Gangs of Musutafu (A My Hero Academia Villain Gang Quest)

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The city of Musutafu is the perfect breeding ground for many Villain gangs. In the power vacuum left by All for One's defeat a few years back, after all, new powers rise and fall daily in the underground. One such powers is a small gang that took over a city Block. As their leader, it's up to you to lead them to greatness or to damnation.
Introduction and Character Creation
Gangs of Musutafu is a Quest set in the world of MHA. In this universe, 80% of the world population is gifted with a Quirk, a unique ability they unlock by the age of four. By law, however, using Quirks in public areas without a Hero license is prohibited. While for most citizens this isn't a problem, and others choose to take a Hero license in order to use their Quirks to help people, some fall through the cracks, by choice or by accident, and become Villains, criminals that use their Quirk to commit crimes.

Once upon a time, it is said that all Villains answered to one single person, the infamous All for One. However, the man has long since perished, and the world that followed was one of small criminal gangs that vie for control over a few streets and Wards of every city. Some grow bold, and openly face the Heroes, while others are small and content themselves with running small rackets in the area under their control.

Your gang belongs to this latter group, right now. Having taken over a Block in the city of Musutafu, Japan, the seat of the famous U.A. High School, it's up to you to achieve greatness or become another nobody that is swallowed without a trace in the underworld. First, though, you should tell us more about yourself.

Character Creation:
[] Your Name (must be Japanese or have a Japanese family name. In the latter case, specify your origin).

[] Your Gender

[] Your Age (must be between 18 and 30)

[] Your main specialty (each can evolve with time):
[][] Oratory: You have a way with words. Your enemies are more likely to listen to you, your allies already do. (+10 to Oratory rolls)
[][] Brawling: You are used to getting your hands dirty. Your allies know your temper, your enemies will learn about it. (+10 to Brawling rolls)
[][] Accounting: You have a way with money. Your allies won't try to trick you out of your share, and your enemies can't take it from under your nose. (+10 to Accounting rolls)
[][] Information Gathering: You have many ways to learn about things. Your allies know better than to try to double cross you, and your enemy can't hide their secrets from you (+10 to Information Gathering rolls)
[][] None: You will forge your own path forward, an unknown to all those around you. (Special Events might give opportunities to unlock unique specialties).

[] Your secondary specialties (choose two, each can evolve, stacks with main specialty where it applies, additional can be unlocked):
[][] Speaking from the Heart: Your words can push your allies through tough times. (+5 to Oratory rolls on allies)
[][] On Death's Door: You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)
[][] What About a Discount: Some might call you stingy, but you call it 'the proper way to buy things'. (+5 to Accounting rolls to buy items)
[][] Friends Come Knocking: You are aware of the people around you, and keep a particular eye on them (+5 to Information Gathering rolls against bordering gangs)
[][] Of Quirks and Heroes 1: You are well aware of the Heroes that work in your city, and have general knowledge of famous Heroes' Quirks. (Gives access to detailed knowledge on the Heroes patrolling your block and the bordering blocks. Gives access to knowledge on the Quirks of notable Heroes (top 50) in the city and beyond).
[][] Of Quirks and Villains 1: You are well aware of the Villains that live in your city, and have general knowledge of the Quirks of notorious and infamous Villains. (Gives access to detailed knowledge on the Villains in your territory and the bordering territories. Gives access to knowledge on the Quirks of notable villains in the city and beyond).

Your Quirk: In a world where 80% of the population has superpowers, it's only fair you do too, right? (open suggestion, follow the rules, the proposal can be reworked by the Game Master to an extent if needed. Please remember Quirks are generally simple at first, and only evolve if they are used. Check this list if you want to suggest a variation of an existing Quirk, or just see what Quirks look like)
[] Mutant/Heteromorphic: (Heteromorphic Quirks are constantly active changes to one's body. Examples range from having the appearance of a humanoid killer whale, to several frog traits, to having wings, to being invisible, to having a Lego piece for a head. Heteromorphic Quirks are seen poorly by a subsect of the population, treated as 'less than human' and shunned. Debuffs to Oratory might apply to these people. +5 to Brawling Rolls applies to all Heteromorphic Quirks unless otherwise specified)
[][] Quirk name and effect (Feel free to suggest the stats it improves, but the GM has the last word)
[] Transformation: (Transformation Quirks allow the user to change the body's appearance on command in some way. This can vary from growing in size, to changing one's eye color, to transforming into an animal, to turning into living stone, to replacing normal teeth with fangs.)
[][] Quirk name and effect (Feel free to suggest the stats it improves, but the GM has the last word)
[] Emitter: (The category where anything goes. Breathing fire, telekinesis, converting fat into objects, strength enhancement, floating, accelerating objects… Emitter is the most varied category).
[][] Quirk name and effect (Feel free to suggest the stats it improves, but the GM has the last word)
[] Quirkless: (Either through a genetic oddity or because of one of your parents, you were born without a Quirk. Tough luck, man. Some people might look down on you for it, so there is an Oratory debuff with them).

