From Stone to the Stars

Still... there was one thing that Kaspar could be thankful of the Hundred Band for. Their ability to transmit messages across their many isles through signals of smoke and fire tied together an otherwise disparate tribe. The network necessary to sustain communication was perhaps one of the few things that they held sacred. Speaking to some of the People's more recent captives, he managed to piece together enough of the symbolism in order to create his own. The time of day the fires were lit, the numbers lit, how much smoke was allowed to drift into the skies; all of that had very specific meanings.

When the People originally created their fire relay, there had been one message and one response: extreme crisis, send everyone. By varying things, more nuanced messages could be sent. Instead of calling for help, the Fingers could let Crystal Lake know that Arrow Lake had arrived and were offering lapis luzili and other trade goods. Or Crystal Lake could let the Fingers know when the Great River had melted enough that it was no longer capable of supporting the weight of a dog sled.

Right, well it looks like we have at least a primitive communications system. I'm curious, though, @Redium , how come the Great Relay isn't in the Megaprojects Tab on our civilization sheet? I assume it does confer some bonuses to us, aside from the aforementioned communications assistance?

It would take a while for the required number of dog sleds to be built and the dogs to be bred, but once they were, it would be easy for the People to load them up in the depths of winter and burn out their old foe. The Fangs and the Ember-Eyes were well suited to such a task. The question was: why? The Hundred Bands had pulled back, and the violence was no more. It could resume, but sleds could be sent out render the enemy into ash and dust at that point.

Being proactive in wiping them out might seem to be a good idea, but what came afterwards? Based on what he had gleamed from Hundred Bands captives, they had neighbours to the west and to the south. Fragments of the Hundred Bands who'd split off in their primordial war, joining up with other tribes they had found. While the South Band were not exceptionally noteworthy, the Band to the West was. Supposedly, the tribe there had created an entire island! One so massive that it absolutely dwarfed the Great Islands that made up the heartlands of the Hundred Bands.

This leaves us with quite a conundrum. Do we simply wait for the Hundred Bands to either be assimilated or fall to the Tribe to the West, or do we knock them off ourselves and try to position ourselves to gain an advantage?

While I am not entirely sure what to believe regarding the Band to the West, specifically the claim that they had created an entire island of their own, I do believe that they do represent a legitimate threat, as seen by some of the excerpts below.

When it comes to them building an island however, the only thing that comes to mind with that are the chinampas of the Mayans, the floating fertile gardens they created in order to expand their agriculture. At this point though, I think that seems a little farfetched that they could have accomplished that with this level of technology and history. All the same, we do know that at the very least they seem to have competent engineers and pioneering minds.

How such magic was possible, Kaspar didn't know. What he did know was that the West had slowly pushed the Hundred Bands back, driving them from a major peninsula they'd claimed on the mainland. One of the Great Islands had even begun to fall under periodic attack.

From this it seems like the Band from the West is carrying out consistent raiding against the Hundred Bands. To me this likely qualifies as an external event that we could use to tip them over the edge into shattering, especially if we use our dog sleds to attack during winter and raid their settlement bare.

The lake past the Hundred Bands was full of tribes, just like the Hundred Bands. If the People's current enemy were to be wiped out, all it would leave them with would be an open door. Would the tribe that came to replace the Hundred Bands be any better? Unlikely, Kaspar thought. They would just be replacing one, weakening neighbour with ones that were surging in power. On the flip side, if the People could claim the lands of the Hundred Bands, they could use trade to gain favour with their neighbours and then leverage that into a web of alliances.

From what we know of the South, which seems to be very generalized knowledge from before, they are expansionistic and warlike, raiding and driving away others in order to claim their fertile land for their own. While the Band to the South of the Hundred Bands may not be notable, opening a vacuum probably won't lead to us gaining a friendly neighbor to our south. Our gamble here is whether or not we believe by eliminating the Hundred Bands will benefit us. There are to possibilities if we eliminate the Hundred Bands. The first is that we raid them, they shatter, we might assimilate a few of them into our tribe, and then we leave to go back to the Fingers, leaving the entrance to the lake below open for other tribes to try and claim for themselves. If this occurs, we will have to gamble on whether the one replacing the Hundred Bands are a combination of strong or weak, hostile or friendly. Considering what we know of the South, I doubt they will be friendly, however if they are strong we will need to know if they will serve as an adequate bulwark against the Tribe to the West, yet if they are weak they will most likely serve only as a speedbump to them and won't really pose a threat to us. Overall, knocking off the Hundred Bands and leaving their territory for someone else to claim is a huge gamble which we don't have the appropriate information for to know which scenario is more likely.

