From the Hidden City (Warhammer Lizardmen Temple-City Quest)

Pretty sure we already figured out how to regrow limbs. Macuiltotec says it would only take a few years on top of the already done research. I don't think it would take a Slann action going forward.
 
Pretty sure we already figured out how to regrow limbs. Macuiltotec says it would only take a few years on top of the already done research. I don't think it would take a Slann action going forward.
I could be wrong, but...

My understanding of the situation is that we already knew how to regenerate limbs using a Revivification Crystal and have known for centuries, it's just that it's such a tricky, delicate operation that it required slann attention to get the job done right. Not necessarily a LOT of slann attention, but some.

It's not that regrowing Ittehtuhlot's biological tail was a research project, if I'm not mistaken. It's just that it wasn't something our skink priests are capable of doing by themselves, and my impression is that it still isn't. And that this is, essentially, why we have skinks going around with peg-legs and whatnot despite having the ability to magically regrow limbs.

Because while it's probably worth several days or even weeks of a skink-priest's time over multiple sessions to regrow the leg of a random skink clerk (that leg WILL slightly improve the clerk's efficiency, and greatly improve their versatility if they ever need to be retasked, and that skink will hopefully live for many centuries so the advantages would add up)...

...It's deeply debatable whether it would be worth an equal amount of a slann's time.
 
I think I finally figured out something our elven ally can do for us, that would be both worthwhile and something we cannot just do. And that is take up the task of diplomat, between the Dwarfs and elves. Relations between the 2 will go much smoother and be more fruitful if we properly train some elves in Dwarf ways. Their still some time before the Phoenix King sends the first formal diplomatic team.
 
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Their still some time before the Phoenix King sends the first formal diplomatic team.
Ummm. They aready firends? Like, Malakith is deep enough to think that Embassy on ULTHUAN is warranted. trust me. elfs and Dawi are buddies.
As for elf being diplomats on our retainer? kind of defeats the purpose of presenting us as independed polity, equil to both.
Their funtion will be of intorducing us in greater capacity and educating us on dwafen social protocols.
Plus naval services to get dwarfen representatives to Zlatlan if Baraz Varr is still portless.
Not to mention elfs are not likely to belive that we know dwarfs better than them.
 
Ummm. They aready firends? Like, Malakith is deep enough to think that Embassy on ULTHUAN is warranted. trust me. elfs and Dawi are buddies.
Phoenix King is pushing his timetable up at least 1-3 centuries to open formal diplomacy with the Dwarfs.
Also Malakith is a chaos pawn not someone to ever trust, with luck we might even prevent him getting Dwarf friend status.
As for elf being diplomats on our retainer? kind of defeats the purpose of presenting us as independed polity, equil to both.
Their funtion will be of intorducing us in greater capacity and educating us on dwafen social protocols.
They won't be our retainer, they will our method of influancing and guiding the Elves/Dwarfs, and how their relationship develops. With our training the members of House Winterstar, will be able to position themselves as highly skilled diplomats, negotiators, mediators etc. Will they use that to to advance their positions and power, certifiably, but it still a form of soft power we can use to to both monitor and guide the development of Elf, Dwarf interactions.

If we can even lower the damage the War of the Vengeance causes to both, it will be a huge win.
 
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Vote closed
Scheduled vote count started by CuttleFish2.0 on Dec 19, 2024 at 6:28 PM, finished with 36 posts and 13 votes.

  • [X] Tool: a dextrous tail of metal capable of grasping and manipulating. +5 to Combat.
    [X] None: Only a tail of flesh and blood. Ittetuhlot gains Leadership I (+10) and the trait War Leader: +10 to Warfare while operating independently or semi-independently.
    [X] Bond: Built around an artifact of the Old Ones, this tail bonds rider and mount at a deep level. Stegadon Rider becomes Stegadon Bond: +20 Warfare and Combat while riding a stegadon.
    [X] Stun: plates of bronze-gold, embedded with azyr infused crystals that can briefly stun an enemy in close combat. +5 to Combat when dueling.
 
Now, to hope that he'll end up either, the right tool for the job, or the sharpest one in the shed.

