Date: 02/03/3045
Network: HPG-Alpha-Net-Circuit-Line
Sender: Precentor Procyon
"The Explorer Corps has been a black hole of funding for decades now. They haven't found anything and we've had more than a few good ships with good crews go missing in that time. More resources wasted on what may or may not be a fool's errand.
It has been three hundred years. There is nothing out there to fear more than we already face. We would be better off utilising the resources we have gathered to expand our protectorate in the core. I may be speaking out of turn herein but I cannot abide such waste when there has been so much need within our own territories.
People are starving. People are dying. We could make a real difference, and instead we have entire armies under lock and key. This is a fool's errand. We must change our ways!
Nonetheless, I will continue in my duty and maintain the network."
ADDENDUM - Precentor Procyon has been removed from their position permanently.
The six days journey to Bithinia are strangely tense. Normally the company would have almost a month in transit to prepare for the next contract but this time you have barely a week. It isn't even enough time to get a proper rest but at least the 'mechs will all be functional by the time you land.
Getting into the system is a little more tense than it had been on Eom. Flying a tight formation with the FWL leopard, your Manatee evades sensor buoy's and defence grids all the way into close orbit. It's not until the final descent, crashing into the thinner-than-average atmosphere, that sensor warning lights start flaring into life. Missiles are launched from stations but by the time they begin to accelerate to intercept you're already almost on the surface.
Bithinia itself is a problem. Home to a major manufacturing centre, a command team training facility and tank training school, it is vastly more heavily defended than Eom could ever have been. One of the Capellan Warrior Houses is based on the planet and is ready just as soon as your dropship puts down. With vehicle and infantry support, there is every chance that you'll be facing far stronger foes than you did on Eom or anywhere else before. This is supposed to be a rapid strike, a few months on planet and then gone - hopefully the FWL hasn't miscalculated and most of the Warrior House is off-world as expected.
If you're facing more than a garrison then there are going to be problems.
You land late on the 11th and by the early hours of the next morning, with the moon high and the sun deep below the horizon, enemy forces are already moving in. With Orixsky and Leathem in mission control, their 'mechs held back as reserves, you lead the original Ranger Lance out into the darkness.
Your four 'mechs, and another from the FWL Leopard (again landed close by your Manatee), stride away from the dropships and into the forest.
"Control, Ranger Lead. What's on scan?"
"Two Heavy 'mechs, two Vee's and reinforcements inbound. Might want to get this done quick, lead."
"Keep it cool, Orixsky. Leathem, no ID on the 'mechs?"
"Nothing yet, Lead. Going to have to wait till you see them."
"That's what I was worried about." Heavies are a concern. With the heaviest unit in your team being Sharpe's 45 ton Phoenix Hawk, a 60 or 70 ton machine is a nightmare. But there's only two of them. You outnumber their 'mechs more than two to one. You can outdance a lumbering heavy, right? Just have to keep getting lucky.
That's going to end well.
"Watch your screens, Ranger Lance. We're gonna be right on top of them before we know it." You say, attempting a calming tone.
"Roger that- Shit, Crusader! Range, thirty metres!" Sharpe shouts, a bubble of panic swamping the radio channel.
A crusader wasn't the worst option. Sixty tons and with a primary armament of LRM's, you could stay inside it's weapon range and tear it apart. But if it had managed to get that close…"
"Two, move to support Four. Three, have you got eyes on that friendly Stinger?"
"Negative, Lead, they're out there somewhere."
"Copy that. Stick close, let's hunt the vee's."
A crackle of gunfire blasts through the quiet night, flashes of laser beams igniting bright trails through the forest canopy. A light blinks on somewhere in the dark, a 'mechs targeting lamp. Boywifed's autocannon cracks out a shot and the detonation rings loud, the lamp sputtering out.
Something heavy falls in the darkness, a 'mech collapsing under heavy fire.
"Sabre Lead, I'm in a bad way."
"Corporal Cook?" The FWL pilot sounded desperate, "Eject if you need to, we'll recover your 'mech."
"Affirm, Captain. Ejecting!"
The line cut as a rocket flared. Hopefully he'd be safe for the rest of this fight.
You look up, spotting the silhouette of a tank rolling through the undergrowth. You charge your lasers, pulling the trigger a split second before your world turns into a fireball. Your Wolfhound is slammed by what feels like an unending stream of concussions, missiles slamming you off your feet and into the dirt. You black out on impact, coming too to a bee hive of warning alarms and armour breach caution lights. Coolant is seeping from a hundred cracked feeds and your energy systems are borderline.