On the other hand, if instead do as Kaspar suggested and tried to incorporate their territory into our own, we will likely gain another geographic strong point. By anchoring ourselves along the Great River once again we will obviously gain an advantage in terms of agriculture and travel. Our canoes will allow our traders to travel fast in one direction during the warm months, while in the cold months our dog sleds will still allow us to adequately connect and resupply our various settlements with the Fingers as a hub of sorts. The fact that their territory is the river will also allow us to keep on expanding our wild rice growing efforts, helping keep our food stable. Furthermore as Kaspar illustrated above, through incorporating the lands of the Hundred Bands into our own we will likely open ourselves to even more trade with other tribes. For a neolithic tribe, the resources we have at our disposal are some of the most sought after and formidable, obsidian and sugar most of all. Considering how rare those two are, we can likely secure our position through making it so that our trade is something to be valued, thus building alliances as stated. Their territory stands at a point of confluence between the Great River and the southern lake before them. Considering how quickly we can travel on water, both through our canoes and dog sleds, we have an unparalleled advantage when it comes to both raiding and defending against raids as we can always travel quickly enough to do both.

Conversely, if we try to claim the territory of the Hundred Bands after shattering them, we will obviously be putting ourselves in a delicate situation. I doubt the Western Tribe will simply hold off on their attacks against the islands we will hold simply because we are not the Hundred Bands, while I doubt the Southern Band will do the same, making it so by claiming their territory we will have to be ready to defend against two pronged raids and assaults. While we do have an advantage in that regard due to our brick walls, numbers still mean a lot. @Redium If we did raid the Hundred Bands and they shattered from this, would we even have the population numbers to set up a proper settlement to claim their territory?

That I feel is one of the key questions regarding the aftermath of raiding them.

Another consideration needs to be taken however, and that is, if we don't raid them now, will we be able to successfully do so again later? Think about it, at the moment we still seem to have two Martial Heroes which we can use to lead our forces in battle, yet as the excerpt has shown they are both approaching old age. Who knows how long it will be until we gain another one, let alone two, to help prosecute an offensive? By eliminating the Hundred Bands, we will also likely gain more prestige, which will lead to other tribes respecting us more and taking us more seriously.

All in all, I believe that raiding should be taken into consideration as a valid option. I don't like the idea of simply sitting around and waiting for the situation to be dictated to us. While choosing another action will likely still allow us to progress, we will still have to be reactionary to any developments down south. From what the passage seemed to indicate, the Hundred Bands seem to be faltering in the face of the Western Tribe, who's to say that the Western Tribe doesn't do in the Hundred Bands and consolidate their territory sooner or later? While raiding is an energy negative activity, I think that the merits for eliminating the Hundred Bands should be considered, as if we do eliminate them we will likely gain not only prestige, but also chances to gain their technologies and an upgrade to our values.

On the third hand (one which Kaspar clearly did not have), they would leave the issue of the Peace Seekers to the west unaddressed. They had not come for the People and, for whatever reason, had seemingly concealed the location of Crystal Lake from their puppet masters among the Barrow Builders. The reasons behind that move were unclear. Maybe some residual feeling for the sons and daughters of cousins long lost? Perhaps it was their ethos of peace, they knew that there would likely be war if the Barrow Builders came from Crystal Lake. Perhaps there was even a hint of pragmatism in their hearts, war would put them on the front lines.

This is also something we should be keeping in mind. As I have stated before, the Barrow Builders right now seem like an enemy in waiting. The Hundred Bands have so far been our most consistent enemy, but at the same time due to our own advances we have seemingly eliminated them as a credible existential threat to ourselves. If we raid and eliminate the Hundred Bands, and then follow up with that by establishing a settlement down South, I am not entirely sure if we will have the concentration of numbers necessary to defend all three settlements.

