Gate - thus the jsdf fought there discussion, idea, and recs thread

There's one slow or dead one where a understrength company (read, it was basically just a platoon) of US tankers are sent through as part of a 'training' support for the JSDF, and she hooks up with them instead. Sadly, it died off (and even though dude updates it occasionally, it's dead) before it really got to explore what the hell is really up with her. It had some interesting hints, as it had the locals much more in tune with things like "Oh shit, do they follow Emory too?"

I honestly don't have a problem with the goth loli aspect of it because you can go really creepy/dark with it. Imagine a child who sells her life/soul/sanity for vengeance on ... whatever. And now she's 900 years old, grown up mentally (but insane) but still has a childlike body.

Though that said, goth loli she may be, but she's not much of one; there are adult women built like her. I doubt it'd really be that hard to find someone who figures that in the dark, all cats are black. So to speak.

Is the Fic "Here We Go Again" by any chance? If it is , then it's not actually dead; just updates real slow. In fact it last updated in Memorial Day. Just give it time, it WILL Update.
 
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Is the Fic "Here We Go Again" by any chance? If it is , then it's not actually dead; just updates real slow. In fact it last updated in Memorial Day. Just give it time, it WILL Update.
Yes! That's the one. I call it dead because the past couple updates are insanely disjointed AND did a timeskip past the interesting stuff, resulting in a sort of disorganized tell-but-not-show mess. More chapters may come up, but I think that the author's lost the plot, in a literal sense. That is, either he hasn't got an outline, or it got lost in a system crash long ago and he never remade it.

It's a shame because honestly I DO like large chunks of it. It has a very David Drake feel in a lot of spots. And the world needs more of that.*

*(Downside: This apparently requires the author to kill/help kill an awful lot of people as part of an armored company. This suggests the process of producing authors of this quality may not be sustainable!)
 
Yes! That's the one. I call it dead because the past couple updates are insanely disjointed AND did a timeskip past the interesting stuff, resulting in a sort of disorganized tell-but-not-show mess. More chapters may come up, but I think that the author's lost the plot, in a literal sense. That is, either he hasn't got an outline, or it got lost in a system crash long ago and he never remade it.

It's a shame because honestly I DO like large chunks of it. It has a very David Drake feel in a lot of spots. And the world needs more of that.*

Eh. I don't mind that. The "Tell and Not Show stuff", I like noodle incidents.

And maybe it's like that because I think he Keeps Rewritting the Past Chapters.
 
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Eh. I don't mind that. The "Tell and Not Show stuff", I like noodle incidents.

And maybe it's like that because I think he Keeps Rewritting the Past Chapters.
The noodle incidents, yeah, those are fine... but at this point we're missing fairly large swaths of plot, too.

Now, that is a fair point, he does do that a lot. I read the whole thing for the first time last week, so I'm sure my experience was different than someone who read it, say, a couple months ago.
 
Cuz I'm on a Stellaris binge and someone mentioned it.

The Gate opens, as usual, to a strange place with metal and glass buildings. They rampaged through the city with only light resistance (mostly from the strange metal golem) and decided to make a colony on the area as they found that the people does not have any military whatsoever and the ground is very fertile.

Meanwhile up above, beyond the Heavens and in the Abyss, a battle between two sides grind to a halt. One side is puzzling the reason of why humans (and extras) would come out of the Holy construct, the other is brushing off their multi and alternate dimensional theory books.

GATE: Thus the Holy World has the wrong Divine backing.
 
Complaining about the curbstomp in GATE is, in my mind, barking up the wrong tree. Works where two worlds fight each other on roughly equal ground are dime a dozen in fiction.

Instead focus on the culture shock, the contact, all other stuff like that.

Toss the nationalism. Make it an international mission. And have international community confronted with the question of 'now what' after their first major victory. The population on the other side has lower living standards than the modern first world and democracy is unknown to everyone except maybe a few scholars who remember that city state way back that collapsed due to the clearly flawed system. *Magic exists* and, though it works best near the gate, it works on our side too. Gate time becomes hotly contested as the gate becomes a near constant stream of vehicles driving both ways. There's an *entire world* on the other side - make that clear rather than focusing only on the immediate vicinity.

Have the story told from the perspective of multiple protagonists.
* A military recon officer escorting a team of social scientists to try and make contact with local villages.
* A scientist who wants to try work out why elves live so long to develop life extension treatments and who is part of a much larger group of scientists from all around the world trying to answer questions from 'just what the fuck is up with dragons' and 'fucking magic how does it work' to more simple ones like 'what's the local ecosystem like', 'what's the local geology like' and 'are there any climate systems we should pay attention to before adding more CO2?'
* A businessman wondering if there's any way they can profit on the other side of the gate given the absurdly high costs of buying gate time.
* A human rights lawyer trying to ensure those on the other side of the gate are treated fairly, even if we haven't managed to translate their language yet or if they have green skin.
* A politician trying to deal with, well, everything.

