Heroic Desires (My Hero Academia Quest)

[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.
 
[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.

I wonder if this won't end up taking too long, but assuming the robot can circumnavigate the rubble, it's not like we have a faster way back.
 
At this point, I think Daiki's accidentally going to force UA to form Class 1-C and 1-D....
 
[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.
 
[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.

I'll also support the formation of Class 1-C or 1-S(idekicks) or what have you. I think it'd be fun and kinda cool.
 
[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.
 
[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.
 
[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.

I'll also support the formation of Class 1-C or 1-S(idekicks) or what have you. I think it'd be fun and kinda cool.

1-C might be cool for a preliminary course; too many people performing well might lead to freshman year being a testing ground for all the hero courses.
The best scores by the end of the year get to move on to the (still only) two sophomore classes. Everyone left gets shuffled off to one of the other courses, General, Business, Engineer.
Nedzu is smart enough to make a new curriculum from scratch.

Edit: (Or Transferred)

1-S sounds a bit too Sky-High-ish, especially since sidekicks don't seem to be a thing in BHA.
 
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[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.
 
If we Crit anymore and end up pulling off something crazy in the end I think we'll deserve a little peek at the teachers reactions.
 
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1-S sounds a bit too Sky-High-ish, especially since sidekicks don't seem to be a thing in BHA.

BnHA Sidekicks

[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.
 
Sidekicks are a thing, but they're a way for new Heroes to gain experience, rather than something separate. It's more comparable to an entry-level job.

Honestly a "Sidekick Class" sounds like a terrible idea. You'd be dealing with elitism and feelings of inferiority even moreso than what already happens. It would be like if an engineering school opened up an extra class for people who aren't smart enough to be real engineers, but might be able to do some of the lower tier jobs in the field.

And this Sidekick Class would still need to be held to the same standards as the Hero Classes and pass the same Hero License test to be able to even take up Sidekick positions, at which point, why even separate the two?
 
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Sidekicks are a thing, but they're a way for new Heroes to gain experience, rather than something separate. It's more comparable to an entry-level job.

Honestly a "Sidekick Class" sounds like a terrible idea. You'd be dealing with elitism and feelings of inferiority even moreso than what already happens. It would be like if an engineering school opened up an extra class for people who aren't smart enough to be real engineers, but might be able to do some of the lower tier jobs in the field.

And this Sidekick Class would still need to be held to the same standards as the Hero Classes and pass the same Hero License test to be able to even take up Sidekick positions, at which point, why even separate the two?
So, basically the plot of Sky High?
 
I remember a potential alternative from the MHA AU fanfic Juxtapose.

In it, students that couldn't pass during the practical due to their Quirk are put on special watch in General Education and during the Sports Festival. If they can win the Sports Festival, or at the very least make an impressive showing, they have a chance of entering the Hero course.

Students who excel in Gen Ed can also get opportunities like observing Hero students during practice, both to get a better idea of what Hero work is like, and to scope out their competition for the Sports Festival.
 
[x] You're gonna be a hero aren't you, one that can help everybody!
-[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
-[x] If you can successfully take control of the robot try and ride it back to your group.
 
I've been thinking and I know what to do. I think I will improve the department of general education.

Right now it doesn't make too much sense that if someone there does well enough, it can be sent to Hero studies. They work on totally different stuff. Information on General studies is a bit vague, but they say it's where people at UA study to go to college and other with some people with great grades going to hero course.

What I've been thinking is on making a quirk revolution. The quest (Not canon for MHA) is in a time where the world is in the middle of a paradigm shift. Quirks are viewed as less of a danger everyday and more as useful tools. The "Free quirk use" movement is gaining popularity, declaring quirks as another part of your body the government shouldn't be in control of. Like binding an arm to your back.

In the last years, quirk laws relaxed enough to offer special quirk use permission to specific tasks, like some people in construction or medicine. As long as it benefits society, there is a chance you might get a special quirk use license.

General studies probably adapted to this and now, people with useful quirks who are not good enough for the hero course. Maybe some people want to help others but don't want to actually go out there and punch villains in the face. Maybe some want to work on helping in rescue operations but are not ready for combat.

So yeah, I will turn one of the General studies course clases into a class specialized in quirk education. Like a Hero course lithe. THat way people with useful quirks (Like a healer) can actually help heroes without having to train like them. It's similar to sidekicks but without all the negative connotations of just being lesser heroes. They are just Specialist Quirk users.


I wrote all of this just after waking up. It's not canon for the quest yet, just and idea I had right now involving the paradigm shift I was planning. Might or might not happen, but we still have some updates until classes start anyway. I still have time to think about it.

