1.6 Of the dead, undead, and not dead.
Teloch
ಠ_ಠ
- Location
- The middle of nowhere
It took a considerable effort to draw the attention of the footman who was already dead-set on venturing forth. After a series of pulls by his arm and a couple of irritating shakes from his side, he finally turned towards you. You pointed at those two spots in the snow that brought you to discomfort with their unusual nature and suspicious lack of activity. The stubborn side of Kyres made itself known as he turned to see the places you pointed at and then back at you, considering the reason behind your disturbance, and the validity of your warnings. For a moment, you could almost feel the skepticism scratching at the back of his helmet, but, eventually, he came to conclusions that made him slightly reconsider the approach. Maybe you were convincing, or perhaps something triggered his memory or expertise. Regardless, he quietly reached for his mace, changed the head of it for the one more silverish resting in the belt bag, enclosed the dagger which he had given you yesterday into your hands, and waved off, as if saying to keep the distance.
After making a little adjustment to his weapon, checking the sphere on his belt, and assuming the low, assault-ready stance, he sharply changed the course of his advance from the carcass of the mount to the closest snowbank you pointed at. It was at that exact moment when the sources of your worries made themselves clear: with some brief difference in timing, two short whirlwinds of cyan ether began to rise from the snow, enthralling the snow and icy shards with their spinning. These whirly movements caused the surrounding snow and ice material to assemble in what appeared to be their 'cores.' In addition to being encircled by the ghastly flows of green-blue aether, the fiends possessed rather grotesque shapes, reminding some sort of frozen partially dismantled torsos.
Your companion, however, did not seem to share your hypothetical fascination of the new discovery and has had much more violent intentions. Using the initiative opportunity provided by your earlier observations, he charged onto the closest whirlwind that only barely managed to form itself, slamming the crystallized 'core' of the latter without any hesitation or doubt. Under the first strike, the thing somehow vocalized an unnaturally nasty screech, more resembling the scratching sound between two smooth stones than something to be heard from a living creature. The animated assembly turned out to be quite nimble, evading from the path of a couple of successive strikes, and attempting to disengage from the melee. Yet, Kyres did not let it get away from the immediate proximity via mighty diagonal slam following it up with an accurate shield slap. After sustaining the bash and shrieking for the second time, the frost fiend's core literally exploded, showering Ulren with a cloud of sharp icicles, which clanged against his armor and shield. The aether released from the cracked heart stone descended to the ground, forming into prolonged tendrils and slipping into the half-frozen corpses of the former travelers like a bunch of rabid serpents. The dull shade of malachite light sparked in the eyes of the dead, after which they began to move once again, raising from their chilly places of perishing and advancing at you like obedient soldiers.
Now, both of you were facing seven hostiles in total: one remaining ice fiend that was floating behind the pack of the undead and shooting at the actively-blocking Ulren with icicle projectiles. The said undead contingency consisted of two armed corpses that once belonged to mercenaries or soldiers, two reanimated males of varying ages clad in once high-quality clothes, a well-off adult female who's charm was long-ruined by signs of the untimely death, with the undead mount completing the pack. The young man's corpse ventured in your direction while the rest of the zombie pack concentrated on surrounding, tackling, and dispatching Ulren.
Once again, you were forced to fight for your life. Still, in contrast to the wargs from the yesterday encounter, the undead was slow, unrelenting, and downright stubborn, which caused you to land strikes after strikes at the persistent corpse with all your strengths in hopes that it will shatter before you run out of vigor.
Ulren, however, fought much more graciously against remarkably higher odds. Despite the foes acting tactically, separating the mobile fiend capable of tossing high-velocity ice shards from threat via the pack of walking carrion and a dead charger, he carried out a perfect balance between blocking projectiles, dodging the mount whenever it jostled at him, and delivering per one or two crushing blows whenever an opportunity arose. After a few 'rounds' of this aggressive defense, he managed to break the mount's frontal knee, causing it to helplessly collapse in the snow obeying the force of inertia and was methodologically binding the remaining ice fiend in melee engagement.