Maybe a contractor from the modern world going AWOL to try and become a sorcerer/sorceress too. (Would be less sympathetic than the other examples though...)

Oh and make the gods distant and mysterious - ambiguous if they even exist at all. Because the alternative is having the one quasi-immortal thing, something that is actually superior in many ways to us, that is encountered immediately come to the side of the modern people which is stupid or completely changing the dynamics of the work.
 
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Complaining about the curbstomp in GATE is, in my mind, barking up the wrong tree. Works where two worlds fight each other on roughly equal ground are dime a dozen in fiction.

Instead focus on the culture shock, the contact, all other stuff like that.

Toss the nationalism. Make it an international mission. And have international community confronted with the question of 'now what' after their first major victory. The population on the other side has lower living standards than the modern first world and democracy is unknown to everyone except maybe a few scholars who remember that city state way back that collapsed due to the clearly flawed system. *Magic exists* and, though it works best near the gate, it works on our side too. Gate time becomes hotly contested as the gate becomes a near constant stream of vehicles driving both ways. There's an *entire world* on the other side - make that clear rather than focusing only on the immediate vicinity.

Have the story told from the perspective of multiple protagonists.
* A military recon officer escorting a team of social scientists to try and make contact with local villages.
* A scientist who wants to try work out why elves live so long to develop life extension treatments and who is part of a much larger group of scientists from all around the world trying to answer questions from 'just what the fuck is up with dragons' and 'fucking magic how does it work' to more simple ones like 'what's the local ecosystem like', 'what's the local geology like' and 'are there any climate systems we should pay attention to before adding more CO2?'
* A businessman wondering if there's any way they can profit on the other side of the gate given the absurdly high costs of buying gate time.
* A human rights lawyer trying to ensure those on the other side of the gate are treated fairly, even if we haven't managed to translate their language yet or if they have green skin.
* A politician trying to deal with, well, everything.

Maybe a contractor from the modern world going AWOL to try and become a sorcerer/sorceress too. (Would be less sympathetic than the other examples though...)

Oh and make the gods distant and mysterious - ambiguous if they even exist at all. Because the alternative is having the one quasi-immortal thing, something that is actually superior in many ways to that is encountered immediately come to the side of the modern people which is stupid or completely changing the dynamics of the work.
The problem is that countries that aren't Japan just want power and to expand their empire... this internation mission is doomed.

More seriously, that could be nice. It would be very Stargate-y, though.

However, I would keep the Apostle well visible, as the whole "yeah, we actually have gods and can prove it" would add an interesting dynamic, with religious figures from our world trying to decide what to do about this. Are they right? Wrong? Is it their god but with another name? Are they just heretics? Should they try to convert them or convert themselves?
 

Not sure if you are noticing, but the comment was based off a quote in the manga. The US special forces are identified because one of the corpses is black, because supposedly, "Only the US has blacks in their military"

On other matters though, I think almost every character and every moment in Gate COULD have been redeemable. Even the shit with Rory, and the daddy complex elf.

But the writer is just so goddamn bad. I can describe pretty much every character in Gate with some initial outlines and primary concepts to their characters that are deep and interesting, with all sorts of potential avenues to explore. But every step of the way its written in the most dumbed down, clichéd manner possible, to the extent it feels like the author makes a list of tropes to fill out before he writes an outline to the scene. I keep thinking that its in fact a parody, and the author deliberately was making the worst decisions every step of the way, but there isn't anything for it to be a parody OF!

We have a platoon leader who never desired to excel, but has had to adapt to each situation he was in to survive and do his duty, and thus gets put into positions of greater and greater responsibility he never has bothered to contemplate. We could explore each decision as a potential mistake, or a fluke that he realizes to some horror later saved his team with no possible intelligent decision on his part.

We have an apprentice mage to a master who fucked off half the time, managing her training enough to show obvious merits, but requiring her to take care of him more often than not (Said master fucks off into oblivious two hours in, but whatever). The adaptability to skewed standards though makes her ideal for acting as an interpreter between these massively different cultures, and allows her to be taken seriously by a very interested power, furthering her prestige and competence at a frightening pace.

We have a literally immortal apostle of a god, garbed in her royal vestments which appear almost fetishistic to the newly arriving powers people. A people which are capable of challenging her god through their sphere of influence, even if there is nothing they could do to halt her own advance, or those of any other apostles. A new system of faith and interaction between peoples, a spread of knowledge far more powerful than any church or religion, and she gets to explore it.