Also, vote closed.
Adhoc vote count started by Luxicato on May 8, 2019 at 1:08 AM, finished with 69 posts and 36 votes.

  • [x] You're gonna be a hero aren't you, one that can help everybody!
    -[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
    -[x] If you can successfully take control of the robot try and ride it back to your group.
    [X] Follow the guy with red spiky hair. He was the only one to call out the rude one for challenging everyone. He is probably up for some good jolly cooperation.
    -[X] Encourage the people around you to work together, heroes have to team up all the time, so maybe they'll take that into account on your scores. If you see someone struggling, help them out. If someone gets injured, get them out of the way to safety. Just... focus on being a hero, not on trying to win; that's what's most important.
    [X] Follow the guy with red spiky hair. He was the only one to call out the rude one for challenging everyone. He is probably up for some good jolly cooperation.
    [X] Follow the path of destruction the rude boy leaves behind. All of this rubble is ammunition for your telekinesis. You might even be able to work together.
    [X] Go in randomly. See what happens.
    [X] Turn back and focus on saving the others.
    [X] Go help the redhaired boy, he seems to be getting really tired and the robots don't stop coming. (SOUL roll)
    -[X] Clear enough space for him to regroup with the others so you can all take the big one together
    [X] Turn back and try to find the others.

Adhoc vote count started by Luxicato on May 8, 2019 at 1:10 AM, finished with 31 posts and 16 votes.

  • [x] You're gonna be a hero aren't you, one that can help everybody!
    -[x] Try to take control of one of the robots using your Telekinesis Quirk, then get the boys attention and bring him back with you to your group.
    -[x] If you can successfully take control of the robot try and ride it back to your group.
    [X] Turn back and focus on saving the others.
    [X] Go help the redhaired boy, he seems to be getting really tired and the robots don't stop coming. (SOUL roll)
    -[X] Clear enough space for him to regroup with the others so you can all take the big one together
    [X] Turn back and try to find the others.
 
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Maybe some people want to help others but don't want to actually go out there and punch villains in the face. Maybe some want to work on helping in rescue operations but are not ready for combat.

I like it, the main problem however is that there are important characters, mainly Uraraka and the Space Hero, who are rescue oriented. Now the Space Hero can be fixed by him or her(?) helping the hero classes, but Uraraka and maybe others that don't immediately come to mind are students that don't have such a luxury. Hell, Izuku can even be swayed to be in it as he doesn't necessarily want to be a fighting as much as a inspiring hero.

Just giving a way that can bite you in the future.
 
I'd have called the sidekick class the "support" class, but that name was already taken.

It'd probably be a rather eclectic class since it would have students trying to keep up with the hero course students, but it might also have those with healing quirks or other ones that do well in a supporting role that isn't building gadgets for heroes.

***

I've been thinking and I know what to do. I think I will improve the department of general education.

Right now it doesn't make too much sense that if someone there does well enough, it can be sent to Hero studies. They work on totally different stuff. Information on General studies is a bit vague, but they say it's where people at UA study to go to college and other with some people with great grades going to hero course.

What I've been thinking is on making a quirk revolution. The quest (Not canon for MHA) is in a time where the world is in the middle of a paradigm shift. Quirks are viewed as less of a danger everyday and more as useful tools. The "Free quirk use" movement is gaining popularity, declaring quirks as another part of your body the government shouldn't be in control of. Like binding an arm to your back.

In the last years, quirk laws relaxed enough to offer special quirk use permission to specific tasks, like some people in construction or medicine. As long as it benefits society, there is a chance you might get a special quirk use license.

General studies probably adapted to this and now, people with useful quirks who are not good enough for the hero course. Maybe some people want to help others but don't want to actually go out there and punch villains in the face. Maybe some want to work on helping in rescue operations but are not ready for combat.

So yeah, I will turn one of the General studies course clases into a class specialized in quirk education. Like a Hero course lithe. THat way people with useful quirks (Like a healer) can actually help heroes without having to train like them. It's similar to sidekicks but without all the negative connotations of just being lesser heroes. They are just Specialist Quirk users.


I wrote all of this just after waking up. It's not canon for the quest yet, just and idea I had right now involving the paradigm shift I was planning. Might or might not happen, but we still have some updates until classes start anyway. I still have time to think about it.

Also, vote closed.

You might want to be careful with how you do that since some Canon characters don't fit in the combat hero roll that well, so a split like yours blurs the line between rescue heroes and the specialist quirk users.

