Harry Potter and the Skittering Spouse

Also too useful to not thread mark
potentially useful Potions
I think list needs to be moderated from general list, to applicable for Taylor and co.

Number of potions have strongly overlapping effect of "heals minor wounds\abrasions", so in category "wat is obtainable in the moment".
  • Anapneo Potion [SP] - potion against chocking seems of questionable utility, it's not like you can splash it on the victim.
  • Burning Bitterroot Balm - no concrete info about what it does, besides being in healing category.
  • Lung Clearing Potion - no source at all
  • Replenishing Potion - no info on what it does
  • Restoration Potion - technically not a healing potion, but counter-spell.
  • Antidotes - usually taken after poison has effect, etc. Questionable if it's practical have it everlasting
  • Baruffio's Brain Elixir - " that's a potion which doesn't work at the best of times"
  • Bravery Charm Potion - seems to be game-mechanics element, not real lore potion
  • Calming Draught - making mind-affecting stuff Everlasting seems unwise. Also more fits with Healing category.
  • Confidence Boosting Brew - also questionable if making it Everlasting is safe.
  • Dai Ryusaki's Mind-Enhancing Potion - not safe, not really accessible, unclear what it does besides enhancing Legimency.
  • Draught of Peace - overlaps with Calming Draught
  • Exstimulo Potion - designed to work on single spell. Amazingly broken if Everlasting it works.
  • Focus Potion - pure game mechanics element
  • Homenum Revelio Potion - When this spell was cast on a person it created an odd sensation. According to Harry Potter, it felt like "something was swooping low over him, immersing his body in its shadow". Probably of questionable use if you make it Everlasting
  • Homonculous Charm - it's a spell that cast on the map, i don't see how you making it a potion
  • Invigoration Draught - lots of conflicting lore and no clear info about what it specifically does
  • Maxima Potion - pure game mechanics element
  • Mopsus Potion - name and the art only from card game, any effect is speculation
  • Potion of All Potential - not invented yet, also implied to be permanent effect, no need to be Everlasting
  • Stealth Sensoring Spell - cast on an area, can't be made into potion
  • Surgito (Disenchantment Charm) is a counterspell, belongs more in healing category, and can't be really made Everlasting
  • Wisdom Potion - "it is unclear if a potion like this truly exists."
  • Bundimun Pomade - way Taylor treats her hair is pretty opposite to using pomade
  • Protego options - as spell creates forcefield, it's unclear if you can make potion that enhances clothing. On the other hand, twins made Shield Hat, so it's applicable in different way.
  • Scourgify - when used on humans fill their mouth with soap, unclear why you want that in potion
  • Sleekeazy's Hair Potion and Scalp Treatment - makes hair slick, also opposite of what Taylor prefers
 
Last edited:
So I've just finished reading intercession (post-GM Taylor ends up in HP, given baby Harry to watch over) and I'm starting to regret there was no Moody shipping considering she's like 30 by the time the plot starts...


edit: Yay bonding!
I recently went through that too, and i started low key shipping her with Sirius almost as soon as they started actually working together.
 
It was good to see Taylor and Hermione getting along. I was a little worried after the mess with Ginny and Molly, but if Taylor could get along with Ron and Hermione… well that would be one less thing to worry about this year.

I bet the boy's favorite book 'Quidetch Through the Ages' would have a list of the ban ed drugs and the examples of their uses and why each was banned.
 
I think list needs to be moderated from general list, to applicable for Taylor and co.

