there's also a heart-aching amount of similarities. Most of what you know of your mother is the feelings you have, but a memory of her staring down at you with a stern visage when you got caught playing with her lipstick may as well be lifted from the art in front of you, the Lady Greengrass shifting to peer at the children come to gawk at her.

In the interest of producing some actual content, and because I can't promise anything about the length of the social actions still to come, I've decided to chop the chapter in three, instead of the usual two. This means there's no vote to be had, but at least there's something to passively consume.

Still to-do: a day out with dad and swinging by Harry's place.
 
Secret vows III
  • [X][Social] You've decided to set apart a day to be the model daughter. Starting with breakfast a-la-Qi, followed by a trip to the art exhibition at the local gallery, a picnic lunch, then a free afternoon to do whatever he'd like. In short, spend time with dad.
  • Roll: 31
You get that it's Saturday, and that your own need for sleep has been consistently dropping as your cultivation advances, but this is too much. How long can one man possibly sleep for? This calls for extreme measures.

One raid to the depths of the pantry later sees you find a pack of Ceylon. You pour out the dried crumbs, and with the help of Rex separate the more potent leaves, each still brimming with energy. With great care you pack them into the pot, going so far as to make use of your wand when your fingers prove to be too clumsy to reach the far corners. The kettle finishes boiling right on time, and pouring the water in such a way as to not mess up the delicate balance of Qi takes most of your potion-making experience.

The cup is inspected for any errant speck of dust under the brightest lights you can manage, and your towel is unleashed on every imperfection. Even the water was not just straight from the tap, your familiar acting as a greedy sieve to imbue it with freshness and to cull out any unnecessary minerals.

The drink you pour out could scarcely be called anything but Tea. Capital letter and emphasis included. No milk or honey, and certainly no sugar. Strong enough to wake the dead, you hope. You grab the slightly cooled bowl of porridge in your other hand and push open the door to Dad's room. With careful guidance from your breath, the aroma starts to drift towards the mound of blankets in the queen-sized bed. You organize a pile of report into a tidy stack and leave the bait on his desk, then retreat. You've done all you can to wake him. Well, not nearly, but you're not going to be mean.

Five minutes later Dad emerges, wrapped in a robe and wearing the slippers you got him for Christmas.

"Good morning, little witch," his voice is still a bit scratchy.

"'m not a witch," you fake glumness.

"Something this amazing must have come from a witch's cauldron," he lifts up the cup for emphasis.

"The pot actually. Good morning," you're about to let him continue, but something catches your attention. A faint scent of somewhere between sour and acidic, pungent once, but fading by now.

'Dry mouth, overslept,' check the eyes, 'yep, just a bit bloodshot...' He did come home late yesterday, but you were busy with your runic work.

"Oh my god, do you have a hangover?" You can see the gears grind to a halt in real time, his Qi curling in bashfully. "You do!"

"Rei, a glass of wine is hardly a sin."

"Oh-oh-oh, fancy. Who was it? Do I know them?" Your grin is threatening to break loose from your control. It's trivially easy to notice the signs of slight embarrassment, and the Qi does the rest. "Do I know her?"

You're about to continue your needling, but then what you're doing catches up with you. It's probably a bit rude to cold-read your own Dad, so you reign in your senses and lift your intent from the apartment.

"It's not like that, Rei."

"Of course," you graciously allow the topic to drop. "Does that mean you don't have any plans for today?"

"At least let me brush my teeth first."

'Drat, that wasn't a no,' you smother the impulse to check exactly what he meant. If he did, that'd throw a bit of a wrench in your plans. "Because it's totally cool if you do," you call out to the bathroom.

A minute later he returns to the living room slash kitchen, cup of tea still clutched protectively in his hand.

"Nothing urgent, why?"

"There's a new exhibit in the Bethlem gallery. I was wondering if perhaps we could go together?"

"Of course we could," his smile immediately gets reflected on your own face.

The morning after that passes calmly, as is tradition in your household. You take your praise for breakfast and clean up while Dad goes through the morning paper. Then you get dressed in something a bit more fancy, seeing as it's an event, after all. Even if the dress is starting to become a bit short - you'll need to update your mortal wardrobe at some point. The walk takes about an hour, and the weather is pleasant throughout, you running your mouth about nothing in particular. Much the same could be said for the art on display.

Still, by the time you leave the museum, its the afternoon, and the café only has one table left for you. Dad's in charge of the main course and gets you an omlette while you add on a slice of strawberry cake for dessert. It takes you going through half of the sweet before Dad finally cracks. He's been quiet all day - even more so than usual, and you just know that he has something on his mind.

"Rei, I've been thinking... especially since this morning," he starts, "And I'd really like your honest opinion on a question."

You give him time, you're well aware from whom you got your preferred method of straightforwardness.

"How would you feel if I started seeing someone again?"

To be fair, you don't need mystical senses to have seen that one coming. "Ooh, do you need a wingman, dad? I can definitely beat a puppy for cuteness, show them you're a reliable, caring father figure and-"

"Rei," Dad cuts you off, "that's not an answer."

There goes that plan. You sigh, dropping the hyper-activeness. "I don't know, Dad. I want you to be happy, more than anything. But I couldn't call them mom. Of course you can start dating again, I'm not even around for most of the year now. Home isn't a place to feel lonely in. It's just that I can't replace her, not ever. And-"

"You're rambling, dear," he stops you, taking your hand in his and squeezing it. "I want you to be happy, more than anything as well. No one could ever replace Mum, you don't need to worry about that. Me spending a few nights alone is nothing compared to you having a home you can feel comfortable in. If it makes you feel bad, then I definitely can't do it."

"There's no such thing as an ouroboros of happiness," you swallow.

"What?"

"Sorry, just something I read. I think it applies here. We could go in circles forever, you worried for me and I worried for you, until we're both just worried about being worried and not happy at all."

"Wow, since when did you become so wise?"

You chuckle, "Late April, technically." Pausing for a moment, you try to put sincerity behind your next words, "Just make sure she deserves you."

"I will, thank you, Rei."

Another moment passes, both of you sitting in silence with gentle smiles.

"Now feed me cake. You can't just spring something like this on a girl, you know."

  • [X][Social] The address you got from Harry really isn't that far from you. If you wanted, you could incorporate a dozen or so miles into your morning run with little issue and swing by.
  • Roll: 87
Privet Drive, Little Whinging is the epitome of suburbia. If the Greengrass manor lawn looked well kept and carefully maintained by a proud cadre of gardeners, then the uniformity of the houses looks more like some nameless factory stamping out living boxes from a conveyer line. Every drive holds either a black sedan or a grey minivan. Every yard has a sprinkler, two flower bushes and a single green shrub. Each wall is beige brick and every roof is red tiles. You actually have to double back to the correct address after running past it, completely lost in thought with nothing to break the monotony.

As you take a closer look at number four, you have to concede that perhaps you were a bit too harsh in your internal critique. One of the first floor windows has bars and a wire mesh covering it, suggesting something like an... aviary, perhaps?

You more or less knew where you were coming, and dressed appropriately. Rather than your ratty tracksuit, you're rocking your disciple's training uniform pants, which, when properly folded, look quite professional. A neon sleeveless t-shirt that's starting to feel far too tight for you and a sweatband you've transformed to be pink completes the yuppie look. You'd written ahead to Harry, letting him know of your plan to swing by, but if he didn't want you to come, radio silence isn't the deterrent he thinks it is.

You plaster on your most fake smile and jog up the walkway, ringing the bell.

A moment later, the door cracks open, and you're greeted by a dark haired, tall and bony woman in her late thirties. She takes one look at you and, before you get a chance to introduce yourself, fully opens the door and pulls her face into a smile far more fake than yours.

"Oh, you must be Dudley's training partner. Do come in dear, Dudley'll be down in a moment. Vernon! We have guests."

"I'm actually..."

"Duddiekins! Your student is here! Come get dressed!"

'Duddiekins?' You know you shouldn't, that it's rude and you should clear up the mix-up and properly introduce yourself... But a few more minutes of confusion won't hurt anyone.

You get ushered into the living room, where the polar opposite of the woman sits by the fireplace, folding the paper in half as he turns to you. Heavy-set would be the most polite way you could describe him, with beady dark eyes and curly blond hair not quite hiding the bald spot that's starting to appear on top of his head.

"So, you're my son's training partner, eh? Good to see he's taking things seriously. Dudley's got quite the right hook, but a well-rounded boxer needs cardio too. A stiff upper lip and endurance! Bet you know all about that."

You wrack your brain, rapidly going over your brief conversation with Harry about his relatives. "Only a little, Mr. Dursley. I'm learning far more from him."

"Too right. My boy's a natural at boxing."

"I'm sure he gets it from you."

"Well," the man wheezes, puffing up a bit in the armchair, "I could take care of myself in my youth. I always said that a man must be able to put the fear in his opponents." A lightbulb seems to go off in his head, "But where are my manners, running in this summer heat must be exhausting. Would you like a drink, dearie?"

"Just a glass of water, sir."

He nods with a smile and turns his head towards what you assume is the kitchen. "Boy! Get a glass of water!"

Someone opens and closes what sounds like a sliding door to the garden and you hear the sound of a faucet.

"Say, girl, what was your name, anyways?"

"Rei Young, sir."

The sound of flowing water is interrupted by that of glass slamming into a sink.

"Damnit boy! Do I have to come over and fix your butterfingers myself?" the man bellows, before turning to you with another greasy smile, "So sorry about him. My wife's nephew; had to take him in you see, but what with his parents... the boy has never been quite right. Such a tragic thing."

It's then that Lord Potter steps out of the kitchen, his Qi frosty enough to make ice-flowers appear on the glass he offers you.

"Finally. Boy, this is Dudley's pupil. Even someone like her sees that good old English boxing is the way forwards. None of that Indian hogwash they teach you at that school of yours."

You're ready for the façade to crumble, but to your surprise, Harry merely nods, and a whisper of Qi pulls your full attention to his mouth. "Play along," he whispers, while mumbling something to the tune of a greeting for his uncle's ears.

"What the fuck, mum! I'm sleeping!"

The man coughs to clear his throat, ignoring the shout that came from upstairs. "Actually, are you done with your chores, boy?"

"What fucking training buddy!?"

"Yes, uncle Vernon," Harry replies without batting an eye.

"Say, Ren, was it? Think you could take him for a single session? Show him just what proper training actually does," the man ask-tells you before turning back to Harry, "I bet even this slip of a girl is in better shape than you, lazy."

"Probably, uncle Vernon."

