Company Man
As they stepped up onto the third floor, Zane couldn't help but note how different it was from the floors below.
All of the halls had been painted a soothing off-white shade and varnished, had a regular pattern of symmetrical ceramic floor tiles, perfectly non-flickering and luminous ceiling lamps, and more than its fair share of people walking through and chatting.
There were these small pseudo-resting spots, like a couch in the middle of the hall with a water cooler, a small oak table, and a vending machine on the sides of it. All of them had some variation, sometimes a potted fern or something to pretty it up.
However, Elsa simply walked forward, leading Zane on without giving him a moment's breath to admire anything for its simple ability to stand out.
"Uh, so…" He stopped to think. Zane didn't want to ask a stupid question, because he noticed a pattern where Elsa had a tendency to disappear with no explanation whenever he asked something that she didn't feel like answering. "Can I ask who's this boss you keep mentioning? He must be a pretty big deal if he's talking to me."
She looked at him for a moment, holding back wry amusement, and then popped with laughter. It was the bitchy kind of laughter where she threw her head back as far as it'd bend, closed her eyes as tightly as possible to feign aristocratic pleasantry, and sort of fanned her mouth as if concealing the gesture in spite of the inherent futility of such an action. At the end of her laughter, she reached over and ruffled his hair so fast that he couldn't react without his Knight Arm deployed, making him sneer.
"You're so precious, Zane," she cooed. "So, so precious. I'll need to remember that one. Go in there and have fun."
She flippantly waved at a door and walked over to speak with someone in the hall, seemingly a casual acquaintance.
After watching her with a deep-set frown for a moment, he sighed resignedly and went through the door, where he found a small kind of entryway with a receptionist's desk. Behind it, tapping away at a keyboard, was a petite, smiling woman, humming a song he didn't recognize to herself.
She noticed him as he approached closer.
"Oh, hello there, good sir! I believe you must be Mr. Black?"
"Yes."
She pressed a button on her landline. "Mr. Edwards, Mr. Black is here to see you."
"Step right in!" came a shout.
He looked over in the direction of the other door - an office door, made from some kind of varnished dark wood with shutters on the upper glass part, on the right wall of the room they were in.
He stepped inside the office without further ado and looked around immediately, finding it to be completely full of stuff as if someone had decided to use it as a storage room for weird shit. All kinds of confusing bric-a-brac; a small bottled airplane, a few paintings that looked to his untrained and fairly skeptical eye like decently faithful Da Vinci recreations, and there was, for some reason, a painted white-and-red rocket sitting in a flower pot on the windowsill.
And behind the desk, there was a man with a thick mustache, somewhere in his late forties, with graying sideburns and an unbuttoned, navy blue suit with no tie. He looked almost… Texan? Or such was Zane's first impression. He looked as if he should be wearing a cowboy hat, even though he wasn't. At least, not currently.
"Ah, you must be…" Mr. Edwards looked down at a paper resting within a small folder on his lap, sniffled a little, "Zane Li Black? Have a seat."
He did, not seeing a reason to disobey.
"Do you need anything? Water? Coffee? Charlotte!"
"I- uh, I don't-"
It was too late to dismiss the man's kindness. His overly-polite secretary had already peeked her head in with a modest smile. "Sir, yes, sir, Mr. Edwards?"
"Bring this boy a coffee, a strong one. He's about to become one of my hardest-working employees," the man said. After a second of thought, he reconsidered, "Make it a double. And bring me some mint-flavor chewing gum, I have this disgusting taste of burnt bacon in my mouth, I desperately need to get rid of it."
"Yes, sir. I'm on it!" She disappeared.
As Zane was about to tell the man a coffee wasn't necessary - he wasn't much of a caffeine person - the man, however, ducked suddenly under his desk and smacked his lips. Zane could hear some shuffling as drawers were opened and closed. "This fucking office. I don't know where anything is in this damn place, it's like someone cursed it to make me unable to find anything." He resurfaced with a sour expression, shooting Zane a kind of clueless, funny look. "I don't use it often."
"Ah."
"Yes. One moment, boy." He went down below again and started looking for something. A few moments later, he seemed to find it. "A-ha! Here we are."