In the meanwhile, using all of your strengths, you managed to land the blow that ultimately broke the solidified neck of your opponent, causing his decapitated body to collapse after an eery ten seconds of walking blindly and flailing hands helplessly. The second sound of shattering explosion and ice shards swirling in the air emerged seconds after the collapse of your opponent, signifying that Kyres has also dispatched his much more numerous adversaries. Slightly limping, he proceeded to inspect the remnants of the twice-perished travelers. Because of the exhaustion, you sluggishly joined him.
In about an hour, you were both sitting at the freshly established campfire, not that far from the place of your latest encounter. Among other things recovered from the bags were a set of spare female clothes, including a leather waist corset, a green robe dress, per a pair of boots and gloves, and some minor garments. That was a welcomed change to the rugs you were wearing, even if quite a bit loose at some places. There was also a set of oddly shaped little bottles with odorous liquids inside, some bandage rolls, and three books, two of which seemed to be printed, and the last one was handwritten.
Ulren was sitting against you, fiddling with the apothecary bottles and fabric. You were sitting near the campfire, heating up in your new garments but still enveloped in Kyres' cloak, and looking through the written book and the illustrations in it. Ulren was periodically looking at you with a slightly gloomy face whenever he thought that you are too consumed by the book. Maybe it was a lack of food supplies that will run out tomorrow, irritation about the wounds he might have sustained during the fight, contemplations on the nature of your spirit sensing ability, or something entirely different. The style of entries and several hand-drawn pictures of surprisingly high quality in the book you were inspecting convinced you that it might have been a journal of sorts. Judging by the resemblance of the images to those corpses you had to take down, it seemed that they were close to each other in life and decided to move from their previous habitat for the reasons unknown. Alas, all that they found was an untimely end by the ice fiends. It appeared that the icy entities were above them in the metaphoric feeding chain and ultimately used them as their servitude extensions. You avoided thinking of what might have happened with you should you fail to defend yourself.
But as much as you tried not to think about it, the idea that even organized groups do not always seem to survive in this world descended upon you. What resulted out of it was the admittance that you are not likely to survive even a couple of weeks should you not put effort into adapting and improving. With this sore idea stuck in your head, you diverted your gaze to the campfire. You have some time before moving out; best to use it wisely.
_____________________________________________________
Limit - 10 time points
Providing assistance
[] Help Ulren out with wounds treatment -3p
Easy intelligence attribute check (13), very easy pharma and treatment check (13), your luck roll; non-repeatable.
You're sure he's not as scratchless as he tries to appear. Perhaps you may help, or at least learn the basics of medical aid. (+1 pharma and treatment skill, consequence of the rolls in the story)
[] Help out with managing camp -3p
Easy intelligence attribute check (13), very easy daily craft check (13), your luck roll; non-repeatable.
You've seen how to run camps. Perhaps, you'll be able to save your guide some time by offering help? Maybe you would even learn how to cook given that your friend finds something edible (+1 daily craft skill, consequence of the rolls in the story)
[] Help with foraging -3p
Easy perception attribute check (13), very easy nature lore check (13), your luck roll; non-repeatable.
You still remember those edible berries, right? Might help with searching for edible plants in the morning (+1 nature lore skill, consequence of the rolls in the story)
[] Help with hunting -3p
Easy perception attribute check (13), trivial huntsmanship skill check (11), your luck roll; non-repeatable.
You can barely understand the principle of the hunt, but maybe you would learn something or even prove useful? Besides, you can sense living things! (+1 huntsmanship skill, consequence of the rolls in the story)
Training
[] Asking Ulren for some training -3p
-[] Ask for melee practice
-[] Ask for defense practice
-[] Ask for ranged practice
Very easy persuasion skill check (13), your luck roll; non-repeatable.