You haven't exactly pitted up against Harry, so technically he might even be correct, but definitely not for the reasons he seems to think. If you yourself had to give an estimate, you'd guess Harry's physical cultivation was ahead of yours, with you playing catchup for most of your time at Hogwarts.

"I'd welcome the additional motivation, sir. The more the merrier," you inject.

"That settles it. Good to see some confidence and competitive spirit in today's youth. Get dressed boy, I won't have you leaving the house like that for the neighbors to see."

Harry shoots you another intense, inscrutable look and powerwalks to the lobby and upstairs.

A minute later, something heavy thumps down the same stairs, and you meet the final member of the Dursley family as Harry returns with another boy.

"What the hell is this?"

"Your training partner, Dudley," Harry says, definitely suppressing a grin, "Remember, the one you said you were teaching all about boxing, and that you were hanging out with just last week? That you were just coordinating timetables with for your running schedule?"

"But..." the youth is looking between you, Vernon and Harry confusedly.

"Dudley, glad to see you're taking this thing seriously. I'm proud of you, son. And she agreed to take the boy for a session, too. Maybe he'll toughen up one of these days," the adult in the room reaches for his newspaper.

"But I don't want to bring Harry!"

"Don't talk back to me! Now go on, I want some peace and quiet for once."

That's how you find yourself jogging down the street with two boys following after you. As soon as you round the corner and leave the field of view from Privet Drive number four, Dudley grabs your shoulder and yanks you to a stop.

"Alright, what the fuck is going on?"

Well, yank is a bit of a misnomer, your balance is far better than that, but you come to a stop anyways, interested in some explanations yourself. "Harry?"

"Rei, meet my cousin. His parents think he's a hotshot boxer and that he's not sneaking off every other practice with his buddies."

"And this is you what... covering for him?"

"Hey, don't ignore me!"

"Oh no, I'm looking forwards to when he gets clocked at some exhibition match he failed to wriggle out of. It's just bloody hilarious to make him run, and I needed an excuse to get you out of the house."

"Fuck off Potter, just cuz you don't have any friends doesn't mean you get to badmouth mine. So what if we skip a few, the coach is an idiot anyways," Dudley shoves Harry, who lets him, taking a few steps back as the boy rounds on you, "Are you one of his freak friends or what? Did he pay you to mess with me?"

"I'm Rei Young, soon to be second year disciple at the Hogwarts Sect of Witchcraft and Wizardry, and I was just visiting a friend of mine over the summer. Apparently I arrived at a bad time, but to be honest, you seem like you could do with some discipline training," you level your best glare at the boy who takes a hesitant step back. Satisfied, you shift the same glare towards Harry, "What do you mean you needed to get me out of the house? Why not just tell the truth."

Harry sighs, "Vernon is to cultivation as the worst of Malfoy's hanger-ons are to muggles. Maybe write ahead if you intend to drop by."

"I did. Did you not get my letter?" you sent it with one of Hogwarts' own owls on your last visit to the castle.

"Haven't gotten any letters."

"Yeah, cuz you haven't got any friends, freak."

Harry continues to ignore his cousin, "But hey, I'm still glad to see you. Thanks for the warning, about the Qi I mean. I think it helps to know that I'm not alone in this. Were you serious about the training offer?"

You shrug and restart your light jog down the street, soon joined by Harry. And then trailed by a cussing and panting Dudley a dozen feet behind you. With color commentary provided by the peanut gallery, you gradually learn about the home life - or perhaps a more apt description would be living situation - of the boy-who-lived.

The heat of July subsides for a decidedly more stormy August, but the thunder and pitter-patter of raindrops on your window only serve to aid you in your continued cultivation. Your mind is abuzz with ideas about how best to progress, and as you prepare to open the next chapter of training, you make sure to write down any lingering ideas in your diary under the section labeled 'potential'.
  • Rune of Success
It is said that there's just as much to learn from defeat as there is from victory. Well, you've always been more likely to learn from your mistakes, but that saying implies there's plenty to glean from your successes as well. The Rune of Success is meant to highlight you at your best, letting you redraw power from the elation you no doubt feel when things go your way. In some sense, it is passing on your efforts to future-you, which makes you feel very adult and responsible.​
Gain a stack for each result roll total greater than 120.​
Upon release, increase the result die maximum by the stack amount.​
4 turns to release from striking, 2 turn of cooldown upon release.​
  • Rune of Wind
There's a special joy in the act of rapid movement. You started on your path to physical cultivation by running, and it's not by accident. You enjoy a quiet evening in the library as much as the next Ravenclaw, but there's also visceral satisfaction to be had in pushing yourself to new speeds during quidditch practice. Moving through the living world buffets you with Qi, and this rune will siphon a bit of it for your own use later down the line.​
Gain a stack for every physical cultivation training action​
Upon release, if there are at least 6 stacks, every wood aspect pool success and the stack amount are added as bonus to the respective result roll.​
2 turns to release from striking, 2 turns of cooldown upon release.​
  • Natural springy ball II
You've already seen Rex' ability to stop a minor fall by applying his bouncing technique in reverse, and you'd like to hone that further. Both his speed and absorption can still improve, until he can make punching a brick wall feel like swinging into a soft pillow. Or, once you can summon him from your dantian on command, stop your fall even at terminal velocity. Not that you intend to put that to the literal test, but best be prepared.​
Replace natural springy ball I.​
Gain 2 earth aspect pool die for every earth aspect result roll 40 or less instead. The final action (before this modifier is applied) now affects the first action.​
  • Calcification
As much as he loves being puffy and floofy, you can definitely envision times when your familiar would need to be tough and solid as stone. Careful inspection of his bouncing has revealed that minute amounts of fire Qi appear when he lets go of his transformation before all his gathered energy is expended. Perhaps you can coax out the replication of that phenomena to harden him from his normal state instead.​
If all fire aspect result rolls are greater than any earth aspect result rolls for an action, reroll the next action's fire aspect result rolls between the old result and the maximum plus 30.​

  • Pick 3 to 5 training actions, you may pick the same one multiple times:
    -[][Training] Spiritual cultivation
    -[][Training] Physical cultivation
    -[][Training] Herbology
    -[][Training] Potions
    --[] Which potion (see library)
    -[][Training] Charms
    --[] Which charm (see library)
    -[][Training] Transfiguration
    --[] Which technique (see library)
    -[][Training] Astronomy
    -[][Training] Ancient Runes
    --[] Which rune (see library)
    You will not benefit from having more than 550 total progress in an elective.
    -[][Training] Arithmancy
    You will not benefit from having more than 550 total progress in an elective.
    -[][Training] Care of Magical Creatures
    You will not benefit from having more than 550 total progress in an elective.

    You have done all you can at your current level of cultivation.
    -[][Training] Divination
    You will not benefit from having more than 550 total progress in an elective.
    -[][Training] Meridians
  • During summer, Rei's stats are lowered by two levels, but thanks to Ravenclaw winning the house cup, she has 4 tokens that can counteract that. Please indicate the actions you'd like to use those on:
    -[][Tokens] Write-in
  • Optional technique application:
    -[][Meridians] Adjust
    --[] Write-in order
    1. The Rainbow Brush
    2. Whip Shear Technique
  • Optional runic application:
    -[][Runes] Strike
    --[] Write-in rune
    1. None
    2. None
    3. None
  • Not all of your time is spent on the path to enlightenment, your peers also demand some of your attention, and when you one day look back, some events would stand out:
    [][Social] You could, purely by coincidence, be at Hogwarts for the day of the make-up exams. And if you happen to cheer on your friends and get an early scoop on who won't be sharing the halls with you come September, you'd consider it a token well spent.
    [][Social] You'd like to visit Kew Gardens with Dad, to refresh your hazy memories of the whole family doing something together. Additionally you suspect that there may be herbology research taking place there under the noses of muggles.
    [][Social] The central hub of immortal activity in London is Diagon Alley. Now that you're much more knowledgeable about the world of Qi, you'd like a second look at the place. Perhaps put a number to your actual wealth and do some window shopping.
    [][Social] Hermione has invited you and Dad to meet her own parents, to tell the adults comforting stories about your time at Hogwarts and set their minds at ease.
    [][Social] You've got Dad to agree to a weekend trip to the countryside for you, visiting Mandy's clan and reservation.
    [][Social] Although the streets of London aren't exactly Hogwarts, there's still adventure to be had. Bring your new familiar on a tour of the suburbia, who knows what you might find - perhaps there's a fragment of the magical right in your backyard.
    [][Social] You'll be passing by the village of Hogsmeade on your way to the castle. You know that disciples in the third year and above can visit the place whenever, but you could take the opportunity to explore now and lord your knowledge over your peers in a couple of years.
    [][Social] Although the time you can spend at Hogwarts is precious, so is the opportunity to actually get to know some of the elders. At worst, they'll just tell you to leave them alone. See what happens when you try to take your lunch at the head table.
    -[] Optional write-in who?
    [][Social] You've managed to bring a doodle or two off the page - literally, in some cases - but you'd like to strive for more. Find a model and really put your skills to the test, both artistically and in the realm of Qi animation.
    -[] Optional write-in who or what?
    [][Social] Write-in
Please place training actions in plan format, then vote for however many social actions you'd like, with the top selections getting picked depending on how many free timeslots you have (minimum of 3).

There is a roughly 2 hour moratorium
 
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Gilded days I
[X][Plan] Plan More Socials
  • [X][Training] Arithmancy
  • [X][Training] Divination
  • [X][Training] Arithmancy x2
  • [X][Training] Divination x2
  • [X][Runes] Strike
    • [X] Rune of Alacrity
  • [X][Social] The central hub of immortal activity in London is Diagon Alley. Now that you're much more knowledgeable about the world of Qi, you'd like a second look at the place. Perhaps put a number to your actual wealth and do some window shopping.
  • [X][Social] Hermione has invited you and Dad to meet her own parents, to tell the adults comforting stories about your time at Hogwarts and set their minds at ease.
  • [X][Social] You've got Dad to agree to a weekend trip to the countryside for you, visiting Mandy's clan and reservation.
  • [X][Social] You've managed to bring a doodle or two off the page - literally, in some cases - but you'd like to strive for more. Find a model and really put your skills to the test, both artistically and in the realm of Qi animation.
    • [X] Dad

The summer malus is entirely counteracted by the tokens.
1. The Rainbow Brush - every set of four different aspects in a row grants one extra die to that pool.

2. Whip Shear technique - split a metal aspect result roll inclusively between 20 and 50 into two metal aspect rolls between 1 and 30.
Familiar effects
0. The Mossball - for every 400 points of progress an action grants, gain an extra wood aspect die to the next pool this turn.

