Gods of Chaos: a Riot God Quest

"hum, how dull just when a little bit of excitement and risk is injected into our canvas and they already want to get rid of them. If things keep going the way they are we gonna be stuck with boring cosmos for the rest of eternity and that won't do at all."

With that decided the maker took physical form and enter creation. he open and close his hand for a bit adjusting to the new body he just crafted for himself.

"I won't suffer this boredom so let spice thing up a bit shall we."

With that, he headed off toward the trio of the watcher, the historian, and their supervisor.

"what I do next I probit you to tell anyone except for other makers like myself. you shall guard this truth with your life do you understand ?"

The trio nodded for the maker's command is absolute and they must obey it without question.

"Good now show me where lies the outer god? There is little in creation that can hide from those eyes of your."

The trio pointed in the direction of a dark empty dimension beyond creation filled with death and broken stars.

"This knowledge too I probit you to share with anyone else except for other makers, whether it be the past, present or future you will never divulge information on any outer god and their progeny. If any wish to find them then let it be through their own effort."

With that, the maker tears a rift betwixt plane and enter the dark home of the forsaken outer god, the moment he set foot into the rift he was immediately set upon by the outer god as they bombard him with their power hoping to destroy the one who has intrude their realm.

"children it is good to see you still so energetic and strong but is that any way to treat one of your makers?"

The spirit of creation walked out unharmed witnessing the sight many attempted to flee but only to find themself incapable of doing so paralyze in place. The feeling of fear, panic, anger, betrayal, and despair emanating from them could drive the mind of mortal and lesser immortal alike to insanity.

"Now be naught afraid I mean you no harm, I'm here to grant you aid and succor. to offer thy and thine compensation for the act of mine kith and kin."

unaffected by the torrent of emotion the maker continues to speak.

"A great wrong has been committed against your kind by my fellow. worrying that you might break their new toy they have cast you aside and empower that mortal hunter with tremendous strength and arm her with weapons designed to exterminate you."
Shock and fury overtook the outer god whatever emotion they had before are now completely drowned out by a bottomless sea of rage and hatred, now they desire but one thing and one thing alone which is vengeance. The maker looks upon them taking in their emotion and with a smile on his lip, he continues to speak.

"But despair, not my children, you who were given life shall not die helpless in your cry. Now I offer you a way to regain your former strength to exceed it and claim your vengeance."

With a clap, the maker releases the outer god from their restrain but none now seek escape instead they stay staring intensely at the maker focusing on his every word.

"Surely you must have noticed the new strength which now courses through your vein? This is one of the newest brush strokes that was added to the creation of the force of vigor, to all life this force now is a part of their being just as the spiritual presence in the unseen."

Snaping his finger the maker presents a mass of mortal creatures a thousand for each of the outer gods.

"Here, children have a treat these mortals are fleshly pluck from many different worlds seeded by your hated enemy, have a taste of these morsels and tell me how you like them."

Listening to the maker the outer god reaches out consuming the terrified mortal drinking deep of their vigor and soul, they feel strength return to their broken form and wound healing quicker although these were but drop in the bucket they realize right away that with enough vigor and soul they can quickly return to full strength and even surpass their original self. Fill with joy and eager for more they beg the maker to provide for them.

"I'm sorry children but that is all that I can provide you anymore would draw the displeasure of my kith and kin, I hope that you would understand."

Their momentary joy quickly faded and one more they turn to focus upon the maker's word.

"Now let us talk about your situation. you need to gorge yourself on mortal vigor and soul to recover what you have lost but there is a problem you can not enter creation or risk being detected by either the custodian or the void hunter and that would mean certain death given your current state so let me show you a solution."

The maker raises one of his hand and a spell matrix of unimaginable complexity begin to form growing in a deep crimson shade. With a breath from the maker, the matrix shot out a ray of light imprinting the outer god with the knowledge contained within it.