Kaspar winced as a red hot stone was driven through the side of his head and crawled up the top of his skull. A quick sip of evergreen tea sent the throbbing, scorching pain descending back into the depths of his mind. There was so much to do and so little time to do it.

This is a reminder that Kaspar is aging and his time with us will soon be over. With all of that in mind, we should use his Quad Hero powers now while we still can to gain another leap forward, an advantage to build off of.

[ ] [Raid] Yes (Raid: Hundred Bands)
[ ] [Raid] No, focus on food. (Increase Aquaculture: Wild Rice)
[ ] [Raid] No, party! (Annual Festival)
[ ] [Raid] No, rearm. (Promote Folk Wrestling)
[ ] [Raid] No, study. (Study Fire)

With everything in mind, right now I am leaning towards the Raid option as well as the Studying Fire option. My reasoning for both options are simple. Raiding the Hundred Bands right now will likely be our best bet to eliminate them ourselves within the near future. We currently have two martial heroes, ones which are unlikely to survive the next turn. Our elite units combined with their leadership should give us the edge needed to shatter them, and thus gain the prestige, technology, and values that comes with the reward for doing so. So far it seems that conflict for us seems to a crucible of sorts, every time we engage in a conflict we tend to generate things like new heroes, gain new technologies from the defeated, gain new values for our conduct, and so on and so forth. This choice will likely be a now or never option, meaning if we don't do so now we won't have as good a chance to do so later, both due to not having two martial heroes, as well as the chance that the Western Tribe beats us to the punch.

As for studying fire, Kaspar is a quad hero of disciplines including (Diplo, Martial, Art, Admin). We also know that he has earned the Citrine Bead for those inducted into the Ember Eyes. With his genius I believe that in his remaining time, Kaspar will likely be able to give us another innovation that will likely allow us to progress further long after he is gone. Compared to the other options, I don't believe they will have the same effect as allowing Kaspar to dedicate his time to this. Increasing Aquaculture will probably just be another instance of us building more food stores and more food production, something that is useful but unlikely to bring innovation in the near future. A Festival doesn't really appeal to me as I don't think we've done anything so far to honor with one. I do like rearming, I'm just unsure if it's the most optimal option, then again with our new upgraded value it will likely help with our martial actions.

Altogether right now I am leaning towards raiding or studying fire.

Both trade missions went over well, bringing back reserves of ivory and lapis luzili. The People's quartz, citrine, amethyst, obsidian, and sugar were warmly welcomed. Among the Northern Hinterlands, obsidian in particular was in massive demand. According to reports confirmed by traders, the tribes of the Northern Hinterlands were primarily hunters that stalked massive beasts. Twice as tall as a grown man, the massive beasts has enormous pointed white horns that came from their mouths. Between that they had a... the traders weren't sure if it was a nose or a tongue that hung between their horns. The beasts used both to root through the northern forests, extracting roots, branches, fruits, nuts, and a dozen other foods that could fit within their gaping maws.

The Northern Tribe is hunting mammoths or mastodons then? Doesn't seem sustainable due to what we know about history, but at the same time at least their ivory is useful enough. This does make me somewhat curious about domesticating the Orkers and these mammoths again, but at this time it seems unlikely for both. At least the confirmation of Mammoths still being around gives us a better idea of where we are in the timeline, as we know when mammoths started to decline and go extinct, which puts us solidly in the neolithic period I think.

Anyway here's my vote:

[X] [Raid] No, study. (Study Fire)
[X] [Raid] Yes (Raid: Hundred Bands)
 
When it comes to them building an island however, the only thing that comes to mind with that are the chinampas of the Mayans, the floating fertile gardens they created in order to expand their agriculture. At this point though, I think that seems a little farfetched that they could have accomplished that with this level of technology and history. All the same, we do know that at the very least they seem to have competent engineers and pioneering minds.
Chinampas are not technically difficult to discover provided you have a large shallow lake near your settlement and provided that you like to throw your organic waste into the lake. Its geography dependent more than anything else, and anyone living around beavers could probably imitate it without natural lakes too
 
Chinampas are not technically difficult to discover provided you have a large shallow lake near your settlement and provided that you like to throw your organic waste into the lake. Its geography dependent more than anything else, and anyone living around beavers could probably imitate it without natural lakes too

True, but when we take into consideration the reputed size of the island they made, alongside their probably population size, I still find it hard to be believe that they could have created such a huge island as they claim. Considering our location, I am interested in seeing if we could direct some explore actions down their way, to hopefully get a lay of the land, which might help in a likely future conflict.
Adhoc vote count started by Japanime on Mar 28, 2018 at 11:07 AM, finished with 38 posts and 28 votes.
 