BANNED QUIRKS: (Quirk you cannot have, or you cannot reskin with another name to have).
All for One (or any 'steal/give/create Quirks' ability)
One for All
Creation (And Quirks that allow the creation of gold, money and other valuables. Raw material or small finished objects are fine within limits)
Twice (Or other 'one-man gang' Quirks. A similar Quirk might be allowed if the limitations are well established in the proposal)
Super-Regeneration (slower regeneration abilities are allowed)
Half-Hot Half-Cold (And any Quirk with multiple unrelated effects)
Rewind (And any 'time control' Quirk)
Overhaul/Decay (and any similar 'kill on touch/kill on sight' Quirks)
Reflect (and any similar 'Invulnerability' Quirks)
New Order
The GM has the right to veto a Quirk if it would break the setting.

Your appearance (MHA people can have unique features unrelated to their Quirk. However, if they look too far from standard humans, they can encounter the same prejudice as Heteromorphic people. If you have a heteromorphic Quirk, use this section to describe what it looks like):
[] Eyes (Any color, can include colored sclera/oddly shaped pupils unless you are Quirkless)
[] Hair (Any color)
[] Skin color (Any color. Non-human colors unavailable if you are Quirkless)
[] Variant features (Horns, antennae, minor animalistic characteristics, others. Those are all aesthetic and do not give additional buffs. Can't have any if you are Quirkless.)
[] Height and Weight
[] Notable features (Visible scars, freckles, moles, wrinkles, other standard human features that would be of note)

--

A/N:
Hello everyone. Long-time lurker, one-time Quest Master on SB, first-time poster on SV. As a big fan of MHA, I've been planning to try my hand at an MHA Quest for a long time, but I only managed today to finish enough material so I can confidently run this. With that in mind, welcome to Gangs of Musutafu, a game in which you, a minor Villain of little renown, will try to take your small gang and take it to the top... or get destroyed by your neighbours. You know, whichever comes first.

Gangs of Musutafu however isn't set exactly in the canon MHA timeline, but rather in one where All for One has been gone for a while. What that means will become clear as we play. The objective is up to you: Build tall and small or map paint until you take over the whole city? Achieve great notoriety in the underworld or become so infamous All Might himself will think before facing you? Control the city from the shadow or with complete impunity? All those questions are up to you to answer.
Of course, many other gangs are out there, having to face the same dilemmas. Hope you enjoy your time dealing with them.

I separated character creation and gang creation, so next will be that. But meanwhile, feel free to deal with character creation first.
 
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Character Sheets
Characters sheet
Last update: Round 7

(Data at: Round 7)
Members: 25
Income: +1
Budget: 20
Notoriety/Infamy: -5/-22
Controlled Blocks: Takoba 1
Bases: 1 (Takoba 1)

A newly formed gang that was founded by Sakashi Konomomi and other homeless people from the streets of Musutafu. The Diamondbacks are a varied group of all kinds of people.
Traits:
It's All About the Money:
Higher income. Notoriety grows at a double rate.
Life on the Street: Advantage to information gathering within your Gang.


Name: Sakashi Konomomi
Gender: Female
Age: 19
Main specialty:
Information Gathering (+10 to Information Gathering rolls)
Rank: Rankless
Secondary specialties:
- On Death's Door:
You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)
- Of Quirks and Villains 1:
You are well aware of the Villains that live in your city and have general knowledge of the Quirks of notorious and infamous Villains. (Gives access to detailed knowledge on the Villains in your Block and the bordering Blocks. Gives access to knowledge of the Quirks of notable villains (B-Rank and higher) in the city and beyond).
Total Bonuses:
(Oratory: +5/Brawling: +2+5/Accounting: +1/Information Gathering: +15)