The matrix held two knowledge one is the knowledge to create races of subservient creatures using fragments of their vigor and soul the second is the ritual of sacrifice a magic ritual that was designed to drain the spirit and vigor of those caught within and transfer it to the outer god without leaving behind traces and risk exposing their hiding place.

The with these two pieces the god quickly figures out what the maker's solution means. They would send these slave creatures into the cosmos and have them enact rituals of sacrifices for them. With their essence being even smaller than the outer god both the custodian and the void hunter wouldn't be able to hunt them too effectively While still being quite powerful compare to most mortal means that they should be able to get the job done even when facing resistance.

"I will be going now children but before I go I want to leave behind some advice, fortify this realm of your hide it even farther away from creation than you have now. As of now life is still rare in the cosmos and eating too much at this stage will draw ire from my kin and I will be powerless to stop them. so be patient for the custodian seed new world with life every day and in an epoch or two creation will be teeming with life and rife for the harvest."

"So for now farewell children I wish you the best of luck."

The maker bid the outer god farewell and turn to leave but before he could the gods called out to him, they wish to know the maker's name so that they can honor it, and with a smile the maker answer."My name is Kharneth." Before disappearing from the realm of void and back into creation.

"Well, that should stir the pot and keep things interesting for the future. Hopefully, they won't object to this too much but if they do I will just think of something else. Now let see how things play out.

Author note:

[] Teach the outer god how to make demon and the ritual of sacrifice (demi-act)

So here is a little something I just cook up for the next voting period, Hope everyone likes it. I think it should be a demi act since it only teaches them knowledge on how to do things rather than modifying the outer god and giving them new ability but ultimately it is up to @Photomajig decide to level of an act this is.
 
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"I'm sorry children but that is all that I can provide you anymore would draw the displeasure of my kith and kin, I hope that you would understand."
So here is a little something I just cook up for the next voting period, Hope everyone likes it.

You're going to miss that hope you had for 'everyone' liking it, because I for one don't. Your character says that providing 'any more' would draw the displeasure of 'your kin', except if this went through you'd already have done that.

I, for one, don't take kindly to summoning up in-game mortals for the express purpose of feeding them to the creatures we are trying to keep in check if not get rid of. Suffice to say that going forward with an act like that would just result in having to take further action to kill off the 'outer gods' rather than the way people may be content to let them quiver in fear for the time being.

You're basically taking further steps towards what would result in a maker civil war if the game rules and the QM allowed for such.
 
Man, I can't wait for the Epoch already. I'm so psyched! Each advancement in this quest makes my skin tingle and more excited for the next one. I also wonder what kind of quests could be made from this setting later on, because the QM said that this setting we create might be used for future quests.

Oh, man, I'm hyped! Though I wonder why there wasn't the usual update on showing the acts that will be included in the Epoch? Oh, and I apologize to the QM for helping to cause such a mess with the Grand Acts this time around. I'll be sure to only vote for one Cosmic Act and three Grand Acts per request.
 
Oh, man, I'm hyped! Though I wonder why there wasn't the usual update on showing the acts that will be included in the Epoch? Oh, and I apologize to the QM for helping to cause such a mess with the Grand Acts this time around. I'll be sure to only vote for one Cosmic Act and three Grand Acts per request.

Sorry - it's Christmas time and all, so I haven't had a chance to start on the update. I'll try to get something up tomorrow!
 
You're going to miss that hope you had for 'everyone' liking it, because I for one don't. Your character says that providing 'any more' would draw the displeasure of 'your kin', except if this went through you'd already have done that.

I, for one, don't take kindly to summoning up in-game mortals for the express purpose of feeding them to the creatures we are trying to keep in check if not get rid of. Suffice to say that going forward with an act like that would just result in having to take further action to kill off the 'outer gods' rather than the way people may be content to let them quiver in fear for the time being.

You're basically taking further steps towards what would result in a maker civil war if the game rules and the QM allowed for such.

