Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


  • Total voters
    101
Character(s) sheet(s)
your team of lunatics so far
Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)



Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy

Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.

"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.

"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.

Attributes Base value Modified value Total value Dice bonus
Strength 9 9 4
Constitution 16 16 11
Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.)
Perception 11 11 6
Coordination 14 14 9
Micromotorics 13 13 8
Intellect 18(+1/3) 18 13
Wisdom 17 17 12
Charisma 20 20 15
Luck 4 4 4
Misfortune 2 2 2
Skill​
Attribute value​
Learned value​
Modified value​
Dice bonus​
Melee combat​
1​
4​
5​
Ranged combat​
2​
2​
Arcane skill​
7​
7​
(+1 cnd.day)​
14 (15 cnd.day)​
Defense​
3​
4​
1 (+2 cnd.w.)​
8 (10 cnd.w.)​
Objects usage​
2​
2​
Mounted combat​
3​
3​
Willpower​
7​
1​
8​
Balance​
2​
(+2 cnd.w.)​
2 (4 cnd.w.)​
Sneaking​
3​
3​
Reconnaissance​
5​
1​
6​
Persuasion​
10​
2​
12​
Intimidation​
6​
6​
Haggle​
7​
7​
Performance​
8​
8​
Seduction​
8​
8​
Geography lore​
7​
2​
9​
Nature lore​
7​
1​
8​
Arcane lore​
7​
5​
12​
Social and cultural lore​
9​
2​
11​
Craft lore​
7​
2​
9​
Lingual lore​
9​
9​
Daily craft​
6​
2​
8​
Pharma and treatment​
7​
3​
10​
Weaponsmithing​
4​
4​
Armorsmithing​
6​
6​
Tailoring​
7​
2​
9​
Art​
7​
7​
Artificery​
6​
1​
7​
Burglary​
5​
5​
Huntsmanship​
4​
4​
Alchemy​
7​
7​
Sorcery​
7​
7​

Flight and wing-related traits
Wings skill level​

13​
Flight mastery level​
advanced​
Normal speed​
above average, can forcefully accelerate to considerably fast​
Maximum range​
considerably far, anywhere up to twenty-eight kilometers.​
Maximum height​
considerably high (up to 250 meters)​
Maximum extra lifting weight​
low (10 kg)​
Balance​
above average, withstands weather and can try to regain without landing​
Launching surfaces​
solid grounds​
Air feats​
diving, gliding, hovering, thrusting, basic aerial spellcasting​
Land feats​
dodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings​
#1) Thaumaturgy level 7 (6/7 to level 8):
  • You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.​
  • You have gained the permanent +1 bonus to constitution​
  • You have gained the permanent +1 bonus to wisdom​
  • You regain mental strengths a little bit faster during the daytime.​
  • Using thaumaturgy during the daytime requires less mental and physical effort.,​
  • You can allegedly see prophetic dreams​
  • You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.​
  • you can temporarily amplify the aspects power around you once a day​
  • you can temporarily amplify or suppress the aspects power of a target up to two times a day​
  • You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.​
  • You can conjure light on the basic level (sparks, flashes, rays)​
  • You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)​
  • You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.​
#2) Spirit level 7:
  • You are able of an advanced Nether-realm vision​
  • You can assess the memory traces of objects and entities via nether-realm vision and tactile contact​
  • You can sense soul sparks in ~75 meters radius​
  • You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits​
  • You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane​
  • You have gained the permanent +1 bonus to perception​
  • You have gained the permanent +1 bonus to wisdom​
  • You can scan the target's soul characteristics and receive advanced-depth results​
  • You can try to smite a spirit​
  • You can try to disperse a spirit​
  • You can try to temporarily bind or scare off a singular lesser spiritual being​
  • You can communicate with discovered spiritual beings​
#3) ~Open affinity slot~
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.​
Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.​

Ulren Kyres (aka Ren, aka Mountain boy)



Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy

Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.

