Gods of Chaos: a Riot God Quest

Adhoc vote count started by Npt170 on Dec 9, 2021 at 7:29 PM, finished with 127 posts and 24 votes.

  • [X] Bring Color to the World (Grand Act)
    [X] Create the Skrayt, four-winged inhabitants of the Clouded Lands
    [X]Create the first series of birds within the Clouded Lands, from the smallest song bird to massive mythical beasts. Let them compete for survival within this land and see who comes out on top.(Grand Act)
    [X] Skyland Fungal Bloom(Lesser Act) - The Skylands must be provided with a basis to support life. Seed them with spores of lichen, moss and fungus of a thousand colors and properties, making rainbow landscapes in the skies that can support future life.
    [X] Create the great Sun-Whales, dwellers of the chromospere, titans tens of kilometers in length, children of the Unfrozen Sun. Each of them is a nation within one, their minds great and powerful, grand magic of sun at their command. (Grand Act)
    [X] Create the Myridna in the Hot Lands (Grand Act)
    [X] Every living creature bears an innate link to a counterpart spiritual mass in the realm of the unseen. As they grow and experience things this mass grows and changes and upon the creature's death they reawaken as said spiritual mass, now brithed into the realm of the unseen. A life after life. (Cosmic Act)
    [X] (Cosmic Act) Create the World Tree Yggdrasil, Tree of life and the 2 magics.
    [X] let there be all manner of beasts to dwell upon the land and all manner of plants to match the fish and coral of the sea. (grand act)
    [X]Hollow and puncture holes to pebbles all around the Unnamed World and fill them with living meat. Grant them the power to shape their shells and meat in accordance to their time in the world. (Grand Act)
    [X] Create a sentient race : the White Ants, giant albino ants attuned to lunar magic on the Isolated Island. (Grand Act)
    [X] Create a sentient race: the Umbrals, a pale, blind, race, with hunched over backs, they dwell inside the darker parts of deep canyons and caverns of the cloudlands (Grand Act)
    [X] Teach the Bãsn-Shaal-Khlomet the arts of Ardency. (Grand Act.)
    [X] To give challenge and danger to the Void and Unseen, may there be 40 Outer Deities, eldritch in mind and being, and powerful beyond imagining. However, they are split between the Void and Unseen, forever to war upon the other. (Cosmic Act)
    [X] The world's poles shoot out towards the sky far above, anchoring time to themselves; go up the Northern World-Pillar, and spend many years at the top while a single day passes. Climb the Southern World-Pillar for a few days, and descend to find months have passed. (Cosmic Act)
    [X] Create sentient race: the Baólians. (Grand Act)
    [X] Fill the branches of the 'Lonely Tree' with a variety of large, nutritious, seed-bearing fruit in a rainbow of colors so that it might spread lesser kin to the rest of the world. (Lesser Act)
    [X] Create the Cultivars, beings that shall help the makers fill the universe with life. (Grand Act)
    [X] Create a grand city within the Unreal, one that grows and changes with its inhabitants. It's roads shine like precious jewels while it's architecture will be the stuff of dreams. (Grand Act)
    [X]From a particularly lustrous fruit of the Lonesome Tree, Kaileah the Dryad is born. Between its twisting boughs she finds her purpose, as a sentinel and gardener to her beloved progenitor.(Lesser Act)
    [X] Skyland Fungal Bloom (Lesser Act)
    [X] Create Myriad Sea Plants (Grand Act)
    [X] creates a system that automatically collects remnants of divine power or powerful evil souls and then uses that power to create artifacts of all kinds that will have powers, these will be randomly given to unborn carriers and soul-bound.
    [x] Every living creature bears an innate link to a counterpart spiritual mass in the realm of the unseen. As they grow and experience things this mass grows and changes and upon the creature's death they reawaken as said spiritual mass, now brithed into the realm of the unseen. (Cosmic Act)
    [X] Create a grand city within the Unreal, one that grows and changes with its inhabitants. It's roads shine like precious jewels while it's architecture will be the stuff of dreams.
    -[X] An intelligent species and civilization of bipedal feline rodents, the Myridna are a hardy race of diggers and craftsmen.
