Maybe something that helps create items with spatial effects? Since the bubble bomb is going to be confiscated, we might as well create something that allows us to easily replace it and doesn't fall under the 'bomb' rule. Besides, space manipulation is incredibly versatile.

@Alivaril, would that be doable with the remaining 1/4 charge?

Spacial manipulation is a mixed bag. If it's something like turning the local area into a labyrinth of twisted space and gravity - something that isn't inherently beneficial to one person but could be with practice, or a maze that's just painful for anyone to go through - then it's well within your budget. Your origin helps.

EDIT: I'm back now, in case it wasn't obvious. Out of curiosity, did I make the process intimidating? It was intended to be closer to the origins of Fragmentation. >.>

EDIT 2: Ah, right. People are busy on Fridays. I always forget. >.>
 
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[] Plan Magic and Mystery
-[] Advanced Crystal Incubator
-[] Combination Fabricator
-[] Artificial MG Maker
-[] Sidelong
-[] Plz Go Bulli (Reality)

@Mellithae what do you think of this one?
 
EDIT: I'm back now, in case it wasn't obvious. Out of curiosity, did I make the process intimidating? It was intended to be closer to the origins of Fragmentation. >.>

EDIT 2: Ah, right. People are busy on Fridays. I always forget. >.>
Well, I was busy with my own quest, which isn't really a friday thing. I am usually fairly busy on them anyways, so fair enough.

It's not especially intimidating in total, but requires creativity, and I happen to already be using all of mine today.
[] Plan Magic and Mystery
-[] Advanced Crystal Incubator
-[] Combination Fabricator
-[] Artificial MG Maker
-[] Sidelong
-[] Plz Go Bulli (Reality)

@Mellithae what do you think of this one?
I mean, I don't see any problems with it? As long as the theme works, anyway.
 
...Spherical cow mines and exploding quantum laptops. Have to say, I wasn't expecting our options to be this weird.

Auto-stocking Flashbang Launcher
Nothing says "screw your eardrums in particular" like a semi-automatic flashbang launcher. You could feed it most types of common metal scrap and some gunpowder in order to refill its 8-grenade magazine; it'd make new ones at a rate of about one grenade every hour. It'd be rather PR-unfriendly, but it'd also be undeniably effective.
Interesting that we need gunpowder. Most flash bangs use a metal-oxidant mixture, usually magnesium or aluminum (you could probably make any pure metal you can use in thermite work, though) and an oxidizer, often potassium nitrate (which is used in gunpowder) or potassium perchlorate. It's basically flash powder, as is used in a lot of fireworks (notably, cherry-bombs and firecrackers), and used to be used in photography to produce the needed flash of light. The constituents are pretty common, whereas actual black powder is a tad harder to make on the fly, due to the sulfur component.

On a related note, we can fairly easily make a reusable flash bang out of a lightbulb or LED, and a speaker. Just Upgrade how loud or bright they are to the desired decibel/lumin level, and a power source and casing, and you have a flash bang without any use of pyrotechnic powders. Not sure it'd produce the shockwave a true flash bang would, though the speaker might actually be loud enough to do so. But it'd still blind and deafen the opposition temporarily. Less likely to start fires, too.
[] Plan Magic and Mystery
-[] Advanced Crystal Incubator
-[] Combination Fabricator
-[] Artificial MG Maker
-[] Sidelong
-[] Plz Go Bulli (Reality)
This is a pretty good collection of the most useful stuff in the examples, but we're not actually bound to those. Throw out some suggestions for general sorts of objects you might want, and Alivaril can try and make something close to that. Focusing on on the outcome you want over methodology might make that easier on him, though I'm not certain about that.
 
I'm against the MG maker. It's not directly useful because we already have our own team and Progenitor will be buffing our rivals as necessary. Reputation with the CBCC isn't important because they already know we have one top-tier Beyond and can probably guess we have a collection of others plus a good amount of backup. It won't actually placate Prism because it only makes seven MGs and they need to upgrade a whole cohort.