Anyone else got any good jokes to donate to Old Ones glory?

Or we gonna turtle it all the way to eggin on?

I shall walk my self out.
 
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Turtle Taming and Replacing a Tail: In Fact
Tool won.

Day 71 Tlanxla's Season, 11645

Ittetuhlot stood for several moments, considering. Eyes flickering back and forth between the illusions hovering in front of their face, catching on the image of bronze-gold plates wedded to scaled flesh. Spasms of phantom sensations crawled up their spine.

Such a weapon might have prevented their injury to the uax, offering precious moments for Ittetuhlot to maneuver and bring them low before their blade could cut deep and leave its festering poisons.

Their eyes turned to the wedge of gold, shining glyphs of the Old Ones blazing jewel bright upon the gleaming, polished metal of the tail.

Or perhaps if they had been more aware of their surroundings, more deeply bonded to their stegadon they might not have been caught so unawares.

No. Ittetuhlot shook their head, even the mightiest of champions could fall in battle; under the weight of fire or to a knife in the back. It was deadly folly to inure themself against the last danger for the next was not bound to repeat it. Better to let such resources go towards more urgent needs.

"Lord," they said, shaking their head again, "Such works should be saved for greater champions than I."

Macuiltotec raised his right brow and fixed the skink chief with a long look. All at once the illusions suspended in the air before them began to fade away, disintegrating into scattering motes of light. With a wave of his hand he sent his attendants shuffling away from the two of them and drew his palanquin close.

"You are a Chief of Zlatlan, no?"

"Y-yes, Lord."

"Mmm, then is it my judgement you doubt? Cho'chuq axmundi," Macuiltotec whispered, his voice the rasp of blade against blade in Ittetuhlot's ears.

They could not help but cringe at the implication. Even the slann could not know everything and must sometimes be corrected on some point of fact or detail beneath their notice.

Few such moments were obvious. And yet, they were inevitable, especially in this fallen world; so each and every attendant to a slann waited in dread for the day they would be required to do their duty and enlighten a slann mage-lord on some misunderstanding or misapprehension. For what if they were wrong. It struck at a part of their soul, to even contemplate such a thing.

Ittetuhlot had stumbled forward, in pride and arrogance; stampeded headlong into just such a moment. They had dared to correct Lord Macuiltotec and be wrong in their correction.

Something that even the smallest human, elven, or dwarfen child would have recognized as shamed welled up in the skink chief. Heat crawled beneath their scales and the walls of the world collapsed inwards until all that was left was Ittetuhlot and Macuiltotec.

"No," they at last choked out after several moments.

There was a loud clap and a burst of air washed over Ittetuhlot's snout, filling their nostrils with the scent of ash and hot metal.

"Excellent," boomed Macuiltotec, "What then is your choice?"

Again the images of tails coalesced out of thin air around them; gold and bone and obsinite and scale, they span around the skink chief in a wide circle and as they circled the ghostly form of a skink faded into sight. Less definite than the illusions of the prosthetics, as the figure began to move— running, jumping, crawling, climbing, it was unmistakable as anyone save for Ittetuhlot.

Watching the images the skink chief began to consider. To move beyond the instinctive reaction that they were unworthy of such gifts and to appraise each option for its own merits and the ends to which they could put them to use in service of Zlatlan.

Ittetuhlot would never be a great champion; their place was to command from the back of a stegadon.

But they had never bonded with a mount, and never felt great affinity for the beasts. It was a skill they had cultivated over the centuries of their service to the temple-city and an artifact of the sort that Lord Macuiltotec described was surely better off in the care of someone more attuned to Lord Itzl.

And while they had of course led war parties and armies in service to the Great Plan, Ittetuhlot had just as often been called upon to build in its name. They were as adept in matter of construction as in warfare. Something with broader applications would more adroitly enhance their existing capabilities, allowing them to further serve Zlatlan, the slann, and the Great Plan as they already had been for their entire life.

"That one," Ittetuhlot pointed to the sinuous, thin tail dancing and gripping its way up and down invisible scaffolding.