    -[X] Myridna stand at average of five feet for males and four feet for females. They are covered in fur that aids them in maintaining comfortable temperatures against both heat and cold, with females having longer fur in lighter shades of yellows and oranges while males have shorter furs in darker shades of reds and browns. They have strong longer upper arms, a pair of smaller secondary arms on the upper waist and legs that in normal sitting position look short and stubby but can stretch to be quite long. Myrinda middle arms are short with three clawed stubby fingers well suited for gripping, while the upper arms have three fingers flanked by a pair of thumbs; the three fingers each have retractable claws. Male claws are shorter and sturdier and better suited for digging through tough surfaces; while female claws are longer, sharper, and better suited for cutting through softer substances. Myrinda tails are short, strong, and sturdy on the males, while females have thinner, longer, prehensile tails.
    -[X] Myrinda are well suited for living either in the sea or underground. Their lungs and digestive systems are especially hardy. The lungs are both capable of breathing in all but the most toxic of environments and holding air for extreme periods of time. Their digestive systems are highly efficient and capable of digesting practically any biological matter. Myrinda are partial to darker locations, with eyes well suited for dimly lit places. While not blinded by bright lights, they are not fond of them and can grow irritable if forced to be out in sunlight or other bright places without means to dim the light their eyes are exposed to. Myrina are particularly fast and dextrous, making for exceptional climbers - a process aided by their claws.
    -[X] Myrinda as a civilization and culture are builders and craftsmen, having a keen eye and firm knack for taking raw resources and making new useful things out of them. They are especially fond of working with stone and metal due to those products having far greater durability and far better suited for surviving over longer periods of time. This, combined with their preference for darker places, leads them to primarily work towards building their settlements underground, which synergizes with their need to dig up metals and stone to work with. Myrinda on the whole desire function over form, the artistry of a given item is secondary next to how well an item functions and how durable and long lasting the object in question is. Indeed, the Myrina see their greatest works as eternal monuments that will stand for all time, outlasting any one given Myrina if not the entire species as a whole.
    -[X] Myrinda are monogamous and mate for life, the loss of a Myrindas mate is a devastating event. Only those who lose their mates at a comparatively young age are likely to ever remarry, at elder ages the loss of a mate is frequently so devestating as to bring about the death of the partner soon after. This passionate sense of loyalty to ones mate echoes into other elements of their lives as well, as the Myrinda are a fiercely loyal species. Friendships are not easily broken, the strongest and longest companionships are neigh unbreakable short of death. Betrayal is one of the worst sins a Myrinda can commit.
    -[X] Myrinda have lengthy natural lifespans that can last for hundreds of years. The exact average length of a Myrinda's lifespan, however, is hard to discern, as it is tied to the mental and physical stimulation the Myrinda receive. Those who continue to maintain an active lifestyle or are continually finding stimulation for their minds can live a youthful life until they simply 'give out', while those who turn sedentary or allow their minds to grow stale frequently die at comparatively young ages.
    -[X] They are unusually attuned to eachother's emotions, being able to sense them unconsciously. Due to this, those in the race with a tendency towards negative emotions tend to be ostracized and even exiled.
    -[X] Usually timid and very empathetic due to their hypersensitivity of emotions. However, those exiled or ostracized tend to become more aggressive.
    -[X] Dwell in caves and shaded area's because they're very sensitive to the sun due to their pale skin.
    [X] Create the Dream Plane within the Realm of Unreal (Greater-Act)
 