Number of potions have strongly overlapping effect of "heals minor wounds\abrasions", so in category "wat is obtainable in the moment".
  • Anapneo Potion [SP] - potion against chocking seems of questionable utility, it's not like you can splash it on the victim.
  • Burning Bitterroot Balm - no concrete info about what it does, besides being in healing category.
  • Lung Clearing Potion - no source at all
  • Replenishing Potion - no info on what it does
  • Restoration Potion - technically not a healing potion, but counter-spell.
  • Antidotes - usually taken after poison has effect, etc. Questionable if it's practical have it everlasting
  • Baruffio's Brain Elixir - " that's a potion which doesn't work at the best of times"
  • Bravery Charm Potion - seems to be game-mechanics element, not real lore potion
  • Calming Draught - making mind-affecting stuff Everlasting seems unwise. Also more fits with Healing category.
  • Confidence Boosting Brew - also questionable if making it Everlasting is safe.
  • Dai Ryusaki's Mind-Enhancing Potion - not safe, not really accessible, unclear what it does besides enhancing Legimency.
  • Draught of Peace - overlaps with Calming Draught
  • Exstimulo Potion - designed to work on single spell. Amazingly broken if Everlasting it works.
  • Focus Potion - pure game mechanics element
  • Homenum Revelio Potion - When this spell was cast on a person it created an odd sensation. According to Harry Potter, it felt like "something was swooping low over him, immersing his body in its shadow". Probably of questionable use if you make it Everlasting
  • Homonculous Charm - it's a spell that cast on the map, i don't see how you making it a potion
  • Invigoration Draught - lots of conflicting lore and no clear info about what it specifically does
  • Maxima Potion - pure game mechanics element
  • Mopsus Potion - name and the art only from card game, any effect is speculation
  • Potion of All Potential - not invented yet, also implied to be permanent effect, no need to be Everlasting
  • Stealth Sensoring Spell - cast on an area, can't be made into potion
  • Surgito (Disenchantment Charm) is a counterspell, belongs more in healing category, and can't be really made Everlasting
  • Wisdom Potion - "it is unclear if a potion like this truly exists."
  • Bundimun Pomade - way Taylor treats her hair is pretty opposite to using pomade
  • Protego options - as spell creates forcefield, it's unclear if you can make potion that enhances clothing. On the other hand, twins made Shield Hat, so it's applicable in different way.
  • Scourgify - when used on humans fill their mouth with soap, unclear why you want that in potion
  • Sleekeazy's Hair Potion and Scalp Treatment - makes hair slick, also opposite of what Taylor prefers

Point of Order: As the popular maxim goes "The only difference between a medicine and a poison is dosage" so another field of research would be as to what applying any of the supposedly beneficial potions in large or concentrated amounts would to to a person.
 
Something like Hominem Revelio would either not be able to be made into a potion, as it is an AOE spell, or the potion would reveal the drinker to everyone around them, which is counterproductive.

More useful would be Disillusionment. Though obviously not permanent.

By the way, if HP magic really is game-y enough for exploits, permanent potions are broken powerful. But my understanding was that magic doesn't come from nothing. Maybe it has horrible side effects, turns you into an abomination like Voldemort, or has ingredients rare enough that you'd need an epic quest, that sort of thing.

For the lesser, seemingly common ones? Well, I see that as the way pharma companies downplay side effects, or people want something to have no cost, so they pretend it doesn't.

Maybe that sort of thing is why so few adult wizards have any common sense? They drank too many potions that had subtle mental effects.

Anyway, maybe this is just me making stuff up to somewhat make Rowling's bad worldbuilding feel a bit better. (She has talents. Worldbuilding is not one of them.)
 
Last edited:
IMO permanent potions would also be risky in the sense that it would mean you are always mixing potions together in your body. I mean sure it sounds neat to have some magical effect on all the time but it might mean you are playing russian roulette with any other potions you take/get fed. I somehow doubt the wizarding world is doing proper large scale clinical trials that might catch uncommon interactions... With normal potions you are probably at least likely to avoid interactions if the two potions are separated by enough time.
 
What you need is a way to add 'Delayed till Trigger' on to a Potion... So, the potion isn't really 'there' (active) to interact with later potions taken. Only one of these at a time, of course, and it only gives a single use of the Delayed potion.

Why is this useful? A poison-countering potion that lurks until you're poisoned (with any normally-detectable poison)? A mental clarity potion that waits until you're not thinking clearly (exhaustion, Confounded, etc.), then activates? A healing potion that only kicks-in when you're significantly wounded? I'm sure others can think of useful stuff...

Maybe that's worth considering, rather than story-breaking permanent potion effects?

Just a thought...
 