What we really need are:
  • Cashy money and growth potential. The Conspicuously Expensive Laser is explicitly worth more money than the MG maker.
  • Trust-builders for the CBCC. They need to know that they can work with us and that Upgrade isn't going to cause too much trouble. I'm not sure if building a magical-girl maker will have the right effect on the CBCC.
I think that we want to avoid the overtly-villainous options; they're more than a bit freaked-out by us already. If we do go with villainous options we need to make it clear that we're in it for fun, that is to say, we need to buy the cow balloons.

Let's see, other themes to attempt...

"Everyone's Favorite Villains". That suite would be... something big and flashy and distinctive (crystals?) to build a powerset around, a set of cartoonishly nonlethal yet highly effective weapons that we can use to ward off the heroes while we use our huge flashy thing to do our villainous deeds, and some top-tier escape gadgets. I think that demonstrating a nuanced approach to not-villainy will do a lot to calm down the CBCC, both with regards to their concerns about Upgrade and any concerns they might have about us being as troublesome as Progenitor himself is.

"Exponential Growth". The "quick money up front" one focuses on quick power, but we could probably win bigger by focusing on growth potential over immediate utility. Especially since we have the competition coming up and will want things that we can use to boost ourselves there. So: Something that uses the technology behind the Newscaster and Shrodinger's laptop to let Skye do SCIENCE to other builders' stuff at range. The crystal incubator, but with its interdimensional crystals shifted away from combat utility and more toward energy generation and hax.

...Actually, we can totally combine those. Use the droid wreckage from earlier, the fabber, the bag of holding that Upgrade built for us, and the auto-sorter to turn literally the entire workshop into a giant Builder assistant robot with the ability to eat tools and scrap and integrate them into itself for use or reprocessing and limb-etless helping hands. Call it... "Grand Theft Workshop"? "Living up to the name"? "Carmen Santiago"? "HAHAHAHAHA SUCKERS"?
 
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I guess Skye's power heard the adage of spherical cows in a vacuum and wanted to make it a reality.
 
Reputation with the CBCC isn't important because they already know we have one top-tier Beyond
The opposite: Because we're at risk of being classified as S-class, we should calm CBCC's worries. If we show ourselves as helpful, they're less likely to try tracking us via Upgrade - something that would compromise all of our identities since our partner is a unique identifier.
CBCC has the resources to make our cape life hell, I'd rather not give them more reasons to observe us closely.

Trust-builders for the CBCC. They need to know that they can work with us and that Upgrade isn't going to cause too much trouble.
... that doesn't quite mesh with "Reputation with the CBCC isn't important".

I'm not sure if building a magical-girl maker will have the right effect on the CBCC.
It shows we don't only do things for our personal fun, and that we do our best to deal with the consequences of our actions.

It won't actually placate Prism because it only makes seven MGs and they need to upgrade a whole cohort.
Except we can revert it like any other consumable. With our power-set, it effectively makes batches of seven MGs.

"Everyone's Favorite Villains". That suite would be... something big and flashy and distinctive (crystals?) to build a powerset around, a set of cartoonishly nonlethal yet highly effective weapons that we can use to ward off the heroes while we use our huge flashy thing to do our villainous deeds, and some top-tier escape gadgets. I think that demonstrating a nuanced approach to not-villainy will do a lot to calm down the CBCC, both with regards to their concerns about Upgrade and any concerns they might have about us being as troublesome as Progenitor himself is.
You seem to forget that we're here as Progeny. We can't make anything distinctive for our villain identities - that would immediately out us.
 
You seem to forget that we're here as Progeny. We can't make anything distinctive for our villain identities - that would immediately out us.

Actually, with Upgrade apparently blackboxing everything as you go along, you think you can get away with making villainous stuff. You'll just need to A, slap a new casing on everything when you get home (Mom is an expert at this), and B, have a lie ready for what each item supposedly does.