As he resurfaced, it was with a bunch of stuff in hand. An ID card with Zane's face and name on it, an entire loop of keys, a plastic item about the size and shape of a car key fob, and a few Godcards that had been securely placed in separate, large ziplock bags. He slid all of the items over to Zane, saying, "I am issuing this stuff to you. Although, don't touch the Black Cards, that's not for you. I'll tell you what they're for, later. And where's Charlotte? Why isn't she back with the coffee and gum already? Goddamn it."
He picked up the items, one by one, stuffing them in his pockets in a way that felt mostly random - but he hesitated with the Black Cards. "The... uh, Black Cards?"
"Ah, yes - you'll be responsible for delivering those. I'll send you the details later. We have a VSS in place over the entire city that lets us know when it's best to put them in, like, your dog's ass or something so you'll find it and it's all creepy and mysterious. There's boxes that go with them, and instruction manuals - you'll need to go down to Distribution to find those; we don't handwrite the notes, we sorta copy and paste 'em because it's a waste with this much turnover. Hmm. I suppose Elise will fill you in on it later, she's a good girl, and your immediate superior at any rate."
This wasn't quite what he'd expected when he came into this room.
"Wait. Elise?"
---
As it had turned out from the follow-up conversation, Elsa's real name was Elise Auclair, and her Godcard was none other than Loki, which rendered the events of the last few days supremely clear in Zane's mind. She also used her Godcard to keep her appearance changed at all times, and didn't like anyone knowing about this.
"How do I know where to deliver these?" He looked up, four boxes with Black Cards in his arms. "Elsa?"
"VSS takes care of that," said 'Elise,' or Elsa, as he was still calling her - better not let her know that he knew, for now. "It's rather simple, you will see. I took the liberty of installing it on your phone."
"I- uh. You took my phone."
She smirked; a wry, self-satisfied expression full of smugness. After a moment of jostling his right leg, he felt a pressure he'd thought wasn't there before, but actually had been there all along. Zane gritted his teeth.
"Come, now, Black. We have quite a few of these Cards to deliver. It's fortunate that my power makes it easier."
"Don't I need some kind of company training to deliver this stuff?" he groaned.
"That's why I'm here. I'll be your chaperone to make sure you don't embarrass us with dazzling incompetence," she said, half-turning before they could enter her car. "Once the company knows you can be trusted with relatively simple jobs and handling the smallest of affairs, you'll be permitted to handle more... difficult tasks."
He frowned at her explanation, unhappy with his erstwhile posting, even as he got into the vehicle.
---
A lot of the following days were spent at work for Olympus Corporation, delivering cards, doing casual book-learning of company SOP, and sometimes acting as an intermediary or field agent - in a very limited capacity, and never with Cardbearers he'd interacted with. He didn't know much about what happened to his friends either, as he was prevented and forbidden from attempting to call them. It was a part of company protocol to use a mask or facial concealment when interacting with people, and the masks were enchanted to render the wearer's identity quintessentially unrecognizable.
Zane was able to gather some information from context clues - simply looking around the city as they drove or walked into various places, overhearing conversations, or asking the helpful soldier from before, who'd never bothered introducing himself and replied to questions about his name with a stiff grunt.
It seemed like the Mangler's Second Attack, as it was starting to be known, had caused a lot of upset and turmoil.
It was the biggest terrorist attack in known history, the number of dead increasing every day as new bodies were discovered. It was economically devastating and led many people to leave New York on a more permanent basis, and forced the US government to put its thumb down.
Apparently, the Police Faction and its members went semi-public with information about the perpetrators, and the government was now attempting to study the 'source of the disturbance.' There was an unconfirmed rumor of a paranormal task force in the works, but apparently, a few members of Congress were strongly against it.
As far as Zane's work for Olympus went, there wasn't much time to practice his magical abilities, and he'd been asked a lot of questions about them in the interim - their origin and their full capacity, likely because Olympus intended to find a way to reverse-engineer and monetize them. However, at the same time, something told him if that were possible, they'd have already done so instead of keeping him around to do their dirty work. He was more valuable as a source of new product than as dumb muscle, and even he was smart enough to figure that out. Naturally, he never asked Elsa about it.
As mid-December approached, however, Zane received something resembling a rank-up: a new personal office on the second floor, with actual human amenities and a separate - if very small - bathroom. He also received limited access to the outside world, letting him request items for delivery. It was maybe a quarter of a step up from being a prisoner and indentured worker, but he supposed it was still a little better. At one point, Elsa hinted that if he kept up the good streak and proved his loyalty, he'd be allowed to see or at least speak with his friends soon enough.