Quirk: Fixit (Emitter):
By touching or tapping an object or person you can selectively heal or repair them. The healing process can take time or multiple uses depending on the severity or the type of damage along with what is being repaired. Similarly, living things are more difficult to heal at least all the way (but it would at least be really good at setting/fixing broken bones or cuts in skin, etc.). This power can also have many information-gathering uses like restoring shredded documents, locating objects by holding a piece of it and attempting to 'heal' the piece back to the main object, or even restoring a corpse to its original appearance (raising the dead is definitely beyond you).
Using it on people will drain your stamina (disadvantage on the following Brawling Roll during fights, if you use it too much (4-5 times) the disadvantage lasts for the whole fight).
Starting amount of uses on people before you lose consciousness: 5
Bonuses: Information Gathering (+5), Brawling (+2), Accounting (+1)
Tatsuo HiraiDrake (Heteromorphic)Second in CommandM40
Yasuo FujiwaraStone (Emitter)MemberM23
Ran TakagiBlind Light (Emitter)MemberF20
Mikio SonedaBranches (Transformation)MemberM18
Yasu ArakiElderly (Heteromorphic)MemberF22
Akakumo MitaniQuirklessMemberM14
Momoko SakumaFruit Control (Emitter)MemberF19
Juro FukudaShift (Emitter)MemberM28
Ayaka UemuraBouquet (Heteromorphic)MemberF25
Akane MuramotoScare (Emitter)MemberF21
Takara OsakiQuirklessMemberF15
Shinju SetaBivalves (Heteromorphic)MemberF24
Reiko YamanakaNerve Swap (Emitter)MemberF18
Toru FunaiDrill Fangs (Transformation)MemberM27
Nori ChibaQuirklessMemberM26
Mana TobeQuicksilver (Transformation)MemberF21
Shigeo KusumotoSword Arms (Heteromorphic)MemberM19
Mikio OdaAmphibian (Transformation)MemberM22
Seiji SaikiChocolate (Emitter)MemberM16
Isao FuruyaBravery (Emitter)MemberM30
Yuki HoriSnowman (Transformation)MemberM32
Takako KabaQueen (Transformation)MemberF17
Nao KoikeQuirklessMemberM29
Katsuo HogaOwl (Heteromorphic)MemberM14

The Seven Thrones are the seven gangs that share control of Musutafu, with the other gangs all working under one of them.
The Wild Villains, also sometimes called the Zoo Villains (though rarely to their face) are a large gang led by the A-Rank Villain Curator. They are an ideological gang formed at its core by people with animalistic Heteromorphic and Transformation Quirks or features revolting against the society they perceive as oppressive. That being true, they are also one of the more pragmatic groups of the sort, and run business in their territory in Musutafu neatly.
Isana Ushimitsu (Curator) (A-Rank)Whale (Transformation)BossM37
Saito Seiuchi (Kaizou) (B-Rank)Walrus (Heteromorphic)???M63
Kanishiro Kumodo (Dholak) (B-Rank)Spider Crab (Heteromorphic)???M35
??? (Devilfish) (?-Rank)Octopus (Heteromorphic)???M27
Maki Tekka (?-Rank)??????F20

Members: 12
Income (estimate): +30
Budget: ???
Notoriety/Infamy: -20/10
Controlled Blocks: Takoba 2
Bases: 1 (Takoba 2)

One of the few gangs that survived the recent police raids in Takoba, the Takoba Sharks is a relatively small group now. The Sharks mostly deal in smuggling and robberies. The Takoba Sharks are primarily Heteromorphic, with most members having fish-related mutations.


Name: Samehiko Kiba
Villain Name: Sharkyonara
Gender: Male
Age: 28
Rank: Rankless
Quirk:
Tiger Shark (Heteromorphic)
Tiger Shark grants Sharkyonara swimming speed comparable to that of a shark, along with vicious fangs. However, the Quirk doesn't allow him to breathe underwater. Bringing this up is a sure way to make him angry.

Members: 26
Income (estimate): +20
Budget: ???
Notoriety/Infamy: +10/0
Controlled Blocks: Nuru 1
Bases: 2 (Nuru 1)

The Salon Sisters are a relatively small gang that deals in a vast variety of interests from heists to drug dealing to protection. The 26 members of the gang are all women.

Name:
Emiko Gorugo
Villain Name: Needle Hair
Gender: Female
Age: 24
Rank: F-Rank
Quirk:
Hair Control (Transformation)
Needle Hair's version of Hair Control allows her to move her dread like snakes, easily capturing or strangling opponents as needed.

Name: Noriko Gorugo
Villain Name: Martial Hair
Gender: Female
Age: 20
Rank: F-Rank
Quirk:
Hair Control (Transformation)
Martial Hair can use Hair Control to harden her pigtails in a pair of dangerous drills, powerful enough they can pierce wood and even stone.

Members: 39
Income (estimate): +50
Budget: ???
Notoriety/Infamy: 30/30
Controlled Blocks: Nuru 9, Nuru 10
Bases: 2 (Nuru 9), 1 (Nuru 10)

The Circuit is a gang of bank robbers and hackers primarily. Well known as one of the more dangerous gangs in Nuru, the Circuit has been around for a few years, making it a decently resilient gang. Its 39 members are divided equally between the two Districts.