Authored
[X] Create the Dream Plane within the Realm of Unreal (Greater-Act)
What are dreams? Are they our subconscious thoughts all muddled together? Are they prophecies of the future muddled by the weakness of the mind? Or are they something more? The two realms of Real and Unreal rarely touch except for dreams. Dreams allow the dreamer to arrive in the Dream Plane to live out their greatest fantasies or most horrific nightmares. Within the Dream Plane time is not fully constant or even linear at all. No, it is more akin to knots upon knots or interconnected stings of individual dreams. Some even say that you can manipulate the dreams of others to have them do your bidding. But beware of the Dream Plane for it is not without its dangers. After all, not all dreams have a happy ending.

So, this is cool, but when you say greater act, do you mean grand or cosmic?
 
Come on guys, all divine pantheons have a glorious crib to call homes. Why should this quest be any different
 
Come on guys, all divine pantheons have a glorious crib to call homes. Why should this quest be any different
That city's for *us*? I thought it was for the spirits and the dead souls and that. Possibly one of Roland's eldritch abominations. Boss, I made myself a holiday home out of blood already! I can't afford a second property - the mortgage will ruin me!
 
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Not Authored
[X] The world's poles shoot out towards the sky far above, anchoring time to themselves; go up the Northern World-Pillar, and spend many years at the top while a single day passes. Climb the Southern World-Pillar for a few days, and descend to find months have passed. (Cosmic Act)
[X] Every living creature bears an innate link to a counterpart spiritual mass in the realm of the unseen. As they grow and experience things this mass grows and changes and upon the creature's death they reawaken as said spiritual mass, now brithed into the realm of the unseen. A life after life. (Cosmic Act)
[X] (Cosmic Act) Create the World Tree Yggdrasil, Tree of life and the 2 magics.


[X] Bring Color to the World (Grand Act)
[X] Teach the Bãsn-Shaal-Khlomet the arts of Ardency. (Grand Act.)
[X] Create the Myridna in the Hot Lands (Grand Act)
[X] Create a sentient race : the White Ants, giant albino ants attuned to lunar magic on the Isolated Island. (Grand Act)
[X] Create a sentient race: the Umbrals, a pale, blind, race, with hunched over backs, they dwell inside the darker parts of deep canyons and caverns of the cloudlands (Grand Act)
[X] Create sentient race: the Baólians. (Grand Act)
[X]Create the first series of birds within the Clouded Lands, from the smallest song bird to massive mythical beasts. Let them compete for survival within this land and see who comes out on top.(Grand Act)
[X] Create Myriad Sea Plants (Grand Act)
[X] Create a grand city within the Unreal, one that grows and changes with its inhabitants. It's roads shine like precious jewels while it's architecture will be the stuff of dreams. (Grand Act)
[X] Create the Cultivars, beings that shall help the makers fill the universe with life. (Grand Act)
[X] Create the great Sun-Whales, dwellers of the chromospere, titans tens of kilometers in length, children of the Unfrozen Sun. Each of them is a nation within one, their minds great and powerful, grand magic of sun at their command. (Grand Act)


[X] Fill the branches of the 'Lonely Tree' with a variety of large, nutritious, seed-bearing fruit in a rainbow of colors so that it might spread lesser kin to the rest of the world. (Lesser Act)
[X]From a particularly lustrous fruit of the Lonesome Tree, Kaileah the Dryad is born. Between its twisting boughs she finds her purpose, as a sentinel and gardener to her beloved progenitor.(Lesser Act)
[X] Skyland Fungal Bloom (Lesser Act)
 
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Second post's lore compendium should be up to date now. I got fed up with calling the sentient algae just 'the sentient algae', so as a people they are now also known as the Algals.

I also repeat my plea for someone to give the World Tree vote any details or explanation. So many people are voting for it, you must have some idea what it's supposed to accomplish.
 
