Vote tally:
##### 3.21
[X] Give her a rundown of where the traps are and what they do, and tell her to intervene when she feels it most effective.
[X] Don't tell her.
-[X] For now, Def can evaluate Lorena more as a person as she just started the job. She can either tell her later or tell her only as the need arises.
[X] Lorena should come with me when I leave.
After a few minutes of discussing where Lorena would go and when, along with discussing the locations of the traps, you
"Well, I need to get some of my things from the Inn I was staying at, but I'll be back in a little while" Lorena says.
"Alright. Take one of my spare keys so you can get in." You say as you hand her a key. "But if it gets stuck, knock on the door and wait for me. Whatever you do,
don't force it. I can't afford to keep replacing that door, you know" You say, smiling.
"Yeah... and the scythe..." Lorena says as she looks at your front door.
"Hey, with that spell, you shouldn't be able to trigger any of my traps anyway" You reassure Lorena.
"Well... I'll be right back" She says. As she leaves, she looks at the scythe trap hanging above your door.
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You and Taylor spend some more time talking before he heads back home. After Taylor leaves, Lorena is still not back yet. Though considering the size of the city, she could easily still be on her way back. There's still some time before you need to go to bed, so you can get one more thing done. And while you're still slightly intoxicated, you believe that you're still in good enough shape to do some work. And it probably not just the brandy talking.
Home
[] Go to bed early.
[] Start setting up Traps (Write in)
[] Sketch up some plan for traps.
- [] Write in where you want which traps.
[] Read over your spellsbooks/scrolls
[] Sketch up plans to expand your home. You've always wanted to build a bigger place.
[] Ask your neighbors for help.
- [] Ask your last neighbor.
[] Write in (Needs QM approval)
City
[] Silver Shark Weapons Shop: Most of the weapons were sold to the store by adventurers, and most of them are bought by adventurers as well. Has a large, constantly changing stock.
[] Go to the Margery's General Store. It has little bit of everything. Some of it possibly stolen.
[] Go to the Howes Hardware: Store. It has all the parts you need to make some traps.
[] Go to the Sparking Mountain Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.
[] The Hammer and Ales Tavern: You never know what, or who you'll find there. Also a good place to get wasted. Sometimes also has jobs from locals.
- [] Drink. Already too drunk.
- [] Look for work.
- [] Listen to local news. See if anyone has taken your job.
[] Exotic Imports: A place that sells exotic animals. Officially, they are meant to just be used as pets but some of them can be... aggressive.
[] Saint de la Salle Learning Center: A place for people to teach and learn. Can be used to train skills. Or to teach if you need some extra money.
[] The White Lily: A place where the rich and connected in society associate with each other. Could be a great place to make friends. Provided you can get in.
[] Find the Workshop. Maybe you could find some work. Or some tips.
[] Write in (Needs QM approval)
Time Slot 5/5