For Want of a War: A Battletech AU Quest

[X] Hammer and Anvil - trap them between your mobile mediums and your harasser lights.

Fits our build. Send the heavy armored lead and Sharpe to keep them occupied and unable to focus on dodging while Gotzman and Boywife nail em in a pincer crossfire.
 
It seems our lance learned one thing: Medium Lasers are the Good Stuff. They surely are, as they boast one of the best heat/damage/weight ratios in the whole game. The downside is that the range is decidedely average. However, all of our Mechs have a long-range weapon, and vehicles are susceptible to mobility kills. This is why I think we should hit the vehicles first, then retreat and fight the pirate Mechs outside their vehicles' firing range.

[X] A cautious ranged battle - use the advantage your mechs give you.

Also, have some data on our weapons. Basically, Clint and Valkyrie can run, jump and shoot and not overheat, while Wolfhound and Phoenix Hawk will have to limit their fire occasionally to let the Mech cool down.

MechTonnage (tons)WeaponsHeat sinksHeat delta when alpha striking
WLF-1A Wolfhound351xLarge Laser, 3xMedium Laser11+6
VLK-QA Valkyrie301xLRM-10, 1xMedium Laser11-4
PXH-1D Phoenix Hawk451xLarge Laser, 2xMedium Laser12+2
CLNT-2-3T Clint401xAC/5, 2xMedium Laser10-3

P.S. @RandyTrevelyan, your post about your Mechwarrior got doubled.
 
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[x] A cautious ranged battle - use the advantage your mechs give you.

Neither Clint not Valkyrie are suited to close-in fighting. And without knowing what exactly we're fighting it's better to be cautious.
 
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[x] A cautious ranged battle - use the advantage your mechs give you.

Somehow, I'm the fucking tank in a Phoenix Hawk? Hoo boy.

Sexy Mech, though.
 
Adhoc vote count started by 4WheelSword on Sep 12, 2021 at 7:50 AM, finished with 17 posts and 13 votes.

Hammer and anvil it is. Lets try to get them in the back...
 
0.4 Hammer and Anvil
"You're coming up on the target area, Cap." Orixsky's voice was tinny, crackling over the sub-par radio connection.

"Copy that Control." You reply, your heart suddenly bouncing up into your throat. You always get a little anxious before a fight, your blood rushing in your ears and your adrenaline up. It's useful, the company doctor had told you, and frankly it was healthier that way. If you're scared you're cautious. If you're cautious, you don't get killed. "Ranger lance, fireteam split. Two and Four, take the west flank, hit 'em hard and hold 'em in place. Gotzman, you're with me. We'll catch them in the back."

A chorus of affirmative responses bounces back across the radio and the four 'mechs split off into two pairs. The two larger mediums quickly disappear into the forest, the trees covering their path as if they'd never been there. You refocus, check your Wolfhound's systems and make sure you're ready to fight.

It's not long before the battle is joined.

"Ranger Lead, this is Four. Eyes on the enemy."

"What've you got, Four?"

"Control has it right, three 'mechs and two vees. Striker, Wasp, Hunchback and… Two, is that a fucking Indymech?"

"Confirm, Four, that's a RockOtter."

You try not to laugh. An industrial mech being dragged into a stand up, knock down mech fight? These pirates sure are getting desperate…

"Copy that. Engage at your discretion."

You and Gotzman are creeping through the thin forest, attempting to stay out of sight while the mediums put on a show. It's not going to be much of an ambush - turns out it doesn't need to be by the sound of things - but a few flights of surprise LRMs and a laser show to the spine should give these pirates something to worry about.

You hear the fight start before any radio reports. Boywifed's AC/5 opens up first, it's dull repeating thump unmistakeable even across a battlefield. You push the throttle open and feel the rock of your Wolfhound as it accelerates up to a full sprint.

"First blood." A simple, quiet radio report. Boywifed has hit something.

"Three, Lead. Close and engage."

"About time, Lead. Three engaging." Gotzman fires back, moments before his Valkyrie unleashes a full volley of ten long range missiles. They arc high across the battlefield before slamming into and around the Striker. It slews to a halt, drive wheel blown off and bouncing across the plain.