1. Natural bouncy ball - for every earth aspect result roll 25 or less, add an earth aspect pool die to the next action this turn.
The Rune of Alacrity - releases in January.
  • Stacks: 0 > 4 (per fire aspect pool success)
  • Arithmancy I - threshold 13
    • Pool: [wood 1 , water 20, earth 15, earth 18, fire 15, earth 16, water 9]
    • Rolls: [metal 22 metal 21+50, metal 21+50, earth 67+50, wood 93+50, water 94+50, water 75+50] > total: 671
    • Progress: 0 > 671/150 - 671/350 - 671/550 - 671/750
  • Divination I - threshold 15
    • Pool: [metal 21, metal 12, water 10, wood 17, metal 7, water 11, metal 1, wood 13]
    • Rolls: [metal 71+50, water 39+50] > total: 210
    • Progress: 0 > 210/150 - 210/350
  • Arithmancy II - threshold 13
    • Pool: [water 13, earth 4, wood 12, fire 15, earth 8, wood 22, wood 20, wood 17]
    • Rolls: [metal 40 metal 24+50, metal 8+50, earth 69+50, metal 75, water 39+50, fire 99+50] > total: 614
    • Progress: 671 > 1285/750 > 1285/1500
  • Divination II - threshold 15
    • Pool: [fire 20, earth 18, metal 12, metal 3, fire 13, water 20, fire 20, wood 16]
    • Rolls: [fire 29+50, metal 23 metal 14+50, metal 28+50, water 78+50, metal 58+50, earth 56+50] > total: 563
    • Progress: 210 > 773/350 - 773/550 - 773/750 - 773/1500
Results:
  • Arithmancy basic
    • As much the science of Qi as there can be
    • Transfiguration and Divination thresholds: 15 > 14
  • Arithmancy beginner I-II
    • Transfiguration and Divination thresholds: 14 > 12
    • 2 techniques modified
  • Further Arithmancy benefits locked until Foundation Establishment stage
  • Divination basic
    • Knowledge of the Fire-Omen divination.
    • Ancient Runes threshold: 15 > 14
  • Divination beginner I-II
    • Ancient Runes threshold: 14 > 12
    • 2 omens understood
  • Further Divination benefits locked until Foundation Establishment stage
Of all the elders at Hogwarts, three stand as the most feared. If you've done something wrong, broken one of the few rules there are at Hogwarts, then the stern gaze of Elder McGonagall is sure to find you. Admittedly, you've never been the source of her ire, but when even the ever-troublesome poltergeist Peeves behaves around her office, you know things must be serious.

If on the other hand you've failed to do something correctly, the exacting attention of the potionmaster Elder Snape will fall upon you. Unlike your own head of house, the man is known to have never uttered a compliment in his life, and while spiritual and magical consequences can be easy to miss, a potions accident can render a whole wing of the castle uninhabitable on account of the toxic fumes. You'd know, you had to find a new route to the library for exactly that reason last year. That the new way turned out to be more direct was just a happy coincidence.

The third elder, and the only one you've had no contact with, is Elder Septima Vector. She is feared because, unlike just about every other elder, she's very much a hands-on teacher. Or so you've been led to believe by Jason and Duncan bemoaning the limits on their time.

All the more reason to find out if you wish to pursue the discipline of Arithmancy under her now, rather than get a rude awakening in your third year. You knock on the seventh door of the seventh floor of the seventh tower seven times.

"Enter!"

Elder Vector is a woman appearing to be in her mid-forties, with long black hair and a face marred by deep thinking lines. She's evidently in the middle of something, standing with her back towards you, eyes focused on a massive blackboard, inside of which a piece of chalk is darting around. You think you recognize a few runic characters before the markings seem to recede into the flat surface and get overwritten by new ones.

"Honored Elder, I-"

"Here to study the great science of Arithmancy. Not a great leap of deductive logic, Miss Young," the Elder interrupts you, "Sit, I could do with a refresher on my opening lecture anyways. Have you eaten?"

You start to open your mouth, but once more, the woman continues before you get a word in, "Wait, you probably need nourishment a bit more often. I'll send for a house-elf at the appropriate moment. Get your quill, the ink refills on its own. And give me your return slip, we'll need a bit more time."

The portkeys exist as pages in a booklet, where tearing one out primes the artefact, bringing you to Hogsmeade if you're holding on to the slip at the designated time, and returning you to where you first tore it out at another set time. Hesitantly, you present your only way home to the elder. "How much time will we need, Honored Elder? My-"

"Ah, parents, yes," she flicks her wrist and a piece of parchment rushes out of the slightly open window, chased after by a quill. "Your father will be notified of your lateness." She marches over to her desk, retrieving her wand. With a deft twist of the stick, symbols explode around your portkey as the Elder keeps talking, almost fast enough to the point that you suspect she's using some sort of a breathing technique to have enough air. That, or the rune telling your soul that it should be faster is making things weird for you. You'll get used to it.

"You should begin taking notes. What you see here is a practical demonstration of the science of arithmancy. The location aspect transforming technique, powered mostly by a combination of fire, wood and metal Qi, entrapped in a storage medium for a novice to make use of. It is precisely arithmancy that enabled the creation of such a convenience. Originally, apparition could only be used by the individual cultivator strong enough to withstand the relatively complicated transformation of not only their physical vessel but also of their ego. While improvements have been made to the technique itself as well, rendering it simpler than ever to cast in the modern age, a portkey has still not lost its relevance. Can you tell me why that is?"

You flounder, suddenly and unexpectedly brought back to a classroom setting. You almost glance left and right to see if someone else is supposed to answer before remembering that you're alone in the room. "Uh, it lets people like me to also teleport?"

"Very good! Whilst many techniques can be created by instinct alone, to truly understand them and improve upon the crude initial attempts; that is the realm of arithmancy. You are muggleborn, yes? You can imagine a wheel - how it works, how it looks, even how to make one. Hopefully you're also aware of pistons, which can convert lateral motion into rotational motion. If not, you can probably figure them out in time. Once you do, you have over sixty percent of the most crucial components of a car. However, still no car. For that, you need arithmancy."

In the shortest form you could possibly summarize the elder's seven hour lecture, arithmancy is the underlying science of Qi, insofar as such a thing can exist. The five primal aspects of Qi you've come to understand exist as symbols both intrinsic and external - you came to call them by their elemental names by yourself, before consulting existing literature in depth, and only found your views confirmed once you did. According to Elder Vector, the elements have been shaped by cultivators since time immemorial, which leads to Qi subtly guiding and directing new disciples to pick up the legacy by subconscious thought. In actuality however, the five fundamental dimensions of Qi have nothing to do with how they're named, whether cosmically or by cultivator rhetoric.

Apparently the elder is also a quidditch fan, because she knew all about your propensity for the Humble Lightbringer Law, and gave you a series of examples. For you, most of the techniques are fire natured, because you - and most others - associate fire with light. But light could be a tool, something you need to use, which would be the domain of metal. Or light could be the change from darkness to bright, and change is water's medium. You have to admit that the full page spread of equations you dutifully copied from the elder's example on how earth could be used to replace fire in making light escapes you, but you've got time to go over it later.

At the very least, you're commended on your knowledge of Ancient Runes. If Care of Magical Creatures taught you to 'speak' Qi, and runes provide the mystical equivalent of writing it, then arithmancy is the grammar rules, and learning it without knowing about the proverbial alphabet would be even more of a headache. Then again, that's about as far as the analogy can be stretched. The actual work of the art - a term you'll make sure to never again use in the presence of the elder - is much more akin to math, and what little you know about physics. It's all about analyzing Qi and deriving formations which can make a technique more efficient or malleable, balancing a cocktail of elements in different amounts and polarities against what you might instinctively use.

The latter part of that - the polarity of Qi - is something you can't properly sense yet, placing severe limits on how far you can push your skills as you are now, but Elder Vector assured you that you can still get a few improvements out of your techniques. Improvements that she's willing to help you with, once you finish a twenty page essay on Qi field theory. When you pointed out that you've never heard of such a thing before, you only get a knowing nod. "I'm aware, which is why you're not expected to write the full seventy I usually demand. That will come later."

Over the next week, as you compile your report, you find your thoughts almost self-organizing. A lot of what you somehow knew to be true gets confirmed and explained, your knowledge of the primary five elements distilled to a neatly packaged list on top of your growing binder.

Fire is the element of action and impetus, of motion and joy, but also things like anger and destruction. It appears at, and amplifies peaks.

In many ways its inverse or perhaps the aftermath is earth - the element of stability and reliability. It smooths out the lowest lows of life, provides peace and calmness, but also creates stagnation and even death, although not in a violent sense.

From the reliability of earth rises metal. A more tempered version of fire and a less molassic version of earth, combining properties of both in some sense. It is the element of use, of utility and craft, the industrious nature of the world to strive towards complex elegance. If the peaks come from fire and the lows are of earth, then the middle ground is metal's home.

What remains is the transition from one state to the next, and that is the domain of water. It is learning and compromise, but also fear and degradation. Like its namesake, it seeps into the tiniest of gaps, filling the space between one element and the next.

Finally, there is the element of creation: wood. Qi is, near as anyone - you included - can tell, infinite, but it is created. Ex nihilo, perhaps, but created all the same, and in that moment, it is wood aspected. It is life with all of its love and all of its hate. It is the Qi that begets more of itself, whenever sufficient quantities or the right conditions are reached.
Arithmancy is the true study of the elements and their underlying rules, as it pertains to transfiguration techniques. It lets Rei combine the basic aspects to create new elements which count as both of their constituents. For example the whip shear technique currently uses metal Qi, but you could modify it to accept either metal or fire Qi, making it heaven aspected instead. Once Rei's done so, all metal and all fire dice would get split according to the effect. In case of multiple elements, the primary aspect is modified. I.e. the chroma-caller references both fire and water, but since it's a water aspect technique, the modification would apply to the water affecting bits.

Both the technique and element is up to you.

At the moment, a technique can be modified once, Rei can not yet make three-element combinations. She also can't stack the same element together.

This process has a narrative effect as well. Rei modifies her arsenal, letting her find yet more novel ways to leverage her skills. For example adding water to her currently metal flavored cutting technique would let her either keep her current clean slices or switch to a slower but more controlled cut, as if she were using a water jet cutter.
-[][Arithmancy1] Write-in transfiguration technique and element, see library

-[][Arithmancy2] Write-in transfiguration technique and element, see library
-[*][Arithmancy1] The Total Petrification Technique, fire
-[*][Arithmancy2] The Light Summoning Technique, wood
Note that Rei doesn't necessarily need to be able to cast the technique yet.