I can keep going, each of the characters HAS POTENTIAL, such goddamn potential, but they are all shat on by the author.
 
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I can keep going, each of the characters HAS POTENTIAL, such goddamn potential, but they are all shat on by the author.
Pretty much this, yes.

The cultural differences and how they wind up interacting are the interesting part, because it's going to be a curbstomp- that's kind of the whole point. How do you deal with a curbstomp with a new environment where you're not bogged down with thousands of years of awful awful history on both sides? When the first encounter is something like that?

And also, the level of culture shock- these worlds are entirely different and operate on different concepts of what makes up fundamental reality.
 
Well, a while back I was watching GATE and was playing the little known game Singularity when an idea hit me... but first I'll have to tell you about the game Singularity.

Basically Singularity is a game where time travel is involved. It uses pretty standard shooter controls and some puzzle elements ala Half Life, but after the 'prelude' portion of the game and you get a device called the 'TMD', combat and puzzle solving become more interesting as you incorporate these into your combat style. It plays a bit like Bioshock overall but given game development times, it might be chalked up to convergent evolution that straight out ripping it off. The game as three endings, but the ending I'm focusing on is the Barisov ending.

Barisov in the game is a man who wanted to use the allitope of Einsteinium known simply as E99 for peaceful purposes (which include restoring youth to the elderly, increasing crop yields significantly, reduce growth times, among other things) but his compatriot -and from said compatriot's actions a Stalinist- wanted the military applications of using E99. Eventually in one timeline, Barisov is killed in a purge for hiding the TMD and Demichev -said compatriot- influenced Kruschev to use a weapon known as the 'E99 Bomb'... which is a basketball sized device that has the yield to gut the entire eastern seaboard of the US when appropriately charged. After much time shenatigans, the Player kills himself, but the timeline is altered again with Barisov apparently leading the unification of the planet... or at least helping the USSR eclipse the US in terms of capabilities.

Here, Barisov isn't so lucky. Instead, he sets up what is essentially a benevolent CoDominium between the US and USSR with JFK (who was assassinated in 1968 when he was at the opening ceremony for the first US Singularity reactor, what would be found out about said assassination would be a 'timey whammy ball' of trans-time assassins, nationalists, and anarchists). China, isn't enthused by this development. As such becomes an enemy of the CoDominium. In aesthetics, its something like Deus Ex, Fallout, Half Life, Future!Soviet, among others got put into a blender and pureed into a fine mush.

Now the GATE opens up in Moscow, probably one of the most protected cities in the CoDominium. The attack was repulsed with casualties (with GATE!Magic being a mix of it's own and things like Majesty's) and it was decided that the war between the Empire and the CoDominium has to end so the CoDominium can focus on the larger fish: China.

In essence, the first part deals with the short conflict between the CoDominium and the Empire before bleeding into a more peaceful version of GATE.
 
Well, I got some ideas in which a fantasy verse can somehow take on the jsdf...
One horrible idea that bounces around my head now and then is that a gate opens... to the Berserk world. The invading force of raiders and/or demons is dispatched relatively easily by the JSDF or whoever is near the gate in this version. Unfortunately for earth overt force isn't what makes a setting like Berserk dangerous, the extra-dimensional godhand are, and behelits start turning up in wartorn conflict zones, blighted impoverished ghettos, near people and places of great despair. The main concern of Earthers with respect to Berserk-land isn't to stomp the locals flat, that wouldn't accomplish shit, instead they're looking to find a means to end the demonic subversion attacks from within before they completely destabilize Earth with demons and cultists running amok throwing gasoline on every conflict and making new ones.
 
One horrible idea that bounces around my head now and then is that a gate opens... to the Berserk world. The invading force of raiders and/or demons is dispatched relatively easily by the JSDF or whoever is near the gate in this version. Unfortunately for earth overt force isn't what makes a setting like Berserk dangerous, the extra-dimensional godhand are, and behelits start turning up in wartorn conflict zones, blighted impoverished ghettos, near people and places of great despair. The main concern of Earthers with respect to Berserk-land isn't to stomp the locals flat, that wouldn't accomplish shit, instead they're looking to find a means to end the demonic subversion attacks from within before they completely destabilize Earth with demons and cultists running amok throwing gasoline on every conflict and making new ones.
One thing to keep in mind - part of the Gate story is that the Gate was supposed to be temporary. If the JSDF hadn't done the right thing by accident (or the wrong thing, depending on how you look at it) it would have collapsed fairly early in the story. In fact it is really, really bad for the Gate to remain open long term.

