Personally, I enjoyed experimenting with the powers as an end unto itself. I could probably spend an entire quest doing that.
 
Personally, I enjoyed experimenting with the powers as an end unto itself. I could probably spend an entire quest doing that.
I agree, not enough quests contain sufficient science.

Sure plenty of quests have a science system in which you can advance your characters knowledge and technology, but that doesn't really require much (if any) input from the player, WE don't figure out anything, the character does.

I would love to see a science themed magic quest or something. where we are placed unknowingly into a universe with physical laws (and magical systems) different from our own, and have to use deductive reasoning and the scientific method to help us survive the challenges that await us. it would be sweet.
 
I had a thought the other day of a quest where the MC is a wish-granting being, summoned to various places and given a task, with the players needing to figure out how (both mechanically and whether or not to twist it) to grant the wish. It seems like the kind of thing that's more fun to contemplate than to try to actually do, however.
 
How long a quest? What would be the end game. Just figure out a problem then the GM needs to think up a new one?
I'm thinking something like the players vote on a power, and then the rest of the quest is just them messing around with it. The premise would be some guy randomly acquired a power and has absolutely nothing to do with it, so just tests stuff for fun. It wouldn't be so much a quest with characters and a goal as SV SCIENCE! Simulator 2016.
 
I had a thought the other day of a quest where the MC is a wish-granting being, summoned to various places and given a task, with the players needing to figure out how (both mechanically and whether or not to twist it) to grant the wish. It seems like the kind of thing that's more fun to contemplate than to try to actually do, however.
If anyone is interested in a little more of this, by the way, I made a small starter post. I can't link to it since it ended up with enough perversion potential to go on QQ instead of here, but it's still on the current page in the NSFW Quest & RP forum's stickied ideas thread.

I won't actually be running it because I am not good with writing to a schedule, but it is at least there for comment and inspirational purposes.
 
How long a quest? What would be the end game. Just figure out a problem then the GM needs to think up a new one?
The premise would be something to the effect of:

A large percentage of people around the world have suddenly gained powers. You are one of them. Your power, which you currently know very little about, seems to be able to manipulate other powers. You are also a government employed scientist and they have asked you to analyse the new powers that have appeared in order to assess potential threats and resources. You have to keep your government happy and safe and yourself employed until you've created a proper safety net and resource use plan.
 
I think it sounds like a great caper to pull off, and a decent boost to keep as a hole card even if the trio were to adopt their mother's methodology of using different gadgets and disguises to constantly switch powered identities for their standard operating procedure. Nothing more satisfying than being able to tell an enemy who thinks they've neutralized all your abilities and has you helpless that you haven't even used them yet and this isn't even your final form, except perhaps (again, like Mom) never needing to.
 
I think it sounds like a great caper to pull off, and a decent boost to keep as a hole card even if the trio were to adopt their mother's methodology of using different gadgets and disguises to constantly switch powered identities for their standard operating procedure. Nothing more satisfying than being able to tell an enemy who thinks they've neutralized all your abilities and has you helpless that you haven't even used them yet and this isn't even your final form, except perhaps (again, like Mom) never needing to.
Except it's less "This isn't even my final form!" And more "What, you think being a magical girl was my superpower? No! Overclocking, activate!" And then we use it on our magical girl equipment to turn it into something like an Eternal Sailor Moon powerup, except with more bat wings and a much, much longer skirt. And then we mimic its properties, like we can do, to become even MOAR powerful!
 
Null Interlude 1
[X] Attend Dragon. They're extremely competitive and even encourage infighting among the students, but there's no denying that the teachers are really quite good at what they do.
[X] Reveal only a few.
-[X] Comprehend.
-[X] Analysis.
-[X] Record.
-[X] Learn.
Still don't have all my notes back (and won't for a few more days), but I did find an old backup of my character sheets. Have an interlude!



Twenty-one enemies in total. Three rows of seven. Even once they were out of the way, he'd have to deal with another six waves.

Null glared at his old enemies, wondering why, exactly, he'd accepted this position in the first place. The perks were pretty nice, but all too often, he had to deal with some of the most annoying beings on the planet: students.

Null clasped his hands behind his back, tapped his wrist twice, and got to work.
*hiss*
"Welcome to homecoming, orientation, or whatever the hell these things are supposed to be called. I'm your host, Null. The more observant among you may have noticed a gas mask inside the desks you're sitting at; you don't need those quite yet. To keep things brief: I teach the Shade classes here at paragon. If you didn't bother to look up what that's supposed to mean before coming here, you probably shouldn't even bother to take my class.

"Moving on, since I now have you poor SOBs as a captive audience for the next half-hour: Let's talk about 'The Game', as some people like to call it. I think that's bloody stupid; going out, causing major property damage, and occasionally maiming idiotic passerby does not seem like much of a game to me. I think fighting criminals is fun, but I don't make a big deal out of it. If you want to survive, you shouldn't either.