"Dexterity draught" If you're using an American spelling checker I can see where it would trip over that word. Americans spell it "draft" and it has nothing to do with a lack of rain.

Ah, I had wondered why "draft" existed in that context. It's a stupid American spelling. (I'm American, but there's a difference between a spelling difference and changing a word so that it's spelled the same as another one, yet still said the same way as that original word.)

I'm always going to use draught, personally.
 
Something like Hominem Revelio would either not be able to be made into a potion, as it is an AOE spell, or the potion would reveal the drinker to everyone around them, which is counterproductive.
...actually... There is such a thing as "drowning the opposition in too much data".

This would probably only be useful if Skitter is alone on the battlefield, but as we all know, that happens all the time.

Step one: Hominum Revelio potions a few places.
Step two: Let a hundred bugs (or more) drink as much potion as they can, then start chaotic evasive maneuvers. Repeat for each potion on the battlefield.
Step three: Everyone on the battlefield are now intimately aware of EXACTLY where those hundreds of dancing bugs (per potion) are. And are therefore also insanely distracted.
Step four: Abuse said distraction.
 
Last edited:
...actually... There is such a thing as "drowning the opposition in too much data".

This would probably only be useful if Skitter is alone on the battlefield, but as we all know, that happens all the time.

Step one: Hominum Revelio potions a few places.
Step two: Let a hundred bugs (or more) drink as much potion as they can, then start chaotic evasive maneuvers. Repeat for each potion on the battlefield.
Step three: Everyone on the battlefield are now intimately aware of EXACTLY where those hundreds of dancing bugs (per potion) are. And are therefore also insanely distracted.
Step four: Abuse said distraction.

I love this. This is exactly the creative thinking I like to see from Taylor
 
"Another one for the fire?" Ron asked scowling as he flipped pages through his own dusty tome.

"It's an in depth study on various ways to mentally break non magicals down into obedient slaves without resorting to the imperious curse." I answered flatly making my way to the shelves in search of something less likely to inspire me to commit murder.

Hermione muttered dire curses under her breath and Harry briefly closed his eyes before trying to focus on his own reading. Ron made a strangled sort of noise in the back of his throat before slamming his own book shut.

I don't know if anyone in the scene would realistically have this perspective, but they shouldn't burn those books. Someday, if they succeed at changing the world, people may deny the reality of the past and the reasons for whatever changes and protections were put in place. Keeping proof of how bad things can get, no matter how gruesome and terrible, is important, IMO.
 
I don't know if anyone in the scene would realistically have this perspective, but they shouldn't burn those books. Someday, if they succeed at changing the world, people may deny the reality of the past and the reasons for whatever changes and protections were put in place. Keeping proof of how bad things can get, no matter how gruesome and terrible, is important, IMO.
While I'd like to agree with you, odds are Malfoy and crew are not people you'd want to get to those books. So, would a mundane bank be a good place to cache them?

I've occasionally wondered if the British Library should have a full set of all magical books, in a restricted section... Depends on how much you think mundane Britain secretly knows about the magical side... And, has staff who are shielded from Obliviation (among other things), possibly with access to people who can use it themselves...
 
I don't know if anyone in the scene would realistically have this perspective, but they shouldn't burn those books. Someday, if they succeed at changing the world, people may deny the reality of the past and the reasons for whatever changes and protections were put in place. Keeping proof of how bad things can get, no matter how gruesome and terrible, is important, IMO.
Why would a history denier be impressed by an alleged primary source like that?
 
Why would a history denier be impressed by an alleged primary source like that?
It's the difference between the Age of Enlightenment and the Craft Guild Secrets views of the world? In the first, shared knowledge benefits everyone, in the second (craft) secrets (or family lore resources) are protected, hidden, hoarded?

Schools are an interesting area of conflict tween the two...
 
Last edited:
I think they're pointing out that someone who denies history that happened in the first place won't care about the source you use

It's not a problem of Guilds versus Freely Shared Information
Yes, I don't understand how that would even be related considering the subject is destroying books, not hoarding them, and the other subject is people rejecting knowledge, not using it.