"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus
Strength 21 +1 22 17
Constitution 21 +1 22 17
Mobility 14 -1 13 8
Perception 12 12 7
Coordination 15 15 10
Micromotorics 13 13 8
Intellect 14 14 9
Wisdom 18 18 13
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 9 9 18
Ranged combat 5 5 10
Arcane skill 6 6
Defense 10 10 20
Objects usage 6 3 9
Mounted combat 8 8
Willpower 6 -3 3
Balance 7 7
Sneaking 4 -5 -1
Reconnaissance 5 4 9
Persuasion 4 4
Intimidation 9 9
Haggle 3 3
Performance 3 3
Seduction 5 5
Geography lore 6 5 11
Nature lore 6 3 9
Arcane lore 6 6
Social and cultural lore 5 5
Craft lore 6 6 12
Lingual lore 5 5
Daily craft 6 4 10
Pharma and treatment 5 2 7
Weaponsmithing 6 6 12
Armorsmithing 6 6 12
Tailoring 3 3
Art 4 4
Artificery 5 7 12
Burglary 4 4
Huntsmanship 5 2 7
Alchemy 6 6
Sorcery 6 6
Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.​
A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)
Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.


Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)



Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy

Perk(s):

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).​

Attributes Base value Modified value Total value Dice bonus
Strength 15 15 10
Constitution 15 15 10
Mobility 16 16 11
Perception 14 14 9
Coordination 18 18 13
Micromotorics 12 12 7
Intellect 14 14 9
Wisdom 12 12 7
Charisma 18 18 13
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 7 6 1 14
Ranged combat 4 4
Arcane skill 4 4
Defense 6 5 2 13
Objects usage 4 5 9
Mounted combat 7 7
Willpower 4 4
Balance 8 8 16
Sneaking 7 8 15
Reconnaissance 4 4 8
Persuasion 6 5 11
Intimidation 7 7
Haggle 6 2 8
Performance 6 7 13
Seduction 8 7 15
Geography lore 4 4
Nature lore 4 4
Arcane lore 4 4
Social and cultural lore 5 6 11
Craft lore 3 3
Lingual lore 5 5
Daily craft 3 2 5
Pharma and treatment 4 4
Weaponsmithing 4 4
Armorsmithing 4 4
Tailoring 5 5
Art 5 5
Artificery 3 3
Burglary 4 6 10
Huntsmanship 6 6
Alchemy 4 4
Sorcery 4 4
Unknown if any. No signs of her having seeds of arcane aspects bound so far.​
A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.​
You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.​

Karl Norskov (aka Mage, aka 'that' mage)




Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy

Perk(s):

"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.​

Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 11 11 6
Perception 13 13 8
Coordination 10 10 5
Micromotorics 16 16 11
Intellect 20 20 15
Wisdom 16 16 11
Charisma 14 14 9
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 8 9 17
Defense 1 2 3
Objects usage 5 5 10
Mounted combat 2 2
Willpower 7 6 -2 11
Balance 1 1
Sneaking 2 2
Reconnaissance 6 6
Persuation 7 7
Intimidation 2 2
Haggle 5 1 6
Performance 6 6
Seduction 3 3
Geography lore 7 7
Nature lore 7 7
Arcane lore 7 9 16
Social and cultural lore 8 5 13
Craft lore 8 8
Lingual lore 8 7 15
Daily craft 8 8
Pharma and treatment 9 9
Weaponsmithing 7 7
Armorsmithing 7 7
Tailorng 8 8
Art 6 6
Artificery 8 8
Burglary 7 7
Huntsmanship 3 3
Alchemy 9 9
Sorcery 8 3 11
#1) Conflagration and radiation level 7:
  • You have gained the permanent +1 bonus to strength.
  • You have gained the permanent +1 bonus to intellect.
  • Your casting in dry weather or nearby fire sources amplifies pyromancy.
  • You can regain mental strengths faster near the heat sources.
  • You can sense and read the heat sources in a vast area.
  • You can channel the arcane powers to temporarily amplify own physical strength.
  • Your spellcasting uses both mental and physical strengths or the varying proportions of such.
  • You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
  • You can conjure heat on the intermediate level (sufficient to melt iron)
  • You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
  • You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.​
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipe
None you know about​