He is more than adequate when it comes to the rough sort of confrontations. He might be busy performing the survival duties and not feeling too well after the latest fight, but he seems to like you, so persuading him to show you some moves might not be a big deal (+1 to the one of your choosing).
[] Study/train your wings -2p
No rolls; your wings proficiency is the separate skill; you need it at 4 to assist with overall mobility and glide, 8 to fly, 12 to perform complicated tasks and advanced flight; repeatable.
If you have them, they should be useful. As far as you have seen, the nature of this world does not tolerate redundancy. (+1 per a round)
[] Self-study the thaumaturgy aspect -4p
Normal intelligence attribute check (15), easy arcane skill check (17), your luck roll; +1 is warrantied, additional +1 is granted if both rolls are successful or one failed roll is compensated with the luck; non-repeatable.
You've been studying this issue of late, observing its functions in the realm. You believe that you can advance this knowledge.
[] Self-study the spirit aspect -4p
Normal intelligence attribute check (15), easy arcane skill check (17), your luck roll; +1 is warrantied, additional +1 is granted if both rolls are successful or one failed roll is compensated with the luck; non-repeatable.
You've been practicing this aspect actively, managing to earn hypothetical benefits. You think that you can advance your skills in this direction much, much further.
Pastime and other activities
[] Communicate with your companion on the matter of (write-in) -2p
Easy Intelligence attribute check (12), easy Wisdom attribute check (12), The action itself and each successful roll decreases the - wisdom ignorance debuff by 1/3 point if the topic of the question is correctly picked; repeatable.
You have so much to learn about this world...
[] Ask Ulren to read (and explain) one of the recovered books -4p
Normal persuasion skill check (20), easy intelligence attribute check (12), easy wisdom attribute check (12), your luck roll; If the persuasion roll is successful (or compensated with luck), the action itself and each of the remaining rolls decrease the - wisdom ignorance debuff by 2/3 point and earn additional benefits; non-repeatable.
The books! Ulren might be upset by the fact that both of you have risked for some lousy print, but you absolutely want to know what's written in them and even more, you want to learn how to read. Persuading him to spare a lot of time with you may not be that easy, but this might be very beneficial to you... if he can read, that is... he is literate, right?
[] Inspect (write-in) -1p
Pick to gain more insight on whatever object (or subject) within your reach, no benefits past the detailed information, repeatable.
There is a lot of new things around, you feel the itch to study them.
[] (Write-in)
You may have some interesting ideas, aren't you?
After making a little adjustment to his weapon, checking the sphere on his belt, and assuming the low, assault-ready stance, he sharply changed the course of his advance from the carcass of the mount to the closest snowbank you pointed at. It was at that exact moment when the sources of your worries made themselves clear: with some brief difference in timing, two short whirlwinds of cyan ether began to rise from the snow, enthralling the snow and icy shards with their spinning. These whirly movements caused the surrounding snow and ice material to assemble in what appeared to be their 'cores.' In addition to being encircled by the ghastly flows of green-blue aether, the fiends possessed rather grotesque shapes, reminding some sort of frozen partially dismantled torsos.
Your companion, however, did not seem to share your hypothetical fascination of the new discovery and has had much more violent intentions. Using the initiative opportunity provided by your earlier observations, he charged onto the closest whirlwind that only barely managed to form itself, slamming the crystallized 'core' of the latter without any hesitation or doubt. Under the first strike, the thing somehow vocalized an unnaturally nasty screech, more resembling the scratching sound between two smooth stones than something to be heard from a living creature. The animated assembly turned out to be quite nimble, evading from the path of a couple of successive strikes, and attempting to disengage from the melee. Yet, Kyres did not let it get away from the immediate proximity via mighty diagonal slam following it up with an accurate shield slap. After sustaining the bash and shrieking for the second time, the frost fiend's core literally exploded, showering Ulren with a cloud of sharp icicles, which clanged against his armor and shield. The aether released from the cracked heart stone descended to the ground, forming into prolonged tendrils and slipping into the half-frozen corpses of the former travelers like a bunch of rabid serpents. The dull shade of malachite light sparked in the eyes of the dead, after which they began to move once again, raising from their chilly places of perishing and advancing at you like obedient soldiers.