In an instant the other four disappeared and the illusion in question blew up to almost lifelike proportions. Half again as long as their original (and existing) tail the image showed a series of progressively thinner cylinders joined by slim disks of darker material between that stretched and compressed as the tail bent in every direction. Even where it met the base of their spine it grew no wider than than a fist, which was a little more than half the width of their natural tail.

Day 78 Tlanxla's Season, 11645

It had taken years of searching, hundreds of patrols spread out across tens of thousands of square kilometers, and many many returns trips to the archive of Zlatlan to definitively pinpoint the nesting grounds of a pod of dragon turtles. Much of the issue had been that even with a decent notion of where to begin searching and the natural inquisitiveness of the creatures themselves, tracking dragon turtles was an exercise in frustration. Without the dedicated effort of an entire squadron of cruisers it was all but impossible to keep pace with a pod if they did not wish to be followed.

After all they could simply slip beneath the waves and change directions, not emerging for hours. Thus multiple pods had to be tracked over several seasons, narrowing the potential nest sites progressively as time went on.

Some few sites were found early on, but these were only the nests of small offshoot pods. Consisting of a handful of young dragon turtles. Not nearly enough to satisfy the needs of Zlatlan, perhaps in another few centuries they might serve. If they survived.

But at last one of the larger pods had been tracked back to its nesting site, an inlet north of Nahuantl and south of the Deaths-Head monoliths along the coast where an ancient crater had collapsed a small cave and created a large shaded cove. Led by an ancient specimen the pod was nearly sixty strong with several of those being hatchlings no more than a few years old.

At least four of the younger females— identifiable only because of it, were actively in the process of laying clutches of eggs in shallow nests dug into the sand.

Huatza-Botl watched one of them as she began to spread sand back over ten or so nearly half a meter large eggs.

Perhaps a third of those might make it to next year, and half of those could be expected to survive another decade. Dragon turtles only mated rarely by all evidence, though pods made frequent return trips to nesting sites, most of those did not see new clutches laid.

Scanning up along the beach they turned towards the leader of the pod, Huatza-Botl watched it lounging on a stretch of smoothed rock as it basked in the early afternoon sun.

Larger than a stegadon or bastiladon by a good margin, it was wider at the center than a frigate at the beam, and nearly half as long from tip to tail. Three great fins stretched out to either sides of its bulk; two set just behind the neck, just before the start of the ridged shell that formed the main body, swept back like the flukes of a whale each with a series of relatively small claws position , another pair sat at the rear and were shaped more like the rudders of a ship, and then two more in the middle longer than the first pair and extending out like wings.

At the back, stretching out behind the rear most flippers was a long tail, a quarter the length of the main body, that was tall and narrow like that of a kroxigor's.

From its head there was good cause to suspect draconic origin. It had the familiar elongated, sloping head of a true dragon, though widened more than a bit by smooth plates of bone— or perhaps horn, that gave its face an overall rounded shape. Dozens of sharp, curved teeth glistened in its mouth. And behind the head a short ruff of spines, connected by a membrane of thin skin.

"Uncertain sex," growled Huatza-Botl to the skink scribe crouched in the bush beside them.

Telling the sex of an individual dragon turtle, as with true dragons was quite difficult unless one witnessed the act of egg-laying. Size and general anatomy were, so far as was known, identical. Zlatlan had no records of any close studies, whether on live specimen or verified remains.

"Markings; significant scarring along right medial fin, broken shell segments on left posterior section— long since healed. One missing claw on the right anterior fin."

They listened to the scribbling for a moment.

"Estimated age between three and seven centuries."

It was fully grown, which if it followed draconic maturation rates gave the lower bound. Beyond that it was difficult to say how old the beast was, but from the lack of accumulated battle damage on its shell Huatza-Botl did not expect it to be truly ancient.

Especially as the depths of the world's oceans were filled with a great variety of monstrous denizens more than capable of taking on even a fully grown dragon. Those which had dared to braze the surface had been extinguished in the ordering of the world, but not even the slann could see into the true lightless depths of the worlds oceans. Such abominations did not venture out of the true deeps. On occasion the corpse of a leviathan or other beast would wash ashore, great gouges torn from its flesh and strange magics clinging to it.