And if you throw too many fixes into the mix, some of your fixes will need fixes, which can become a recursive problem or force a rebuild of the setting.
 
I don't see why you really need to change General Education, the course is basically the waiting list for people who didn't make the cut. All of them working together shouldn't actually work well enough for them to reach a passing score without them all getting tons of rescue points. The test is only 10 minutes long and having a group who are all sharing scores get high enough to make it into the hero course is unrealistic.
The lowest score for villain points apart from Deku that we see is 25, if we use that as a baseline for roughly how many villain points you'd need to get into the course with doing Deku level shit the lowest amount of Robots a single person would need to kill is 9. So if everyone is sharing their points equally the group would have needed to kill 270 (240 being level 3)robots within 10 minutes, or a robot every 2 seconds.
 
Oh...uuuuuuummm...this is...awkward. Warning don't check the spoiler below if you aren't catched up to the manga, some moderate to heavy spoilers are incoming.

@Luxicato just ensuring you see this. It's kinda important.

The current arc in the manga is treating with a new villain group calling themselves the "Quirk Liberation Army". They wish to destroy not only the Villain Alliance but also the Hero Association in order to bring a new era in which everyone is free to use their Quirks however they like. Futhermore, they members that pro heroes themselves, people within the villain 'community', people within the government and their main front is the largest corporation that creates specialized Quirk products for everyday life.
 
I don't see why you really need to change General Education, the course is basically the waiting list for people who didn't make the cut. All of them working together shouldn't actually work well enough for them to reach a passing score without them all getting tons of rescue points. The test is only 10 minutes long and having a group who are all sharing scores get high enough to make it into the hero course is unrealistic.
The lowest score for villain points apart from Deku that we see is 25, if we use that as a baseline for roughly how many villain points you'd need to get into the course with doing Deku level shit the lowest amount of Robots a single person would need to kill is 9. So if everyone is sharing their points equally the group would have needed to kill 270 (240 being level 3)robots within 10 minutes, or a robot every 2 seconds.

Don't worry. None of them will end up with a good enough grade to reach Hero course, but the teamwork boosted a lot of scores, deciding to stop getting points to help others actually gave them a lot of rescue points. Not enough, but they are above the average thanks to you. Only a handful of them are good enough to reach the General Education course.

And I don't fully like GE being a waiting list like that because people with specialized quirks don't have a place to train or study how to use their abilities. I will probably just keep everything as in canon anyway but maybe adding a bit more interaction between GE and the normal Hero course. Like a joint training but more based on working with people with specialized quirks.


Oh...uuuuuuummm...this is...awkward. Warning don't check the spoiler below if you aren't catched up to the manga, some moderate to heavy spoilers are incoming.

@Luxicato just ensuring you see this. It's kinda important.

The current arc in the manga is treating with a new villain group calling themselves the "Quirk Liberation Army". They wish to destroy not only the Villain Alliance but also the Hero Association in order to bring a new era in which everyone is free to use their Quirks however they like. Futhermore, they members that pro heroes themselves, people within the villain 'community', people within the government and their main front is the largest corporation that creates specialized Quirk products for everyday life.

I know. They are there, working from the shadows and pushing the government to relax quirk laws. The organization is big and a lot of them are happy with the results until now and hope to get to a point where everyone can freely use their quirks someday in this generation.

But some of the more extremist members are getting... Impatient.
 
Iron swarm
Looking up, you can see the giant robot. It's really close, but not focused on you or the other boy fighting robots. It's looming above the closest building, its back turned to you as it attacks… Someone else. Maybe your new friends are there? You should do something...

First of all, you have to deal with this robot. When you look back, the robot is really close to you. A two pointer that looks like some sort of mechanical spider with a cannon on its back. It started to aim, and you could deflect the attack and destroy it, but you had greater plans for it.

Getting ready you observed the robot as the cannon charged. When it was ready to shoot you jumped, using Shirohime's quirk. The attack failed, and your jump gave you enough air to land on the robot's back. There, you tried to grab onto the cannon, the only part that wasn't smooth, this might have been a bad idea.

It started to thrash around violently, its cannon spinning and you spinning with it. Deciding that the best course of action was to stop it with your sister's quirk, you dropped Shirohime's and started to focus.


Telekinetic hold. MIND roll. DC 75
61 (56+5), 19 (14+5)
Fail



Soon after you change your power you realize that the only thing keeping you on the robot was the quirk enhancing your strength. As soon as you drop it to use telekinesis, the movement of the cannon sends you flying in a random direction. The world is spinning and the landing hurt.