Now, both of you were facing seven hostiles in total: one remaining ice fiend that was floating behind the pack of the undead and shooting at the actively-blocking Ulren with icicle projectiles. The said undead contingency consisted of two armed corpses that once belonged to mercenaries or soldiers, two reanimated males of varying ages clad in once high-quality clothes, a well-off adult female who's charm was long-ruined by signs of the untimely death, with the undead mount completing the pack. The young man's corpse ventured in your direction while the rest of the zombie pack concentrated on surrounding, tackling, and dispatching Ulren.
Once again, you were forced to fight for your life. Still, in contrast to the wargs from the yesterday encounter, the undead was slow, unrelenting, and downright stubborn, which caused you to land strikes after strikes at the persistent corpse with all your strengths in hopes that it will shatter before you run out of vigor.
Ulren, however, fought much more graciously against remarkably higher odds. Despite the foes acting tactically, separating the mobile fiend capable of tossing high-velocity ice shards from threat via the pack of walking carrion and a dead charger, he carried out a perfect balance between blocking projectiles, dodging the mount whenever it jostled at him, and delivering per one or two crushing blows whenever an opportunity arose. After a few 'rounds' of this aggressive defense, he managed to break the mount's frontal knee, causing it to helplessly collapse in the snow obeying the force of inertia and was methodologically binding the remaining ice fiend in melee engagement.
In the meanwhile, using all of your strengths, you managed to land the blow that ultimately broke the solidified neck of your opponent, causing his decapitated body to collapse after an eery ten seconds of walking blindly and flailing hands helplessly. The second sound of shattering explosion and ice shards swirling in the air emerged seconds after the collapse of your opponent, signifying that Kyres has also dispatched his much more numerous adversaries. Slightly limping, he proceeded to inspect the remnants of the twice-perished travelers. Because of the exhaustion, you sluggishly joined him.
_________________________
In about an hour, you were both sitting at the freshly established campfire, not that far from the place of your latest encounter. Among other things recovered from the bags were a set of spare female clothes, including a leather waist corset, a green robe dress, per a pair of boots and gloves, and some minor garments. That was a welcomed change to the rugs you were wearing, even if quite a bit loose at some places. There was also a set of oddly shaped little bottles with odorous liquids inside, some bandage rolls, and three books, two of which seemed to be printed, and the last one was handwritten.
Ulren was sitting against you, fiddling with the apothecary bottles and fabric. You were sitting near the campfire, heating up in your new garments but still enveloped in Kyres' cloak, and looking through the written book and the illustrations in it. Ulren was periodically looking at you with a slightly gloomy face whenever he thought that you are too consumed by the book. Maybe it was a lack of food supplies that will run out tomorrow, irritation about the wounds he might have sustained during the fight, contemplations on the nature of your spirit sensing ability, or something entirely different. The style of entries and several hand-drawn pictures of surprisingly high quality in the book you were inspecting convinced you that it might have been a journal of sorts. Judging by the resemblance of the images to those corpses you had to take down, it seemed that they were close to each other in life and decided to move from their previous habitat for the reasons unknown. Alas, all that they found was an untimely end by the ice fiends. It appeared that the icy entities were above them in the metaphoric feeding chain and ultimately used them as their servitude extensions. You avoided thinking of what might have happened with you should you fail to defend yourself.
But as much as you tried not to think about it, the idea that even organized groups do not always seem to survive in this world descended upon you. What resulted out of it was the admittance that you are not likely to survive even a couple of weeks should you not put effort into adapting and improving. With this sore idea stuck in your head, you diverted your gaze to the campfire. You have some time before moving out; best to use it wisely.
