"HANDS OFF MY STUFF!" Fighting the Adventurer Menace

Actually, removing the front door scythe is a bad idea. If the adventurers know about it they'll dodge to the side as a matter of course. This means that you can set up follow up traps hitting the areas they can dodge to.

The main strategic vulnerability is that once they are on the front lawn they can run away unopposed (barring a wave of summons over running them.) One solution to this is rig the front/sides/back with a level activated trap hidden in the house... though that does mean you can't call it self defense as much, if they get killed inside your house they had to get in there somehow. Another is setting up trap door pits in the law that open upward, this allow summoning without telltale rune circles being visible. Though this probably works better with remove activated summon traps.

Other than that have a weighted net from the ceiling trap would help keep targets from dodging your summons or projectiles.

I'd avoid any gas traps though, the escape tunnel is attractive to those in the same way WW1 trenches were.
 
So we are playing as a peasant from any of the Elder Scrollsa number of RPGs, primarily influenced by the tendency of players to think of NPCs as nothing more than fuel.

I always liked being nice to NPCs and not stealing their stuff, so I completely support any efforts to killpunish my less savory contemporaries.
 
Howe's Hardware
You walk into Howe's Hardware. A few people are around, picking up some boards and nails. You start looking around, seeing what you could buy.

[] Parts. (1 Part for 9 Gold)
- [] 10 Parts for 90 Gold
- [] 20 Parts for 180 Gold
- [] 30 Parts for 270 Gold
- [] 40 Parts for 360 Gold
- [] 50 Parts for 450 Gold
- [] 100 Parts for 850 Gold

[] Hatchet (300 Gold)
[] Wooden Axe (640 Gold)
[] Steel Axe (1600 Gold)

[] Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each)

[] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
 
Assuming the front page is updated:

@MData, it might help to include our gold total somewhere in updates where it might be relevant.

I figure we could get an alarm lock for the front door, and a high-security lock for the gate.

[X] Buy 1 detector lock and 1 Schlage Security Lock for 1300 gold.
-[X] See what kind of bulk discount you can negotiate for spending most of the remaining 6000-odd gold on parts.

At a minimum, with just the 100-part discount, this would give us ~720 parts.

I'm gonna say that's probably "enough" for the immediate future, and will mean we don't have to worry about cheaping out on our traps for a while. Given the parts-intensiveness of armable traps, we will probably be able to burn through our parts at a rate of knots, though.
 
[X] Buy 1 detector lock and 1 Schlage Security Lock for 1300 gold.
-[X] See what kind of bulk discount you can get for spending over 5000 gold on parts.

I'm saving us a little over a thousand gold. Why? We've got to have gold for food.
 
Actually I'd rather not use all our money on parts. We'd likely get robbed or something.

Can we put some money in a bank or something?
 
[X] Parts. (1 Part for 9 Gold)
- [X] 100 Parts for 850 Gold
[X] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
[X] Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each)

I suspect that they don't actually have more than 100 parts.
 
The main strategic vulnerability is that once they are on the front lawn they can run away unopposed (barring a wave of summons over running them.) One solution to this is rig the front/sides/back with a level activated trap hidden in the house... though that does mean you can't call it self defense as much, if they get killed inside your house they had to get in there somehow.

Putting traps in our lawn also run into the issue that people that aren't adventurers could run into them. God help us if any guards get killed by our traps if they needed to talk to Def.
 
Putting traps in our lawn also run into the issue that people that aren't adventurers could run into them. God help us if any guards get killed by our traps if they needed to talk to Def.
The solution is simple. The lawn traps should only be armed once a danger situation is occuring (perhaps triggered by forcing door), and can be manually re-disarmed by Def via a hidden switch once the danger is over.
 
I figure we could get an alarm lock for the front door, and a high-security lock for the gate.
I was actually thinking more as a second layer guarding the first to second floor door. At this point I've given up on keeping them out at least that far. I forgot to post about it, but one of my ideas was to change the second floor so there's a hidden drop down in an alcove or something right at the front door, where we can be on the second floor, do the summons up there, and then after the adventurers move in on the first floor and start working on the lock we drop all of the summons in behind them.

@MData Would we have any luck buying these locks and examining them in an attempt to learn and reproduce them?
 