As the days progress, you find yourself surprisingly at home with the numbers and equations of arithmancy. You weren't bad at math in primary school, insofar as anyone can be good or bad at basic addition and subtraction, but it certainly wasn't your favorite subject. With Qi however, you can get a sense of the answer by looking at it and listening for the clues it leaves behind. Or rather, leaves ahead?

Qi and time have a strange relationship, and at the very least until you ascend, you doubt that you'll truly understand it. Future events can affect the past, but likewise changing the present can disrupt the ordained future. Technically it can also be rekindled to reveal past mysteries, but that part at least makes sense to a human mind. Whether you could use the present to change past events, you decide to keep far away from.

Still, it's a corundum you want to pursue, and thus you find yourself drawn deeper and deeper into the field of divination.

Divination, as you come to learn, comes in two distinct forms: a clinical, almost statistical side of studying the world as it is to determine how it shall be or how it was, and an interpretative side of assigning value to and inviting the future echoes of Qi in your mind. Your arithmantic study supports the former, of taking stock of the Qi around you and how it might most likely transform into something else, and what that 'else' means for you. But the side you have more experience with is the emotional side of omens and signs.

Of course, no single real event falls neatly into a one category. An example you find that was probably meant to teach you something more, but made you laugh out loud at the simplicity instead, is divining rainfall. The best omen, a Madam Prewitt says, for predicting a drizzle is clouds.

Still, by the time you finish your assigned report, you've also compiled what you'd consider a solid basis for future divination study, and since that was something you always intended to get to during the summer, you find yourself tracking down the eccentric Elder Trelawney.

The tower you arrive at the base of is technically open all the way to the penthouse, with a single spiraling staircase winding up the wall, but you can barely catch glimpses of your target. A massive incense pyre dominates the floor, and additional sticks have replaced the usual orbs of light in wall scones. The air is thick with mystically attuned smoke, sometimes enough to display shifts of Qi in the physical realm. You're forced to cover your face with a sleeve, and by the time you reach the door on top you're out of breath and your eyes are watering.

For an elder focused on the art of seeing the future, it comes as no surprise that the door creaks open of its own accord before you have a chance to announce your presence.

The room looks like its straight from the Ottoman empire, with drapes of silk drifting on ethereal winds and wide, low sofas covered in elaborately stitched pillows. The smoke is no less thick, but somehow it no longer bothers you, more of a fog than an acrid cloud. The ceiling is vaulted, with mosaic patterns of dazzling colors inlaid with gems shining with inner light.

"Hello?" you venture, casting about for any sign of the elder. When you receive no reply, you decide to make your way deeper into the exotic lounge. After brushing past a few of the veils, you start to hear a low humming behind you. Whirling around, two things become apparent: firstly, that your way out seems to have vanished; and secondly, that you've found the elder.

Elder Sybill Trelawney is sprawled on a colossal bed, dressed in a sheer silk toga. Her eyes, which might appear comically huge on another person, seem to draw you in, despite her blonde locks leaving half her face hidden. In her hands is a ball of yarn, which she's unspooling for two knitting rods to work with, floating above her. Where the result of their work is going to, you can't say, and trying to follow the thread disappearing between the needles just leaves you even more dizzy.

"It is good you've come," the woman whispers, "Although I'm afraid it'll be too late. You will lose yourself at a crucial moment, and there's nothing left to do but fix and fix and fix."

"Fix?"

"We cannot know the future, only travel there and we cannot travel to the past, only know it," the Elder slides upright, the yarn slipping from her fingers and rolling to the floor. "Your ship has set sail already. I am so sorry. But the signs..."

Her voice warbles and you're stunned as she glides towards you and envelops you in a soft hug.

"You come to me for guidance, but all I can do is build upon your worries. At the very least, allow me to fortify your mind for the future, so you are equipped to never arrive too late again."

"I'd be honored, Elder, but can we come back to what I'm supposed to fix?"

"No, dear, it will only hurt more. My oath as an oracle prevents me from bringing excess doom on people," she finally lets you go, "Come, sit and meditate with me. The intricacies of Qi can be unfathomably complex, but I know you won't quit until you have at least the slightest edge to fight against the cruelty of this earthly realm."

She guides you to a cushion and you oblige, taking a seat and slowly steadying your breath. The Elder sinks to her knees opposite you, and a small flame appears in the air between the two of you.

"Fire is the rashest of elements, the one that rushes to act. Sometimes, even before there is anything to react to. Divining by the flames is a fickle thing, but also the simplest thing. Do you feel the flame, dear?"

No warmth reaches you in the already hot room, but when you close your eyes and open your eye, the mote of fire remains present. "I do."

"Beautiful, is it not? Then we shall begin," Elder Trelawney's voice shifts, almost as if she's joined by another, repeating her words just barely below hearing range and barely out of sync.

"Find the fire, feel the fire, feed the fire, burn."

The quivering ember swells and licks of Qi start to twist up from it. You find your attention drawn to the entirety of the flame, unable to focus on any one part of it, the sight washing over you.

"Catch the fire, hatch the fire, thatch for fire, learn," she recites. Gradually you fall deeper into trance as she repeats her mantra, occasionally falling silent, only humming some melodious song under her breath.

You're completely captivated by the dance in front of you, forms flowing into the air in what you recognize as runic script. Elder Trelawney's Qi serves as a lens between the mystic flare and your perception, showing you in unprecedented clarity how the streams of Qi slip off towards the future and occasionally bringing back... something. Omens, you suppose, that you'll need to meditate on further and perhaps consult a book or three.

It is hours later that the Elder carefully smothers the fire and awakens you with a sad smile.

"It is a simple ritual to observe, and not much more complex to conduct. It is both a strength and a weakness, as only so much can be read from the flames before they tire of your attention," she sighs, "The final bit of advice I have for you, my dear, is that omens are always self-fulfilling. If you wish to defy them, you must ignore them. One cannot work against tragedy, for that is the same as inviting it. Only the sincere belief in the freedom of your soul can go against what the augury tells you. You must either take the bad with the good, or nothing at all."

You nod and rise to your feet, the room having shifted from an Arabian fairytale to a simple cupola. A glance at your wristwatch tells you that you have less than an hour to scour the library.

"Fly now, dear. Pay this one no mind," the elder notices your panicked expression. With a quick bow and a muttered thanks, you dash for the door. Just before you step over the threshold, Elder Trelawney's voice drifts over one last time.

"Enjoy your month, Rei."
  • Fire-Omen rite
Number of omens: 3​
Read the future from the burning of a fire. As Qi unwinds in the purifying destruction of heat, it reveals to you the mysteries of its future fate. While it is considered a beginner technique, you've shown time and again that pushing your mastery of the basics can lead to incredible results.​
For each improvement past omen unlock, add a fire aspect pool die to the lowest divined roll. The die to add is selected in ascending order, with the first improvement picking the lowest possible die, the second the second lowest and so on.​
So, how does Divination actually boost social actions? Why, by letting you know what you rolled ahead of time, of course. At the end of each month, Rei will perform the divinations she knows (right now, she only knows the Fire-Omen rite), and receives a pool of dice for her next month's social actions (right now, only a single die).

You can choose to use those results for your social action rolls, or discard them for random ones which you wont know ahead of time.

At every milestone of progress, she may choose to improve one of her existing rites or learn a new one. Why do one or the other? Improving a rite means it rolls more dice. Every rite starts with a single pre-determined roll, but as you improve it, more get added, up to a cap. For the Fire-Omen rite, you can't go beyond 3 pre-rolled dice, although improvements can still be made after that. When you learn a new rite, you obtain a new pool to choose. So if one pool rolls nothing but ones, another can pick up the slack.

For an example:
You currently have 2 milestones worth of choices to make. You might place both in the Fire-Omen rite, leading to it having a total of 3 dice.​
At the end of August, you'll then know that 3 of your social dice will be [20, 40, 60]​
If you like those numbers, you can choose to use them. If not, you can discard that pool and continue flying blind as you have been so far.​
Alternatively, you might use one of your milestones to learn another rite, and only improve Fire-Omen once. At the end of August, you'll then have the choice between [1, 100] and [50], or discarding both pools, going into September with a roll of 1 and a roll of 100, a roll of 50, or completely unknown rolls respectively.​

To be perfectly honest, the idea for divination as a future prediction mechanic existed before social actions were separate from the overall plan. However, it seems to me that people would rather keep the freedom to choose the socials they personally like, so we're keeping the current system. Instead, the dice get allocated in order of popularity from high to low, i.e. the most popular social gets the highest die, and so on. Hopefully the loss of fine control is a happy compromise.

If there are more social actions than there are dice in a chosen pool, the rest get rolled randomly like before.

If there are more dice in a pool than social actions... try it and find out.
-[][Divination1] Improve Fire-Omen rite
-[][Divination1] Learn of another rite

-[][Divination2] Improve Fire-Omen rite
-[][Divination2] Learn of another rite
-[][Divination2] Improve another rite

Lastly, there is the matter of your second and final jade chit. The experience of being light was... disconcerting, but not in a bad way, and certainly not so much so that you aren't excited for the second opening of the Hogwarts archives. You've gone over the pros and cons, and by the time the actual morning rolls around, you find yourself sure of heart, ready to cement your choice.

-[][Chit] Which technique? (see library informational threadmark)

  • [X][Social] The central hub of immortal activity in London is Diagon Alley. Now that you're much more knowledgeable about the world of Qi, you'd like a second look at the place. Perhaps put a number to your actual wealth and do some window shopping.
  • Roll: 96
This time, you track down the Leaky Cauldron on your own; a task that proves to be surprisingly simple. The old Christmas brochures reference an address that ends in 'and a half', but the street and surrounding houses are conveniently listed on maps of the city. Seeing as you'll be headed there for banking and shopping, you'll need to do so in the middle of a business day, which means you'll be going alone. A metro ride downtown and a few minutes' walk later sees you arriving at the wizened looking face of the entrance to the London immortal world once more.

The overcast sky promises rain, which is perhaps the reason why there are no large crowds out and about. The pub is sparsely populated, the hunched over barkeep reading a newspaper rather than serving a late breakfast for anyone and you pass him by with no more than a polite nod. Rather than rubberneck around like you did last time, you stride through with intent and purpose... if only because you do the gawking with your Qi instead. Carefully, of course, so as to not cause a scene, but you try to get a sense of the few patrons around. The innkeeper himself remains an opaque wall to your senses, but you would honestly consider most of the patrons around to be your near-peers. Given that none look younger than fifty, you feel justified in straightening your back with pride.

