What do you like about this quest? what do you dislike? Do you think anything specific needs improvement (suggestions are always welcomed)? Give me the good, the bad and the ugly, even a everything's good/suck lets me know if we're going the right direction.
Personally this is my least favourite of your three quests, and I think the reason is probably the characters.
Simply put, Guang Li doesn't yet feel like a true person, he's just a body for the ghosts to puppet and pump power into.
In Distant Wars Shikatu feels like an actual person, AND the world has been defined and elaborated on quite a bit. In Iron Oath, I could say the same with Aurelia, and you've also taken quite a few steps to make the teachers, our retainers, our would-be-recruits AND the power system interesting and engaging.
Here all I can say is that there's a very generic xianxia system, that Guang Li is the last of his clan trying to gain strenght to... survive? get revenge?
And that's it. The sect isn't interesting yet. the other characters aren't interesting. the cultivation system is not really interesting, as it's basically "Gather qi to condense in 9 steps with 4 sub-stages each, do body refinement of the normal or blood/Guang variety".
It's... boring.
In Distant Stars, helped by the fact we effectively started at the third step, you showed plenty of variety in what cultivation can do, and then we discovered various side-paths, while also developing the empire both culturally and technologically.
in Iron Oath we discovered techniques, interesting artifacts (we started with the ones for training and to communicate), but we also saw more interesting aspects of the system like the Legacies and ESPECIALLY the Oaths.
There's nothing like that here. And nothing much happened during most of those turns, except for the one conflict with the Young Master.
sorry if I'm being negative. There's potential here, but I feel like it will take many relatively boring turns to get there. Maybe a timeskip or longer turns letting us achieve more in each would improve that? Then again, if I'm the only one thinking this there's obviously not much of a point in changing things.
The one part that I *don't* like is that it's possible for individual members of the horde to make suboptimal choices (specifically, with which kinds of qi to use for things) that will then cause a loss in long-term effectiveness that we simply cannot recover. It's a riot quest. It's fine if there are choices that wind up being worthless. Having interesting and crunchy mechanics to figure out and all work towards is cool. Even the vote-to-buy system is fine, because it at least requires buy-in from a decent number people. Hoenstly, 15 seems like it's been working. We've been able to buy the things we need, and I haven't seen a lot of unhappiness about it. The other stuff, though... the fact that someone could just say "I think I'm just going to clear this meridian with pure qi today", and thereby effectively cost us one meridian-clear's worth of advancement forever? That's a bit of a feelsbad.
I mean, I think it's literally only happened the once, with a bit of pure qi body cultivation, but it still felt bad. So... maybe later on have one of the "advance what ghosts can do" unlocks let us go back and reforge some of that stuff with the "right" qi rather than the "wrong" qi? It would even be okay if it came at a bit of a surcharge in ghost effort - just as long as it was *possible* to fix these issues.
The main problem I can think of that comes from the nature of riot quest is Clear Meridian action.
a single vote there consumes 5 qi points. a single trolling player, or even just an hasty one, can waste all the qi produced by multiple players (3 for normal qi, I tihnk 8 or so for Yin qi?), and a couple such players could outright ruin things.
Or, for another example, there's that -5 hp wrath options.
I think there should be some kind of limitation put on those actions. Most actions are fine, it's not a problem if a player takes a suboptimal action, but some can be so detrimental that they neutralize the efforts of MANY coordinated players, and that COULD become a problem in the future. We had a minor example of this before with I think a player or two taking clear meridians in the beginning wasting a lot of qi, but that wasn't that big of a deal. It COULD become a big deal in the future.