I also repeat my plea for someone to give the World Tree vote any details or explanation. So many people are voting for it, you must have some idea what it's supposed to accomplish.
Create the World Tree Yggdrasil, Tree of life and the 2 magics.
More magic and 2 Sacred trees
The world tree is a motif present in several religions and mythologies, particularly Indo-European religions, Siberian religions, and Native American religions. The world tree is represented as a colossal tree which supports the heavens, thereby connecting the heavens, the terrestrial world, and, through its roots, the underworld. It may also be strongly connected to the motif of the tree of life, but it is the source of wisdom of the ages.
The tree of life is a fundamental archetype in many of the world's mythologies, religious, and philosophical traditions. It is closely related to the concept of the sacred tree.[1]


An 1847 depiction of the Norse Yggdrasil as described in the Icelandic Prose Edda by Oluf Olufsen Bagge

17th-century depiction of the tree of life in Palace of Shaki Khans, Azerbaijan

Confronted animals, here ibexes, flank a tree of Life, a very common motif in the art of the ancient Near East and Mediterranean
The tree of knowledge, connecting to heavenand the underworld, and the tree of life, connecting all forms of creation, are both forms of the world tree or cosmic tree,[2] and are portrayed in various religions and philosophies as the same tree.[3]
 
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...I am aware of the concept of the World-Tree and the Tree of Life. I would like for you to put in the slightest bit of effort into describing how they fit into this world. Does one connect worlds? Is it another bridge between the Unseen and the Seen? Perhaps other planes of existence that might come too? Do they have physical locations (if so, where?) or is it a spiritual thing? What are the 'two magics'? What effect will such Trees have?

I am happy to expand on short Acts, but this is a Cosmic Act and is thus a Big Deal. I would prefer for some thought put into it.
 
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...I am aware of the concept of the World-Tree and the Tree of Life. I would like for you to put in the slightest bit of effort into describing how they fit into this world. Does one connect worlds? Is it another bridge between the Unseen and the Seen? Perhaps other planes of existence that might come too? Do they have physical locations (if so, where?) or is it a spiritual thing? What are the 'two magics'? What effect will such Trees have?

I am happy to expand on short Acts, but this is a Cosmic Act and is thus a Big Deal. I would prefer for some thought put into it.
I can write but it will be based on my interpretation
 
Yggdrasil is an infinite tree that is the physical form of the scene of life that encompasses all of creation no matter what plane it is on

In addition, it serves as a place where to keep all the records of the knowledge that has existed or exists, its constant exposure to divine power and the records cause fruits that are charged with divine power to grow and that allow mortals a temporary secure connection with the registers.


Well, this is what I keep, something to add or change or take away? ... be kind
 
The sentient algae are unprepared for the introduction of so many rivals and predators into their environment. Entire colonies are devastated until countermeasures develop and the sentient algae learn to trap and hunt predator fish in turn. Most colonies shift to occupy coral reefs and heal in their sheltered confines. Within the colonies, a grave sense of a loss of innocence and peace is widespread.
A dozen colonies reach the City of Coral. After lengthy negotiations, they come to an agreement to share the City among themselves without attempting to consolidate into one unfeasibly large hive - an unprecedented break with tradition no doubt spurred on by the new Law of Constant Evolution. Perhaps arrogantly, this new polity renames itself as (what is best transcribed as) Bãsn-Shaal-Khlomet, 'the Favored Children of Bãsn'. For their part, the 'loyal' colonies – the majority of the species – retreat from shallow waters and shores, settling in deeper waters and devoting themselves further to the Sea-Spirit. Time will tell what this division will lead to...
This seems contradictory. Is the specie effectively split into four? Leviathan-riders, Bãsn-Shaal-Khlomet, Deep Seas, Coral reefs?
 
This seems contradictory. Is the specie effectively split into four? Leviathan-riders, Bãsn-Shaal-Khlomet, Deep Seas, Coral reefs?

Oh, no. The Deep Algals include the leviathan riders, coral-reef dwellers and deep sea ones. 'Deep' is a bit misleading, they merely live away from coasts, usually in reefs. Perhaps I should refer to them as Sea Algals instead. The Bãsn-Shaal-Khlomet are the only really distinct population from the rest.
 
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If the idea for Yggdrasil is still open I would give my ideas.

Let Yggdrasil be the unreal counterpart to the worlds. Let every fruit be a world or star and let every branch be the counterpart of the cosmic paths that link worlds together.

It is only a tree in its general shape.