Name: Kairoto Saki
Villain Name: Tesla
Gender: Male
Age: 36
Rank: E-Rank
Quirk:
Electric Charge (Emitter)
Tesla's Electric Charge is a powerful electric Quirk, allowing him to use it to both shock his foes and jam electric signals, disrupting communication in its area of effect.

Members: 21
Income (estimate): +30
Budget: ???
Notoriety/Infamy: 10/0
Controlled Blocks: Nuru 11
Bases: 2 (Nuru 11)

The Ring Leaders is a gang stationed in Nuru. Its main source of income are the underground fights that they arrange, no hold barred matches were desperate people fight each other for the delight of the paying public. The 21 Members of the gang are all ex-fighters that have won enough matches to join as full members.

Name: Ken Kintsugi
Villain Name: Muscle Man
Gender: Male
Age: 38
Rank: F-Rank
Quirk:
Charging Muscles (Emitter)
Charging Muscles, allows him to accumulate strength in his muscles to release a single, powerful blow. If he accumulates too much, however, he will damage his muscles.

Members: 18
Income (estimate): +5
Budget: ???
Notoriety/Infamy: -30/0
Controlled Blocks: North Port Area 5
Bases: 1 (North Port Area 5)


Name: Takako Omugai
Villain Name: Octo-Lover
Gender: Female
Age: 20
Rank: Rankless
Quirk:
Nautilus (Heteromorphic)
Nautilus gives Omugai a shell covering her head, tough enough it can stop a bullet and retractable tentacles inside her mouth that can extend to ten meters. Moreover, she has gills that allow her to breathe underwater.
 
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Table of content
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[X] Plan (Crazy) Diamonds are a Girl's Best Friend
-[X] Your Name: Sakashi Konomomi
-[X] Your Gender: Female
-[X] Your Age: 19
-[X] Your main specialty (each can evolve with time):
--[X] Information Gathering: You have many ways to learn about things. Your allies know better than to try to double cross you, and your enemy can't hide their secrets from you (+10 to Information Gathering rolls)

-[X] Your secondary specialty (choose two, each can evolve, stacks with main specialty where it applies, additional can be unlocked):
--[X] On Death's Door: You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)
--[X] Of Quirks and Villains 1: You are well aware of the Villains that live in your city, and have general knowledge of the Quirks of notorious and infamous Villains. (Gives access to detailed knowledge on the Villains in your territory and the bordering territories. Gives access to knowledge on the Quirks of notable villains in the city and beyond).


-[X] Emitter: (The category where anything goes. Breathing fire, telekinesis, converting fat into objects, strength enhancement, floating, accelerating objects… Emitter is the most varied category).
--[X] Quirk name and effect: Fixit - By touching or tapping an object or person you can selectively heal or repair them by restoring them to a previous state. The healing process can take time or multiple uses depending on the severity or the type of damage along with what is being repaired. Similarly, living things are more difficult to heal at least all the way (but it would at least be really good at setting/fixing broken bones or cuts in skin, etc. Even if they would still need some time to heal from bruises or damage to muscles or organs). This power can also have many information gathering uses like restoring shredded or burned documents, locating objects by holding a piece of it and attempting to 'heal' the piece back to the main object, or even restoring a corpse to it's origional appearance (raising the dead is definatly beyond you, but you can repair the injuries done to corpses). (Basically think Crazy Diamond from Jojo's Bizarre Adventure).

-[X] Appearance:
 
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Not as high quality as I'd want because I need to go to sleep soon and have work tommorrow but here's my proposal.

[x] Plan Birds
--[x] Name: Ren Hayashi
--[x] Age: 20
--[x] Information Gathering: You have many ways to learn about things. Your allies know better than to try to double cross you, and your enemy can't hide their secrets from you (+10 to Information Gathering rolls)
--[x] Friends Come Knocking: You are aware of the people around you, and keep a particular eye on them (+5 to Information Gathering rolls against bordering gangs)
--[x] Of Quirks and Villains 1: You are well aware of the Villains that live in your city, and have general knowledge of the Quirks of notorious and infamous Villains. (Gives access to detailed knowledge on the Villains in your territory and the bordering territories. Gives access to knowledge on the Quirks of notable villains in the city and beyond).
--[x] Appearance:
--[x] Eyes Red with black pupils
--[x] Hair Black
--[x] Skin color Your average japansese ton in most animu.
--[x] Variant Mostly human but they do have black feathers mixed in with their hear.... though Ren often keeps those parts hidden.
--[x] Height and Weight On the taller and thinner side,
--[x] Notable features Notable scars around both eyes for reasons relating to their quirk.
--[x] Quirk Transfomation (Sky Eyes): The protagonist can pluck out one or both of their eyes and transform them into crows. They can see through the eyes of any crow they create and can control these crows over a long distance but can only maintain two at a time and loose access to the eye they used to create the crow until either the crow is destroyed, in which case the eye that was used to make it will regrow in an hour, or they recall the crow and transform it back into its eye form manually.
 