Amalia Brant (aka Lia)




Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy

Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus
Strength 12 12 7
Constitution 15 15 10
Mobility 11 11 6
Perception 16 16 11
Coordination 12 12 7
Micromotorics 18 18 13
Intellect 12 12 7
Wisdom 20 20 15
Charisma 11 11 6
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 7 3 10
Arcane skill 5 5
Defense 4 1 5
Objects usage 7 3 10
Mounted combat 4 4
Willpower 8 3 11
Balance 2 2
Sneaking 4 4
Reconnaissance 7 7
Persuasion 5 5
Intimidation 4 4
Haggle 5 4 9
Performance 6 6
Seduction 3 3
Geography lore 8 2 10
Nature lore 8 8
Arcane lore 8 8
Social and cultural lore 6 2 8
Craft lore 8 3 11
Lingual lore 6 6
Daily craft 8 10 18
Pharma and treatment 7 7
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 5 9 14
Art 7 3 10
Artificery 8 8
Burglary 7 7
Huntsmanship 7 7
Alchemy 7 7
Sorcery 6 6
Uknown if any
Leather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.​
Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.​


Isaac



Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy

Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus
Strength 13 13 8
Constitution 15 15 10
Mobility 12 12 7
Perception 14 14 9
Coordination 10 10 5
Micromotorics 17 17 12
Intellect 15 15 10
Wisdom 14 14 9
Charisma 7 7 2
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 -5 -3
Ranged combat 5 -5 0
Arcane skill 6 6 12
Defense 4 1 5
Objects usage 6 -5 1
Mounted combat 3 -7 -4
Willpower 5 7 12
Balance 2 2
Sneaking 2 2
Reconnaissance 5 5
Persuasion 1 1
Intimidation 3 3
Haggle 1 1
Performance 2 2
Seduction 1 1
Geography lore 5 5
Nature lore 5 2 7
Arcane lore 5 5 10
Social and cultural lore 3 3
Craft lore 6 6
Lingual lore 3 3
Daily craft 6 3 9
Pharma and treatment 6 7 13
Weaponsmithing 6 6
Armorsmithing 7 7
Tailoring 5 5
Art 4 4
Artificery 7 7
Burglary 7 7
Huntsmanship 3 3
Alchemy 6 6
Sorcery 5 5
#1) Body level 5:
  • You can sense breathing and blood pulse of living entities in ~100 meters radius.​
  • You gain the permanent +1 bonus to constitution.​
  • You gain the permanent +1 bonus to charisma​
  • You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.​
  • You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.​
  • You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.​
  • You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio​
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincures​
Good at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.​

Jorgen Ostgard (aka Jory, aka Craven)


Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 12 12 7
Perception 18 18 13
Coordination 12 12 7
Micromotorics 15 15 10
Intellect 16 16 11
Wisdom 13 13 8
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 6 1 7
Arcane skill 5 5
Defense 2 2
Objects usage 6 4 10
Mounted combat 3 3
Willpower 6 6
Balance 2 2
Sneaking 5 4 9
Reconnaissance 7 5 12
Persuation 2 2
Intimidation 1 1
Haggle 3 3
Performance 2 2
Seduction 1 1
Geography lore 6 6
Nature lore 6 4 10
Arcane lore 6 3 9
Social and cultural lore 4 4
Craft lore 5 6 11
Lingual lore 4 4
Daily craft 5 3 8
Pharma and treatment 6 6
Weaponsmithing 5 5
Armorsmithing 5 5
Tailoring 5 5
Art 3 3
Artificery 6 6
Burglary 7 7
Huntsmanship 6 6
Alchemy 6 6 12
Sorcery 6 6
Unknown if any
A robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksack
Good at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.​

General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)

Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meterLucifinaUlrenSephorahKarlAmaliaIsaacJorgen
LucifinaXDevotion (96)Comradery (82)
Amiability (12)
Friendship (70)
Sympathy (44)
Neutrality (10)
UlrenDevotion (96)XFriendship (58)Amiability (13)Sympathy (38)Amiability (20)Neutrality (4)
SephorahComradery (82)Friendship (58)XSuspicion (-11)Sympathy (34)Amiability (16)Neutrality (0)
Karl
Amiability (12)
Amiability (13)Suspicion (-11)XNeutrality (9)Amiability (13)Amiability (14)
AmaliaFriendship (70)Sympathy (38)Sympathy (34)Neutrality (9)XSympathy (47)Sympathy (32)
IsaacSympathy (44)Amiability (20)Amiability (16)Amiability (13)Sympathy (47)XFriendship (51)
JorgenNeutrality (10)Neutrality (4)Neutrality (0)Amiability (14)Sympathy (32)Friendship (51)X
Tier Relative numeric scale Description
Devotion 91 to 100 You would likely self-sacrifice for each other if necessary
Comradery 71 to 90 You are deeply loyal to each other
Friendship 51 to 70 You have each other's trust
Sympathy 31 to 50 You have common interests, views, or simply find each other nice
Amiability 11 to 30 You are polite and good-willing toward each other
Neutrality -10 to 10 You are strangers or largely indifferent towards each other
Suspicion -11 to -30 You question each other's views and values
Distaste -31 to -50 You avoid and distrust each other, but remain rational
Intolerance -51 to -70 You dislike and disrespect each other
Scorn -71 to -90 You avert and loathe each other, even if irrationally
Hatred -91 to -100 You are at each other's throats
 
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Dice rolling incoming once I wake up. Doubt that the lead would change, but you never know for sure.

Also, edited the relationship-o-meter.
 
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To blend with the crowds of fleeing citizens

Rollin' time!

Calculating time:
a) Melee
Lucy's melee 6 throw + 0 mod = 6
Ulren's melee throw 9 + 13 mod = 22
Ulren's (melee throw 10 + 13 mod)/2 + (ranged throw 2 + 10 mod)/2 = 17.5 (less than the main throw result and thus does not apply)
6+22=28 which is equal to the compositive check
Lucy's 30 luck roll is more than 1-2 and less than 37, means no effect
Verdict: Lucy failed her part, making Ulren do the job. As the group, you barely managed it.

b) Defence
Lucy's def 10 throw + 3 mod = 13
Ulren's def 13 throw + 16 mod = 29
Lucy's luck 34 luck roll is more than 1-2 and less than 37, means no effect
13+29=42>28
Verdict: very well done by the both

c) Mobility
Lucy's MOB throw 17 + 0 mod = 17 > 11 Success, BUT!
Lucy's luck throw 1 is in the misfortune zone, which will take its effect in the story
Ulren's MOB throw 4 + 2 mod = 6 < 11 Utter fail
Verdict: screwed by luck and failed. There will be unpleasant implications

Overall verdict: done it in one piece, but the group's slowness will have its consequences.
Teloch threw 2 20-faced dice. Reason: Lucy/Ulren melee throw Total: 15
6 6 9 9
Teloch threw 2 20-faced dice. Reason: Ulren melee and ranged throws Total: 12
10 10 2 2
Teloch threw 2 20-faced dice. Reason: Lucy/Ulren def throws Total: 17
4 4 13 13
Teloch threw 2 20-faced dice. Reason: Lucy/Ulren MOB throws Total: 21
17 17 4 4
Teloch threw 3 40-faced dice. Reason: Lucy luck throws Total: 65
30 30 34 34 1 1
 
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1.11 Of vicious bacchanalia
Being pulled deeper into the city by Ulren, you had little option but to regain awareness of the surroundings and to shake off the remnants of the drowsiness. The cacophony of yells, iron clangs, and voracious arsons consuming everything on their way was soon empowered by the sound of the distant bells - the signal the city was under attack. The dreadfulness of the situation emerged even brighter once you understood that neither you nor Ulren was carrying any of the supplies. They were buried under the collapsed dome of the chapel, and most likely reduced to ashes. All that you got left were the clothes you wore, a cape, and a knife. Ulren as well was carrying only to his armaments including armour, a pouch of bolts, and a lonely small sphere hanging on his belt. It occurred to you, that should you manage to escape the immediate danger, your survival will be much more complicated, especially if you would have to venture into the wilds again.