A crusader looms over you as you roll your Wolfhound onto its side and then climb unsteadily to your feet. Blinking blood from your eyes, you refocus and continue the fight.
With Gotzman on your flank, you rush down the Hetzer. Stamping on it as you run across it, you crush it down into the mud and leave it spinning its tyres impotently. Another barrage of missiles patters across your hull but this time you stay upright.
"Lead, Two. I'm on the ground." Boywifed, engaging both heavy 'mechs, is suffering for it. You turn and push your throttle open, but the flash of fire from the other enemy 'mech punishes you for your eagerness. It stands as you slide to one knee, a Warhammer with its twin PPC's charged and ready.
From then on it's a blur. You remember Boywifed ejecting and Sharpe putting their foot through the SRM carrier that had given you so much trouble. You remember the Capellan forces retreating but as you look around the battlefield afterwards, you don't feel victorious.
Everything hurts, and your 'mechs are battered. It's all you can do to crawl back to base and collapse into a cot, waiting for the Doctor to come around and see you.
"Hey Doc." You blink awake in the morning sun with a horrendous headache and the feeling of grit between your joints. Doctor Jailyn Ibrahim hasn't been with you long but they've already been invaluable to the unit.
"Shane. Are you feeling okay?"
"Head hurts. How's the Sergeant?"
"Boywifed? Concussed and badly bruised, but they'll live. I've had to ban Sergeant Kang from the infirmary. Apparently he'd only just got the Clint's systems tuned right and then our dear pilot got it blown up."
"Yeah, well, that's the job. Everyone else?"
"They're fine. Worried about you. I've told them you're fine, but they seem attached to their kind Captain." She looks at your notes, frowns, "When was the last time you had a T-booster?"
"Uh, before Eom. Must be coming up on three months?" She gives you a sharp look, "Okay, maybe more like four."
"I'll draw one from stocks, since I've got you at my mercy."
You laugh weakly when she gives you a mean little smile.
"Yeah. Thanks, Doc."
You assemble Ranger Lance a few hours before their next deployment, feeling anxious. The key word is 'their' - you're not going with them. Your Wolfhound is still being repaired and the bandage on your head implies more than enough about the state of your health.
"Okay, listen up!" You say to the four members of the company seated in front of you. Boywifed is still healing in the infirmary, their concussion making them nauseous whenever they stand. "Command on this op is Corporal Sharpe's, but I want to impress some standing orders on you before you deploy. Order One! Do as I say, not as I do. If you end up engaged by multiple heavy mechs, pull out before you almost lose an entire pilot."
Orixsky grins, knowing he's only in the roster because of just that occurring,
"Order Two! You come first. I know the FWL are sending a LAM with you today. Let it be your eyes and ears, and smash anything too stupid to run. You're likely to see a lot of vee's. Give 'em hell."
The four pilots give a little cheer, excitement bubbling in their veins.
"Order Three. Hit 'em hard, make 'em pay. Papa wants a new 'mech. You get me?"
"We get you, Captain!"
"Copy that. Ranger Lance, move out."
The four pilots race towards the ready line. You look after them, a small pang of sadness chasing up your spine.
Standing in the control room aboard the dropship with a set of headphones pressed against your ears, you're being forced to listen rather than engage with the coming fight. You've taken Orixsky's place with the barest pleasure and you feel yourself pining for the cockpit of your Wolfhound. It's painfully detached - you don't know how either of the previously dispossessed pilots coped with it.
It probably helped that they didn't have an option.
"Moving into the city"
"Copy that, Four- Scratch that last. Ranger Lead, Control, continue your advance."
"Affirm, Control. Ranger Lance, advance."
There's a brief silence. You can feel sweat trickling down the back of your neck as you watch the screens, the green readouts showing nothing wrong. You can't fight the feeling of being unsettled though.
"Lead, Six. Eyes on a Vedette."
"Copy. Move to engage."
"Missiles away!"
Ammo counters start to dip on your panels, LRM tubes emptying against the small tank the lance has sighted. Heat gauges rise and you can, in a way, track weapons fire from the 'mechs you're so used to fighting alongside.
"Shit, spider on my ass."
"On my way, Lead," Leatham calls and you watch her jump jet indicators flash on. The Wyvern isn't the most mobile, but it's quick enough for city fighting.