The trunk represents the first World and the roots stretch out and pierce the barriers of dimensionsand wherever their is an entrance between real and unreal the roots grow towards. For they serve as a plug. To attempt to cross over is to fight against the roots and escape from their grasp for they will never let go and do as roots do, Devour all that they hold.

The moon is the sole exception to this.

The tree provides two magics. Depending on their location.

Like the Nidgoggr one can gnaw at the roots and claim their ichor. Such enhances the bearer making them greater than they are by every metric. Even to the defiance of logic. Super strength requires no leverage. Super speed requires. The issue is extracting the ichor while remaining unbound.

The second magic is of divination. Those that are entangled by the roots are assimilated into the tree but if they escape the assimilation remains. By meditating they can see as the tree sees and look distant worlds both seen and not. Beware though as overused rouses the assimilated portion and xauses it to grow more until eventually they become a new tree whereupon the roots of yggdrasil come and connect.


The general idea is to provide a counterpart to tje stats and worlds in the unreal and a way to prevent easy crossings between the two. To cross over they must pass the gauntlet of yggdrasil. And I know the second magic makes is possible to sacrifice yourself to make new openings but that is the point. It is not easy to cross but not impossible.

So thought?
 
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[X] Bring Color to the World (Grand Act)
[X] Teach the Bãsn-Shaal-Khlomet the arts of Ardency. (Grand Act.)
[X] Create the Myridna in the Hot Lands (Grand Act)
[X] Create a sentient race : the White Ants, giant albino ants attuned to lunar magic on the Isolated Island. (Grand Act)
[X] Create a sentient race: the Umbrals, a pale, blind, race, with hunched over backs, they dwell inside the darker parts of deep canyons and caverns of the cloudlands (Grand Act)
[X] Create sentient race: the Baólians. (Grand Act)
[X]Create the first series of birds within the Clouded Lands, from the smallest song bird to massive mythical beasts. Let them compete for survival within this land and see who comes out on top.(Grand Act)
[X] Create Myriad Sea Plants (Grand Act)
[X] Create a grand city within the Unreal, one that grows and changes with its inhabitants. It's roads shine like precious jewels while it's architecture will be the stuff of dreams. (Grand Act)
[X] Create the Cultivars, beings that shall help the makers fill the universe with life. (Grand Act)
[X] Create the great Sun-Whales, dwellers of the chromospere, titans tens of kilometers in length, children of the Unfrozen Sun. Each of them is a nation within one, their minds great and powerful, grand magic of sun at their command. (Grand Act)
[X] Fill the branches of the 'Lonely Tree' with a variety of large, nutritious, seed-bearing fruit in a rainbow of colors so that it might spread lesser kin to the rest of the world. (Lesser Act)
[X]From a particularly lustrous fruit of the Lonesome Tree, Kaileah the Dryad is born. Between its twisting boughs she finds her purpose, as a sentinel and gardener to her beloved progenitor.(Lesser Act)
[X] Skyland Fungal Bloom (Lesser Act)
[X] Every living creature bears an innate link to a counterpart spiritual mass in the realm of the unseen. As they grow and experience things this mass grows and changes and upon the creature's death they reawaken as said spiritual mass, now brithed into the realm of the unseen. A life after life. (Cosmic Act)

Personally Created Vote

[X] Create the first series of plant life within the hot lands, with all its variety and forms from the largest magma trees to the smallest flower. Let them grow in all their multitudes and forms adapted to the heat and flame of the environment whether by going towards the most intimate of connections with heat and flame such as the magma tree, or the beautiful flame flower or by going to all sorts of methods to survive and endure the land itself, from plants near the shore forming a connection with the sea to protect it or the simplest of methods where the plant life ensures that their seeds can endure the flames and regrow over another area where there is no flame. (Grand Act)

@Photomajig is this as a grand act fine?
 