[X] [Raid] No, focus on food. (Increase Aquaculture: Wild Rice)
[X] [Raid] No, party! (Annual Festival)
[X] [Raid] No, rearm. (Promote Folk Wrestling)
[X] [Raid] No, study. (Study Fire)
 
The size of the island could simply be exagerated due to the distance the information travelled.

Also they could simply have build several crannogs and connected them with walkways. Or they could have build their village on stilts and the tale transformed from "They can build houses on stilts directly in the water" to "They build they village directly on the water" to "They build an island so that they could build their village directly in the water"
 
[X] [Raid] No, focus on food. (Increase Aquaculture: Wild Rice)
[X] [Raid] No, party! (Annual Festival)
[X] [Raid] No, rearm. (Promote Folk Wrestling)
 
Come on peace keepers out there, we gotta finish the hundred bands, we cant just let them gather their strength else its just gonna be another unprepared raid that is likely to catch us off guard. For all we know they figure to bring ladders next time.
 
We did get one of our Values from going "Letting the enemy recover was a mistake". Flat Arrow Outlook has been very useful so far, and making sure it doesn't degrade by not following its lessons should be avoided, especially since war is a possibility in the horizon.

We thought the Hundred Band dead before and didn't care to finish them off, and the Fingers was burned down because of it. Let's not repeat the same mistake.
 
Does anybody else get a bad feeling from our new value or is it just me?
 
Does anybody else get a bad feeling from our new value or is it just me?
Wanting to be the very best is useful morale wise. We saw it with the Hundred Band, they didn't give up even when we wrecked them horribly. It's only now after that massive failure of a raid that they're giving us space.

Not really seeing the problem.
 
Wanting to be the very best is useful morale wise. We saw it with the Hundred Band, they didn't give up even when we wrecked them horribly. It's only now after that massive failure of a raid that they're giving us space.

Not really seeing the problem.

I'm worried about how it will influence our society in the long run, especially after what happened with that traitline in PoC with how the side effects of that a highly advanced version of that trait was the main reason that the Ymaryn Empire was destroyed apart the GM railroading.
 
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Martial 1: Undergo Ordeal

Just out of curiosity, but what exactly did we do for this and what did we get out of it?

I'm worried about how it will influence our society in the long run, especially after what happened with that traitline in PoC with how the side effects of that a highly advanced version of that trait was the main reason that the Ymaryn Empire was destroyed apart the GM railroading.

I'm less worried about it for now, though I am unfamiliar about PoC due to not really following it. In my view the trait we gained is a good one and a necessary one as stratification is inevitable.

Pros: Increased effect of raising elite units, increased generation of Traditions, general competence increases
Cons: Losses in combat are more severe, increased social stratification, increased costs for many actions

At this stage, as we are still a primarily hunter-gatherer society, I think that the effects of social stratification, the negative ones at least, are going to be mitigated by the fact that society as it is now is an egalitarian one, with the concept of land ownership, something important that is brought up due to the value of the land's use for agriculture, being still awhile away. While our civilization right now will still have roles, as all societies do, I think that our focus on competency and merit as the values to make ones measure is something that will help to alleviate the potential damages later.

Trying to fight this trait outright will likely lead to some social stress if we do so overtly, seeing as this is a value the People as a whole have taken up. Right now this trait is not a problem. But once we transition into a fully agriculture, city based society, I think we should keep it's effects in mind while we try to gently steer the People. Trying to rigidly guide it based on our own preconceptions will probably come back to bite us, but if we are a little more pro-active and mindful I think we should be able to avoid some of the pitfalls, especially since I believe our QM won't railroad us.
 