His act is honestly pretty minor, only being a demi act. I don't think it really requires a reaction of saying there's going to be a "civil war."

I'll be honest, man, I really don't think threatening to counter-action anything to do with empowering the outer gods even slightly is really a good faith thing to do for a quest like this. You've already done a grand act that barely passed, crippling them. At a certain point I think you just have to let people do what they want to do with them unless you feel like it's a HUGE mistake.
 
I set this up basically so that future hero would have a force of evil to fight and introduce actual threat for creature in the setting for future story line.
 
I set this up basically so that future hero would have a force of evil to fight and introduce actual threat for creature in the setting for future story line.
Yeah, but that doesn't mean you have to make the force of evil so OP that the hero can't even defeat it. I have no interest in this world turning out similar to Warhammer 40k.
 
I set this up basically so that future hero would have a force of evil to fight and introduce actual threat for creature in the setting for future story line.
There is a problem with that though.

Since this is meant to be essentially collaborative and the way we get big acts through necessarily requires we mostly agree on what direction we want to take things, any force of evil introduced will have an uphill battle to get support because they are by nature disruptive to the present world state. Players will treat uncontrolled monstrous elements as if they were their own opponents rather than simply threats to the people within the setting, and you'll get people 'playing to win' by interfering against those elements.

This is why I wrote the principles of the Breaker to be set up they way they are, to give assurance to everyone that whatever happens as a result will be productive and worthwhile. If the intention behind creating an overarching antagonist is to generate meaningful interactions and storylines, it's best to outright bake those aspects into the concept outright from the beginning, since those storylines are the point they should be prioritized.

Whatever villains we add must have some significant admirable qualities by default so that they can be villains acceptable to the majority of players. I personally dislike the inclusion of the Outer Gods not because they are bad guys, but because they're boring bad guys. They have no depth, they're just evil space amoebas. What's the point of building up a monster with no backstory? No motivations? No ideology or goals? Save your effort for a more worthy cause.

I'll author the Mantle of the Breaker as a vote for the next Epoch, if you want antagonistic faction than please vote for it and help me build that up instead of just adding one dimensional demons to the world.
 
Yeah, but that doesn't mean you have to make the force of evil so OP that the hero can't even defeat it. I have no interest in this world turning out similar to Warhammer 40k.
I mean doesn't make them op the demon they created would be stronger than most untrain mortal but still beatable by those with great skill and power like dnd demon but with no respawn and the outer god have to spend some of their own power to make them which mean they could lose energy rather than gaining them. With the law of narrative satisfaction in place that would mean mortal champions are sure to be created during an invasion.

There is a problem with that though.

Since this is meant to be essentially collaborative and the way we get big acts through necessarily requires we mostly agree on what direction we want to take things, any force of evil introduced will have an uphill battle to get support because they are by nature disruptive to the present world state. Players will treat uncontrolled monstrous elements as if they were their own opponents rather than simply threats to the people within the setting, and you'll get people 'playing to win' by interfering against those elements.

This is why I wrote the principles of the Breaker to be set up the way they are, to give assurance to everyone that whatever happens, as a result, will be productive and worthwhile. If the intention behind creating an overarching antagonist is to generate meaningful interactions and storylines, it's best to outright bake those aspects into the concept outright from the beginning, since those storylines are the point they should be prioritized.

Whatever villains we add must have some significant admirable qualities by default so that they can be villains acceptable to the majority of players. I personally dislike the inclusion of the Outer Gods not because they are bad guys, but because they're boring bad guys. They have no depth, they're just evil space amoebas. What's the point of building up a monster with no backstory? No motivations? No ideology or goals? Save your effort for a more worthy cause.

I'll author the Mantle of the Breaker as a vote for the next Epoch, if you want an antagonistic faction then please vote for it and help me build that up instead of just adding one-dimensional demons to the world.
well, it doesn't really contradict your plan this is just something extra on the side for the outer god that is still kicking in their own realm so I will vote for your mantle of the breaker been wanting to do so since it was posted but I still want to add my thing.
 