You were following your guide, with the wild heartbeat and the mental entreaty that whatever deity runs this world would have mercy on you and withdraw you from violence. Judging by how your bhiroth friend adopted a semi-offensive stance while charging through the streets and turned around the pommel of his compositive weapon, turning his mace into a chained flail, even if he prayed, he prayed for the different sort of blessing. When you eye-witnessed two chainmail-clad humanoid creatures of your sizes standing by a fresh human corpse in the alley, when your friend took the opportunity to charge at them, it was at that moment when you realized that Ulren's gods were faster.

However, you had little to no time to watch how your friend was mauling the individuals, as the third invader appeared from depths of the house they were apparently ravaging. Armed with an axe and a shield, clad in chainmail and barbute helmet, with the red and yellow tabard and the emblem of a solar corona on its chest, the raider, drawn outside by the sounds of commotion, attacked the first thing in sight - you.

Possibly recalling the lesson you took earlier on how to dodge strikes, you receded from the first horizontal strike, dived under the follow-up aimed at your neck, and sidestepped the descending strike, causing your attacker to shift forward and waste some time on poise recovery. You were less skilful and decisive in countering, however. Perhaps, you felt emotionally reluctant to cause harm, or maybe you did not know how to counter an armoured target with a knife, regardless of the reasons, all that you managed was a triplet of strikes. From this triplet, one slipped, one was absorbed by the armour, and the last one, even though reaching the flesh, seemingly failed to cause any substantial damage. Realizing that you might be a nastier adversary than the commoners he had probably butchered, your assailant assumed the parrying stance and advanced at you, possibly hoping to strike you out of balance with the shield and to make short work out of you lying on the ground.

You prepared to evade and increase the distance, but that turned out to be unnecessary, as the unsuspicious head of your foe collided with the swirling weight of Ulren's flail in an impact that emitted a loud but deaf hum, and sprinkled a few blood droplets at you out from the struck helmet's cleavage. The strike was strong enough to send the body of your adversary one and a half meter away, convulsing for a couple of times but never getting up again. Ulren continued the spree, as after turning back to the remaining adversary, he deflected the lunge of the latter, countered with a juicily-sounding shield bash, used the opening to crush the knee of the unbalanced target, sending it on the ground, and finishing it with the heavy downwards strike, thundering the surroundings with the sound of the crushed spine.

You had no time to proceed the event that happened in this alley and your thoughts about it, as your companion quickly inspected you for the subject of possible injuries, after finding no evidence of such, he took a shortsword with sheaths from the belt of his first victim, and pulled you again towards the exit of the alley. After leaving the narrow, smoke-filled alley littered with the bodies lying on the cobbles, you witnessed a wide city square with the scene of disorganized packs of civilians trying to flee the soldiers who were hunting them as a game. Unarmed or equipped with improvised weaponry such as woodcutting axes and butchering slicers, the bravest of the citizens were grouping in small packs and showing sporadic resistance, trying to win some time for the others to flee to the streets opposite from where the invaders were coming. Most of them were either stuck dead or shot, before having a chance to cause any sufficient damage to the attackers. The crowd of civilians was slowly dispersing towards the Northern city streets, showered with the bolts of hostile archers, who took firing positions at the buildings of the southern square. The big projectiles fell from the skies on the roofs of the neighbouring districts, leaving smoky trails and causing fires. Panic, terror, bloody rapture, havoc, smoke, and lots of deaths were overwhelming the city streets you were curious to explore a couple of days ago.

