QM's Note: This chapter did not go in the direction I first expected; it then wandered away from my updated expectations as well. In related news, the semester is now over, so I actually have free time again! Expect lots of updates for my quests.
[] PRomising PRogeny
-[] Combination Fabricator
-[] Schrodinger's Laptop
-[] Auto-sorter
-[] Advanced Crystal Incubator
-[] Artificial MG Maker
-[] Slightly Less Overpriced Gun of Doom
You'd originally intended to focus on hitting the ground running, but a single realization lets you stretch the idea to something a little more focused on public relations: both "Promising" and "Progeny" contain the letter combination
PR. Even thinking of that little bit of wordplay seems to be enough to slightly expand your search criteria for that option. You wonder if the mind-reading aspect of Beyond is why they seem to be torn on going public; you doubt people would handle the revelation of
"Your powers can hear your thoughts" at all calmly.
Unfortunately, if you decide to go that route, you'll have to pick between making the laptop and gun
or producing the MG-maker.
[] Making magic
-[] Advanced Crystal Incubator
-[] Combination Fabricator
-[] Artificial MG Maker or Single-Charge Artificial MG Maker That We Pass Off As A Powered Artifact
-[] Sidelong
-[] Plz Go Bulli (Reality)
You like the idea of following in Mad Magic's footsteps via applied magitech; using technology to make magic is the first logical step. Unfortunately, because
somebody was impatient, you won't have quite enough energy to pick all your favorites.
<.< >.>
Yes, you. We're going to have to teach you patience at some point.
The
Plz Go Bulli device is expensive enough that you'll have to pick between it or Sidelong and the Crystal Incubator. You could, however, get away with just dropping Sidelong if you decide to switch out a 7-use Artificial MG Maker for a one-use version you Repair after each use.
>:D
You don't think using Repair to recharge items would fit its intended use, but if you're understanding Upgrade's mood correctly, it would fit RAW: Read As What I Can Get Away With. Really, Capacitor seems to be an
exception when it comes to the veneration of odd exploits.
Shaking your head, you decide to move on and focus on your next set of ideas. Exponential growth, flashy villainy, stealing the entire workshop... really, that last idea appeals to you the most. As awesome as it would be to turn the workshop and it's contents into something you could dismantle later on, you don't think it's feasible to think you could get away with it. Partly because you just don't have enough charge for that -- okay, mostly because of that problem. You'd try it in a heartbeat otherwise.
You could still turn the room itself into a giant mobile robot, though. They wouldn't let you keep the contents, but given how many countermeasures against dangerous creations the workshop is certain to have, you're reasonably confident that there would be plenty of valuable loot stashed within the walls. More importantly, the CBCC would probably be willing to pay you to not carry it off.
The big problem seems to be
power. You might be able to eke out a little extra by having Skye repeat your projects, but those would inherently involve inefficient power use; reality-dodging objects are explicitly overprice—
You freeze like a Cape confronted in their civilian identity as a thought occurs to you. It's overpriced if you go
in order, but what about if you use weird logic to get there without even a full day of power expenditure? Your original plan was to target specific building components and let Skye make stuff out of them; making them tickle reality would probably be about as cheap.
"Skye, I have two questions for you. First, does your power-copying grant you exactly one day of Upgrade capacity per project, or up to one day of Capacity per project? Second, can you repeat the same project multiple times?"
Skye pause her work and closes her eyes; the database overwriting your thoughts retreats soon afterward. A goofy grin slips across your face as you anxiously dance in place; if either of those loopholes work, then it would multiply your effective capacity several times over. If they're both permitted? You could loot everything that isn't nailed down, including the workshop itself. At least, you don't think the room is nailed down. CBCC seems more likely to use screws instead.
Skye opens her eyes before nodding once.
"I am given approximately one day of capacity regardless of how much was spent on any single project. Projects can be completed any number of times, although I must fully replicate a given object before I can use borrowed power."
You release an undignified whoop and thrust one fist toward the ceiling. That's a recipe for near-infinite power if you've ever heard one — annnd if you understand Beyond views, that means Skye is likely to be nerfed soon after she's used it. Power-ups are acceptable; game-breakers are not.
"Little things like improved screws and wires can count as 'Projects,' can't they?"
Mad Magic is believed to have made their wings from cross-dimensional crystal. You don't have the resources on hand to do the same thing — at least, not without spending most of all of your current capacity. What you could do is create wings of...
hmm. Nanotechnology might be an easy way to require broken physics, but judging by how few Builders seem to use that? You're guessing the Beyond have already heavily constrained it. Gold dust would technically be an option, but Skye would need to spend far too much time upgrading each individual grain. Maybe something thematic such as contained light? Metal shards, cloth, water, solidified air, ice, light-trapping — huh. If you upgrade sodium chloride crystals so that they fuse to form crystals with alien properties, you could have crystal wings after all.