EDIT: As entertaining as that might be, you don't think you could possibly get away with carrying off the entire workshop and its contents. You wouldn't technically have used the components inside of it.

EDIT 2: You might be able to get them to pay you to not carry the room itself off, though.
 
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@Alivaril we can Revert the artificial MG maker, right?
Yep. You could even make a one-use version for about a quarter of the cost if you want to go that route. You haven't properly revealed Reverse yet, though, and the seven-use MG-maker was never intended to be a full replacement for Prism's artifact. It was just to be a stopgap until they could get something else lined up.
 
I was thinking that we could pass it off as one of those builder items that's powered by its user. So we'd have to be on hand to make it work. After all, it is an Upgrade...
 
Yep. You could even make a one-use version for about a quarter of the cost if you want to go that route. You haven't properly revealed Reverse yet, though, and the seven-use MG-maker was never intended to be a full replacement for Prism's artifact. It was just to be a stopgap until they could get something else lined up.

Take it home with us between each use to 'repair' it? That way we don't show off our power.
 
[] Plan Practical Progeny
-[] We are (mostly) our mother's daughters - let's focus on doing her proud. Information gathering, fabrication, and competent misdirection.
-[] Newscast Model B: In addition to knowing who's watching us, we should know what everyone's watching.
-[] Sidelong
-[] Overpriced Gun Of Doom
-[] Advanced Crystal Incubator
-[] Combination Fabricator
-[] Single-Charge Artificial MG Maker That We Pass Off As A Powered Artifact
 
The opposite: Because we're at risk of being classified as S-class, we should calm CBCC's worries. If we show ourselves as helpful, they're less likely to try tracking us via Upgrade - something that would compromise all of our identities since our partner is a unique identifier.
CBCC has the resources to make our cape life hell, I'd rather not give them more reasons to observe us closely.
Sorry, I meant reputation for power. We don't care how impressed they are. We care that they think we are good people. The MG maker does not accomplish that goal. All it does is show off how strong we are.
Except we can revert it like any other consumable. With our power-set, it effectively makes batches of seven MGs.
...I can't believe I forgot about that. Yes, that makes it rather more valuable, and significantly corrects my opinion of it.

Still not sure if I'm a fan of powering up several entire cohorts of magical girls, but at least that idea is feasible now.
EDIT: As entertaining as that might be, you don't think you could possibly get away with carrying off the entire workshop and its contents. You wouldn't technically have used the components inside of it.
That's why the key is to build all the best tools into the robot as parts of its initial panoply.
 
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@Alivaril, can we just straight make the MG maker rechargeable?

You could, but the recharges would be prohibitively expensive. One of the big perks of Magical Girls over Artificial Capes ("Artificials") is that Artificial treatments are generally freakishly expensive if they don't come with other dealbreaking side effects. Magical Girls are sometimes called by the derogatory term "Cookie-cutter Cape" as a result.

...But anyway, an expensive-to-recharge item would ruin one of the primary perks of turning people Magical Girls: low cost.
 
[] Plan Practical Progeny
-[] We are (mostly) our mother's daughters - let's focus on doing her proud. Information gathering, fabrication, and competent misdirection.
-[] Newscast Model B: In addition to knowing who's watching us, we should know what everyone's watching.
-[] Sidelong
-[] Overpriced Gun Of Doom
-[] Advanced Crystal Incubator
-[] Combination Fabricator
-[] Single-Charge Artificial MG Maker That We Pass Off As A Powered Artifact
Honestly I'm not entirely sold on the Gun.

It's nice, but at the same time, it's likely to be looked on unfavorably.
 
Take it home with us between each use to 'repair' it? That way we don't show off our power.
Nah. What you do is, you give it a light show when it's off, but you sell it as "I have to charge the artifact up". Then when you've done it, you Reverse it back to its "has a charge, dull and boring" state.
Reverse only rewinds time by about thirty seconds per use at most and has limited number of uses per day. We would have to Reverse it right after the use.
 
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