As soon as you sit down, trying to recover from that and looking at your surroundings, the robot finally shoots a rubber ball, hitting you in the head.


(-1 EP)


That's it. You decide that this plan wasn't working, and time was running out. No robot mount for today. There was no time for a second attempt, so you launch some rubble at it with enough speed to break its cannon, making it explode.

When you stand up, you are almost in the middle of the plaza, the boy with the spiky hair still fighting robots as he gets more and more tired. You realize it now. He is starting to be in trouble and each second he keeps fighting, more and more attacks pass through his defenses. Upon closer inspection you can see his skin more rougher and thought than before, probably part of his quirk. It's slightly cracked in some places, seems a bit painful.

You quickly stand up, and he finally seems to realize that you are there. You are the first to talk. "Do you need help?" You ask, lifting a piece of robot to start deflecting the shoots that come your way. These are too many robots for just the two of you.

He seems to think for a moment until a rubber ball smacks against his cheek, one of the cracks widening. "Yeah, this is tougher than I thought!" He replies, not angry or scared… More like pumped up for the challenge. "Name's Kirishima Eijiro." He says, following your lead and grabbing a piece of robot to use as a shield and gain more protection.

"Daiki. Shinso Daiki." You reply as you launch a lump of rubble against one of the closest three-pointers, destroying one of its weapons but not disabling it. You are surrounded on all sides now, and the robots are getting closer. More aggressive as the test reaches its end. An explosion catches your attention, something exploded near the giant robot. "My friends might be in danger fighting that robot."

Eijiro looks at it for a moment, trying to keep paying attention to the robots around you. "Then better if we get rid of these quickly and go help them!" He says with a smile before jumping into the fray, starting to punch the robots and destroying them.

Inspired by his actions you decide to do the same. Your telekinesis can't keep up with so many targets, so you drop it in favor of the speed and strength of your best friend's quirk.


Fighting the robots as a team. SOUL roll. DC 50
17 (12+5), 45 (40+5), 34 (29+5)
Fail



Turns out, you are both more tired than you expected.

Eijiro fights with all he has, but his movements are slower and more sloppy than before, having to stop every now and then to catch his breath for a second. The robots, of course, take this chance to make a full assault on the tired boy.

You, on the other hand, discover that these robots are tougher than you thought. Punching one causes a dent on the metal but not the damage your companion does. Just enough to grab the enemies attention and receive a rubber ball to the face. Why are they all aiming to your face?! You get rapidly overwhelmed by the robots, unable to work together with your new friend. You even try to change tactics and use telekinesis again but when you do, the robots surrounding you take this chance to attack when you don't pay attention to them. You don't know how to fight so many enemies at the same time!


(-2 EP)


Eijiro and you get cornered against one of the buildings, having to retreat using robot parts as shields. With a building on your back, you expect to at least be able to counterattack, not getting hit by every direction at once. Of course, your luck catches up to you. The test has been going too well until now, and it was time for a setback.

The giant robot was behind the building you two used as cover and, with a wide movement, it hit the building and sent you two flying. You think something like that shouldn't happen, that building was in the perfect position to crush you, but it was as if the concrete launched you into safety… Well, relative safety, because the landing was rough and now there was a giant robot looming above you.

At least all the little robots giving you trouble got crushed by the building.

You can see the friends you made trying to move around the robot. They are trying to reach you, but the giant machine keeps attacking. You can't see any more little robots around you… So this is the last one.

"That's the zero-pointer, huh…?" Asks Eijiro, impressed. He looks a bit hurt after that landing, but ready to keep fighting.

You hate to admit it, but your condition isn't the best right now. You feel really tired, and your body will give up at some point if you keep going… But your friends are still fighting…



Points: 22
(1/10 EP)

Less than 1 minute left.


[] Order the retreat. Convince everyone to run away from the giant robot and get to safety. [SOUL roll]

[] Attack the giant robot to help your friends. They were fighting trying to rescue you, time to finish it off. (Will push your body. Will flip a coin to see if you get a wound twice.) [SOUL roll]

[] Fight but let others do most of the job. Just try to support with your telekinesis. (Will push your body. Will flip a coin to see if you get a wound.) [SOUL roll]



Quest [Go big or go home] completed.
+10 to your next roll.

New Quest: Defeat the giant robot!: It gives 0 points... But wouldn't be great to show the people watching how you can all work together?
Reward: Unlocks [Another year, another test] interlude.
 
[X] Fight but let others do most of the job. Just try to support with your telekinesis. (Will push your body. Will flip a coin to see if you get a wound.) [SOUL roll]
 
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