@Redium I have two questions regarding our society:

First, what are gender roles like in these early days of first cultivation? From the story posts I only noticed a trend for warriors and hunters to be male and thus gather prestige more easily and for women to be more often fought over than fighting themselves. I don't know if that is an average trend though or if these gender roles are adhered to almost exclusively. Nor do I know about any other gender related stuff, like if women are included in the raider lottery or if there are any female Ember-Eyes.

Second, do I assume correctly that the People beat their children quite gratuitously? I mean even in western civilization beating children was relatively common till less than a century ago, and we specifically have using violence as a tool, folk wrestling, harsh and swift justice and a belief that wise guides (spirits) putting the young and immature (humans) through deliberate ordeals to make them stronger through adversity. Those traits combined almost seem to lend themselves to regular beatings, though maybe at least not pointless beatings in anger.

This is actually a very complicated question and gets into the heart of early human anthropology. There's a lot of disagreement in the field and the state of the literature is heavily disputed. The general paradigm of early human behaviour is potentially shifting; paradigm shifts are radical things, classical mechanics to quantum mechanics changed everything.

The current paradigm is that all early humans lived in small nomadic bands, living the good life in democratic, decentralized groups until the discovery of agriculture ruined everything forever. Everything became awful from there, inequality was born and so were racism, slavery, misogyny; all the evils of the world. It's a theory that wouldn't be out of place for Rousseau. Most of the support for this theory is based on currently existing hunter-gatherer groups. The main issue with this type of living anthropology is that modern hunter-gatherers are inherently tied to settled society. For thousands of years they've interacted with settled people and picked up customs from them. A lot of these case studies don't work well because of the pervading modernity of the current world.

The new paradigm is that all the evils of the world; racism, sexism, ableism, all of those predate agriculture. Stone Age people were already unequal. This is borne out in numerous archological digs where you have corpses tens of thousands of years older than agriculture that were still buried with generous grave goods; crafts made out of teeth, weapons, pigments, other humans, etc. Instead, they suggest that early human society was much more flexible than previously thought. People spent a lot of time in small bands, but they would also regularly come together into massive groups. These groups would facilitate trade, permit external marriage to prevent incest, and build cultural monuments.

These seasonal groups tended to be incredibly authoritarian. The reasons varied; people needed to work together in a time of scarcity, massive coordinated labour was necessary to gather food, etc., but it was necessary for an important figure to rally everyone else and enforce rules. Sometimes they were literally granted the power of life and death. When the season of cooperation was over, these groups would disperse and go back to nomadic band existence until next year.

What agriculture created was a situation in which this pre-existing authoritarian system started to perpetuate itself. Thousands of years of history passed, with people adopting and then dropping agriculture many times until it finally started to stick. Agriculture wasn't a simple one-and-done process, it evolved over a significant period of time.

So who does this tie back into gender roles? The second paradigm suggests that inequality wasn't born with agriculture but already existed. Where inequality was born was in close personal relationships; families, romantic partners, etc. Parents bullied their children, men bullied their wives. Nomadic bands tended to be very authoritarian. They were quite small, 20-40 interrelated people, and tended to be ruled by an aggressive (usually male) figure. Exile was the biggest threat, with many who were exiled quickly dying as a result.

Think of the modern day, where is abuse and corruption most potent? Close, intimate interpersonal relationships for the former and in small, municipal or business level politics for the latter. The new paradigm suggests that this is the way that things have always been.

Instead, where the suggest that democracy was most useful was initially at the tribe level. When numerous bands gathered together, none of the Big Men were supreme any longer. They were numerous people that were just as aggressive and threatening as them. Going from a puddle to a tiny pond had suddenly made them realize how small a fish they were. It's at this point that collectivized decision-making begins to take over. Larger tribes can't have power monopolized by a single leader and all of their friends. It was much, much later in history where these new positions became entrenched that you had democracy begin to die off. It never did completely; free cities, republics, local elections, and other democratic traditions always survived, but it wasn't until the French and American revolutions that it came back in a big way.