Floating in the center of the chamber, Macuiltotec rotated a, long telekinetic cylinder along its horizontal axis. His feet dangled more than a meter above the floor as the steady burn of conjured flames lit the room in bands of rainbow. At one end three telekinetic bubbles fed gases heated to extreme temperatures into the cylinder where they reacted with one another deposited a dusting of fine particle chains on the inside of the telekinetic cylinder.

Two rings of arcane flames then melted the deposited dust into a solid layer of clear glass. This process repeated for long hours until a solid tube several centimeters thick had been generated.

Dismissing the telekinetic cylinder and arcane fires Macuiltotec examined the piece before him.

Longer than his own arm it bent the image of the chamber beyond when viewed from any side, but looking into it from either end revealed a crystal clear image. A small centimeter wide gap through the middle.

Strands of magic reached out to the tube, sinking into the glass and revealing the interior complexity. Most of the glass was relatively pure, with small quantities of inorganic compounds appearing sparsely in order to lower the refractive index of the material— concentrations were well within expectations, but there were also thin zones of other rare-earth materials in higher relative concentrations. These latter impurities would amplify the optical signals through the medium.

As part of his mind poured over the crystal, another part began the slow process of separating the chemical elements of the involved gasses out into more manageable forms. Within one bubble a faint shimmer began to appear on the bottom while a rime of yellowish crystals formed along the upper surface, frost forming on the outer surface of the bubble. In another thin fronds of white crystals speckled the interior.

Eventually the telekinetic bubbles unfolded releasing their small payloads into a series of capsules.

Macuiltotec conjured another series of arcane flames around the tube, turning both so that the glass cylinder stood with its ends facing vertically and the flames concentrated at one end.

Reaching out with his mind the slann began to draw the end of the crystal into a long, glass fiber no thicker than a warmblood hair. As the end neared the floor he looped it back around his body and drew it up into a coil. In just a few hours he had several lengths, each four meters long.

He would need many more to form the core of the signal medium that would give Ittetuhlot's tail the responsiveness necessary.

There was also the cladding to think of. Though similar in composition it would need to be arranged differently so that signals would properly transmit.

Day 23 Chotec's Season, 11646

Weeks later Huatza-Botl stood again in a familiar chamber within the harbor citadel before a great stone table on which a patchwork of maps had been stitched together to show the waters stretching from south past Zlatlan, near the horn of the continent, all the way north to the coast near Tlaqua. Colored inks showed the areas already searched by various vessels, the locations of islands annotated with dates visited and their courses marked with sightings. Carved wooden markers showed the last reported positions of the vessels themselves.

Dozens of skinks crowded around the edge of table, chattering and conferring— this was no longer simply a nexus for the organization of the effort to capture the dragon turtles but for all the patrols. It was the most comprehensive distillation of Zlatlan's sea-knowledge collected to date and had already seen several minor improvements to efficiency.

"It is confirmed," they said to Xehtzaihl, setting a marker in the shape of a dragon turtle shell down on roughly the location of the cove.

"Numbers?" asked the artisan-priest.

"Fifty-eight; thirty-seven adults and twenty-one juveniles."

"Workable numbers," Xehtzaihl said after a moment of thought, "You are confident they will return to the same location?"

"Yes. Tracking indicates consistent migratory pattern."

"Good, good. Then we have a year to decide how to integrate them with our existing fleet… "

Crafting the binding rituals would be a task for the priests. Their duty was to determine how the dragon turtles would serve Zlatlan— which would have an impact on the rituals themselves, and so must be determined from the outset.

This was a matter that Huatza-Botl and Xehtzaihl had both been considering for some years already, since the turn of the decade in fact. And with an actual population identified, the time to begin putting into place the necessary infrastructure and developing the doctrine that would be used.

With the limited number available, even assuming more pods could be captured in the future, there was only so much that could be done. There were practical limitations too. Though a juvenile dragon turtle was large enough for a saurus or skink to ride easily; they spent large portions of their lives in extended dives. Which meant an extremely limited pool of potential riders or severely restraining the manner in which they could be used.