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[X] Plan Name: The heart and soul of crime.

[X] Your Name: Kandaina rīdā (Generous Leader)
[X] Your Gender: Male
[X] Your Age: 19

[X] Your main specialty
[X] Oratory: You have a way with words. Your enemies are more likely to listen to you, your allies already do. (+10 to Oratory rolls)

[X] Your secondary specialty (choose two, each can evolve, stacks with main specialty where it applies, additional can be unlocked):
[X] Speaking from the Heart
[X] Of Quirks and Villains 1

[X] Emitter: (The category where anything goes. Breathing fire, telekinesis, converting fat into objects, strength enhancement, floating, accelerating objects… Emitter is the most varied category).
[X] Quirk name and effect: Booster Charge-through prolonged physical contact your ar capable of temporarily boosting other peoples quirks with effects such as prolonged affects, higher max output, faster cooldown on powers and strengthening their body to better handle negative effects of quirk use. The downside is none of the boosts are permanent and leave the recipient exhausted and in need of huge calorie intake. This also negatively affects the user of overclock, overusing the quirk can lead to severe strain on the body, and the giving nature of the quirk leaves you almost permantly in a skeletal state through lack of calories and nutrients.

[X] Eyes: Green
[X] Hair: Blue
[X] Skin color: Sickly pale
[X] Height and Weight: Above average height, severely below weight.
[X] Notable features: skinny and gaunt to the point of almost all their bones being visible beneath his skin. Yet despite the state of your body you can always be described as lighting up any room you walk into with your smile, personality and shining eyes filled with hope.
 
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Allowed, will start with limitations on the severity of damage it can fix. For example, a torn up paper is fine but a burnt one will be too far gone for your current level. Using it on people will drain your stamina (disadvantage on the following Brawling Roll during fights, if you use it too much (4-5 times) the disadvantage lasts for the whole fight). Starting amount of uses on people before you lose consciousness: 5
Bonuses: Information Gathering (+5), Brawling (+2), Accounting (+1)

Friends Come Knocking
You are missing the second secondary specialty.

Allowed (It's not that different from Shishikura being able to mold his arms into fingers or Hawks having sensory feathers he can shoot) but choose a name.
You have disadvantage on Brawling if the eyes aren't in the same place you are. They can only be in a given range. Starting range: Bordering Blocks.
Bonuses: Information Gathering (+5), Accounting (+2), Oratory (+1)

This quest sounds nice, too bad I do not know any good japanese names, just probably not accurate names cause they're google-searched, otherwise I would write-in a character
MHA names are often puns so I wouldn't worry about accuracy. Just use any Japanese name generator and you'll be fine honestly.

Waiting for full charisma build, preferably quirkless
I'm sure someone will go for it.

Allowed, but change the name because Overclock already exists in Canon.
Using it during combat causes disadvantage in following Brawling Roll. 4-5 uses make the disadvantage last for the rest of the fight.
Number of uses per round before you collapse: 5
Boosted stats: Oratory (+7), Information Gathering (+1)
 
[X] Plan Wilted Rose
-[X] Your Name: Mika Itō (実香 伊藤) Given name roughly translates to "Sincere Fragrance" and Family name roughly translates to "Female Wisteria"
-[X] Your Gender: Female
-[X] Your Age 21
-[X] Your main specialty (each can evolve with time): Information Gathering: You have many ways to learn about things. Your allies know better than to try to double cross you, and your enemy can't hide their secrets from you (+10 to Information Gathering rolls)
-[X] Your secondary specialties (choose two, each can evolve, stacks with main specialty where it applies, additional can be unlocked):
--[X] On Death's Door: You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)
--[X] What About a Discount: Some might call you stingy, but you call it 'the proper way to buy things'. (+5 to Accounting rolls to buy items)
-[X] Mutant/Emitter: (The category where anything goes. Breathing fire, telekinesis, converting fat into objects, strength enhancement, floating, accelerating objects… Emitter is the most varied category).
-[X] Quirk name and effect: Monochrome. Mika's left eye is inverted, with a black Sclera, grey Iris, and white pupil. This eye sees the world only in shades of grey, except for weaknesses. Bum knees, a recently broken arm, a sword with a brittle foible. To the Monochrome eye, all these things are highlighted in red.
-[X] Eyes: The right eye is a normal green, but the colors of the monochrome eye are reversed.
-[X] Hair: Shoulder length black hair, but the tips are dyed white.
-[X] Skin color: Japanese skin tone.
-[X] Variant features: no additional mutations
-[X] Height and Weight: Taller than the average Japanese woman, about on par with an average American woman. Average weight for that body type.
-[X] Notable features Besides the eye, she has an old burn stretching down her left arm, from elbow to just below the wrist.