"Trebuchet at long range, Lead. Engaging." Gotzman is driving a much smaller platform than the Treb' he's apparently found, but he should be able to outdance it.
There's a ping on your board and you hurry to bring up a long range sensor, a note of panic threading its way into your heartbeat.
Shit. Air support, and it's not for you.
"Ranger lance, Control. Eyes on the skies, you've got Cappy air coming in."
"Copy. Vedette is down." Sharpe responds, clearly focused on what they're doing.
"And another." Orixsky whoops.
Jesus, how many of those little tanks were out there?
"Chalk a Vedette up for me!" Leatham adds only furthering the impression that they're fighting a whole tank company.
"Got the Treb's arms."
The comms go silent again. A minute passes. You begin to wonder if something desperately terrible has happened. Then, finally, Sharpe lights up the net again.
"Control, Ranger Lance. The Capellans are in full retreat. Might want to send out the salvage rigs. The FWL have some new toys."
Word came down on the 28th of March - the Free Worlds League had finally made contact with their extraction target. A group of scientists from Bithinia Ballistics had agreed to defect and bring some House Liao secrets with them. Sabre Company were tasked with pulling them out safely and ensuring they made it out of the combat zone intact.
An easy job, right?
Your Wolfhound is still out of action, so it's up to Sharpe to lead Gotzman, Leatham and Orixsky into the fight. They set out into the night to make contact with the defectors without a backward glance. The rendezvous point is an open stretch of ground a few tens of miles from the industrial centre and you make it before too long. Unfortunately, it appears word has slipped out about the operation. The Capellan's have deployed a heavy tank unit to intercept the civilians.
"Enemy sighted, Control."
"Call them out, Sharpe. Don't leave me in the dark here." In the dark, hah. It's night but even so you can only watch the battle begin to unfold via sensor readouts and status reports.
"Von Luckner, Condor, Manticore and an SRM carrier. We're in for a rough one."
"Copy that, Lead. Keep safe, but those civvies are the primary objective. Killing tanks is secondary."
"Confirmed, Control. Ranger Lance, move in!"
Three heavy combat vehicles and a missile support truck. Against Ranger Lance's light 'mechs? You just have to hope they can stay mobile and avoid getting hit. It's not like the FWL's stinger is gonna add much to the fight.
"Shit, the Condor just slagged a J-27. It's gone."
"Copy that, Three. Continue engaging."
"No argument from me. The SRM carrier is trying to find range on me."
You can well imagine the sixty small missiles streaking through the darkness, flaring orange and splashing across the ground in a massive fireball. Gotzman is lucky he hasn't been hit yet.
"Three, Lead. The SRM carrier isn't going to give you trouble any more."
"Ranger Lead, Control. Congratulations, you're an ace now."
"We'll celebrate once we're home, Control. I'm facing down a Manticore right now."
The comms channel falls into the battle chatter of an operational lance and you resist the urge to comment further until the battle is won. And oh, how it is won.
"Lead, all targets destroyed. Three defector units on their way to extraction."
"Copy that, Ranger Lead. Good work."
The FWL handed over a bunch of salvage as thanks for the successful extraction. Little of it has much worth - the coolant truck will be useful and the LRM-equipped APC might find a role as a personnel transport, but the 'mech they hand over is a particularly strange choice. A Crossbow CRS-X primitive 'mech. It's probably 5 centuries old and why nobody has updated its systems you have no idea. You load the sixty ton primitive into the dropships holds and, frankly, forget about it.
More importantly, it's time to celebrate. Corporal Michael Sharpe has become an ace with seven kills to his name. A Hunchback, Griffin and two Wasp's are his 'mech kills, with two SRM carriers and a Condor making up the Vee's.
The current formation of Sabre Company is relatively new and it doesn't have many traditions yet. It's up to you how to reward your new ace.
How do you reward Corporal Sharpe?
[ ] A promotion and first priority for command.
[ ] A call sign (write in new callsign, KnightDisciple gets first choice)
[ ] Some other reward (write in)
There are willing defectors amongst our Capellan prisoners, two vee gunners and a driver. Should we recruit them?
[ ] Yes, they can drive the auxiliary vehicles.
[ ] Yes, and we should find them a tank
[ ] No, just ransom them when the contract ends.
We have the option to recruit a new Mechwarrior. Should we purchase them a 'mech or hope to salvage one?
[ ] Yes, buy them a 'mech (write in warrior name)
[ ] No, salvage them a 'mech (write in warrior name)