It's also worth considering the conflict and 'villains' that have shown up naturally that haven't been created for the express purpose of creating a 'major threat'.

Consider the results of the magic ant and the war that developed on that front. It happened naturally and created conflict, heroes, and villains. Not because someone said 'we need conflict' and created a villain, but as natural result of creating something that disrupted the natural order of things.

Consider the current effect of introducing that magic metal in the Hot Lands. The Myridna of the highlands went to war, created a king, and there's implications that there's going to be a war of conquest that covers the entire island.

You don't need to actively create the major sources of evil, you just need to introduce interesting additions to the world that disrupt the natural order of things and let conflict flow from it in natural fashion.
 
I might just say that creating an intelligent entity purely to serve as an antagonist is rather rude to the entity in question. They never asked to be created as irredeemable monstrosities.

Much more interesting to see villains who are more rounded, with actual goals and motivations.

Edit; that said, now that they exist, I'd rather see them be given actual personality and potential to be more than just a hated enemy, rather than just destroyed or left as they are.

I'm debating whether to try again with undersea caverns next time, or to poke into putting something on the Skylands.
 
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In the meantime, I'm developing a different Druyul proposal. I'll throw away the wings and make them land animals with potential camouflage abilities (changing skin color, etc)
 
I'm considering giving the Unseen Realm actual description, rather than the simple realm of dreams and chaos with only a Tree, Moon, and Palace as defining landmarks.

Also, work to define the mechanics of it, and how it is affected by the Seen World and vice versa rather than just being shaped by events in the Seen World.

The current seed of the idea is based on the idea that the laws of physics have a weak hold on the Unseen World, it is the law of Narrative Satisfaction and Constant Evolution that take primacy. So a constantly shifting story with the Dead spirits as the main characters and the normal spirits the supporting cast.
 
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my biggest problem with creating antagonists is that it is very unnatural (for my taste) and personally I think it is better to let things happen by themselves (as happened with ants, if that were a web novel the ant queen would be the villain then)

at most create specific things to cause more chaos, for example create a merchant of hatred who is the archenemy of the merchant of hope and seeks to cause people to fall into despair ... that's just one example.
I'm considering giving the Unseen Realm actual description, rather than the simple realm of dreams and chaos with only a Tree, Moon, and Palace as defining landmarks.

Also, work to define the mechanics of it, and how it is affected by the Seen World and vice versa rather than just being shaped by events in the Seen World.

The current seed of the idea is based on the idea that the laws of physics have a weak hold on the Unseen World, it is the law of Narrative Satisfaction and Constant Evolution that take primacy. So a constantly shifting story with the Dead spirits as the main characters and the normal spirits the supporting cast.
From what I understood that it was intentional since the invisible side is nothing what it seems, the past, the present and the future intersect and much more ..

Although for the future it might be a good idea to establish more the realm of the ireal / invisible for future quests.

Although we would have to see how the whole issue goes that the limits are getting thinnermy biggest problem with creating antagonists is that it is very unnatural (for my taste) and personally I think it is better to let things happen by themselves (as happened with ants, if that were a web novel the ant queen would be the villain then)


at most create specific things to cause more chaos, for example create a merchant of hatred who is the archenemy of the merchant of hope and seeks to cause people to fall into despair ... that's just one example.



From what I understood that it was intentional since the invisible side is nothing what it seems, the past, the present and the future intersect and much more ..

Although for the future it might be a good idea to establish more the realm of the ireal / invisible for future quests.

Although we would have to see how the whole issue goes that the limits are getting thinner
 
It's also worth considering the conflict and 'villains' that have shown up naturally that haven't been created for the express purpose of creating a 'major threat'.