However, there's also another huge caveat to consider; gender roles are more along the lines of (aggressive) hunter and (passive) gatherer than man and woman. You definitely have female hunters, they would tend to be treated more as males than females. They would hunt, take wives, fight and everything else that would be expected of 'regular' hunters. You also have a large number of men who identify more as women and thus gather and tend children instead of hunt. The differentiation between transgender and homosexual isn't nearly as defined as we would think of it today.

For your second question: Adults do strike their children as a means of discipline, but they wouldn't beat them. Medicine is extremely poor in this time period. If someone breaks an arm or a leg, which is very possible, that means that the person so injured will be weakened for life. It also means months of caring for them while they can't contribute or learn. It happens, just as in our society, but it would be strongly looked down on. Extended family members would likely take action against an adult that strikes their children enough to cause injury. Lesser things, like spankings or using a switch is common.

My brain immediately started playing this song.

That was a... little deliberate.

Right, well it looks like we have at least a primitive communications system. I'm curious, though, @Redium , how come the Great Relay isn't in the Megaprojects Tab on our civilization sheet? I assume it does confer some bonuses to us, aside from the aforementioned communications assistance?

I generally post shortly before I go to bed. I'm usually tired and miss stuff on occasion.

From what we know of the South, which seems to be very generalized knowledge from before, they are expansionistic and warlike, raiding and driving away others in order to claim their fertile land for their own.

The Barrow Builders and Western Band are actually very dissimilar. If an anthropologist were to examine both of their camps, they would conclude that they belonged to completely different cultural groups.

By anchoring ourselves along the Great River once again we will obviously gain an advantage in terms of agriculture and travel. Our canoes will allow our traders to travel fast in one direction during the warm months, while in the cold months our dog sleds will still allow us to adequately connect and resupply our various settlements with the Fingers as a hub of sorts.

The river between the Fingers and Hundred Bands isn't actually named. The Great River is the one that ends at the Fingers and goes all the way west and north to the North Lake Raiders.

@Redium If we did raid the Hundred Bands and they shattered from this, would we even have the population numbers to set up a proper settlement to claim their territory?

You could claim it, but the new settlement would be undermanned and vulnerable to assault. Another important consideration would be that you can claim one settlement. If the Northern Hinterlands decided to try and settle along the Great River, you wouldn't be able to contest than and take the Hundred Bands' location. Them settling along the Great River would allow them to easily cut Crystal Lake off from the Fingers.

This is a reminder that Kaspar is aging and his time with us will soon be over. With all of that in mind, we should use his Quad Hero powers now while we still can to gain another leap forward, an advantage to build off of.

He's only middle-aged right now. He's quite likely to live another turn. Past that, however, his odds to live go way down.

The size of the island could simply be exagerated due to the distance the information travelled.

Will confirm: island is enormous. Easily equivalent in size to the Fingers (2 entire tiles) on the map.

Wanting to be the very best is useful morale wise. We saw it with the Hundred Band, they didn't give up even when we wrecked them horribly. It's only now after that massive failure of a raid that they're giving us space.

Not really seeing the problem.

The Hundred Bands have a different value that provides similar effects. Instead of an 'Elite' trait line like you have, they have a 'Double Down' trait. Their leaders are ones who have succeeded at something another failed, while your are simply 'the best'. Whenever the Hundred Bands fail, they can try the action again at a cost in Stab in order to get it right. Combined with the 'Pioneer' trait line and they expand ridiculously quickly. The downside is they are very vulnerable to fracture.

Just out of curiosity, but what exactly did we do for this and what did we get out of it?

It was enough that it pushed you over the top to get 'Carving' as a technique. It also give +1 Stab (which you didn't need), a chance at +1 Legitimacy (which you didn't get), and a chance to develop another Tradition like the Ember-Eyes or the Fangs.

At this stage, as we are still a primarily hunter-gatherer society, I think that the effects of social stratification, the negative ones at least, are going to be mitigated by the fact that society as it is now is an egalitarian one, with the concept of land ownership, something important that is brought up due to the value of the land's use for agriculture, being still awhile away. While our civilization right now will still have roles, as all societies do, I think that our focus on competency and merit as the values to make ones measure is something that will help to alleviate the potential damages later.

Read through the beginning of this post. Social stratification still exists, but it's, ironically, going to get better for the next little while as you consolidate.