In an instant, you and friend became the actors in this play: trying to mix with the streams of retreating folk, Ulren went on a violent spree, crushing through the human soldiers and paving the way for you and, as it turned out, other refugees. You were attempting not to get hurt by the pikes, swords, and maces of the attackers, and not to fall behind your guide. Witnessing the unexpectedly high level of threat and the racial belonging of Ulren, the soldiers somewhat divert their attention from civilians to him, advancing at your friend in squads. He, however, was masterful in defence and was more than apt with his mixed 'block, counter, and attack' style, breaking limbs and confidence of the offenders in equal measure. Unfortunately, the extensive melee rumble slowed him down, making it difficult to reach the main flock of runaways.

In the meanwhile, even though trying to follow Ulren, you failed to keep him in sight due to all the confusion and chaos. The prospect of being left alone terrified you much more than the unsuccessful attempt of one of the soldiers to capture you (which you dodged by diving under the grapple), the risk of being trampled after stumbling over a dead body and falling to the ground, the bolt arrow that whizzed uncomfortably close to your head, and the fallen citizen with the cut shoulder lying on the cobbles and grappling you by the leg in agony. With the panic brewing in your mind, you desperately attempted to find your companion in this theatre of violence.

Be it your watchfulness or the divine intervention, but before the desperation managed to take over you, the sounds of the crushing limbs and shattering steel opened the location of your friend - he was relatively nearby, fighting off at least three heavy footmen at the same time. A group of civilians was also passing nearby from him, using the opportunity to slip to safety while the hostiles were preoccupied with your friend. There was a little covey, featuring an adult human male armed with a hammer, a female human child with red hair and piercingly green eyes, and an adult human female carrying to a small sack. There were also two more adult females: one with the protuberant abdomen and a living soul spark in it, and a tall, dark-skinned, grey-haired horned woman clad in leather armour and armed with a long sword and a dagger, fighting her way through the soldiers to the exit from the square. The last two persons were two males: a young, barely crossed the border of infancy man, trying to support an old human gaffer by the shoulder. Due to the significant differences in age and race, the group was rather slow.

Before you could do something, your gaze shifted South - across the square spanged with dead and wounded - the second wave was coming. The attackers have brought the cavalry to comb the streets from possible survivors...

[] Run!
The sum of your and Ulren's defence rolls VS composite defence skill check 25 (14+11), your and Ulren's individual rolls against very easy mobility check (11), your and Ulren's individual perception rolls +5 (because of your soul sensing) VS very easy perception attribute check 11, your luck throws against each check.
If you decide to retreat now, the people around you will be endangered, although, you will have better odds to live another day.

[] Hold for as long as you can!
The sum of your and Ulren's melee combat rolls (or Ulren's melee combat/2 + ranged combat/2, substitutes a legit alternative throw) VS composite melee combat skill check 31 (20+11); The sum of your and Ulren's defence rolls VS composite defence skill check 34 (24+11), your and Ulren's individual perception rolls +5 (because of your soul sensing) VS very easy perception attribute check 11, your luck throws against each check.
Not the smartest thing to do. Definitely, a heroic thing to do.

[] Hit the roofs!
The sum of your and Ulren's defence rolls VS composite defence skill check 28 (14+14), The sum of your and Ulren's balance rolls VS composite balance skill check 28 (14+14), your and Ulren's individual rolls against easy mobility check (13); your luck throws against each check.

You were too slow to have the alternative options

[] Down and below!
The sum of your and Ulren's melee combat rolls VS composite melee combat skill check 25 (17+9); your and Ulren's individual sneaking rolls VS sneaking skill check 11; your and Ulren's individual perception rolls +5 (because of your soul sensing) VS perception attribute 18. your luck throws against each check.

It is a little bit impossible to search for a sewer entrance while under the constant risk of being stabbed, shot, and with a cavalryman on your tail, don't you think?