Consider the results of the magic ant and the war that developed on that front. It happened naturally and created conflict, heroes, and villains. Not because someone said 'we need conflict' and created a villain, but as natural result of creating something that disrupted the natural order of things.

Consider the current effect of introducing that magic metal in the Hot Lands. The Myridna of the highlands went to war, created a king, and there's implications that there's going to be a war of conquest that covers the entire island.

You don't need to actively create the major sources of evil, you just need to introduce interesting additions to the world that disrupt the natural order of things and let conflict flow from it in natural fashion.
I am patiently waiting for the Deep Algals to create a major ecological disaster here. :p
 
I might just say that creating an intelligent entity purely to serve as an antagonist is rather rude to the entity in question. They never asked to be created as irredeemable monstrosities.

Much more interesting to see villains who are more rounded, with actual goals and motivations.
my biggest problem with creating antagonists is that it is very unnatural (for my taste) and personally I think it is better to let things happen by themselves (as happened with ants, if that were a web novel the ant queen would be the villain then)

at most create specific things to cause more chaos, for example create a merchant of hatred who is the archenemy of the merchant of hope and seeks to cause people to fall into despair ... that's just one example.

Another excellent point. If we're creating this from the standpoint that we're creating a universe, why create beings who are deliberately intended to be hated by everyone purely for the sake of creating villains?

Yes, 'card carrying evil for the sake of evil' can make for some pretty great bad guys (Ridely, Dr. Robotnik, Palpatine, etc), but while this universe has the potential to serve as the basis for writers to play around in, we ourselves are not 'writing' this universe. We are creating elements and dropping them in, at which point Photo is trying to create a form of cohesive narrative out of the elements we invent for it.

Under which circumstances, the best approach for creating villains is to look at the world, look at the existing elements, and ask "What I can I create that will naturally come into conflict with the existing elements based simply on the natural behavior of these two elements I'm putting together."

Or to put it another way, find some element in the universe you can use as your coca cola, then use an action to create mentos, then drop the mentos into the coca cola.

Maybe either the mentos or the coca cola will have elements that could be considered 'villainous', but in the end the actual explosion that results between the two won't be because you explicitly made your mentos for the express purpose of causing the coca cola to explode. Rather, the mentos will cause the coca cola to explode because that is naturally what happens when you introduce mentos to cola based simply on their natural, existing properties.

In the meantime, I'm developing a different Druyul proposal. I'll throw away the wings and make them land animals with potential camouflage abilities (changing skin color, etc)

See? There you go! Creating a species of chameleon people adds a far different and more interesting addition to the mix than just another species of flying lizard people.

I am patiently waiting for the Deep Algals to create a major ecological disaster here. :p

Another great example - we haven't actively tried to upset the Algals, and yet right now the Algals are primed and ready to turn into a major antagonistic source based entirely on the changes we've made that have upset their world.

The Algals are the Coca Cola, and the large masses of land we've created are - among other things - the mentos that set off the Algals.
 
Why do we even need to make antagonists? We already have them in the world. Kingdoms fight one another, we have the Custodian/Eldrich (cold) war, we have the whole spirits thing brewing... really, I doubt we need to make anyone evil- the inhabitants of the world will choose to be so, and use the many, many tools scattered all over to acomplish great- but terrible things.


As the Space Jawa above me mentioned, we got plenty of primed materials that are inevitably going to explode soon enough anyhow.
 
We already see coming storms.

The conflict with the White Ants is a major mess.

Not to mention the Ocean still being pissed at them.

The Basn Algals are diligently practicing an art that makes them into cold and rigid beings while the Deep See Algals are frustrated from the predation of fish and their homes being shifted around and are now gifted with knowledge of manipulating life.

The Humans are growing stronger in their garden prison and when they break out who knows what they will do.

Nehu is alone and fearing, I wouldn't be surprised if she comes to hate the makers for burdening her with the power she has and the constant burning command branded onto her mind. If she turns I can see a portion of the Custodians do the same.

