If you want to fight back you probably want a coalition. They outnumber us AND have a martial hero
We just got punished for leaving an enemy alone, shouldn't we then go after them with the forces we have rather than letting the issue fester and turtling up? We have the forces for it.
We don't have a lot of Options for allies, with the Peace Seekers giving us the finger for some reason and Arrow Lake being a new albeit friendly contact to our Southeast. I'm not sure anyone's willing to stick their necks out for us, since the former hates us and the latter just met us a turn ago.Way I see it, going to war with allies is better than going to war by ourselves.
I do agree though, that taking the defense option with "let enemy recover" is ridiculous.
If you want to fight back you probably want a coalition. They outnumber us AND have a martial hero
We don't have a lot of Options for allies, with the Peace Seekers giving us the finger for some reason
The Hundred Band?
There won't be a single Band left after we're done with them. Let's remind the People what we did to the ancestors of the Fingers, and what we'll soon do to those who cross us. The Fingers' outnumbered us back then too, but that didn't do them much good.
e all three of theses.
For the action I want us to attack them, using a designed assault/ambush/diplomacy combo.
What I propose is sending someone willing to die to try and trust a blade into the bands leader. With a small guard squad to also be ready to kill any around them.
The bands big man is looking to learn our sugar methods, well, why not just give it to him? march to the bands with sugar and shouts of peace and pleas of mercy.
Of course this is all a lie.
Next we send hunter squads of 5 in the cover of night to attack camps/settlements, using fire, the spirit weapon of the people.
This has a chance of backfiring but even if it fails we are doing major damage to a wide swath of their land, and showing how angry we are, also we tainted the sugar. An if we dont have any known methods of plant poison then just taint the bag with human filth, anyone who eats the bag, say the big man taste testing the contents, as Im sure no one has thought of using poop to slowly kill a person, although the taste would leave the big man wide open.
This is an aggressive idea, likely to give us something. Im kinda tired of the premade ideas, so far they leave us open for months at a time doing one thing.
As shown here we were to focus on house building we didnt even get to the farming expanding.
For all we know those captives they took likely know our secrets of sugar.
When it comes to combat, we're kings of the skirmish, and being holed up in a palaside without the ability to aim and fire properly screwed us over big time. In the open field, I'm sure we'll be able to run circles around the Hundred Band since we'll be attacking rather than struggling to defend against a surprise attack. Dragging people who can't keep up with us might turn out to be more of a liability than anything.
My bad, I assumed most of our enemies were starting to go the 'heavy' Infantry route with how much emphasis was put into their shields, 2 handed axes, and armor.Everyone is kings of skirmish in the current age. You're actually best at attacking hostile camps because of the Ember-Eyes and their fire tricks. You're not bad at regular confrontations, you just don't have any huge advantages. Of course, that means that if the dice turn against you, you're no more resilient than the Fingers were.
Pemmican too, they could learn from this. Pemmican is a miracle food. It keeps literally for years with only dry storage, though some people claim to have had it still be edible after decades. It's also extremely energy dense; a fistful is enough to feed a grown, working adult for a full day. It's not healthy to eat exclusively, but when it comes time for winter stockpiling, raiding or trading, it is invaluable.
Everyone is kings of skirmish in the current age. You're actually best at attacking hostile camps because of the Ember-Eyes and their fire tricks. You're not bad at regular confrontations, you just don't have any huge advantages. Of course, that means that if the dice turn against you, you're no more resilient than the Fingers were.
The vote is weird right now. Focus on Defense (i.e. let the raiders go and build a better wall) is winning the Action vote while the Lesson the People take away from this experience is that it was foolish to let a known enemy recover. Doesn't this seem a bit schizophrenic to anyone else?