[X] Parts. (1 Part for 9 Gold)
- [X] 100 Parts for 850 Gold
[X] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
[X] 2x Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each - 600 Gold Total)


Minor change. Definitely going to basically destructively disassemble a Schlage while still wanting to have one to use just in case. I'm not sure where exactly I would want to put a Detector Lock but it's still useful to have.
 
[X] Buy 1 detector lock and 1 Schlage Security Lock for 1300 gold.
-[X] See what kind of bulk discount you can get for spending over 5000 gold on parts.

I'm saving us a little over a thousand gold. Why? We've got to have gold for food.
Bear in mind that we have a considerable quantity of tradeable goods from the adventurers, which we can sell and use to get food, etc.

Actually I'd rather not use all our money on parts. We'd likely get robbed or something.

Can we put some money in a bank or something?
Why would not having money lead to us being robbed?

And in any event, the beauty of turning gold into parts is that once we invet them as traps, it makes us harder to rob.

Putting traps in our lawn also run into the issue that people that aren't adventurers could run into them. God help us if any guards get killed by our traps if they needed to talk to Def.
Hence why we use armable traps.

Anyway, vote change.
[X] Buy 1 detector lock and 2 Schlage Security Locks for 1600 gold.
-[X] Buy 100 parts for 850 gold.
--[X] See if you can place an order for ~5000 gold worth of parts, to be delivered when they can get them in.

The shop may not have enough parts on hand, but it will likely be able to order extra from its supplier, given notice and payment ahead of time.

Given how quickly we burned through 100-odd parts for the apothecary job, 100 parts is by no means stupidly large. If we don't have a day off tomorrow, it may last us a day or two, which migt be enough time for the rest of the parts to turn up.

The more parts we have, the more traps we can make, the safer we are.
 
I would suggest incremental bursts of purchases, not one large mass order.

Don't want anyone to over hear that we have parts and gold or gold and parts.

Maybe I'm too paranoid, but the walls have ears.
 
When we are spending those parts to patch the holes we need to reinforce the walls to prevent that from happening again. We don't want to do it with magic, although we totally could just slot those shield charms into every wall, because some mages can detect that.

Let's use gold to hire that farm full of friendly laborers to dig a moat for us. We can build a retractable cover for it and fill it with some exotic animals of doom. That way the people that see the inside don't escape to talk about it and we have an efficient means of removing bodies. Digging graves or burning people out behind the shed is going to draw heat eventually if we don't.
 
Speaking of neighbours and gold, if we have a huge amount of parts, we shpuld be able to do another exchange of either gold or expertise for labour, and establish all of our hard-labour-intensive traps in short order.

While it is possible that we will get heat if we start being known to purchase huge amounts of parts, but unless Howe is seriously compromised, we are not doing it in a high-profile way, and it will likely take some time for that to get out. And in that time, we can trap the everloving fuck out of our home, and be more than able to take that heat.
 
[X] Parts. (1 Part for 9 Gold)
- [X] 100 Parts for 850 Gold
[X] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
[X] 2x Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each - 600 Gold Total)
 
[X] Parts. (1 Part for 9 Gold)
- [X] 100 Parts for 850 Gold
[X] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
[X] 2x Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each - 600 Gold Total)
 
Vote tally:
##### 3.21
[X] Parts. (1 Part for 9 Gold)
-[X] 100 Parts for 850 Gold
[X] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
[X] Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each)
No. of votes: 1
Winged One

[X] Parts. (1 Part for 9 Gold)
-[X] 100 Parts for 850 Gold
[X] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
[X] 2x Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each - 600 Gold Total)
No. of votes: 3
Spectrum
Random Tale
Strunkriidiisk

[X] Buy 1 detector lock and 2 Schlage Security Locks for 1600 gold.
-[X] Buy 100 parts for 850 gold.
--[X] See if you can place an order for ~5000 gold worth of parts, to be delivered when they can get them in.
No. of votes: 1
Skewfiend
 
[X] Parts. (1 Part for 9 Gold)
- [X] 100 Parts for 850 Gold
[X] Detector Lock. A high security lock made to resist picking and tampering. Contains a magical charm to let out a loud chirping sound that alerts anyone nearby when someone attempts to pick it. (1000 Gold Each)
[X] 2x Schlage Security Locks. A lock that was made to deter buglers. It's harder to pick than locks that you have. It's an old design but it provides extra security for a reasonable price. (300 Gold Each - 600 Gold Total)
 
Back
Top