"My favor still falls with the more limited option," said Xehtzaihl, "Whether or not draconic origin bears out, it maximizes utility to naval commanders while reducing total effort required."

"Low tactical value."

"But high strategic gain, similar efforts with feral Cold Ones have proven effective across multiple theatres."

It was not untrue, but then again unleashing feral packs of Cold Ones to harry approaching forces or strike at rear lines was somewhat different from trusting untamed dragon turtles to protect Zlatlan's naval assets. Commanders fighting on solid terrain had a wider variety tools at their disposal; regular Cold One cavalry, stegadon and bastiladon, and terradon flights.

And did not have to worry about attacks from below.

Dragon turtles commanded directly by either riders or crews would be able to target select with much higher variability and respond to the changing tides of battle much more readily. They could be act independently, deliver boarding forces, carry heavier weaponry, and keep pace with more complex maneuvers better. It would be more expensive in material and time and require force to be trained up to actually perform as crews and mounts.

Not insignificant considerations. But the benefits were extensive.

"More integrated forces better. Superior tactical and strategic flexibility, reducing force attrition."

Xehtzaihl let out a frustrated chitter at the familiar argument, though they nodded to acknowledge the point, it wasn't as if they were entirely ignorant of what such a force could accomplish. The artisan-priest simply approached the matter differently, the outlay of time and materials needed just to develop the equipment that would be needed would be significant. Not the mention what it would take to actually outfit the forces once the equipment and doctrine was developed.

"We can revisit the middle— "

Huatza-Botl let out a low growl, but turned away. There was a compromise option that sat somewhere in the middle of the two which satisfied neither of their view points.

Individual riders would be significantly cheaper to outfit than entire crews and if fitted to a similar role as carnosaurs played on the battlefield individual adult dragon turtles could still function in concert with the sailing vessels of the Servants of the Old Ones. Some of each of the benefits of the other options could be gained; such as greater tactical maneuverability and better command flexibility while keeping the overall costs lower. But many of them were lost as well; heavier weaponry was lost out on and the chance to deliver boarding parties, as well as the overall simplicity of using whole pods and the sheer numbers that came with them.

Day 57 Chotec's Season, 11646

Arrayed on the floor before him Macuiltotec surveyed the components of the prosthetic tail; thirty-seven metal progressively smaller metal tubes, the largest just exceeding the diameter of the bolt of a greatbow and the smallest about the thickness of a skink's finger. Each cylinder slightly narrowed at one end and flared at the other. There was also a large curving, triangular base plate fitted with a sunken ring for the narrow end of the largest tube to fit into with a diamond set into the center while on the other side was five thin silvery spines. Several holes in the plate where bolts would anchor it into bone sat empty. At the other end of the collection was a longer tube, only open at the narrow end, that ended in a slight hook; like the claw of a skink's finger.

Thirty-eight flat disks of dark, glossy material sat above, each one made from the sap of several different trees and plants— cured so that it was flexible and stretchable, holes punched out through their centers. And next to them was the braided lengths of crystal fibers, each covered in another thin layer of crystal fiber, wrapped in a sheath of reeds and bound together by gold bands inscribed with the glyphs of Uxmac, Huanchi, Tlanxla, and Xoloc. Intricate patterns of geometric designs linked each glyph.

Slowly, starting with the clawed end, Macuiltotec began to join the pieces together; first feeding the crystal fiber in, where it met a multifaceted lens that looked onto a small space, the surface inscribed with yet more glyphs and symbols and patterns. Tiny gems set into the glyphs and patterns gleamed with subtle enchantment.

Pushing the fiber cable through one of the gaskets he then fed it through the next part of the tail. At each he unthreaded part of the cable and wound it around a small spiral running along the inside of the piece, until it met with a single gem of its own. Gradually the tail began to take shape, forming a flexible length of metal that wound and coiled and twisted like a snake.

Day 71 Chotec's Season, 11646

Ittetuhlot stood, a season later to the day, in the center of the same chamber Lord Macuiltotec had first received them in on what might very well have been the same exact wood platform.