O_O
Skye smiles broadly.
Too broadly, really; it's a little creepy, but it would be cruel to tell her that. She hasn't even been corporeal for an entire week.
"Yes. What did you have in mind?"
"...Do we get extra points for exploiting something Progenitor caused?" Celes asks.
"Probably. And, uh, give me a bit. I think either of them would... what's the word for eight times something? As in: double, triple, quadruple, dot dot dot eight? Well, I think either of them in isolation would probably do that to my ability to contribute. I think we could take the workshop and everything in it if we used both, provided the Beyond don't nerf Skye before she finishes."
"Er, is that a thing they do?"
"Mm-hmm. If I'm understanding Upgrade's refusals right, they view our world as something like a TV show crossed with a giant MMORPG. That includes patches preventing infinite power. We'll still get a bunch of mileage out of it, I'm sure, but we'd be allowed a power-up, not a game-breaker."
Celes drums her fingers on one arm.
"Yeah, um, I don't think we could get out of that without a Potential-S-classification. Aren't they pretty obsessive about making sure that minors with those don't 'squander their potential' or whatever?"
You raise both hands and use them to imitate a balancing scale.
"I think so, yeah, but maybe they'll lay off if we tell them we're immortal and uninterested?"
"Death would still be a huge inconvenience," Celes notes.
"So I don't think we want people thinking we could shrug off death; people know that bricks can take more, so they use more. Kinda wishing I'd looked more into CBCC recruiting habits before we came here."
"According to Precedent, they would not attempt anything unacceptable; I would not be opposed to enrollment in Paragon," Skye volunteers.
You and Celes flinch as one. Separating yourselves from Skye just seems
wrong, somehow, and Dragon sounds as though it'll be amazingly fun
. You wouldn't even really be able to mix your social circles if Skye goes to a hero school while you and Celes go to a villainous one... or would you? It might be a great way to make sure aspiring heroes continue to view villains as people and vice-versa.
Skye's face morphs into something closer to a grimace than the unhappy frown you think she intended.
"I am not overly opposed to 'villainous' extracurricular activities," she begins.
And here comes the but.
"...but I do not believe an illegal educational organization for aspiring criminals would teach me effective strategic survival skills. Tactical skills, certainly, but not methods to ensure I remain allied with the largest collection of powerful beings in this reality: human society. I apologize for any plans I may be disrupting with these objections, but while you and Celes seem as though you would thrive in the challenging adversarial environment Dragon cultivates, I have little to no interest in such a place."
Skye hesitates for several seconds, then adds,
"I also believe sharing friends from two different schools would let us have more allies than we would if we collectively only went to one. Your protective instincts are appreciated, but ultimately unnecessary; if I attend Paragon instead of Prism, the only significant threats to me will come after school hours, when we are together. Attending Paragon alone would be safer overall than attending Dragon as a group would be."
You exchange an uncertain look with Celes. Skye isn't
wrong, not really, but you'd really prefer to have more time to think about this. You're still technically on the clock. Unfortunately, your decision for Skye would affect the entire rest of the session, so you
need to make a choice.
Not fun.
[] Reluctantly agree to let Skye flip the board and attend Paragon. She's not wrong about Dragon being a cutthroat environment; you'll enjoy the competition, but Skye certainly wont.
-[] Tell Skye to use the "Duplicate Project" loophole, but save the "8 times as much output as input" (or the "flat 1 day") exploit for later.
-[] Let Skye use the "flat 1 day" exploit now; it should octuple your ability to contribute to this session.
-[] Encourage her to use both exploits now. Unless she's nerfed (which, admittedly, she probably will be), that should let Progeny make off with everything in the workshop and the workshop itself.
[] Try to convince Skye to stay with you.
-[] It's not as if the people attending Dragon would be an actual threat. You're literally immortal and Dad would rescue you from any imprisonment.
--[] It's basically a game where you can prove you're better than the other students. You think that might be good for Skye's ego.
-[] She won't have people to silently ask questions if she goes to a different school than you; sure, she might make some friends, but her social missteps might also make people avoid her. You don't want her to get hurt.
-[] Villains typically have more money to spend, which means more gadgets and gear for Skye to imitate and remake. She might have fewer allies, but she'll have more personal power if she stays with you.
[] Write-in
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