Looking up, you can see the giant robot. It's really close, but not focused on you or the other boy fighting robots. It's looming above the closest building, its back turned to you as it attacks… Someone else. Maybe your new friends are there? You should do something...
First of all, you have to deal with this robot. When you look back, the robot is really close to you. A two pointer that looks like some sort of mechanical spider with a cannon on its back. It started to aim, and you could deflect the attack and destroy it, but you had greater plans for it.
Getting ready you observed the robot as the cannon charged. When it was ready to shoot you jumped, using Shirohime's quirk. The attack failed, and your jump gave you enough air to land on the robot's back. There, you tried to grab onto the cannon, the only part that wasn't smooth, this might have been a bad idea.
It started to thrash around violently, its cannon spinning and you spinning with it. Deciding that the best course of action was to stop it with your sister's quirk, you dropped Shirohime's and started to focus.
Telekinetic hold. MIND roll. DC 75
61 (56+5), 19 (14+5)
Fail
Soon after you change your power you realize that the only thing keeping you on the robot was the quirk enhancing your strength. As soon as you drop it to use telekinesis, the movement of the cannon sends you flying in a random direction. The world is spinning and the landing hurt.
As soon as you sit down, trying to recover from that and looking at your surroundings, the robot finally shoots a rubber ball, hitting you in the head.
(-1 EP)
That's it. You decide that this plan wasn't working, and time was running out. No robot mount for today. There was no time for a second attempt, so you launch some rubble at it with enough speed to break its cannon, making it explode.
When you stand up, you are almost in the middle of the plaza, the boy with the spiky hair still fighting robots as he gets more and more tired. You realize it now. He is starting to be in trouble and each second he keeps fighting, more and more attacks pass through his defenses. Upon closer inspection you can see his skin more rougher and thought than before, probably part of his quirk. It's slightly cracked in some places, seems a bit painful.
You quickly stand up, and he finally seems to realize that you are there. You are the first to talk. "Do you need help?" You ask, lifting a piece of robot to start deflecting the shoots that come your way. These are too many robots for just the two of you.
He seems to think for a moment until a rubber ball smacks against his cheek, one of the cracks widening. "Yeah, this is tougher than I thought!" He replies, not angry or scared… More like pumped up for the challenge. "Name's Kirishima Eijiro." He says, following your lead and grabbing a piece of robot to use as a shield and gain more protection.
"Daiki. Shinso Daiki." You reply as you launch a lump of rubble against one of the closest three-pointers, destroying one of its weapons but not disabling it. You are surrounded on all sides now, and the robots are getting closer. More aggressive as the test reaches its end. An explosion catches your attention, something exploded near the giant robot. "My friends might be in danger fighting that robot."
Eijiro looks at it for a moment, trying to keep paying attention to the robots around you. "Then better if we get rid of these quickly and go help them!" He says with a smile before jumping into the fray, starting to punch the robots and destroying them.
Inspired by his actions you decide to do the same. Your telekinesis can't keep up with so many targets, so you drop it in favor of the speed and strength of your best friend's quirk.
Fighting the robots as a team. SOUL roll. DC 50
17 (12+5), 45 (40+5), 34 (29+5)
Fail
Turns out, you are both more tired than you expected.
Eijiro fights with all he has, but his movements are slower and more sloppy than before, having to stop every now and then to catch his breath for a second. The robots, of course, take this chance to make a full assault on the tired boy.
You, on the other hand, discover that these robots are tougher than you thought. Punching one causes a dent on the metal but not the damage your companion does. Just enough to grab the enemies attention and receive a rubber ball to the face. Why are they all aiming to your face?! You get rapidly overwhelmed by the robots, unable to work together with your new friend. You even try to change tactics and use telekinesis again but when you do, the robots surrounding you take this chance to attack when you don't pay attention to them. You don't know how to fight so many enemies at the same time!
(-2 EP)
Eijiro and you get cornered against one of the buildings, having to retreat using robot parts as shields. With a building on your back, you expect to at least be able to counterattack, not getting hit by every direction at once. Of course, your luck catches up to you. The test has been going too well until now, and it was time for a setback.
The giant robot was behind the building you two used as cover and, with a wide movement, it hit the building and sent you two flying. You think something like that shouldn't happen, that building was in the perfect position to crush you, but it was as if the concrete launched you into safety… Well, relative safety, because the landing was rough and now there was a giant robot looming above you.
At least all the little robots giving you trouble got crushed by the building.
You can see the friends you made trying to move around the robot. They are trying to reach you, but the giant machine keeps attacking. You can't see any more little robots around you… So this is the last one.
"That's the zero-pointer, huh…?" Asks Eijiro, impressed. He looks a bit hurt after that landing, but ready to keep fighting.
You hate to admit it, but your condition isn't the best right now. You feel really tired, and your body will give up at some point if you keep going… But your friends are still fighting…
Points: 22
(1/10 EP)
Less than 1 minute left.
[] Order the retreat. Convince everyone to run away from the giant robot and get to safety. [SOUL roll]
[] Attack the giant robot to help your friends. They were fighting trying to rescue you, time to finish it off. (Will push your body. Will flip a coin to see if you get a wound twice.) [SOUL roll]
[] Fight but let others do most of the job. Just try to support with your telekinesis. (Will push your body. Will flip a coin to see if you get a wound.) [SOUL roll]
Quest [Go big or go home] completed.
+10 to your next roll.
New Quest: Defeat the giant robot!: It gives 0 points... But wouldn't be great to show the people watching how you can all work together?
Reward: Unlocks [Another year, another test] interlude.