I think this one's shippable. MHA needs more stealthy/information gathering quirks.
 
Approved.
At Quest start, the eye only works at full power if she closes her normal one. If she has both eyes open, the image is a bit blurry (+2 to Brawling rolls, +1 to Information Gathering Rolls apply instead of the normal bonuses). If the Eye is damaged, the Quirk's bonuses don't apply until healed.
Bonuses: Brawling (+5), Information Gathering (+3)
 
Plan: No SV, I'm not the Joker
-[X] Bashira Yaku
-[X] Male
-[X] 21

-[X] Your main specialty (each can evolve with time):
--[X] Oratory: You have a way with words. Your enemies are more likely to listen to you, your allies already do. (+10 to Oratory rolls)

-[X] Your secondary specialties (choose two, each can evolve, stacks with main specialty where it applies, additional can be unlocked):
--[X] On Death's Door: You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)
--[X] Of Quirks and Heroes 1: You are well aware of the Heroes that work in your city, and have general knowledge of famous Heroes' Quirks. (Gives access to detailed knowledge on the Heroes patrolling your block and the bordering blocks. Gives access to knowledge on the Quirks of notable Heroes (top 50) in the city and beyond).

-[X] Emitter: (The category where anything goes. Breathing fire, telekinesis, converting fat into objects, strength enhancement, floating, accelerating objects… Emitter is the most varied category).
[X] Laugh Track: The quirk-user's throat has been altered in a way that allows them to make cacophonous laughter that could potentially break glass. Their laughter sounds like hundreds of other people are joining in and those who hear it, dealing a form of psychological torture. There is a small chance for a secondary effect wherein those who are overwhelmed by the laughter, feel compelled to join in and will not stop laughing unless knocked unconscious.

Using this Quirk will render the quirk-user out of breath if held for prolonged periods of time, however they are able to maintain it if released in short bursts lasting 3 seconds.

Your appearance (MHA people can have unique features unrelated to their Quirk. However, if they look too far from standard humans, they can encounter the same prejudice as Heteromorphic people. If you have a heteromorphic Quirk, use this section to describe what it looks like):
[X] Eyes: Green
[X] Hair: Purple
[X] Skin color: Slightly Tanned
[X] Height and Weight: 6'1 and 185 lbs
[X] Notable features: Wears a jester's hat, has a Gadslow Smile scar
 
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Approved. Your starting range for the full effect is short (+3 to Brawling applies up to double the range instead of the normal bonuses). Using it too often might make your Notoriety/Infamy grow faster (this can be a bonus depending on what you want to do). Given the Quirk's overt nature, it's very easy to figure out with Information Gathering from both Heroes and other Villains.
Bonuses: Brawling (+5), Oratory (+2), Accounting (+1) (People really listen when they are afraid you might start laughing, you know?)
 
[X] Unlimited Blades Work nerf
-[X] Your Name: Kintsugi Emiya
-[X] Your Gender: Male
-[X] Your Age: 19
-[X] Your main specialty (each can evolve with time):
--[X] Accounting: You have a way with money. Your allies won't try to trick you out of your share, and your enemies can't take it from under your nose. (+10 to Accounting rolls)

-[X] Your secondary specialty (choose two, each can evolve, stacks with main specialty where it applies, additional can be unlocked):
--[X] Speaking from the Heart: Your words can push your allies through tough times. (+5 to Oratory rolls on allies)
--[X] On Death's Door: You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)

-[X] Emitter: (The category where anything goes. Breathing fire, telekinesis, converting fat into objects, strength enhancement, floating, accelerating objects… Emitter is the most varied category).
--[X] Quirk name and effect: Iron Bloom: The quirk user can create and control simple metal constructs within 10 feet around themselves.
The larger and more intricate the construct the harder it is to create. The constructs can be made out of any metal or any alloy that is more than 70% metal so long as the quirk-user has encountered that metal or alloy before.