The little courtyard remains closed off, but the Qi in the charmed bricks is clear as day, and a quiet prod from you makes them leap to action. Diagon Alley is as welcoming as it always is, with the waterfall of nectar that covers the front of Fortescue's Ice Cream Parlor and the tightly packed medieval streets. The crooked marble castle at the other end of the street is once more your first target.

The Gringotts Bank is a bastion of defensive formations and obfuscating swirls of Qi. Hanging out with Hermione has had you picking up a bit of cultivator history through osmosis, if nothing else, and even you've heard of the Goblin Rebellions. From what you gather, the realms of mystic Qi extend far, far deeper than the muggle understanding of various cave systems would allow. And a significant chunk of that underworld is ruled over by the Goblin Empire. You are not, however, knowledgeable enough to say which side, if either is perceived as the stronger one, seeing as there have been more 'rebellions' than you have fingers on your hands. One of the concessions made and credited with greatly helping to improve relations is the bank you're headed towards now, a show of trust by the British immortal community to allow some parts of their fortunes to be held and managed by the goblins.

Giving the teller your key has you brought to the same vault, with silvery letters above it reading "Young". Whatever thoughts you may have get washed away as the door creaks open. You always had an image in your head of the contents of the vault, but previously you assumed that in all the excitement of that first day your imagination had run a bit wild: that the neat stacks of spirit stones were probably not as vibrant as you though, or perhaps you remembered them as larger than life.

If anything, the opposite is true. You were working under the assumption that you wouldn't need to worry overly much about your finances while at Hogwarts, but you could easily tack on a few magnitudes to your current budget and still remain comfortably in the black. 'This isn't savings to live comfortably for a while, this is buy an apartment and start a small business money.'

A significantly more generous helping than you were planning on goes into your trusty sack. Unfortunately, what you were really hoping to find is absent; there are no secret diaries or scrolls, nor any mythical artefacts, the pyramids of spirit stones are the sole occupants of the vault. What you do get before leaving the depths is a promise from the goblin escorting you for a report on your finances. He says it'll take a few hours to compile and gives you a ticket with a line number on it, alongside instructions to return in the afternoon for the documents.

What you expected to be a session of staring at things you have no intention of buying has suddenly been upgraded to a full on shopping trip. The first stop gets changed from the weirdly crowded bookstore to Madam Malkin's, where you pick up a new set of uniforms in triplicate, alongside a pair of dresses, one polite and one daring. The disciple uniform is considered a perfectly adequate choice for basically any event you could possibly get invited to, but a teeny-tiny part of you is still a little vain. From a store of potions supplies you get an extra alembic and a more varied set of measuring spoons, a charm shop gets you a backup bottomless satchel just in case and the quidditch supply section sees you take a couple new rolls of training tape and handwraps. Lastly you pick up an elegant silver locket with a blank inside, for which you have plans.

All this has spent enough time that the hubbub around Flourish and Blotts had died down, so you make your way over. If the initial required book list for your second year classes at Hogwarts was anemic to say the least, then the addendum errata you received a few weeks back was anything but. Whoever this Gilderoy Lockhart fellow is, apparently he has some deep insight to offer, and a box-set of his collected works forms more than three quarters of the whole updated list. Joining your already crowded bag are some copies of the books you made more extensive use of, just in case. The Hogwarts library is more than sufficient, with undoubtedly a wider selection than any single store, but since you have the means, you may as well preemptively make sure you'll not have to wait on someone else.

Your day comes to a close where you started, with you simply trading the ticket for a nondescript binder full of typed out documentation. Although you almost go cross-eyed looking at them, you at the very least get to pretend you're a fifties era spy, perusing secret documents on the train ride back home. You'll let Dad give you a proper rundown once he's done with them, no doubt more thorough than you could compile, seeing as it's literally his profession, but at least the general gist for the source of your wealth slowly becomes clear.

[][Finance] Nameless financial advisor on mortal boards
The ethical concerns of using Qi as a substitute for insider trading tips aside, there is plenty that the immortal world imports from the mortal one, and although they don't know it, the reverse is also true. Your mother secured several such contracts for her - and by proxy, your - estate, leading to over eight years of cumulative dividends being sourced from various muggle businesses and stock funds. Should you wish it, you have a surprisingly robust and well connected network of businesses operating in the everyday markets that you could leverage in small ways.​

[][Finance] Shadowy backer of immortal business
If the mortal world has perfected the art of confusing finance to make sure that telling what's going on is hard by drowning you in info, the immortal world has no watchdog organizations. All money is dark money, and apparently you finance a wide variety of small businesses from printing shops in Paris to a lowly spiritual herb plantation in Vietnam, with them being none the wiser to your involvement. However, that does not mean that you can't nudge things in... useful directions. While in many ways Hogwarts exists in a magnificent bubble under the aegis of Ancestor Dumbledore, having ephemeral connections to the wider immortal world is nice.​

[][Finance] Wheeler and dealer of the spiritual kind
Spirits are to immortals what immortals are to mortals - often incomprehensible, and existing in entirely different spheres. Why a fairy mercenary outfit is willing to pay for cold steel toothpicks with wooden handles twice their equivalent weight in pure gold is a mystery, but evidently an extremely profitable one. You've unknowingly been funding several such trading operations, with you providing the initial capital and reaping the majority of the benefit, alongside some direct contracts with powerful spirits that have grown to trust and respect your stable business, if only because you haven't been mucking about for nearly a decade. It might be unclear how exactly you could leverage such a reputation, but you're a clever girl, you'll figure something out.​

Wrap up training

Visit your friends Hermione and Mandy.

Paint a picture of Dad.
To avoid conflicting options, please place the arithmancy and divination votes in a plan format. The jade chit and your financial perk can remain as stand-alone categories.

There is a roughly 2 hour moratorium.
 
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Gilded days II
  • [X][Divination1] Learn of another rite
  • [X][Divination2] Learn of another rite x2
  • [X][Arithmancy1] The Chroma-caller Technique, Wood
    • If the aspect from the previous result roll to the next one changes from fire to water or wood, or from water or wood to fire, add +30 to the result as bonus.
  • [X][Arithmancy2] The Whip Shear Technique, Earth
    • Split a metal or earth aspect result roll inclusively between 20 and 50 into two metal and earth aspect rolls between 1 and 30.
  • [X][Chit] Natural springy ball II
    • Replace natural springy ball I. Gain 2 earth aspect pool dice for every earth aspect result roll 40 or less instead up from 1 die per roll 25 or less. The final action (before this modifier is applied) now affects the first action.
  • [X][Finance] Wheeler and dealer of the spiritual kind
    • Spirits are to immortals what immortals are to mortals - often incomprehensible, and existing in entirely different spheres. Why a fairy mercenary outfit is willing to pay for cold steel toothpicks with wooden handles twice their equivalent weight in pure gold is a mystery, but evidently an extremely profitable one. You've unknowingly been funding several such trading operations, with you providing the initial capital and reaping the majority of the benefit, alongside some direct contracts with powerful spirits that have grown to trust and respect your stable business, if only because you haven't been mucking about for nearly a decade. It might be unclear how exactly you could leverage such a reputation, but you're a clever girl, you'll figure something out.

The Fire-Omen, while amplified by the Elder especially, is a fine thing, and you'd be lying if you said you didn't enjoy staring at a flame... at least from a safe distance. But fire has never been the most 'you' element. Sure, the Lightbringer Law is primarily fire, but that doesn't have to define you as a person. Then again, neither do the rites you end up studying after bulldozing through a handful of tomes.

The first one you decide on is one you have some familiarity with. Which definitely helps, because otherwise you wouldn't have picked it in a million years. Lavender's tea-leaf reading is a form of divination called tessomancy, even if she does her schtick by instinct alone. Tessomancy itself however, is merely one form of haruspexy - or in more familiar terms, reading the future from entrails. Pagan rituals of slaughtered livestock don't appeal to you, but once it becomes apparent that plant life sacrifice or the stains of leftover food on a finished plate also count, you find yourself engaged.

The reading happens by inverting wood Qi, and seeing what the element of growth and creation does once released from its mortal coil. Knowing yourself, you'll be experimenting for quite a while to see what exactly works best for you, but examining the sear patterns on fried eggs doesn't sound nearly as gruesome when phrased as such, rather than dissecting the burnt remains of once potential baby chickens.

The second rite you pursue in depth is the art of predicting not just the weather itself, but the future based upon meteorological phenomena. The clearest results come from listening to the biggest bodies of water you have access to, as something that amplifies even the smallest changes in air pressure. From tides and the energy of the moon to complicated atmospheric weather patterns, bits of the future are encoded in nature by its own laws, and that's before Qi even enters the picture.

Qi doesn't have any single personality, you suspect, but it does have different flavors to it, and some run stronger than others. The strongest of them all is its desire for auspicious patterns, it's cyclic desire for and creation of wonder; your own reputation performing cartwheels over your first few months at Hogwarts a prime example. While it's hardly impossible for a funeral to be held on a sunny day, Qi conspires to have such things happen on overcast ones. A storm harbors change, a rainbow hope and joy. There are finer examples too, of leaves blowing in a westward wind bringing melancholy to a ray of dawn being witnessed through a gap in mountain peaks giving hope.

Taken together, with a few hours of intense concentration under open skies, you can build quite a detailed picture of what Qi intends to have happen to you. Provided you interpret the signs correctly and that you actually have accurate models to work off of. All things that come with practice.

Thus, you set aside a day near the end of August, and finally give your best effort to determine what the future holds for you.

The Fire-Omen is simple enough to set up. A quick visit to a crafts store nets you a scented candle, and for once you skip your morning workout in favor of meditating on the flame. The fire is uniform and calm, the candle burning down evenly, with few disruptions. Your own breath doesn't accidentally hit the light, and even the thin vine of vanilla scented smoke doesn't break into eddies. Still, a lack of omens good or ill is a sign in and of itself. Should you choose to take the advice given to you by the fire Qi to heart, you most likely won't have anything earth-shattering happen to you. Well, for a week or so, at least; you don't delude yourself about your mastery of recognizing subtler signs, or lack thereof.

For reading the weather you sneak onto the roof of your apartment complex. Next month, you'll have the great lake at Hogwarts to tap into, but you doubt that you could find a suitable place to observe the Thames. Instead, you bring a blanket, a bottle of water for Rex and lay down to watch the clouds. The sky is not completely overcast, although with your improved senses, there really is no such thing as a monotone grey cloudscape. Perhaps if you had ordered things differently, you could have had a chance to gaze at cumulus clouds, with expressive shapes that are easy to interpret. Alas, you didn't, so you're left staring at stratocumulus fog banks as the wind slowly picks up. Once you get used to it, however, you spot a friendly looking cloud drifting over you, shaped like a heart with a smile etched into the middle. It's a high cloud, so rather than rush past you at speed, it takes its time, and you have the chance to study it properly. Nice and white and fluffy, and as it blocks the sun, it gets Rex's approval as well. If anything, you wouldn't mind this one being the omen to describe your future.