During all this time, Zane had a few opportunities to interact with his new co-workers. Pick a total of 2.
[ ] Speak with Elsa I - She was Zane's handler and immediate superior, so it only made sense to chat in between operations or when they ran into each other. It's much to ask for any kind of strong or true bond, but propinquity tends to melt away most kinds of hostility... over time.
[ ] Speak with Elsa II - Presently unavailable. Elsa doesn't trust you enough - it makes more than chit-chat to form a bond of any kind with someone as untrusting as her.
[ ] Speak with Helpful Soldier I - Maybe you'll be able to find out his name and how he even started working for Olympus? So far, he's been maybe the only person in Olympus to approach Zane with good survival advice and demand nothing in exchange.
[ ] Speak with Helpful Soldier II - Attempt to deepen bond.
[ ] Speak with Charlotte I - Mr. Edwards' personal secretary seemed nice enough, if a little too polite; she kept getting Zane coffees that he didn't ask for, though.
[ ] Speak with Charlotte II - Attempt to deepen bond; maybe if you can get the secretary in your pocket, you'll learn something more about the boss-man himself?
[ ] Keep to Yourself - Forgo a Social action. Can be taken as many times as you want.
In his second turn of operations, Zane received some lee-way in the kind of tasks that he'd prefer to pursue. Select up to 5.
[ ] On-World Operations I - Mostly simple operations; delivering Godcards or packages across New York, disrupting a few 'undesirable' military operations with the help of other operators in a non-lethal fashion, and similar...
[ ] On-World Operations II - More complicated operations, as a solo agent often with little to no back-up; largely involves investigating into disturbances and disrupting undesirable forms of activity.
[ ] On-World Operations III - A full-on brand 'Agent of Olympus,' you are now trusted with operations that include full and deadly combat with almost-peer level opponents, often with tactical support. Also includes operations outside of New York City, such as thaumaturgical investigations or recovery missions in other countries.
[ ] On-World Operations IV - Special Mission: There is a phase-one Black Card user outside of New York that needs to be tracked down. Sign up for the recovery team.
[ ] Martial Tutoring I - Although he is mostly prized for his magical abilities, Zane does have a rather splendid level of knowledge in the area of combat and martial arts, one bordering the supernatural: train the local PMC in close-quarters combat in order to make yourself more useful to the company and earn their trust.
[ ] Martial Tutoring II - A more extensive and advanced, weekly lesson plan that includes lots of students with both basic and advanced potential. Lets you learn a bit as well.
[ ] Martial Tutoring III - Become one of several teachers in a specialized training program for high-value operators. Also lets you train quite a lot on your own as a side effect.
[ ] Martial Tutoring IV - Special Mission: After showing extreme promise, a few people of import would now like to chart their own, personal training plan with you.
[ ] Research I - After a few basic check-ups, Olympus has deemed that your power, the Knight Arm, is external and cannot be really copied with you as its basis. However, that doesn't mean its 'essential blueprint' cannot be researched, and parts of it reverse-engineered for their foundational principles, to form a product of its own...
[ ] Research II - A more extensive line of tests on the Knight Arms and their foundational principles. Although it's unlikely Olympus has found anything, your complete willingness to go through these experiments, as well as proposing them and aiding in them elevates you greatly in terms of employee worth and company trust.
[ ] Research III - At this level of research, it's possible to glean basic thaumic logic for a few Invocations which can then be inverted into ordinary spells, adding a few new combat options to Olympus' repertoire. You have the company's undying regard and a good amount of trust and leeway.
[ ] Research IV - Special Mission: A full off-world research division is assigned to the new, 'Project Armamentarium,' and is expected to show the promise of creating Common-Rank Knight Arms in as little as a few months. You get the impression that the Maiden and Pyldret neither approve nor disapprove of this.
[ ] Management Training I - Although you're not even a step forward in making it to middle management, showing promise and skill in the related areas would surely elevate you in the minds of your superiors - it's a good pick in general!
[ ] Off-World Operations I - You aren't trusted or skilled enough yet to become an off-world operator of any kind, but you are permitted to read a few after-action reports to better prepare for the task in the future (and to learn what the hell it is in the first place.)