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Authored-

I'd like to vote for @Fghubyygvb's

[X] Create words from the edge.
Words that are greater than the sum of the meanings embedded in them, words that come at the border, whether it is the border of sleep and reality, life and death, day and night.
With the help of special rituals, intelligent species have learned to reproduce some of them, creating temporary gates to the realm of the unreal, bypassing the barrier between the worlds and thereby gaining power over the material world.
But everyone who uses these words should remember that pronouncing words takes away the purity of his heart, because every time the world of words changes the speaker until he becomes the sum of all the spells he uttered. (Cosmic Law)

"Words" are spells that create a controlled gap in the realm of the unreal, making the surrounding world look like the realm of dreams. But in order to prevent magicians from becoming omnipotent gods, a restriction was introduced on the use of the Great Law of Narrative Satisfaction and the maximum number of spells cast.

described here- Gods of Chaos: a Riot God Quest and Gods of Chaos: a Riot God Quest

however they have not posted in this Epoch so not sure if it counts as my authored act for the Epoch.

Support-

[X] Every living creature bears an innate link to a counterpart spiritual mass in the realm of the unseen. As they grow and experience things this mass grows and changes and upon the creature's death they reawaken as said spiritual mass, now brithed into the realm of the unseen. A life after life. (Cosmic Act)

[X] Create a grand city within the Unreal, one that grows and changes with its inhabitants. It's roads shine like precious jewels while it's architecture will be the stuff of dreams. (Grand Act)

[X] Create the great Sun-Whales, dwellers of the chromospere, titans tens of kilometers in length, children of the Unfrozen Sun. Each of them is a nation within one, their minds great and powerful, grand magic of sun at their command. (Grand Act)

[X] Fill the branches of the 'Lonely Tree' with a variety of large, nutritious, seed-bearing fruit in a rainbow of colors so that it might spread lesser kin to the rest of the world. (Lesser Act)

[X]From a particularly lustrous fruit of the Lonesome Tree, Kaileah the Dryad is born. Between its twisting boughs she finds her purpose, as a sentinel and gardener to her beloved progenitor.(Lesser Act)

[X] Skyland Fungal Bloom(Lesser Act) - The Skylands must be provided with a basis to support life. Seed them with spores of lichen, moss and fungus of a thousand colors and properties, making rainbow landscapes in the skies that can support future life.

[X] Create a sentient race : the White Ants, giant albino ants attuned to lunar magic on the Isolated Island. (Grand Act)

[X] Create a sentient race: the Umbrals, a pale, blind, race, with hunched over backs, they dwell inside the darker parts of deep canyons and caverns of the cloudlands (Grand Act)
-[X] They are unusually attuned to eachother's emotions, being able to sense them unconsciously. Due to this, those in the race with a tendency towards negative emotions tend to be ostracized and even exiled.
-[X] Usually timid and very empathetic due to their hypersensitivity of emotions. However, those exiled or ostracized tend to become more aggressive.
-[X] Dwell in caves and shaded area's because they're very sensitive to the sun due to their pale skin.

[X] The world's poles shoot out towards the sky far above, anchoring time to themselves; go up the Northern World-Pillar, and spend many years at the top while a single day passes. Climb the Southern World-Pillar for a few days, and descend to find months have passed. (Cosmic Act)

[X] Create the Skrayt, four-winged inhabitants of the Clouded Lands

[X]Hollow and puncture holes to pebbles all around the Unnamed World and fill them with living meat. Grant them the power to shape their shells and meat in accordance to their time in the world. (Grand Act)

[X] Create the Myridna in the Hot Lands (Grand Act)
 
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So some more elaboration on the two magics I proposed with my Yggdrasil Proposal.

The first magic concerning ichor is that the ichor itself is that it is a power source that enhanced all that it touches but usually in crude ways. They will improve all parameters and even allow for the 'softening' of physics when they react to that and leads to exceeding self-control and manipulation of their body (ranging from simple control of normally autonomous functions all the way to Pillarmen level biological control). It also has the other property of keeping something alive even when it should be dead by all rights. This can take the form of accelerating healing of somehow smoothing crude attempts at trans-humanism by allowing foreign elements to be easily integrated.