Haruspexy, in contrast, works best in the dark. Although you try to scrub its inherent morbidity as much as possible, there's still a mildly ominous atmosphere to your egg boiling. Then again, you can lean into that as well, as a balancing factor more than anything. You chose to go with an egg, painted it with a few edible dyes, and now watch it get over-cooked. Before long, the brittle shell gives way along invisible fault lines and a bit of the white peeks out, drifting and solidifying in the pot. In a confirmation of your other two readings, the crack doesn't break into any of the positive symbols you drew, but neither does it destroy the negative ones, snaking between miniature art pieces. Other than tasting a bit rubbery for your tastes, it too suggests a rather ordinary start to your school year. Which, you suppose, is better than the worse alternative.
  • Aeromancy
Number of omens: 9​
As the world determines weather, weather determines Qi, and Qi determines the world. Global quantities of water Qi can hide within itself information about the changes that the Qi of mutability is going to cause. A wide-reaching rite with many moving parts and different aspects, mastery of Aeromancy can take a long time indeed.​
For each improvement past omen unlock, switch around the digits of the roll for which it would lead to the greatest change in magnitude.​
  • Haruspexy
Number of omens: 5​
There is power in all endings, and each of those ends is a new beginning for something in the future. The art of haruspexy deals with creating and recognizing the process in-between those states, and the extraction of information relevant to the practitioner from that. In theory, the more wood Qi gets released, the more there is to glean, but some lines are not meant to be pushed, let alone crossed.​
For each improvement past omen unlock, a wood aspect result roll has a 50% chance to replace the lowest haruspexy roll (even if it would reduce that roll).​
The divination dice for the next turn will get rolled at some point before you make the plan/social votes for that turn. They will be rolled on-site, but I'll also include them with the update text itself. For the month of September, Rei rolled 3 dice, of which you get to keep up to 1 (or you can choose none of the below).

Fire-Omen rite: 62
Aeromancy: 69
Haruspexy: 58

Spirits don't learn like humans do. You could spend all day lecturing Rex about something he clearly should be capable of, but if your approach doesn't click for him, you'll have made absolutely no progress. On the other hand, once you find the right ways to convey your thoughts, he can expand his abilities at a pace so astonishing you could swear that he was just messing with you and holding himself back, just so you would spend more time on him.

When you gave a description of what you were looking for, Madam Pince responded with a reserved 'hmm?', which is more positive than you've ever seen of the woman. Whether it was because of a first year disciple asking for spirit rearing techniques, or the fact that you were looking to expand upon something Rex does naturally you've no way of knowing. Still, while you've never doubted Hogwarts' library-ly capabilities, you are happy to confirm them all over again as you return home with a light green... peat brick statuette? Rather than a scroll or abstraction, what you get is more like a small stele.

The instructions are the same as last time, and with Rex placed in your lap, you pull in your Qi. Somewhat to your disappointment you don't get a front row seat to how your familiar views the world. Instead, you find in your mind a rather dry series of instructions and Qi-speak that would best communicate to mossballs the natural expansion of their encompassment abilities. You decide you like your name more, but what you can't deny is their effectiveness.

In scant days Rex goes from being kind of soft at times to literally being able to support your weight on a single strand of fiber. Punches and kicks - once you've made sure he understands that this is only for training and only so long as he's okay with it - come to a steady halt, as if you were striking into gradually denser and denser liquid. Although your falling tests are nowhere near as thorough, you can't imagine why the same principles wouldn't hold up.

The other notable effect from your sessions is rather more strange, at least for you. Normally the little guy is still somewhere between the size of your fist or palm, depending on how puffy he's feeling, but when he wants to be bigger, he just... is. Rex can stretch out to nearly your whole height, if not quite your volume in size, without the moss part of him looking at all taut or spread thin. When you try to interrogate him on where he's keeping his extra bulk, you simply get confusion in reply. Apparently his moss isn't exactly confined to three dimensions, and for him, it's always there, folded neatly inside himself. When you ask if growing like that is tiring for him, the best you get back is a feeling of walking without bending your knees - not difficult or unpleasant, but awkward and unnecessary all the same.

As usual, you also make sure to jot down your current thoughts in detail, so that when you next get the chance to really push Rex, you'd be starting with a good and organized mindset.
  • Parachute
With just how light and... elastic Rex can be, you do some research on the proliferation of mosses. It turns out that spores that get carried on the wind are absolutely a thing for most species, and athelas is no exception. If the symbolic link exists, and the physical capabilities seem present, perhaps your familiar can go so far as to slow himself down mid-fall, rather than on impact. Vague ideas are starting to take root in your head of moving around on a floating pillow of luxurious greenery.​
For every even wood aspect die (pool or result), add 4 to all result dice of the next action as bonus.​

The way creating colors with the chroma-caller technique feels most natural to you is by changing an already existing color into something else. It's also how you could best contextualize your experience as light and meeting said spell in action. You were one thing, and became another. But who's to say that what's really happening isn't instead the creation of an entirely new color.

At least, that's your thought process. From your research, wood and water are reasonably complementary elements, and as such you decide that having one replace the other shouldn't be too tricky as a first test of your theories.

In many ways, your intuition proves correct. The formulas for replacement turn out to be rather simple to solve, the two end results' diagrams looking very close to identical. What you struggle with is reconceptualizing things in your mind. You push in wood Qi as best as you are able, and everything seems to be working, but the spell lacks a logical endpoint, a stable configuration. Try as you might, you either end up smothering an output of transformation grounded in water Qi with wood, or don't give the technique enough oomph to properly materialize.

Returning to your calculations doesn't help - everything has been triple-checked and simply feels correct. There should be no quantifiable difference between the amount you push in as water or as wood. Indeed, nothing is going wrong on the starting line, it's the finish that you can't seem to land. And the problem isn't Qi, at least according to the raw numbers, the problem is in your understanding, which calls for introspection.

In the meantime you finish your essay and return to Elder Vector for advice, only to receive a list of recommended literature that should last you about two years and a gentle rebuke to figure things out on your own. So, meditation it is.

You'd like to think you have a pretty good understanding, at least on a relative basis, of transfiguration. Of the changing nature of things and how Qi can be used to bring about almost any imaginable state, and then some. Indeed, you're pretty confident that the conflict can not be because you are misinterpreting the role of the technique. Not only can you perform it just fine without adjustment, but the conflict is explicitly between your inputs and outputs, not the result and expectation of such. Even more so because you can get it to almost work, for brief moments the colors created by your mind bursting into reality with unparalleled vibrancy. There's a realness to the product of your illusions that doesn't quite happen with a water natured transformation, which is faster to take hold, and more malleable - at least you suspect that part, your experiments not lasting long enough to properly verify such claims.

The next bit to get taken to the microscope is your understanding of light. And again, you can't find yourself wanting. You've nearly a year of experience with creating, twisting, controlling and even becoming light. If there was something fundamental you were missing, you doubt that simply thinking hard about the issue would solve things. And while giving up and passing the problem over to smarter future-Rei does have its appeal, it also has significant drawbacks, not the least of which is your burning curiosity about why your efforts bear no fruit.

Still, you come awfully close to doing that before an epiphany strikes you: you falter not because of what you're doing, but what you're not doing. You've replaced one element with another, and been successful, but you never took into consideration how the two should interact themselves. Somewhere along the way, a harmony between different types of Qi gets lost. You've been trying to pare things down, to simplify and replace, but perhaps it's okay that a modification makes things more complicated. You've been trying to take out water and put in wood, when you should have been trying to just add wood to an already working technique.

You push and prod, going so far as to get your wand out to help you entwine and combine the primal elements into something new, a higher order of Qi, and to your surprise and delight, it barely takes a few tries to see initial success. Describing Qi can always be a bit tricky in your mind, precisely for the reasons that Elder Flitwick once explained to you. Perhaps it is your work with light-waves and elementary particles - thank you Elder Vector's reading list - that has you thinking in terms of vibrations and frequencies.

There are five completely independent forms of Qi: the primal elements you're already familiar with. Most of the real world however is essentially noise, a seemingly random mish-mash of waves on turbulent seas. But you have to ask yourself: why? Why are there specifically five frequencies, when Qi can do anything you will it to. Wood and water can exist in the same space without interacting, but why should they? With a little mental twist you push the two together, still separate entities but linked by your will.

Well, maybe you're underselling the complexity a bit. It's almost a physical limitation on your non-body that suddenly clicks into place, an eureka moment of 'huh, guess I can do that,' which leaves you feeling a bit dizzy for the next few hours. However, once you've done it once, it's almost trivial to do so again.

The first thing you do with your new knowledge is go through your theory base again. After a few minutes, you resolve to have something similar to Elder Vector's blackboard, as the symbols and operators suddenly feel as though they describe a whole new dimension, but slowly you push through. To your relief and also a small amount of surprise, you discover that your old work is essentially still correct, which is why you achieved any result at all, and your failure truly was a matter of mindset.

There is but one thing left to do, and that is to name your new aspect. Well, extremely unlikely to be yours in the classical sense, but still. Truth be told, there isn't much hesitation; a combination of wood and water, of growth and change has already been labeled in your subconsciousness - you've created the aspect of life.

With your new harmony, the technique comes to life once more. Now that you know how to have the two elements working together, its a simple matter to reduce the prominence of one until your spell does exactly what you want it to.

To the untrained eye, the resulting cavalcade of color could be interchangeable between your old and new approaches, but a closer examination lends credence to your initial observations. It's easier to cycle from color to color with water, to shift the light you create from one wavelength to the next, and actually a bit taxing to keep it as a steady light. Wood on the other hand has a feel to it. A warmth, although not a physical heat, or perhaps a presence to the colors that make you firmly believe that the football you conjure up is actually truly real, despite your knowing full well to the opposite. If anything, it's your third eye that's the most fooled, insofar as it can be fooled at all.

Emboldened by your success and armed with new understanding of matters, it takes you much less headache to find the right twist to apply to the Whip Shear technique, but this time the switch itself takes more effort to theorize through.