You watch the battle unfold in front of your eyes. Boywifed's Clint is walking backwards, putting shot after shot into the already smoking Rock Otter. Sharpe and his Phoenix Hawk are duelling a wasp barely half his size. It's not going well for the wasp. The Striker takes another salvo of LRMs as you watch. Okay, Shane, c'mon you say to yourself. Time to stop gawking and start fighting.

"Yeah, that's what you get!" Sharpe shouts, voice distorted by the radio. You look up just in time to watch his 'mech stamp on the Wasp's hip joint, shearing the entire right leg off. It struggles to rise a couple of times but you think that can safely be called a kill.

You join the engagement from the Rock Otter's 9'o'clock. The Clint is hunting it down, but two is always better than one. It turns, seems to consider it's options, then bears down on you spitting absurdly inaccurate SRM fire. Your main laser hits centre mass, scoring the armour and melting something important looking. Better than that though it attempts to charge and, as the ungainly industrial machine unbalances itself with an awkward kick, you seize its left arm and tear it entirely from its socket.

It keeps coming, the pilot clearly desperate for a victory, so you pull the trigger again. This time your laser bores straight through the 'mech, into its fusion reactor.

There is a beat. A moment of perfect silence on a chaotic battlefield.

The Rock Otter detonates, shredding itself in a gas/plasma explosion and when the smoke clears there is nothing left of the machine.

With the Indymech and the wasp dealt with, the lance bears down on the Hunchback. Lasers, missiles and autocannon rounds batter it where it has been hiding, tearing armour plates away as it struggles to bring it's weapons to bear. It's not long before this mech, larger than any of yours, falls to the ground.

It isn't slowed down though. It clambers back to its feet and begins lighting up whichever unit passes in front of it. Boywifed takes a nasty fusillade that leaves their Clint vulnerable. When they retreat, it turns on you and your Wolfhound. Missiles and laser pound your light 'mech but you give as good as you get. A full alpha strike, all four lasers, cutting up its right side.

It doesn't come soon enough though. You stagger and are forced to one knee rather than risk a fall. The Hunchback looms over you even as the Clint claims the Striker with yet another autocannon round. The ammunition detonation casts the Hunchback from beneath, a ghastly vision of death.

Gotzman comes to the rescue, barging into the hunchback. It steps on his leg but unlike what happened with the wasp, his stays attached. It doesn't save him from falling however.

You clamber to your feet, both your 'mech and the Valkyrie trying to put as much distance between you and the Hunchback as possible. It closes, you fire desperately… then it staggers and falls for the second time. Behind it, Sergeant Boywifed and Corporal Sharpe have placed their 'mechs perfectly to provide supporting fire.

"Cavalry's here, Captain!" Sharpe crows.

They form a firing line and pummel the Hunchback into the ground. Eventually, Boywifed walks up and, mimicking their squadmate, stamps hard enough on the hunchback's leg to shatter one of its joints.

The battle over, the pirates little more than a smoking ruin, Ranger Lance of Sabre Company returns to base.



"We need work."

"Ingvar, I'm exhausted, can't this wait?" You're barely back from the fight, slumped in a camping chair with empty water bottles littering the floor by your feet.

"No. If we're going to take this contract, we have to decide today. I didn't think it would be an option but then you wiped out those pirates and now…"

"Now we can get there in time. Okay, run me through the details again…"

Potential contract - Recon Raid
Employer: Free Worlds League
Location: Eom, a perfectly average world with 45% surface water.
Length: 1 Month
Estimated profit: 1.12 Million C-bills.
Salvage Rights: 10%
Enemy Rating: Regular/F

Current Company Funds: 949,000 C-bills.
Current Company Expenses: 437,705 C-bills.

If we're going to take the contract, we need to leave Campertown today.
[ ] Take it. The salvage option isn't great but money is money.
[ ] No dice. We can survive a few months without work to get a better contract.
 
[X] No dice. We can survive a few months without work to get a better contract.

- let's let the news of our success go around for a month at least
 
[X] Take it. The salvage option isn't great but money is money.

Not sure how much of a success it was, we were pretty dinged up.

@4WheelSword did we get any salvage from this contract?
 
[X] No dice. We can survive a few months without work to get a better contract.

The salvage is complete crap.
 
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