There are imaginable positive uses of the described book, but I objected to the specific use presented.
 
Why would a history denier be impressed by an alleged primary source like that?
I'll take the argument no further than this, because it's literally just a real world holocaust argument we're reframing into this story, but I strongly disagree with this reasoning. I agree we shouldn't let ourselves get trapped in the weeds arguing with deniers about every minor detail of history that wasn't filmed simultaneously from six different angles by people who mutually hated each other. And that you can't really evidence someone out of a hardline denier position, because as you imply, they'll just claim every record is a lie - they don't have some rational analysis of the trustworthyness of each piece of evidence. But whether they matter to deniers or not, records like these matter. They help complete the narrative, painting a fuller picture with all the details. Deniers don't just claim "nothing happened", they minimize things, they claim certain people had no knowledge, they try to chip away anything they possibly can. And evidence can and does make a difference there. Unless it was an immediate choice between denying tools for harm to an enemy and keeping records around, any piece of the truth that they can protect from being clawed away by deniers and minimizers is worth it, and you can't possibly know which pieces of evidence will matter to history. If I'm being honest, though, I think truth is an end in and of itself for me, even if I'm not rationally analyzing the impact of keeping gruesome documents around. Humanity should face the truth of everything it is and does, good and bad.

Edit: If it were me, I'd advocate for The Pensieve Project and start archiving historical memories.
 
Last edited:
I bet the boy's favorite book 'Quidetch Through the Ages' would have a list of the ban ed drugs and the examples of their uses and why each was banned.
Actually Rowling wrote Quidditch Through the Ages as an in-universe book for Comic Relief in 2001. To quote it on fouls:

Rules are of course "made to be broken." Seven hundred Quidditch fouls are listed in the Department of Magical Games and Sports records, and all of them are known to have occurred during the final of the first ever World Cup in 1473. The full list of these fouls, however, has never been made available to the wizarding public. It is the Department's view that witches and wizards who see the list "might get ideas."

To continue with some of the fouls which the book is allowed to mention:

I was fortunate enough to gain access to the documents relating to these fouls while researching this book and can confirm that no public good can come of their publication. Ninety percent of the fouls listed are, in any case, impossible as long as the ban on using wands against
the opposing team is upheld (this ban was imposed in 1538). Of the remaining ten percent, it is safe to say that most would not occur to even the dirtiest player; for example, "setting fire to an opponent's broom tail," "attacking an opponent's broom with a club," "attacking an opponent with an axe."

{Edit]

Also, found some more fun fouls from that book:

The final between Transylvania and Flanders has gone down in history as the most violent of all time and many of the fouls then recorded had never been seen before – for instance, the transfiguration of a Chaser into a polecat, the attempted decapitation of a Keeper with a broadsword, and the release, from under the robes of the Transylvanian Captain, of a hundred blood-sucking vampire bats.

[/Edit]

The Book does not mention any banned potions in it. Of course, there is the bit of canon everyone ignores:

The first Bludgers (or "Blooders") were, as we have seen, flying rocks, and in Mumps's time they had merely progressed to rocks carved into the shape of balls. These had one important disadvantage, however: They could be cracked by the magically reinforced Beaters' bats of the fifteenth century, in which case all players would be pursued by flying gravel for the remainder of the game.

Even if you can only make flying gravel, add that to Dobby? And you have directed flying gravel on a battlefield. If it can be done to other things? Imagine a flying swarm of shrapnel. Or, if you really want to push the boat out, homing bullets which you only need to shoot multiple people with.
 
Last edited:
@Fencer I was feeling inspired, so I wrote a love poem from the in-universe perspective of Harry to Taylor.
===
My beloved,

We are not strange to the ways of love

You know the rules

As do I

A full commitment is my desire

I will never abandon you

I will never disappoint you

I will never adulterate and leave you to the desert

I will never make you cry

I will never say farewell

I will never deceive

Or harm you

For you are the sweetest thing to me
===
Big thanks to my friend for putting my poem to music, I appreciate it. :3

You can check it out here: link
 
Back
Top