To combine the reliability of metal and the support of earth comes quite naturally, and the resulting Qi feels more solid and physical than just about anything else, a reassuring, but also an inevitable presence in your mind. Mighty and unyielding, you feel that the right term for it is mountain Qi, but applying the concept to a cutting technique gives you pause. How do you combine the element of unity and solidity with a technique meant to separate?

Again, thankfully the math behind it comes to your rescue. Although there's much more work to be done, once you're finished, having truly worked through the process gives you a better grounding to understand. If metal acts as the tool which cuts, then earth is the force that can't be stopped by something as mundane as physical barriers. Rather than have a clean slice, when you push on the earth aspect, the cuts are almost ground away from the target material. Your speed suffers tremendously, anything thicker than paper taking noticeably longer to split apart, but whereas the metal natured cutter, if it cannot cut something, dissipates with little evidence to show for your efforts, the earthen version does not care.

The toughest object you wouldn't feel too bad about damaging is a solid metal handle of a construction debris bin. Your regular cutter barely cracks the paintjob before coming undone, but when you switch the aspects, the spell simply keeps going. After a handful of minutes of concentration, you steal away into the early morning one steel slice richer. Sure, the cut isn't as perfect when your attention wavered, you can even see what look like drilling marks when you thought someone was going to spot you vandalizing property, but those imperfections would only count as such if viewed through the exacting eyes of an immortal. For everyday purposes, your cuts are plenty smooth.

  • [X][Social] Hermione has invited you and Dad to meet her own parents, to tell the adults comforting stories about your time at Hogwarts and set their minds at ease.
  • Roll: 39
The Granger household is comfortably upper middle class. You and Dad exit the cab in front of a comely suburban house, with two wild and mysterious juniper bushes on either side of a gravel walkway. Your father was ecstatic about the idea of meeting your fellow sect member's family, doubly so because Hermione's parents are as mortal as he is. It was easy to get swept along with his enthusiasm, but it's only dawning on you now just how horribly wrong this thing could go. If you and Hermione have watered down some of the... more colorful events in different ways, you might be screwed.

"Come on, Rei. This is the correct place, right?"

You blink to clear your thoughts and give a nod, rushing the last few steps to the front door, Rex squeezing his head out of your handbag. A moment after you ring the doorbell you're greeted by a blond man.

"Good evening, Mr. Granger," you curtsey.

"Lovely to meet you, Miss Young. Hermione has told us quite a bit about you. And please, call me Hubert."

Your father takes the proffered handshake. "Jonathan. Thank you for inviting us."

You're ushered inside and through the house towards the back yard. Your hosts have decided to make the most of the ebbing days of summer and a grill is set up on the patio.

"The womenfolk are just putting the final touches on the salad. Ever since Hermione came back from that school, she's been adamant about being involved in the cooking process, and to be honest with you, I have no idea how we'll ever cope without her again. I feel like I've been eating like a horse, but it's the darnedest thing - still losing weight."

Dad gives a knowing nod, "I know exactly what you mean. Rei, why don't you see how you can help out. Let us worry about the meat, there's some tricks in these old bones yet."

You've no idea if Dad has ever actually grilled anything in his life, but you recognize a dismissal for what it is and take your exit with grace. "Sure, Dad. I'll let you two have boy-talk."

You slip back inside, and while it would be simple enough to follow the faint sounds of people to the kitchen, you decide on a slight detour, your feet carrying you to the living room, Rex looking about with as much curiosity as you.

There's a TV set into a cabinet display, but it's covered in a small layer of dust, the remote discarded on top of the thing. Instead, the rest of the wall is full of books. A full set of Encyclopedia Britannica dominates a few shelves, but your attention is instead drawn to the lower works, the ones with colorful spines and wonky fonts, on eye level for a small child.

The first name you recognize is Winnie-the-Pooh, followed shortly by the works of Lindgren and a thick tome of fairytales by the brothers Grimm. Then comes Tolkien, although the final part of the famous trilogy is preceded by a few you've never heard of. The next shelf up starts with a framed photograph showing the Grangers and a knee-high girl that could only be Hermione in front of the London Coliseum. The first book is an abridged version of Hamlet that looks brand new, followed by a much more worn adult version.

"Rei?"

You spin around, chagrined. Hermione's head is poking out of the hallway, a bowl of leafy greens in her hands. Your familiar scurries behind your leg.

"Hey, sorry, I got lost."

"No you didn't," she says, placing the salad on a cabinet, and gives you a hug. "It's so good to see you."

"And you," you reciprocate. "Listen, while we're out of earshot, do we need to get our stories straight?"

She leans away, giving you a dry look. "You do realize I don't risk my life on a daily basis, unlike some people I know."

"I don't do that every day!"

"Probably not for the lack of trying. But don't worry, my parents are only peripherally aware of quidditch."

Rex bounces to your shoulder then; evidently anyone who hugs you can't be too dangerous. Hermione blinks.

"What's that?"

"Oh, that's right, you never met. Hermione, meet Rex; Rex, Hermione. This is my familiar."

A little stick pokes out next to your ear and gives a wave.

"So you went for Care of Magical Creatures? Not my first choice, but you better still tell me everything."

"Well, I kind of went for everything, but I'll try."

For a brief moment, you think you see annoyance bubble up in her Qi, but she sighs and the emotion slides away.

"You are so lucky. How do they expect others to keep up when you get two whole extra months of personal tutoring... Come on, we'll get the dinner out of the way so I can interrogate you properly."

You let out a laugh, then trail off as you realize Hermione is completely serious, and already dragging you back towards the patio.

Dinner is a pleasant affair, with you at the center of attention and Hermione backing you up with explanatory commentary. You make sure to never outright mention just how high up quidditch is played, or how quickly a bludger can go from zero to sixty - or that they can go to sixty at all. If they come away with the impression that it's like lacrosse on horseback, well that's on them for making assumptions. You are however, quite glad to note that Dad and the Grangers seem to have hit it off quite well. When Hermione badgers you into her room to show her your notes at the first possible polite moment, you're not worried about things becoming awkward at all.

  • [X][Social] You've got Dad to agree to a weekend trip to the countryside for you, visiting Mandy's clan and reservation.
  • Roll: 57
Unlike most of your other travels to the immortal world, this time you're not arriving via portkey. Instead, a somewhat bleary eyed Dad waves you goodbye at the train-station, with you settling in for a three hour journey north. You'll be changing in Newcastle, and someone should be out to meet you in a town called Morpeth. Unfortunately there are no coupes, so Rex has to stay nestled in your backpack next to your toiletries and a couple changes of clothes. Still, the ride is uneventful, and by late morning you arrive with no complications.

Thankfully it's not difficult to pick out your chaperone. A young man in either his late teens or early twenties dressed in hiking gear stands on the platform, and a quick peek confirms that his Qi is very much awake and present. Cautiously, you make your way over.

"Hi?"

The man gives you a disarming smile. "You must be the young mistress. This one is Albert Brocklehurst. Shall we?"

You fall in step next to him as he leads you to a small gate in the back fence, which opens to an overgrown park path lined with wild daffodils. For your benefit, Albert continues to narrate. "Don't worry, we needn't walk for long. Just a few bends until we're safely out of sight. Have you ever travelled via apparition?"

"I understand that it's a more advanced version of portkeying."

"Your knowledge gives you credit, but unfortunately I'm not quite as talented as what Hogwarts would have produced for you. My style is called the Seven League Step technique, and I hope you aren't afraid of heights or tight spaces, even if it'll only take a moment."

"I'm not," you confirm, "is there anything I need to do?"

He casts about, and once he's satisfied that no one is nearby, offers you his elbow. "Merely hang on."

As soon as you grip his sleeve, the world rushes away below you, as if you were getting sucked up by a vacuum cleaner. What feels like bark is pressed against you on all sides, and your breath catches in your throat. Ground blurs, urban roofs replaced by meadows and then forests. You'd look up, but the feeling of motion in your inner ear forcibly brings your concentration back to your feet, as if you were running at breakneck pace over rough terrain. Thankfully, just as suddenly as the experience started, it ends. You stumble and gasp for breath.

"My apologies for any inconvenience, young mistress. It can be easy to let standards slip when you need to be your own overseer. I shall endeavor to refine my proficiency for the future."

"It's no- no trouble," you make sure you're not still dashing forward, and take in your surroundings, letting the clearly mystical air wash over your skin. While your issues with mortal Qi have found some outlet from wearing down your mind, the effect itself is still very much real, so it does you good to stretch-shrink-tighten-relax your metaphorical muscles.

If the Greengrass manor was a place of metal Qi, every element carefully placed and cultivated to perfection, then the little village before you now is almost a polar opposite. You stand on top of a low valley, on the edge of a copse of elms, with log cabins dotted on the slope and between impossibly humongous trees. In the valley below, the forest gives way to a fen, little ponds dotted between reeds and mosses. Your eyes are drawn to a dragonfly, which must be the size of a horse, as it perches on a beech sapling, bending the young tree precariously low.

"Mandy!" someone 'shouts' from the canopy, and you place the familiar tone with your sixth sense.

"I leave you in the care of junior cousin, young mistress," your escort gives a shallow bow, subtly angled towards one of the cabins. You return the courtesy just before the door creaks open.

Mandy has always towered over you, both because of an earlier growth spurt as well as her build in general, but you could swear that she's shot up another handspan since you last saw her. Somehow you never ran into her at Hogwarts, likely because while you were dabbling in subjects you barely comprehended, so was she, except what's hard for her is rather behind you.

"Billy, don't do it!"

Some things change, but others stay the same. You barely have time to spot the little monkey hanging by his tail on a branch far above you before the creature unfurls his tail and drops. You could interfere and catch him with ease, but your friend has things in hand. Between one blink and the next she explodes into motion, a surge of Qi accompanying her mad dash to catch her suicidal familiar. From her speed both mental and physical, a small worry falls away from your heart - Mandy is finally in the second realm with you.

"During training, Billy, T-R-A-I-N-I-N-G!" she scolds in English, her intent carrying through with context, but not without it.

"You might want to specify that it's your training, not his."

With all the spiritual commotion, Rex has also woken up, and the top of your backpack springs open. A single tendril of moss hiding a furtive yellow glow peeks over your shoulder, appraising the situation.

"His training is learning human-speak," Mandy says with a growl, "which he very well knows. Hey, Rei."

"Hey, yourself," you manage to keep your face straight for a whole second of silence before your grin leaves your control and you rush over for a hug.

The plan for the weekend is hiking and camping. You circle the valley on the first day, foraging mushrooms and grilling them for a late lunch, Mandy showing off her two new techniques of incendio and aquamenti to great effect. Your own contribution of slicing and dicing the spoils is overshadowed by Rex who disappears for a few hours only to return with a load of berries stuck in his proverbial hair. You call it a day on the bank of a small stream, and dinner is fish stew, with Billy showing off his own hunting skills and delivering a bounty of mussels for carp bait.