They were again being poked and prodded by the attendants of the slann lord in question. Hushed, chirping conversations about muscle mass and scale resiliency and blood pressure that meant nothing to the skink chief.

Macuiltotec himself sat a few meters away on his palanquin, his eyes closed in silent contemplation or meditation as his ruddy bulk shifted minutely with the slow rhythm of his breathing. Two more attendants stood behind him holding an enormous wooden case, sealed with three latches and three heavy locks of gold in the shape of snarling saurian maws.

There had been no additional sessions with the Revification Crystal, there was no need given that regrown flesh would be cut away to attach the prosthetic. Ittetuhlot swore they could feel an itch along the bottom of their tail for a moment. Such phantom sensations the priests had warned them of years ago, and repeated those warnings at every session after, they had been blessedly rare.

Ghosts of touch tickling down the spine of their tail, phantom aches in their muscles, electric little tingles that—

Lord Macuiltotec opened his eyes, and his gaze instantly fell upon Ittetuhlot. Inner fire lit the room and fixed the skink in place; they were falling and all around them was a wall of living flame from which a thousand eyes peered at them.

And then it was over as the slann's eyes slid off of them and something receded from the edges of the chamber, like the tide receding.

"Excellent," Macuiltotec's voice spoke in Ittetuhlot's ears, then aloud with a gesture of the two attendants behind him, "Present the chief with their new tail."

Scurrying forward the two skinks set the case before them and then undid all three locks and latches in several quick motions. Snapping up the lid revealed a long, slim shape in a bed of dried reed grass, a little longer than their arm, that more resembled the tail of a primate than one of the zar'kaix'khanx. Polished to a gleaming finish it practically glowed in the flickering torchlight that lit the room.

Reaching out gently, Ittetuhlot laid one hand on the base end where the 'tail' met a curving, triangular plate and found it surprisingly warm. More than a dozen slim bolts protruded from edges and corners of the plate, each set a different angle like a line of hasty fortifications against heavy cavalry.

"Your existing tail will be severed at the base, those bolts will be fixed to your tailbone."

Macuiltotec drew closer and with a wave of one hand lifted the prosthetic tail out of its case. His hand turned and the whole device spun on an invisible axis, until the back of the baseplate faced Ittetuhlot.

"Part of your tailbone will need to be shaved down, so that these pins," he pointed to the thin silver needles, "May interface with your spinal cord and translate the optical signals used by the prosthetic tail into electro-chemical ones."

"Some of the existing musculature will be salvaged in order to build up cushioning around the baseplate, along with portions of the dermis which will be encouraged to— "

[] Full Pods: Simple binding rituals will allow entire pods to be called to sail alongside formations of ships. Capable of acting as a harassing and scouting force that can be given simple commands.
- Makes use of adults and juveniles.
- Simplests and cheapest option.
- Gain 'Feral' Dragon Turtle Pods as a passive benefit to naval expeditions.
[] Riders and Hunters: Individual adult and juvenile dragon turtles will be bound, either to handlers or riders. Acting as heavy cavalry and mounts for individuals the dragon turtles presence will be felt on a battlefield as a lance.
- Makes use of adults and juveniles.
- Middle-ground option.
- Dragon turtles can serve as mounts and be taken as warbeasts on naval expeditions.
[] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.
- Makes use of adults only.
- Most expensive, require additional action to finish.
- Dragon turtles can serve as mounts, be taken as warbeasts, and can mount Greatbows/Solar Engines/Revification Crystals.

Notes: There'll be another small update to wrap up a few loose ends on this, which I plan on having out by the end of the week. Next up after that, hopefully by Sunday, will be the start of Construction Assistance which will bring us into the end of the turn.

2 hour Moratorium
 
[] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.

I mean war beasts are one of the Lizardmen's specialties. So why would we half ass it.
 
Between the cruisers and frigates it does at least appear that our navy is relatively fleshed out and is a good all rounder. I think I have to give the edge to either middle or heavy, slightly leaning towards heavy myself.