Using the Algal as an example if they bathe and drink of the Ichor they could refine their light ability to create lasers and shape illusions, capable of eating air and rock as sustenance and have mastered their forms enough to essentially become a mixture of shoggoths and active microbots.

The main limiting thing about this would be that it requires a prodigious amount of ichor to achieve the high levels and ichor can only be easily gained from Yggdrasil roots which is an issue as they devour anything that they touch including inanimate tools and even energies and then make it into themselves so it is always a danger. And being high in ichor enhancement makes it even more dangerous because it makes assimilation even faster.

The second magic is giving away portions of the self to Yggdrasil to tap into the tree's vast senses. The more of themselves given up the more they can use it. Someone who has pinned himself to a collection of roots and have become nothing but roots with a brain would be able to bear witness to every event in every world if they somehow find a way to retain their sanity.

Lesser infected would be able to develop various pneumonic and focusing rituals to selectively filter all the junk information to get actionable intel.

I envision high level low infection users this into something akin to the Byakugan. High level high infection users would make prophecies and act using Laplace's Demon where they get such precise information of the world around them they could outright predict and extrapolate what happens.

The main limiting factor is that constant use gradually increases infection levels and while that leads to greater information access it also means that unless they give up their power active use of their senses would turn them into another appendage of Yggdrasil.

The two could be mixed together to form a sort of root trans-humanism (can it really be called that if humans don't exist yet) replacing parts of the body with Yggdrasil roots and using Ichor to smooth the integration and ichor's enhancement of physical control to actually take hold of the roots and their rather insidious property of devouring all that they take hold as well as its ability to pierce the dimensional barrier and thus cross over between realms. Though that would be rather risky given the root gauntlet. This would even help mitigate the second magic's side effect as you are using the roots as a limb rather than a conduit to Yggdrasil for information.

My image of a high level user of this is Alex Mercer but without the viral shenanigans but made up for with local omniscience.

That said this is really really dangerous as ichor is, in the end, the lifeblood of Yggdrasil and adding it to a root graft means that a single miss step could have the roots piloting the person and they only have one primitive desire, to feed. It is a quick way to release an all-devouring monster into a populace that has perfect reconnaissance ability, though this is made up for by the fact that eventually the creature will die as it is turned into a tree.
 
Vote closed
Scheduled vote count started by Photomajig on Dec 8, 2021 at 3:02 PM, finished with 71 posts and 27 votes.
 
Just found this Quest and it looks super neat!


I also had an idea. What do you guys think about creating a Kind Merchant Entity? The kind of thing that shows up to people/sapient entities in despair/in need and can offer them the tools/goods needed to save themselves for the cost of a deed done. This Entity would be something to inspire goodwill in others, kinda like Karma, so people who buy from it would pay their debt by helping a certain amount of other people...? Or would this be too early on in creation for such an entity to exist?
 
Just found this Quest and it looks super neat!


I also had an idea. What do you guys think about creating a Kind Merchant Entity? The kind of thing that shows up to people/sapient entities in despair/in need and can offer them the tools/goods needed to save themselves for the cost of a deed done. This Entity would be something to inspire goodwill in others, kinda like Karma, so people who buy from it would pay their debt by helping a certain amount of other people...? Or would this be too early on in creation for such an entity to exist?
Well, we've only recently seen the beginning of anything recognizable as societal structures. I think we're still some ways off from widespread notions of mercantilism or a non-barter-focused economy that would make a merchant entity apt. If you want to go for it, make the writeup next turn, and it'll get in if enough people vote for it.
 
Well, we've only recently seen the beginning of anything recognizable as societal structures. I think we're still some ways off from widespread notions of mercantilism or a non-barter-focused economy that would make a merchant entity apt. If you want to go for it, make the writeup next turn, and it'll get in if enough people vote for it.
Quite fair, and I'll admit, I'm rather curious on how it would affect civilizations to have such a being running around promoting kindness/goodwill and such since the near-start of civilization itself. It'd certainly end up being... interesting.
 
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