So, now that we're nearing the end of the third months since I've started this quest and we just passed the halfway point for the tutorial turns, I've wanted to ask for some feedback.
What do you like about this quest? what do you dislike? Do you think anything specific needs improvement (suggestions are always welcomed)? Give me the good, the bad and the ugly, even a everything's good/suck lets me know if we're going the right direction.
In particular, I want to ask about the floor for purchasing things/investing into the second step, I put that mechanic there to stop just 1/2 posters form emptying a vital and powerful resource but I want some feedback on if 15 is the right number or if we should go lower to ease buying things (or even higher to make sure the thread is in agreement).
The one part that I *don't* like is that it's possible for individual members of the horde to make suboptimal choices (specifically, with which kinds of qi to use for things) that will then cause a loss in long-term effectiveness that we simply cannot recover. It's a riot quest. It's fine if there are choices that wind up being worthless. Having interesting and crunchy mechanics to figure out and all work towards is cool. Even the vote-to-buy system is fine, because it at least requires buy-in from a decent number people. Hoenstly, 15 seems like it's been working. We've been able to buy the things we need, and I haven't seen a lot of unhappiness about it. The other stuff, though... the fact that someone could just say "I think I'm just going to clear this meridian with pure qi today", and thereby effectively cost us one meridian-clear's worth of advancement forever? That's a bit of a feelsbad.
I mean, I think it's literally only happened the once, with a bit of pure qi body cultivation, but it still felt bad. So... maybe later on have one of the "advance what ghosts can do" unlocks let us go back and reforge some of that stuff with the "right" qi rather than the "wrong" qi? It would even be okay if it came at a bit of a surcharge in ghost effort - just as long as it was *possible* to fix these issues.
...and, similarly, I feel like it should be possible to lock certain options as a matter of policy. If we decide that our long-term strategy does *not* involve growing claws (or any other upgrade that comes with a baked-in downside that isn't just resource expenditure), I'd like there to be some way for the playerbase as a whole to decide that and establish it so that we don't have some rando show up 12 turns from now, grab a wrath ghost, say "Oh, cool! Claws!" and immediately roll for it.
Or, heck, just use the lock-out feature to say things like "as a matter of policy, we will only roll for meridians with Yin. We will only roll for Body Cultivation with Fire. We will only roll for breakthroughs with Water" or whatever... and then if we find a better form of qi, we'd have some similar vote-thing that would let us change the policy at that time.
I mean, discovering a form of god-qi that would mean that we're retroactively been using The Wrong Qi for the last three breakthroughs and would be forever weaker than we
could have been... that would
also be feelsbad. It wouldn't feel
as bad, though. That's the kind of thing that just happens sometimes in xianxia.
[X] The broken, the sorrow, the wrath.
A bit late to the party, but oh well.
Can I immediately roll for stuff, or do I wait for next turn,
@uri ?
We are not currently in a rolling phase. The votes/rolls for last turn are closed, and the votes/rolls for next turn have not yet opened.