I think middle is in a certain way, limiting? It feels like it surrenders some initiative. Heavy feels like it turns the disadvantages of a large crew on it's head, able to get angles on ships and quickly deliver boarding parties. Not to mention the inherent threat of a frickin' dragon turtle.
 
Does that mean they (the middle option) provide the passive bonus to naval expeditions as well?
No, in "Full Pods" an expedition could have upwards of dozens of dragon turtles along, of all sizes- though they would tend to have a heavier mix of juveniles -which, in theory would ward off lots of threats and provide certain levels of innate scouting that's just otherwise not possible.

The other options mean you couldn't really bring along more than a handful (at your current logistical capacity) on any expedition; but the trade off is that you can actually give detailed and complex orders.
 
[X] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.
 
[X] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.
 
[X] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.
 
[X] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.
 
Working on the assumption that like all things Lizard related it will grow in time and provide us with all the option eventually I would look at this int the short term benefit.
[X] Riders and Hunters: Individual adult and juvenile dragon turtles will be bound, either to handlers or riders. Acting as heavy cavalry and mounts for individuals the dragon turtles presence will be felt on a battlefield as a lance.
- Makes use of adults and juveniles.
- Middle-ground option.
- Dragon turtles can serve as mounts and be taken as warbeasts on naval expeditions.

Much like dragon riders. It is not full domestication but seemingly mutualism of benefits. I think? Anyway, it will continue to change but this way we end up with elders amoung them leading dragon turtles the way we want.

I think middle is in a certain way, limiting? It feels like it surrenders some initiative. Heavy feels like it turns the disadvantages of a large crew on it's head, able to get angles on ships and quickly deliver boarding parties. Not to mention the inherent threat of a frickin' dragon turtle.
All options have pros and cons. and althou it will determine our doctrine big time, it will in time grow and expand. Esspecially as our aid will influence their dominance over local ecosystem.

I don't know, I feel like its one of those generational projects, that we have no advantage of preexisiting knowledge. But hope for the best , anyway.

Edit:
[] Full Pods: Simple binding rituals will allow entire pods to be called to sail alongside formations of ships. Capable of acting as a harassing and scouting force that can be given simple commands.

mhmmm..., darn, some good arguments...
 
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[X] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.

Keeping the juveniles out of combat should make this the more resilient option, as deaths won't kill the next generation. This would hopefully allow us to increase our numbers of domesticated turtle dragons faster.
 
[X] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.
 
[X] Heavy Pods: Adult dragon turtles will serve as mounts for priests, Scar-Veterans, or chiefs or outfitted with platforms and crews and act as heavy weapons platforms and boarding transports.
 
Which option gives us dragon submarines?
huh. second and last. the first one is them acting the attack dogs, essentially.

Please do not make this assumption.
Ok. Honesly reconsidering my choises now.

Where to dragon turtles rank on the sea monster rating. Dark elves had monsters they would build entire fortress upon.
meh, They are alright. Not full on Merdragons or krakens. We want them for the under and above water capability. Not exacly the biggest fish.
Think high mid tier or low high tier. Esspecially with crew and gear. They are Turtles after all, and big they may be enough things IRL eats them to not be a top of anything .

Things might change in future if we take on certain projects, but as is we have higher priorities than our coast guard and diplomatic express...
Wish we dealt with Vohlu earlier... we got shit in need of doing, and there is only som much we can squize. Mechanization may help somewhat but we really are in a hell of obligations...

Hopefully dwarfs will prove less of a demanding matter. Assuming we manage to kick their collective asses at Dawi Zharr before forges of Hashhat start the fill blast.

Keeping the juveniles out of combat should make this the more resilient option, as deaths won't kill the next generation. This would hopefully allow us to increase our numbers of domesticated turtle dragons faster.
Would be nice. We have anough Dino shortages as it is, would be nice of turtles could somewhat take care of themselfs... Even if we may have to alter eniviroment a bit to accomodate.

The important question is where on the 'dragon' scale they do register. Elfs may be impressed , dwafs will likely ask to purchase some reagents of them. Dragon dude may scoff but be intrested and humans would straight up flip...

huh. Taming dragon turtles may have political/social ramifications... How did nobody thought of that? This may prove hillarious.
 
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