_____________________________________________________
Limit - 10 time points
Providing assistance
[] Help Ulren out with wounds treatment -3p
Easy intelligence attribute check (13), very easy pharma and treatment check (13), your luck roll; non-repeatable.
You're sure he's not as scratchless as he tries to appear. Perhaps you may help, or at least learn the basics of medical aid. (+1 pharma and treatment skill, consequence of the rolls in the story)
[] Help out with managing camp -3p
Easy intelligence attribute check (13), very easy daily craft check (13), your luck roll; non-repeatable.
You've seen how to run camps. Perhaps, you'll be able to save your guide some time by offering help? Maybe you would even learn how to cook given that your friend finds something edible (+1 daily craft skill, consequence of the rolls in the story)
[] Help with foraging -3p
Easy perception attribute check (13), very easy nature lore check (13), your luck roll; non-repeatable.
You still remember those edible berries, right? Might help with searching for edible plants in the morning (+1 nature lore skill, consequence of the rolls in the story)
[] Help with hunting -3p
Easy perception attribute check (13), trivial huntsmanship skill check (11), your luck roll; non-repeatable.
You can barely understand the principle of the hunt, but maybe you would learn something or even prove useful? Besides, you can sense living things! (+1 huntsmanship skill, consequence of the rolls in the story)
Training
[] Asking Ulren for some training -3p
-[] Ask for melee practice
-[] Ask for defense practice
-[] Ask for ranged practice
Very easy persuasion skill check (13), your luck roll; non-repeatable.
He is more than adequate when it comes to the rough sort of confrontations. He might be busy performing the survival duties and not feeling too well after the latest fight, but he seems to like you, so persuading him to show you some moves might not be a big deal (+1 to the one of your choosing).
[] Study/train your wings -2p
No rolls; your wings proficiency is the separate skill; you need it at 4 to assist with overall mobility and glide, 8 to fly, 12 to perform complicated tasks and advanced flight; repeatable.
If you have them, they should be useful. As far as you have seen, the nature of this world does not tolerate redundancy. (+1 per a round)
[] Self-study the thaumaturgy aspect -4p
Normal intelligence attribute check (15), easy arcane skill check (17), your luck roll; +1 is warrantied, additional +1 is granted if both rolls are successful or one failed roll is compensated with the luck; non-repeatable.
You've been studying this issue of late, observing its functions in the realm. You believe that you can advance this knowledge.
[] Self-study the spirit aspect -4p
Normal intelligence attribute check (15), easy arcane skill check (17), your luck roll; +1 is warrantied, additional +1 is granted if both rolls are successful or one failed roll is compensated with the luck; non-repeatable.
You've been practicing this aspect actively, managing to earn hypothetical benefits. You think that you can advance your skills in this direction much, much further.
Pastime and other activities
[] Communicate with your companion on the matter of (write-in) -2p
Easy Intelligence attribute check (12), easy Wisdom attribute check (12), The action itself and each successful roll decreases the - wisdom ignorance debuff by 1/3 point if the topic of the question is correctly picked; repeatable.
You have so much to learn about this world...
[] Ask Ulren to read (and explain) one of the recovered books -4p
Normal persuasion skill check (20), easy intelligence attribute check (12), easy wisdom attribute check (12), your luck roll; If the persuasion roll is successful (or compensated with luck), the action itself and each of the remaining rolls decrease the - wisdom ignorance debuff by 2/3 point and earn additional benefits; non-repeatable.
The books! Ulren might be upset by the fact that both of you have risked for some lousy print, but you absolutely want to know what's written in them and even more, you want to learn how to read. Persuading him to spare a lot of time with you may not be that easy, but this might be very beneficial to you... if he can read, that is... he is literate, right?
[] Inspect (write-in) -1p
Pick to gain more insight on whatever object (or subject) within your reach, no benefits past the detailed information, repeatable.
There is a lot of new things around, you feel the itch to study them.
[] (Write-in)
You may have some interesting ideas, aren't you?
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