Apperance
[X] Eyes: Gold
[X] Hair: Black
[X] Skin color: Tanned
[X] Height and Weight: 5'11 and 190 lbs
[X] Notable features: Skin has metal flakes
 
You ninja'd my quirk :< .

[X] Plan: Puking razors
-[X] Your Name: Koshukei Kikuko
-[X] Your Gender: Female
-[X] Your Age: 25
-[X] Your main specialty (each can evolve with time):
--[X] Accounting: You have a way with money. Your allies won't try to trick you out of your share, and your enemies can't take it from under your nose. (+10 to Accounting rolls)

-[X] Your secondary specialties (choose two, each can evolve, stacks with main specialty where it applies, additional can be unlocked):
--[X] What About a Discount: Some might call you stingy, but you call it 'the proper way to buy things'. (+5 to Accounting rolls to buy items)
--[X] Of Quirks and Villains 1: You are well aware of the Villains that live in your city, and have general knowledge of the Quirks of notorious and infamous Villains. (Gives access to detailed knowledge on the Villains in your territory and the bordering territories. Gives access to knowledge on the Quirks of notable villains in the city and beyond).

-[X] Emitter: (The category where anything goes. Breathing fire, telekinesis, converting fat into objects, strength enhancement, floating, accelerating objects… Emitter is the most varied category)
--[X] Quirk name and effect: Metal Zone - User can manifest up to 1 kg of simple metallic objects (nails, rods, sheets, etc.) in an area around 3 meters in radius. Within this zone, these objects are nigh indestructible, and the user is able to telekinetically control, accelerate and change the form of created items. Outside of it, objects disappear in 10 seconds.

-[X] Appearance:
Something like that, but with regular ear. Not so fancy clothes either.

Height and Weight: 1 m. 75 cm., 72 kg.


[X] Plan (Crazy) Diamonds are a Girl's Best Friend
Is approval voting allowed?
 
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[X] Plan: The Clan
-[X] Name: Ōgimachi Hiroshi (Ōgimachi is a cadet branch of the Minamoto clan which itself is a cadet branch of the Japanese imperial family whose genealogy verifiably goes back to 539 AD)
-[X] Male
-[X] 21 years old
-[X] Information Gathering: You have many ways to learn about things. Your allies know better than to try to double-cross you, and your enemy can't hide their secrets from you (+10 to Information Gathering rolls)
-[X] On Death's Door: You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)
-[X] Of Quirks and Heroes 1: You are well aware of the Heroes that work in your city, and have general knowledge of famous Heroes' Quirks. (Gives access to detailed knowledge on the Heroes patrolling your block and the bordering blocks. Gives access to knowledge on the Quirks of notable Heroes (top 50) in the city and beyond).
-[X] Emitter
--[X] Ōgimachi Genji: Hiroshi's quirk allows him to delve deep into the vast knowledge and experiences stored in his genetic code. Hiroshi can unlock a wealth of information that spans across generations, allowing him to tap into the accumulated knowledge of his lineage and gain an edge in any situation. This enables him to explore the memories and techniques of his ancestors and even obtain insights and advice from them by stimulating their minds and personality from their memories
-[X] Eyes: Red
-[X] Hair: Black
-[X] Skin Colour: Pale
-[X] Height and Weight: 5'9, 75 Kg
-[X] Notable features: Hiroshi has iridescent skin. This means that his skin reflects and shimmers in various colours, like the wings of a butterfly or the scales of a fish. The colours shift and change depending on the lighting and angle of view and the iridescent effect can be subtle or very vibrant depending on the eyes of the beholder
 
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Approved. Constructs become brittle once they leave the range (you can still try to sell them but if you do people will catch on quickly). Constructs are made from the iron in your blood (following JoJo's Metallica logic, rather than real life, otherwise you'd run out too quickly). Starting amount of average-sized constructs you can create before passing out: 5. More complex constructs or bigger constructs consume more blood.
Effect: Brawling (+7), Accounting (+1).

Approved with editing. Remove teleportation of objects within the zone. Reduce starting amount to 1 Kg (given they are small objects, a kilogram of needles, for example, is already a lot). Remove limited control outside the zone.
Effect: (Brawling +6), Oratory (+2)

Is approval voting allowed?
The plan is to give a day for people to present their characters, then another one that is exclusive to approval voting. Of course, if someone votes today for a Plan instead of proposing their own, their vote is still counted.

At Quest start, going further back than 100 years requires concentration, so it can't be used in casual conversations or impromptu speeches.
Effect: Oratory (+5), Information Gathering (+2) (A lot of your information is dated), Accounting (+1) (Prices change a lot, but you still have some ideas of how much something is worth).
 