"If even a single person doesn't follow the same philosophy as you, they'll get a wonderful chance at killing you. If you wish to play around with your powers, there are plenty of safer things you could do with them. Tightrope-walking across a field of lava, for example. If you're going to go out and be a hero, don't hobble yourself with dramatic speeches and other moronic activity. Incapacitating your foes without killing them is already unusually difficult; don't make it even harder on yourselves. Even if a villain seems like they're playing along, they could and often do resort to lethal measures when things go south."

Null ignored the quiet thuds from the back of the class.

"If you honestly want to do that sort of thing, go become a magical girl or boy. Prism for the former, Spectrum for the latter. They actually get stronger from that sort of nonsense. Of course, they also have to deal with a metric shitton of different situational debuffs and buffs, which can get really rather annoying. If a villain is a skilled actor and knows what they're doing, it's pitifully easy for them to twist the 'narrative' until it's physically impossible for a M G/B to hurt them at any point in the next several hours.

"Since it looks like most of you have gotten bored at this point, I'm going to stop now. Incidentally, I lied about the gas masks." he concluded, regarding the room full of unconscious teenagers with mild amusement. Annoying? Yes. Gullible? Also yes.

I love my job.
 
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I'm wondering how becoming a magical girl works.

It adds additional abilities beyond those granted by our power, but doesn't seem to be a constant effect. meaning that it is probably the result of someone else's power. (whether that be a literal person, and anthopomorphic force of the universe, or otherwise) perhaps it's bound to the clothes, perhaps they have you mix your blood with a daemon in some sort of ancient occult ceremony, or maybe they just have some random power granting god. whatever the case it is not part of OUR power since we don't have the debuffs by default.

which means...
No, no. But it can upgrade the results of other powers. (example: enchanted objects, gadgets)
We may in fact be able to upgrade our Magical Girl Powers.

...wait, this isn't helping me. disregard the above.
 
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I'm wondering how becoming a magical girl works.

It adds additional abilities beyond those granted by our power, but doesn't seem to be a constant effect. meaning that it is probably the result of someone else's power. (whether that be a literal person, and anthopomorphic force of the universe, or otherwise)

which means...

We may in fact be able to upgrade our Magical Girl Powers.
Already went over this. Long time ago. This is the quest that had many posts dedicated to SCIENCING! our power selection dream.
 
"If you honestly want to do that sort of thing, go become a magical girl or boy. Prism for the former, Spectrum for the latter. They actually get stronger from that sort of nonsense. Of course, they also have to deal with a metric shitton of different situational debuffs and buffs, which can get really rather annoying. If a villain is a skilled actor and knows what they're doing, it's pitifully easy for them to start stacking debuffs until it's physically impossible for a M G/B to hurt them at any point in the next several hours."

So do Dark Magical Girls have the same problem?
 
Null is the best.

Not as a character for Evelyn&Co. to interact with. No, he's much too competent for that. I suspect it'll be horribly frustrating if we ever draw his attention.

But he's the best.
 
Null is the best.

Not as a character for Evelyn&Co. to interact with. No, he's much too competent for that. I suspect it'll be horribly frustrating if we ever draw his attention.

But he's the best.
Worth noting is that their Shade (stealth, espionage, etc.) curriculum is taught by Null, who is able to negate the powers of every other cape within twenty yards, as well as the effects of those powers upon the world. Besides Progenitor, there are no other known capes currently alive who are capable of this feat.
Null has a 120 ft bubble of no powers, and the skill set of batman. as such he likely frustrates everyone on both sides.
 
If a villain is a skilled actor and knows what they're doing, it's pitifully easy for them to start stacking debuffs until it's physically impossible for a M G/B to hurt them at any point in the next several hours.
Mechanically speaking, this is probably the prime reason to not go Dark Magical Girl.
 
Already went over this. Long time ago. This is the quest that had many posts dedicated to SCIENCING! our power selection dream.

I think wertsir was referring to whether or not the effect itself was an enchantment or something else along those lines, not how you would actually get your abilities. Or both.
There's an artifact within the school that is capable of summoning several constructs. Said constructs are sentient, sapient, and capable of turning people into MGs.

They're also complete idiots. Their train of thought if you got to them would go something like this:

Someone is here! This is a restricted area, so if they're here, they're supposed to be. Oh, but we haven't empowered them yet. We should fix that.

"Hello there! Would you like to make a contract with me and become a Magical Girl?"




Null has a 120 ft bubble of no powers, and the skill set of batman. as such he likely frustrates everyone on both sides.
1 yard = 3 feet. So, 60 ft. bubble of NOPE.
 
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