And all the myriad conflicts that come from various new born races building civilization.
 
If we want things to be made more interesting we could use the modal of the god of chaos from "Tensei shitara Ken deshita" who creates dungeons, monsters spawn inside the dungeons (but remain within) and rare materials form (intentionally done by the god of chaos). The idea is for these dungeons to serve as controlled challenges for mortals to face without disrupting the world (people don't have to enter and the monsters spawned by the dungeon can't leave), and the rare materials are a form of reword for those that enter.
 
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Things are already set to get interesting. The law of constant evolution drives things to change constantly. The problem is that things are really early right now. I think civilization is still in the hunting gathering stage.
 
Epoch 4 Acts
I am patiently waiting for the Deep Algals to create a major ecological disaster here. :p

Honestly, the combination of ample endless nutrients and algae should probably have caused eutrophication and destructive algal blooms, starving the seas of oxygen and killing off all rival lifeforms. But I chose not to interpret it that way because it would have been a touch cruel for Epoch 1.

GRAND
[X] Create Myriad Sea Plants (Grand Act)
[X] Create the first wave of the Ungulate Mammals, from the small pigs to the massive mythological whales known as Cetus. Let them spread across the lands and oceans and compete with one another like the birds before them. (Grand Act)
[X] create vigor the power of warriors that is generated from their life forces of living beings that is built upon the law of constant evolution. all creatures shall have an innate amount of vigor based on how powerful their body is and can train to further expand their own personal capacity. The more vigor one possesses the greater their physical capability, gain resistance to the effect of magic and even increase their longevity, at a sufficient quantity and mastery one can project vigor outward from their body and shape it as one will. (Grand Act)
[X] Create Dream Canidae (Grand Act)


LESSER
[X] Create an edible fungus (named Dandreble Fungus) to grow in the depths of the Clouded Lands caverns for the Umbral exiles to subsist on. Said fungus will glow and be easy to cultivate.(Lesser Act)
[X] Create the Iktai (Lesser Act)
[X] Create the Questing Beast (Lesser Act)
[X] Create The Trident of the Ocean, A Trident that's Magically Connected to the Spirit of the Ocean and those who wield it can feel the will of the Ocean and be lent its power, the Ocean can decide who is worthy of wielding it and prevent those who aren't worthy of wielding it from doing so. (Lesser Act)
[X] Create the Hrududu: Stout-framed, hexapedal and sure-footed herd lizards in the Hot Lands, who graze upon the local flora. Upon their heads are crests of bone that can raise and lower for communicating mood, and when threatened are used to emit sound that is inaudible to most creatures, yet has the effect of inducing dizziness and even unconsciousness. If domesticated, would make for capable work animals. (Lesser Act)
[X] Create a species of grand and terrible predatory flightless birds in the Arken Lands : The Horror Birds. (Lesser Act)
[X] Nehu's rest (Lesser Act)

[X] Create the Nym-Haggis and spread them across the Hotlands (Lesser Act)
[X] Advance the Deep Algal's knowledge and mastery over the Arts of Shaping (Lesser Act)

DEMI
[X] Show the Sea Spirit where the Twilight Arc lies as apology for the whole... upheaval thing. (Demi-Act)
[X] Whisper the Laws of the Cosmos to the First Moonwatcher. (Demi-Act)
[X] The Compass of the One Who Watches The Watcher (Demi-Act)
[X] Cracking Fate (Demi-Act)


I think that's all. Some Acts were proposed at an unfitting scale or without any specified (for example, the creation of caverns which seemed to be going for a world-wide system of caves aka a Grand one, which it didn't get the votes for, or the establishment of magical cores for all living beings which was proposed as a Demi-Act of all things when it sounds very Cosmic). Please consult the rules in the first post or tag me if you are uncertain about the scale of an Act. Include some scale rather than none at all, even if you're unsure - it gives me some idea of what you are intending with your Act.

Update to follow.
 
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