Going to put a Train-inspired Mutant character up in a moment. I feel like the whole discrimination against mutant quirks-angle could've been a bigger focus that it got in the series proper.

EDIT: Are we going last name-first name? Or first name-last name?
 
[X] Plan Gang Orca? Try Gang Great White Shark
- [X] Name: Kisame Dai
- [X] Male
- [X] 30
- [X] Brawling: You are used to getting your hands dirty. Your allies know your temper, your enemies will learn about it. (+10 to Brawling rolls)
-[X] On Death's Door: You have had your share of scuffles in your time on the streets, and trust yourself in a fight that really matters. (+5 to Brawling rolls in death battles)
-[X] Of Quirks and Villains 1: You are well aware of the Villains that live in your city, and have general knowledge of the Quirks of notorious and infamous Villains. (Gives access to detailed knowledge on the Villains in your territory and the bordering territories. Gives access to knowledge on the Quirks of notable villains in the city and beyond).
[X] Mutant/Heteromorphic: (Heteromorphic Quirks are constantly active changes to one's body. Examples range from having the appearance of a humanoid killer whale, to several frog traits, to having wings, to being invisible, to having a Lego piece for a head. Heteromorphic Quirks are seen poorly by a subsect of the population, treated as 'less than human' and shunned. Debuffs to Oratory might apply to these people. +5 to Brawling Rolls applies to all Heteromorphic Quirks unless otherwise specified)
[X] Quirk name and effect: Big White, User is an anthropomorphic Great White Shark, with many of the abilities of that animal, including extreme strength and size above most mutant quirks, regenerating serrated teeth, saw-paper like skin, aquatic adaptations and finely honed senses, in particular smell. (likely major boost to brawling and a lesser boost to Info gathering)
[X] Eyes : Black, sharklike and dead.
[X] Hair : None, bald as a fish
[X] Skin color : Rubbery Grey, white chest and belly
[X] Variant features : Shark Teeth and Jaw, backfin, webbed fingers and toes, general anthropomorphic sharkness
[X] Height and Weight : 2,30 m high, 125 kg of pure muscle
[X] Notable features : Yakuza Tatoos of sharks and water demons on back and arms, several jagged scars in the face and chest area, none on the back

Gang Orca deserves a proper nemesis!
 
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Approved. The Quirk's user requires some additional level of hydration (usually provided by water bottles) when outside the water (Disadvantage to all rolls and loss of Brawling bonuses if dehydrated). Large quantities of blood can cause the user to go on a frenzy (additional +1 to Brawling, disadvantage for Oratory, Accounting and Information Gathering, less likely to spare opponents when frenzied).
Bonuses: Brawling (5+6) (Standard Heteromorphic boost + Quirk-specific boost), Information Gathering +2 (doesn't apply when on a blood frenzy).

This is probably the single most spec-ed character yet :lol:
 
[X] Plan: All Aboard!!
- [X] Jou "Joe" Banetsu (Banetsu is the nickname of Japan's last Steam Train, and Jou "Up, above, on top" while also being phonetically identical to the kanji for "Steam")
- [X] Male
- [X] 26
- [X] Brawling: You are used to getting your hands dirty. Your allies know your temper, your enemies will learn about it. (+10 to Brawling rolls)
- [X] Speaking from the Heart: Your words can push your allies through tough times. (+5 to Oratory rolls on allies)
- [X] Of Quirks and Heroes 1: You are well aware of the Heroes that work in your city, and have general knowledge of famous Heroes' Quirks. (Gives access to detailed knowledge on the Heroes patrolling your block and the bordering blocks. Gives access to knowledge on the Quirks of notable Heroes (top 50) in the city and beyond).
- [X] Mutant/Heteromorphic: (Heteromorphic Quirks are constantly active changes to one's body. Examples range from having the appearance of a humanoid killer whale, to several frog traits, to having wings, to being invisible, to having a Lego piece for a head. Heteromorphic Quirks are seen poorly by a subsect of the population, treated as 'less than human' and shunned. Debuffs to Oratory might apply to these people. +5 to Brawling Rolls applies to all Heteromorphic Quirks unless otherwise specified)
- [X] Quirk name and effect: Locomotion - User is an anthromorphic Steam Train, possessing steel-like durability, surprising weight, the ability to endure extremely high temperatures and an internal furnace in their chest. User can increase their speed and strength by consuming combustibles to fuel their "engine". Consuming fuel also causes their body temperature to spike in addition to exhaling black plumes of smoke.
-[X] Appearance:

Image is from Preused Tactics.
I imagine their skin to be more blackish/greyish/metallic in hue, rather than the blue here.
 
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