[] Write-in
You must be very creative to pull out something in such circumstances
 
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[x] Run!
The sum of your and Ulren's defence rolls VS composite defence skill check 25 (14+11), your and Ulren's individual rolls against very easy mobility check (11), your and Ulren's individual perception rolls +5 (because of your soul sensing) VS very easy perception attribute check 11, your luck throws against each check.
If you decide to retreat now, the people around you will be endangered, although, you will have better odds to live another day.
 
[X] Hold for as long as you can!
The sum of your and Ulren's melee combat rolls (or Ulren's melee combat/2 + ranged combat/2, substitutes a legit alternative throw) VS composite melee combat skill check 31 (20+11); The sum of your and Ulren's defence rolls VS composite defence skill check 34 (24+11), your and Ulren's individual perception rolls +5 (because of your soul sensing) VS very easy perception attribute check 11, your luck throws against each check.
Not the smartest thing to do. Definitely, a heroic thing to do.
 
[X] Hold for as long as you can!
The sum of your and Ulren's melee combat rolls (or Ulren's melee combat/2 + ranged combat/2, substitutes a legit alternative throw) VS composite melee combat skill check 31 (20+11); The sum of your and Ulren's defence rolls VS composite defence skill check 34 (24+11), your and Ulren's individual perception rolls +5 (because of your soul sensing) VS very easy perception attribute check 11, your luck throws against each check.
Not the smartest thing to do. Definitely, a heroic thing to do.
 
So, "Run!" it is

Time for some rollin'

*looks at the dices* Not bad, not bad at all.

Now, the math & explanation time:

Def checks: (8+3)+(10+16)=37>25
luck check 2<15<37 - no influence
Verdict: yep, total success

Mobility checks: 16+0=16>11 Lucy passed (over the top), 10+2=12>11 Ulren passed
Luck check 40 - will have a positive impact on a story
Verdict: total success + indirect benefit

Perception checks: 2(roll)+1(modifier)+5(for spirit sensing)=8<11 Lucy failed (there be consequences, albeit limited), 16+2+5=23 Ulren passed (more than splendidly)
Luck check: 2<13<37 - no influence
Verdict: More success than not, but there be the complicating detail.

Overall verdict: very well done, but there will be one technically small but yet significant to the story twist.
Teloch threw 2 20-faced dice. Reason: Lucy and Ulren's def rolls Total: 18
8 8 10 10
Teloch threw 2 20-faced dice. Reason: Lucy and Ulren's MOB rolls Total: 26
16 16 10 10
Teloch threw 2 20-faced dice. Reason: Lucy and Ulren's PER rolls Total: 18
2 2 16 16
Teloch threw 3 40-faced dice. Reason: Lucy luck rolls Total: 68
15 15 40 40 13 13
 
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The rolling is done, the update is being schemed, and in the light of the previous poll results, I need to know which interfaces do you use to pick the colours for the characters most conveniently for you (the new poll is above)

Also, I always welcome your feedback and suggestions :3

PS: I'm thinking about adding more visual elements, like 1-2 images per a post if possible. Tell me your thoughts on it
 
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That moment when it is late and you're tired, preferring to write a few paragraphs before sleep, but you have a load of actual work to do *sigh*
 
I should be responsible and tell you you should get some rest so you can do your work productively.

Yet, like the serpent near the tree and the devil on your shoulder, what I will actually do is whisper into your ear how amazing and fantastic it would be if you just... didn't. Or did.
 
Better fetch me an apple. One can eat only so many sandwiches without developing the disgust for them :p
 
Ah, of course, of course. We wouldn't want that. They say that sameness is the mother of disgust, what you need is variety. I have that. A lot of that. Red apples, green apples, and even ones that bring you sleep.
 
Still got some work to do at home. Although, I might do it in ~2 hours hopefully
 
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I'm alive, back from the States (have had some adventures from the "spend 26 hours in an airport terminal without food and sleep" series), and writing the next update, which will be done approximately in a day.
 
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