A value for competence is very important. It can be detrimental if it gets too high, but it's necessary if some amount if you want to avoid Idiot Rulers. If a meritocracy is too high, then only the very, very best of society will be able to succeed in it. That's somewhat supportable in the modern day, but when food, teachers, medicine, and other necessities are limited, it makes the competition very vicious, very fast.
 
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A value for competence is very important. It can be detrimental if it gets too high, but it's necessary if some amount if you want to avoid Idiot Rulers. If a meritocracy is too high, then only the very, very best of society will be able to succeed in it. That's somewhat supportable in the modern day, but when food, teachers, medicine, and other necessities are limited, it makes the competition very vicious, very fast.
That sounds familiar... Oh its POC before it died.
 
I wasn't there when that last vote occurred. When I saw it I was outraged and bewildered. "Clearly the solution for all of the problems we've already had presented to us at length is making our elites more elite." Elites, elites, elites!! /salt
I personally supported the elite thing, only because it was interesting... also interesting is that i was completely socially conservative in that quest, I wanted more elites but more slowly, i wanted slavery gone, but not so fast that it'd hurt us. Basically things of that nature.
 
I generally post shortly before I go to bed. I'm usually tired and miss stuff on occasion.

Ahh okay, sorry about that then. I will simply wait for when you update the civilization sheet again, which I'm assuming will include a changed map to reflect the location of the Northern Hinterlands tribe.

The Barrow Builders and Western Band are actually very dissimilar. If an anthropologist were to examine both of their camps, they would conclude that they belonged to completely different cultural groups.

Huh...didn't know that. That does bring up an interesting question though, how do we even communicate with most of the tribes we meet if there is a language barrier in place with most of them?

The river between the Fingers and Hundred Bands isn't actually named. The Great River is the one that ends at the Fingers and goes all the way west and north to the North Lake Raiders.

Good to know, we should probably secure the North later as well. Do we have information about the North from our trades with the Northern Hinterlands?

You could claim it, but the new settlement would be undermanned and vulnerable to assault. Another important consideration would be that you can claim one settlement. If the Northern Hinterlands decided to try and settle along the Great River, you wouldn't be able to contest than and take the Hundred Bands' location. Them settling along the Great River would allow them to easily cut Crystal Lake off from the Fingers.

Right, so it looks like our next settlement should probably be the Old River Bend location then, just to secure our interior.

He's only middle-aged right now. He's quite likely to live another turn. Past that, however, his odds to live go way down.

Good to know, I hope that we can perhaps get another hero soon, as we're doing incredibly well under Kaspar.

Will confirm: island is enormous. Easily equivalent in size to the Fingers (2 entire tiles) on the map.

Damn that's huge, especially considering the technology of right now. I think I'm not the first to say that we should probably try to defeat them, especially considering how warlike they sound.

The Hundred Bands have a different value that provides similar effects. Instead of an 'Elite' trait line like you have, they have a 'Double Down' trait. Their leaders are ones who have succeeded at something another failed, while your are simply 'the best'. Whenever the Hundred Bands fail, they can try the action again at a cost in Stab in order to get it right. Combined with the 'Pioneer' trait line and they expand ridiculously quickly. The downside is they are very vulnerable to fracture.

So, can we take it that their latest attempted raid was another usage of their Double Down trait, and their failure cost them more stability then?

It was enough that it pushed you over the top to get 'Carving' as a technique. It also give +1 Stab (which you didn't need), a chance at +1 Legitimacy (which you didn't get), and a chance to develop another Tradition like the Ember-Eyes or the Fangs.

Just for clarification then, is +2 the current limit for our stability, while our legitimacy can go higher than that? I'm unsure of how the mechanics here exactly work.

Read through the beginning of this post. Social stratification still exists, but it's, ironically, going to get better for the next little while as you consolidate.

That's good to know. It seems that we are doing reasonably well then, all things considered.

A value for competence is very important. It can be detrimental if it gets too high, but it's necessary if some amount if you want to avoid Idiot Rulers. If a meritocracy is too high, then only the very, very best of society will be able to succeed in it. That's somewhat supportable in the modern day, but when food, teachers, medicine, and other necessities are limited, it makes the competition very vicious, very fast.