The two of you hardly need a tent, and thankfully the skies are completely clear, even as the last red glow of the sun fades and a brilliant tapestry of shiny pearls reveals itself. The fire made of dried pinecones and sap-filled branches crackles merrily, throwing its own contribution of sparks up every once in a while, and you push yourself to paint each speck, while also adding some that are made purely of Qi. Mandy meanwhile has to guess which are real and which are your creations.

Still, eventually you fall into a content stupor.

"Hey, Rei, you asleep?"

"Mm?" your face is buried in Rex, but you shift to look at Mandy lying next to you, staring at the sky.

"How did you break through to the Qi Condensation realm?"

"What do you mean?"

"It's about harmony and understanding, right? What did it take you to break through?"

"I pushed myself pretty hard in April, and almost messed up, cycling all five types of Qi simultaneously before I really knew what those were. Elder Flitwick helped me out, and gave me some advice then. That I needed to form my own understanding of the elements. I get the feeling that this won't be the last time I'll need to do that, but they were all things I had sensed before."

Mandy is silent for a while, petting Billy who's curled up on her chest.

"That's for your third eye. Was that all it took for your breakthrough?"

"No," you admit, "it's sometimes hard to voice, but I think I simply acknowledged what Qi is."

Another silence descends as you gather your thoughts, but before you find the words, Mandy turns to you.

"Sorry, I didn't mean to pry into personal subjects."

"It's not that," you shift around to lie on your back, looking up at the starry sky and the gently swaying sparse canopy. "See the stars way up there? Each one is a sun, full to brim with Qi and potential, incomprehensibly vast and beautiful in its own right. But to me, it's still just one little light in the sky. It's amazing when you think about it, but so is the leaf that's blocking my view of the big dipper right now. You could say it's just a leaf, but through Qi, it's also so much more. All of its past and future, how it could affect things, what impact it can have in my world is not so different from that of a star. When I just let go during meditation, I get this sense of wonder. I think that's what Qi is."

"Thank you."

Another branch cracks in the fire, sending up a fresh shower of sparks.

"How about you?"

Mandy sighs. "I wish I had a way with words like you do."

You remain silent.

"I used to think that Qi is what made us better people. That we cultivate so we could do more. We - my clan I mean - maintain and slowly grow this valley and the surrounding lands not just for ourselves, but for future generations, and the spirits who live here. But we don't actually need Qi to do that. I have cousins who have done more for this place than I would in ten of my lifetimes, and they never even got invited to Hogwarts. But on the other hand, it's harder and harder to keep this place growing. My father had to step into mortal business just to stop the creation of a road that would cut down the Leamwood, all for the sake of a twenty minute shortcut. He spent all year on that, because he chose not to use Qi, and I don't really understand why he did that."

She stops herself, Billy's tail twitching around in his sleep breaking her train of thought. When the little monkey calms down, she continues. "I don't think that Qi is might either, don't get me wrong. I went to Elder Flitwick right before my breakthrough attempt. He told me that sometimes doubting our convictions is an enlightenment unto itself. He was clearly right, but it still doesn't sit well with me that I don't have an answer... Sorry, it's just something that's been on my mind. I'll meditate on what you've told me."

"Right back at you," you shoot her a small smile, and even out your breathing as the last embers slowly grow dimmer and night claims you.

  • [X][Social] You've managed to bring a doodle or two off the page - literally, in some cases - but you'd like to strive for more. Find a model and really put your skills to the test, both artistically and in the realm of Qi animation.
    • [X] Dad
  • Roll: 1
The last week of summer sees you cutting back your training schedule to the bare minimum, because you have a more important project to tackle. It's time to bring an artwork of yours truly to life.

The simple silver locket you bought during your shopping trip shall play a central role, but you also make sure to sharpen the bristles of your Rainbow Brush to a fine point and get a proper fixture stand and a magnifying glass from the local crafts store. You'll be working in miniature, and there's really only one subject that fits: Dad.

The notes you once promised to return to the younger Creevey brother see daylight again as you go over every detail you can hope to understand. If there's one thing you've learned, it's that you need an intimate understanding of what you're trying to bring to life, and Dad is head and shoulders above any other candidate. You know his little ticks and quirks, you know his expressions, his voice and his reactions. You know about the singular grey hair behind his left ear, you know about the little crease of concentration hidden by his right eyebrow. In short, there is no subject you could possibly know better, nor any other that you'd wish to wear around your neck.

It's simple enough to relocate your evening hangout from your room to the living room, and Dad works with the door to his own bedroom open, providing you with a perfect view of him in profile.

Painting the background is simple: a corner of a bookcase and the familiar pastel floral print of your home's wallpaper. Each groove and scuff, each mark left by his existence gets imprinted on the sheet of paper that shall form the static background. With your knowledge of the various aspects that go into what any one object is you do your level best to imprint the feeling of home into the art. Of the books you know are contained on the shelf, of the vague memories you have of getting scolded for scrawling on the wall, thankfully with pencils not markers. It has to be a room where Dad could be, and to you, that means home, even if it's just a fake panel of oak over sawdust and the wallpaper is faded from age, not marbled walls and ebony furniture.

That forms the first, base layer of the locket, but the next work is even more delicate. On a glass wafer so thin you doubt mortal hands were involved in crafting it, you'll paint the image of your father. A kind-hearted, withdrawn man with love for you that knows no bounds. A picture of Jonathan Young, who sometimes lacks drive but never hesitates to move mountains when he cares, and who always cares for the right things. A picture of Dad, with all his flaws and his infinite awesomeness.

The quality of your picture is beyond reproach, of course. If you dedicate your full attention to a single detail then false humility aside, creating a lifelike depiction is never in question. But there's more that goes into your work. Mystic power flows from you until the apartment is filled to bursting and beyond. Carefully, so as to not disturb him, you coax out Dad's Qi to join yours. It's a wild, unrefined thing, clearly not belonging to a cultivator, but no less defining for it, the energy of a living, breathing person. You use it to paint in feelings, your brush never stopping or wavering as it barely touches the unconventional canvas, taking samples from the very air around the open pot of paint it's nominally linked with.

On the fourth day, as you're adding hints of his love for the smell of dark tea under his nose, the image scrunches his nose, irritated by the fine hairs of your brush. You almost mess up the whole project in surprised elation, but thankfully manage to pull back rather than push on, shattering the glass. From there, you're forced to slow down even further, as the picture slowly gains an awareness of your actions adding to it. Still, on the last day of August, you're forced to concede that nothing else strictly needs to be added. The wafer joins the background in the locket and a thicker layer of protective glass locks the artwork in, your Dad smiling back at you. With a final click - and an immense feeling of satisfaction and accomplishment - you close the jewelry and make sure all your necessary possessions are packed away for your imminent return to Hogwarts.

The very next morning, with Dad suppressing yawns even more often than usually, you give him one last hug and shred your ticket to platform nine and three quarters.

  • Pick 3 to 5 training actions, you may pick the same one multiple times:
-[][Training] Spiritual cultivation​
-[][Training] Physical cultivation​
-[][Training] Herbology​
-[][Training] Potions​
--[] Which potion (see library)​
-[][Training] Charms​
--[] Which charm (see library)​
-[][Training] Transfiguration​
--[] Which technique (see library)​
-[][Training] Astronomy​
-[][Training] Meridians​
  • Optional point expenditure (you have 0 points):
-[][Points] Write-in
  • Optional technique application:
-[][Meridians] Adjust​
--[] Write-in order​
  1. The Rainbow Brush
  2. Whip Shear Technique
-[][Runes] Strike No applicable runes available​
--[] Which rune (see library)
  1. Rune of Alacrity (4 stacks)
  2. None
  3. None
  • Not all of your time is spent on the path to enlightenment, your peers also demand some of your attention, and when you one day look back, some events would stand out:
[][Social] You have no patience to wait until you arrive at Hogwarts, you want to find out who made it through and who didn't. Give your best impression of a social butterfly and get a brief overview of where your peers stand - and which of them join you at all.​
[][Social] Although you're hardly privy to the affairs of the elders, there's no missing the fact that Elder Quirrel has been replaced by one Sir Gilderoy Lockhart, notably missing the usual honorific title. Conveniently however, it would appear that the man is not a recluse, going so far as to host open discussion hours in his classroom every week.​
[][Social] Lord Potter has decided to start the year off with a bang. You didn't see him at the start-of-year feast, but knowing full well that he made the cut, you were merely perplexed, not worried. Still, you were not the only one to take notice, and by the next morning, there were rumors abound of soul projections fighting the Whomping Willow to haunted monsters of steel and metal fleeing into the Forbidden Forest. You'd like to think that you have better chances than most to get the truth straight from the source.​
[][Social] Properly touch base with the members of your own house, see what they were up to over the summer and reestablish the erstwhile study group.​
[][Social] Quidditch season is not starting until November - or in other words, it's right around the corner. A mere mention of the idea of an early gathering would probably light a fire under Cho to get any organization taken care of, and you could see your teammates again.​
[][Social] You remember your promises, and a Colin Creevey was in fact sorted to Gryffindor. Find him once he's had a few days to find his footing and make good on your deal.​
[][Social] Ravenclaw tower is freshly host to a new batch of first-year disciples. While the second year students in your own time mostly kept to themselves, there's no rule against being friendly. Who knows who you could meet.​
[][Social] Although neither of you has said so out loud, you're pretty sure you have not just one, but two members of your extended family in the house of Slytherin. Perhaps you could try to consolidate your on-again-off-again contact with Tracey and touch base with Daphne at the same time.​
[][Social] Although you managed to solve your own issues with the muggle world, you feel it would be a good idea to check in with the other members of Justin's group of muggleborn disciples.​
[][Social] You're back at Hogwarts! The thought alone fills you with glee, and that replaces any fear you might have about getting lost in the twists and turns of the castle. You want to run deep inside and poke every brick just to see what would happen.​
[][Social] Write-in​
  • Due to your knowledge of potential future events, you may choose one of the pools below to apply to your social rolls. Rolls are applied in descending order to respectively less popular social action choices:
[][Divination] Fire-Omen - 62​
[][Divination] Aeromancy - 69​
[][Divination] Haruspexy - 58​
[][Divination] None​

Please place training actions in plan format, then vote for however many social actions you'd like, with the top selections getting picked depending on how many free timeslots you have (minimum of 3).

There is a roughly 2 hour moratorium.
 
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