You're going to need to have an explanation for how the Gate is different. In addition our world would be working feverishly to shut the gate down. (And then figuring out how to prevent more Gates from being opened later.)

Might be interesting but you need to answer those questions before really setting anything up.


Personally I keep toying with the idea of the Gate being used to forcibly gather a number of people from our world and then slam the door. Something like the 1632 novel series or, for a different genre, something like SAO or Halkegenia Online - players in a video game getting dragged into Falmart.

Why? Because Hardy realized exactly how badly she could screw things up by introducing modern knowledge to Falmart. If she grabs a small piece of Earth's population but not our entire knowledge base it lowers the odds of someone like Lelei breaking Falmart. Plus having a finite number of people with a fairly high level of personal power (modern weaponry / vehicles / tools / things-we-can-MacGuyver-to-protect-ourselves-with or video game powers) would accomplish her goal of smashing the Empire to both shake things up and create some interesting chaos.

For bonus points I would love to explore how the people of Falmart would deal with first-world citizens of Earth. We are all highly educated in multiple fields - at least compared to the standards of a "Roman level civilization." While some fields like programming wouldn't be useful (they don't have that technology) it could make us much more valuable as slaves than just manual labor. That's something which Gate simply didn't begin to address.
 
grabbing a small piece of earth's population but not their entire knowledge base is something i would enjoy greatly- particularly should the newcomers have just enough modern items for astablishing themselves in the first few days/weeks/months-so that they wont just be absorbed/enslaved etc... but become a distinct group/settlement. yet be forced to adapt too-as their modern advantage will be exhausted after a certain time, and nonpunishable (like modern weaponry maybe even military grade, but with finite ability to maintain it).

maybe make it so that after the battle in that city, where they meet princess
pina, the gate closes and disappears, leaving them stuck, with maybe plenty supplies, but no modern manufacturing ability...
 
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.... Gate opens to nazi germany?

Those poor motherfuckers.

these worlds are entirely different and operate on different concepts of what makes up fundamental reality.

Uhhh not really. Remember, the
mage girl had a boost to her powers by reading a physics text book. The worlds are more or less the same except that magic helps manipulate physics directly.

I liked the warudo! shield.


"SIR! We have discovered a gate leading to another world with magic! Studying the magic unearthed undreamt of methods of manipulating reality!"

Effect: +5% engine speed!
Wohooo! \(._.)/
 
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Uhhh not really. Remember, the
mage girl had a boost to her powers by reading a physics text book. The worlds are more or less the same except that magic helps manipulate physics directly.
Concepts. What people believe or know. The state of the world as imagined by the people in it.

I know it rains because of precipitation.
Someone else knows it rains because the devil is beating his wife.
My world has no magic, so I'm almost surely right.

Imagine a world that has magic, and no physicists. Maybe the devil really is beating his wife, and that's why it rains.

Maybe when you learn physics, you decide that the devil beating his wife causes precipitation, and that's why it rains.

That's what I was getting at, though- if the rules are the same for both worlds, then the people who live in each world are both wrong! They should be absolutely thunderously impressed and desperate to learn more and figure out what the heck that's all about. But the concept and world view and understanding of how they think the world works... should be fundamentally different.
 
Question. Has there been fics where Japan went into the other side of the gate, and, say, got their asses kicked?

I got 2 ideas for it.

1. Another gate opened somewhere. This can connect to another form of Japan, or another dimension altogether. These, along with the guys in Japan, are able to take down the jsdf or at least stall them.

2. The empire is actually a backwater.

Think, like, the fantasy equivalent of, say, north korea/ Syria/ Iraq/ Micronesia.

When the jsdf flies out of the empire and continue acting up, then, well...... stuff happens.
 
Question. Has there been fics where Japan went into the other side of the gate, and, say, got their asses kicked?

I got 2 ideas for it.

1. Another gate opened somewhere. This can connect to another form of Japan, or another dimension altogether. These, along with the guys in Japan, are able to take down the jsdf or at least stall them.

2. The empire is actually a backwater.

Think, like, the fantasy equivalent of, say, north korea/ Syria/ Iraq/ Micronesia.

When the jsdf flies out of the empire and continue acting up, then, well...... stuff happens.
I've only seen suggestions or rough outlines for that sort of thing. The most common one is to have the Imperial Army actually using all the advantages at their disposal. Putting people to sleep is apparently a common magical spell, so having mages working for the Empire targeting the Japanese forces to create strategic weaknesses.

Want an example? Imagine how badly things would have gone at Italica if the bandit army had been able to put the pilots of the helicopters to sleep. They still would have suffered losses but the Japanese relief force would have lost their helicopters to crashes.
 
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