Alright so first off I've been busy with some irl stuff whose details are only relevant in so far as they're far more important than a game of mafia, and what time I've spent best getting some distance to reflect upon the game so far in the hopes of getting some
perspective on it, which was for the best as I'm pretty sure I let the arguments get to my head. In regards to the lack of debate I'd speculate it has to do with the lack of success on the part of town, and being difficult to power through the negative feedback for no discernible benefit, which results in a general sense of
frustration during the day.
@Cyricubed First off if my read on you was correct you deserve the win at this point, and regardless I apologize for letting our argument get to my head. I'll see about getting responses in a bit, but there is a question that pertains to the current dialogue I'd like to raise.
(This is addressed to everyone btw)
What exactly is the
explanation for QT being town? Because while reflecting upon the game so far I've failed to come up with one
entirely, and from what I can tell the difference compared to other setups is the fact that we have no powers meaning the town can only win through
participating in daytime discussion, which QT has been doing little more than the bare minimum needed to avoid the post everyday rule.
Meanwhile the explanation for QT's behavior is much clearer if the player in question is scum.
1) Utilize a tendency to run low activity as town in circumstances where it can make sense i.e games where town has power to give town as little as feasible to work with for a read.
2) Participate in EoD to vote as that can lead to results that promote the first point.
3) Do no respond to calls to participate as that gives town information, and once your in Mylo... well whoever the scum partner is has to be located as a sole individual.
4) Let town argue among themselves.
Fundamentally while the issue of flipping another town exists with QT it largely comes down to if town is
comfortable letting someone into a Mylo scenario where
if scum we basically have to locate their scum partner, and do so while a large chunk of us are doing it based upon scum pair reads.
tldr In a game with town night powers lynching QT would be an inactivity lynch, but in vanilla mafia it is more an issue of QT's refusal to help town work toward the victory condition of town via the tools
available to us. This is despite multiple players asking QT to do so across all three days.
Anyways if you have any questions feel free to ask them, and I'll see about responding to things direct my way.