Noted, it seems like the value we have right now is a good place to stop. We don't want to go too far, too fast and cause societal unease after all.
 


This is interesting, and effective I figure this kind of house type would help make houses last longer during the winter due to the stone foundation alone.

Edit: It also looks great!
 
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Housing is dictated by environment.

Stone houses and castles and such are possible in Europe because Europe doesn't suffer from too many earthquakes.
We already have stone houses, just extending towards the idea of having the people put a wooden house on top of them and use the bottom portion as storage. Also larger houses promotes larger families. Also from what is being said we are somewhere there isn't much to any earthquakes.

Also dont understand that part, there are plenty of places were castles are in such zones and didnt suffer much problems. Also if you didnt understand at this point the people are living in a walled off area with stone/brick house.


Just replace the walls with stone. Also remove the towers as we haven't got that yet although Im sure its a step towards having dependable walls.

Edit: Really stone buildings are more stable, and everywhere suffered earthquakes at some point in history.
 
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This is interesting, and effective I figure this kind of house type would help make houses last longer during the winter due to the stone foundation alone.

Edit: It also looks great!


Can I get a summary of the video? I don't have time to watch all of it so just dropping it there with no explanation is unhelpful.
 
Can I get a summary of the video? I don't have time to watch all of it so just dropping it there with no explanation is unhelpful.
I'll try to sum it up.

Space is limit, so the bottom portion is smaller while the top is bigger to allow more space, also cheaper.

The bottom is stone/brick foundation which prevents rotting wood from happening when using wood as support. It also is used as storage area where you have stuff, as well as animals living in.

The top is made out of wood as wood is cheaper, it should also be way cheaper for the people to get as well as we live in a forest. The wooden supports at the top extend outwards and the house helps prevent sagging middle supports by providing weight on the outside the way its built.

This also effects walls and towers if built the same way. As they make the walls more defended when you extend the top portion of the wall out, so anyone on the outside cant press their bodies on the wall and be invisible to the guys on top, as this style of building can have opening were the defenders can shoot downwards to anyone below.

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We already have stone houses, just extending towards the idea of having the people put a wooden house on top of them and use the bottom portion as storage. Also larger houses promotes larger families. Also from what is being said we are somewhere there isn't much to any earthquakes.

Also dont understand that part, there are plenty of places were castles are in such zones and didnt suffer much problems. Also if you didnt understand at this point the people are living in a walled off area with stone/brick house.


Just replace the walls with stone. Also remove the towers as we haven't got that yet although Im sure its a step towards having dependable walls.

Edit: Really stone buildings are more stable, and everywhere suffered earthquakes at some point in history.
Yes but those castles are made of wood. Japanese castles in particular are known for their intricate woodwork, and their incorporation of lacquered wood in the construction. They also incorporate significant earthworks, with a stone face, in their walls.

If anything, our first fortifications will be city walls, not castles. Our current walls are short mudbrick constructions, with basic ramparts for standing on.
 
Yes but those castles are made of wood. Japanese castles in particular are known for their intricate woodwork, and their incorporation of lacquered wood in the construction. They also incorporate significant earthworks, with a stone face, in their walls.

If anything, our first fortifications will be city walls, not castles. Our current walls are short mudbrick constructions, with basic ramparts for standing on.
Im no expert, but dont they also include stone into the works? Wood is highly flammable, and until such a time were our stone work is tested by the elements they shall be easily fixed due to our knowledge of the art. Besides, you just described basic housing I just talked about.

Edit: Castles in general need stone as stone is strong and tough that prevents invaders from just smashing a wooden wall with axes to get through.

 
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Im no expert, but dont they also include stone into the works? Wood is highly flammable, and until such a time were our stone work is tested by the elements they shall be easily fixed due to our knowledge of the art. Besides, you just described basic housing I just talked about.

Edit: Castles in general need stone as stone is strong and tough that prevents invaders from just smashing a wooden wall with axes to get through.

Stone is used as a retaining wall for the earthworks. Also stone can be cracked or chiseled too, if you allow attackers unfettered access to the wall. The Japanese had different design concerns and constraints than Europeans. Their castles and forts however were just as formidable.
 
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